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Games I Have Finished (as far as I can remember) - Printable Version

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Games I Have Finished (as far as I can remember) - A Black Falcon - 28th January 2010

Beat Metal Slug 1 in Metal Slug Anthology (I've beaten the emulated version before though, so this only sort of counts) and DOA3 with several characters more than I had before (now that I actually own it).


Games I Have Finished (as far as I can remember) - A Black Falcon - 25th February 2010

Game Boy
--
Mega Man III... such a fantastic, fantastic game, and challenging too. But I reviewed it already, so I don't need to say much more except that it's fantastic, and it really makes me want MMV and another copy of MMIV. :)


Games I Have Finished (as far as I can remember) - A Black Falcon - 27th February 2010

32X
--
Mortal Kombat II - Easiest difficulty level. Beat it with Kitana... pretty cool, I don't know if I've beaten a 2d MK game before. Maybe, but if so I don't really remember it. I've always been awful at MK games... even here I basically just used the jump kick, jump punch, and ducking punch. I used the fan lift a few times, but mostly it was just those three that got me through... and it worked well on all the enemies before the final boss, they went down quickly this time (unlike previous times when, for example, I used 10+ credits by the time I was at the third enemy. In 32X MKII you can set it to anywhere between 15 and 30 credits.), and I actually only died once up until Shao Khan... now of course he was tough, and I probably used 9-10 continues trying to beat him, but eventually I won. :)

... The MK games are alright, but I've really never been a fan... I like Street Fighter and SNK fighting games a lot more. I would rather play MK than Capcom Vs. games though, by that I mean the Marvel vs. Capcom stuff... I'm terrible at those games and don't like them much at all... (Capcom vs. SNK is a completely different thing of course, being a serious, hardcore, and awesome fighting game and not at all the bizarre spectacle of MvC!)


Games I Have Finished (as far as I can remember) - A Black Falcon - 8th March 2010

Xbox
--
Dead or Alive 2 Ultimate -- Really should have listed this like a week ago, when I completed it with a character for the first time, but oh well, now's good enough. I'm up to like 40 or something costumes now (you get a costume each time you win, like DOA1 PSX). I'll probably eventually get all 100-something... fun game, like all the DOA games. Not as good as Soul Calibur games, as far as 3d fighting games go, but fun. :)

Also I "completed" Wipeout for the Saturn, but because I finished second in the harder circuit instead of first I didn't get to go to the final track so it only sort of count for now, but still completing all six tracks in the harder circuit was quite an accomplishment I think! Thought I should mention it even though I sort of haven't "won" yet.

Finally, I beat the rest of the Metal Slug games in the PS2 Metal Slug Anthology, so I have now also beaten Metal Slug 2, Metal Slug X, Metal Slug 3, Metal Slug 5, and Metal Slug 6 (3, 4, and 6 in 1p mode specifically, because I had also already beaten them with two players). Unlocked all the art gallery stuff. It's kind of disappointing tha the galleries are just a small, limited amount of art, just 100-something pictures mostly from the JP PS2 Metal Slug 6 gallery, and not the full galleries of all of the games included (Neo-Geo CD/PSX/Saturn Metal Slug 1, NGCD MS2, and PSX MSX all had their own galleries that are not included here). It's also too bad that those three CD versions are not included as options -- I can't imagine they couldn't fit on the disc, and all three have added features that are not included in this collection. Unfortunately the collection is just arcade ports. Oh well... awesome value anyway, making it a must-own!


Games I Have Finished (as far as I can remember) - A Black Falcon - 16th March 2010

Several months ago, after getting it (forgot to list this one...)

Dreamcast
--
Street Fighter III: Double Impact - Street Fighter III: New Generation and Street Fighter III Second Impact: Giant Attack (in multiple difficulty levels with various characters)

Last week or so, after getting it

PS2
--
Art of Fighting Anthology - Art of Fighting 3 (one character, normal difficulty)


Yesterday

PS2
--
Capcom Fighting Evolution - difficulties 3 and 4, various teams. Okay game, it's not THAT bad... just disappointing, lacking seriously in options and modes, with too few characters, etc... still, the base gameplay at least is classic Capcom fighting game fun.


