Tendo City
Sound eh? - Printable Version

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Sound eh? - Dark Jaguar - 27th February 2008

http://www.joystiq.com/2008/02/27/bangai-o-spirits-on-ds-features-unique-sound-load-technology/

Well Joystiq sure are impressed, but me? Not... as impressed. Really data can take any form you want, and a series of noises is one of them.

My main issue is the question of why bother? The DS has wi-fi, which I would imagine could transfer it more reliably, at greater distance, and possibly more quickly than this ever will. The sound can't be pleasent to listen to so that can't be it. It seems like a gimic for gimic's sake.


Sound eh? - Great Rumbler - 27th February 2008

This sounds like an idea from 1995.


Sound eh? - alien space marine - 27th February 2008

your talking canadian?


Sound eh? - Dark Jaguar - 27th February 2008

ASM really you just don't make any sense some... most of the time.


Sound eh? - lazyfatbum - 27th February 2008

No I agree, I questioned the Canadian of it as well.


Sound eh? - alien space marine - 27th February 2008

DJ is a closeted Canadian


Sound eh? - A Black Falcon - 27th February 2008

Great Rumbler Wrote:This sounds like an idea from 1995.

Nintendo's online service is 1995 quality at best, so that's about appropriate... :p


Sound eh? - Great Rumbler - 27th February 2008

This isn't Nintendo, it's Treasure/D3. Not to mention that Nintendo Wifi could easily handle the exchanging of levels without some bizarre system like the one described.


Sound eh? - A Black Falcon - 27th February 2008

Nintendo makes the rules for online networks on their consoles, though, so it doesn't really matter that it's not Nintendo.

On Gamecube it was different because Sega's online service (for PSOI&II/III) was on Sega's own servers, but you can't do that on DS or Wii.

Anyway, yes, I don't know either why they don't just have downloadable levels. That really makes no sense... even with Nintendo's rules, you'd think that they would allow level trading. Other games have stuff kind of like that, right?


Sound eh? - Dark Jaguar - 27th February 2008

Yeah, and in fact it's built into the system anyway. Games can already send demos to other DS systems, and play with each other through local wifi. This would just be the same thing.


Sound eh? - DMiller - 27th February 2008

I think they're just doing it for the novelty of it. There's no other logical explanation for it because other games trade through WiFi just fine.


Sound eh? - Dark Jaguar - 27th February 2008

The novelty wore off halfway through reading about it, so yeah, good luck with that. I really don't think "novelty" is worth making transferring info this annoying. But, this is all beside the point. I'm really not interested in this game :D.


Sound eh? - A Black Falcon - 27th February 2008

Huh? But it's Bangai-Oh! How could you not be interested?


Sound eh? - Dark Jaguar - 27th February 2008

Is that a thing I should know about?


Sound eh? - etoven - 27th February 2008




Sound eh? - Dark Jaguar - 27th February 2008

The oldest used those speakers and microphones, but after that modems don't have a single instance from start to finish in which the data has to be transferred via sound waves. It can all be converted into sound (as in that dial-up sound and what you hear if you pick up the hook), but without a speaker it's all electrical impulses.


Sound eh? - etoven - 28th February 2008

Dark Jaguar Wrote:The oldest used those speakers and microphones, but after that modems don't have a single instance from start to finish in which the data has to be transferred via sound waves. It can all be converted into sound (as in that dial-up sound and what you hear if you pick up the hook), but without a speaker it's all electrical impulses.
But modems don't use electrical impulses. It has to use different tones and pulses in order to meet FCC requirements for telephone communications. If it were simply sending electrical impulses threw the wires, half of the signals would be filtered out by the switching stations, the bytes are converted into telephone standard complaint tones in order to pass threw the switching stations. That's why you here the tones when you pick up the headset.

BTW: Basic Circuit Design......
Electrical Impulses don't produce sound when passed threw a speaker. They have to be modulated into pulses first. Unless of course your using a Pazo buzzer/speaker in which case the Pazo crystal modulates the current.


Sound eh? - Great Rumbler - 28th February 2008

Dark Jaguar Wrote:Is that a thing I should know about?

Well, Bangai-O was only one of the best 2D shooters on the Dreamcast.


Sound eh? - Dark Jaguar - 28th February 2008

Well sure they have to be compliant with telephone standards. I'm just saying that in terms of what physical form it takes when on those wires, it isn't actually sound, it's electricity.

"Only" that eh? Well I really don't know anything about shooters on the Dreamcast, and how would I? How many of them even came out in America?


Sound eh? - Great Rumbler - 28th February 2008

Uh...Bangai-O?


Sound eh? - Dark Jaguar - 28th February 2008

That's it?


Sound eh? - A Black Falcon - 28th February 2008

Quote:Is that a thing I should know about?

Yes.

It also came out on N64 (slightly different, too), but only in Japan; the DC game came out in both regions.

It's a shooting game, but you have free movement so it's not quite a shmup... not that that matters, when the game is all about blowing things up with missiles. :D
It's also a Treasure game. So it's awesome, like most Treasure games are.


Sound eh? - Dark Jaguar - 28th February 2008

Interesting.

A free-range 2D shooter is always fun. I might give it a try, but the level transfer sure seems annoying... I hope they at least offer standard wifi transfer as an option.


Sound eh? - A Black Falcon - 3rd March 2008

Bangai-O Spirits. Looks awesome, of course. So many explosions... :)

http://www.neogaf.com/forum/showthread.php?t=248764
http://dol.dengeki.com/pr/bangaio/index.html