Games I Have Finished (as far as I can remember) - A Black Falcon - 23rd March 2010

N64
--
Dark Rift - 1 character, normal. Frustrating, annoying, lame cheating/poorly designed AI... bah, getting through that was a pain. :)


Games I Have Finished (as far as I can remember) - Great Rumbler - 23rd March 2010

Princess Maker 2 - My daughter ended up being a freelance bounty hunter, which made her patron deity [Jupiter] mad at me.


Games I Have Finished (as far as I can remember) - A Black Falcon - 24th March 2010

... Um, why did you move this? It's supposed to be where it was...


Games I Have Finished (as far as I can remember) - Great Rumbler - 25th March 2010

What's the point of burying in Forum 5? Other people besides mods and admins might want to talk about games they've completed and, anyway, it's specifically a thread about games.


Games I Have Finished (as far as I can remember) - A Black Falcon - 28th March 2010

So should I double-post new games i finish in both threads, or just leave it only here... hmm. Maybe the former?

SNES
--
Street Racer - beat all three circuits on Medium difficulty. I'll make a thread about this game, it's good. :)


Games I Have Finished (as far as I can remember) - A Black Falcon - 2nd April 2010

Game Gear
--
Sonic the Hedgehog -- YES! Finally beat this game! Sonic 1 for the GG is a quite challenging game, thanks to boss levels which have no coins in them so one hit in any bossfight is instant death, the constant slowdown in some parts of the game, and more, but somehow this time I managed to beat it... I got to the final boss without having used a continue left (I had like six or seven lives on my first continue, and three continues remaining that I had collected in the bonus stages; I'd gotten as high as maybe 15 lives, but lost a lot of them in the two Sky Base stages...), and died a lot against the final boss of course. I finally managed to beat him after using two of those three continues... I didn't think I was going to make it without running out, but I managed to. Awesome. :) Sure, I didn't get the good ending because I only had three Chaos Emeralds, but I've only ever gotten all the Chaos Emeralds in Sonic 3 & Knuckles, and there only because the game actually saves, so that's fine with me. I beat Robotnik, so that's more than good enough. :)


Games I Have Finished (as far as I can remember) - A Black Falcon - 2nd May 2010

Game Gear
--
Donald Duck in the Lucky Dime Caper - Fun little platformer... the game has nice, colorful graphics, with simple, fun gameplay. It's got some challenge, which is why it took several weeks to finish, but it was pretty fun. The game has seven levels, of moderate length, and infinite continues (from the beginning of the stage; when you lose a life you start from the last door your entered, or the start if you haven't entered any). As Donald you run and jump and attack (hammer or throwing weapon, depending on which you have picked up). Defeat the enemies and get over the jumps... basic stuff. Basically the enemies kill you easily, but once you memorize what to do, the game gets somewhat easy (as long as you don't mess up). I died in the final level many times, but when I finally beat it I did so without dying. Still, with the nice graphics and fun level designs (the later stages get a bit more complex, with moving platforms, blocks flying at you, etc), it's pretty good while it lasts, if you like simple platformers. I liked the game at least. :)


Games I Have Finished (as far as I can remember) - A Black Falcon - 5th May 2010

Dreamcast
--
Frogger 2: Swampy's Revenge -- Fun arcade platformer... the ending is underwhelming (you just finish the last level and then see the ending video, it's somewhat anticlimactic gameplay-wise), but it's a pretty fun, and challenging, game. The game is short, but the difficulty level is fairly high, so it took a decent amount of time to finish. Overall, very fun game. I was surprised by this one, wasn't expecting it to be as good, or fun, as it was. :)


Games I Have Finished (as far as I can remember) - A Black Falcon - 7th May 2010

NES
--
Abadox -- Such a great game... yeah, I just got it yesterday, but I had beaten it before in emulation (and loved it), so I wanted to play it again. It didn't take as long this time as the first time, because this is a very, very memorization-heavy shmup and I still remembered some of what to do. The game's interesting, with a weird biological graphical theme that is very well done -- it's more consistent and cool than even Life Force I would say, in that. The creepy, very well done graphics really stand out and are a real part of why the game is such a great game. The music isn't quite as great as the graphics, but it's good enough, and somewhat catchy.

The game is extremely difficult, but isn't that long at only six levels (each with two parts, with a miniboss at the middle and a final boss at the end). The only "checkpoint" in each level is after the midboss, so in effect there are 12 stages. Three levels are top-down, and three side-scrolling. Though both are tough, I find the topdown levels harder.

The game has powerups which you get from specific enemies. Powerups are not that common and drop specific powers, so it's not user-selectable like Gradius. You want to try to collect most powerups, because the game is made much, much easier with powerups, and like a Gradius game, if you die, you start from scratch again and it hurts a lot, and makes it much more likely that you'll die a lot more too.

One key factor makes things a lot easier than they otherwise would be: You have infinite continues. Really, this is why I was able to beat it so quickly (or at all perhaps). You don't have to restart the whole thing after a couple of deaths, you can just keep trying until you get it right. This really is a key to why I'd call the game not quite as hard as it sometimes seems to get a reputation for being -- yeah it's hard, but you have infinite continues! You don't need to replay level 2 (level 2-2 is very, very hard if you die in it and have to start from the beginning of 2-2 with just the peashooter) fifty times just because you keep dying in level 5 or 6. With a game with levels this hard, which will kill you so many times until you memorize exactly where you should be at every instant, that is a huge, huge thing.

Oh, the bosses are oddly easy compared to the levels. I don't think I died more than two or three times at most of them. A few are a bit harder, but most have multiple blind spots where you can just stay in one space and fire, and wait until the enemy dies; the others generally only require very simple back and forth movements to beat. Only a few are more complex. I'm not complaining though, because with levels as hard as this game's are, it's nice to have a bit of a break -- and with how when you die at a boss you go all the way back to the beginning of the area (either the beginning of the level or to right after the miniboss, depending on if you'd beaten the first part or not), I don't mind this, really. Having to replay the levels even more times would impact the fun factor, I think. Still, compared to how hard the levels are, it is a bit odd. Eh, whatever, it's fun. The bosses are often huge and pretty impressive, so they certainly do visually impress. They just go down easier than you might think. This is true all the way to the final boss, the last boss has only one form and it's not that much harder than any bosses before. At least the ending is decent, if simple. You rescued the princess and escaped, congratulations. :) (On that note, stage 7, the escape, is a fun one... not hard, but a great touch. These things became common later on, but in 1989 or 1990 when this game came out I don't think this kind of stage had yet reached that point...)

I don't know, I just really like this game... it reminds me of games like Gradius, which I absolutely love, but it's different enough to be its own thing. It's a very good shooter, for anyone who wants a challenge that will really reward you as you learn the game and what do do at each point. Fantastic shooter.


Games I Have Finished (as far as I can remember) - A Black Falcon - 16th May 2010

PS2
--
The King of Fighters 2006 - Just got it, and beat it with one character. It's a pretty good game actually, I like it... it plays like KOF crossed with a 3d fighting game, and I think it's actually done fairly well. Sure, it's not perfect, but it's definitely good. :)


Games I Have Finished (as far as I can remember) - A Black Falcon - 28th May 2010

Saturn
--
Puyo Puyo 2 - Beat in Beginner and Arcade (Normal difficulty) modes, or I'm guessing that's what they're called because the names are in Japanese... I beat it in the 4-level short easy game and the 10-stage main normal arcade modes, anyway. The 36-stage "campaign mode" or whatever that saves your progress (so that you don't need to play it all in one sitting) is the one mode that remains, aside from trying to get better... this really is a quite good game, but VERY difficult! The speed gets very high by the end, the final couple of stages are just insane... I don't remember Puyo Puyo Fever ever getting this fast. I guess they slowed things down in some of the newer ones. This way it's harder and more frantic. I wasn't sure if this would be worth getting, but it's pretty good stuff. :)


Games I Have Finished (as far as I can remember) - A Black Falcon - 29th May 2010

Genesis
--
Teenage Mutant Ninja Turtles: The Hyperstone Heist (w/max life/continue settings, Normal difficulty)

A bland and disappointing game, easily the worst of the classic TMNT beat 'em ups. All of the stage areas rehashes from prior TMNT games, it has only five levels (sure they're long, but still there are only five of them and they're not THAT long), the fourth level is mostly a boss rush so it's not even a full-length stage, the game has very little of the variety and great touches that make the Arcade, NES and SNES beat 'em up so great, and it's not that hard either... so yeah, it has a lot of problems. Of course, it IS a classic TMNT beat 'em up, so it is fun, and was definitely enjoyable to play. Still, compared to the other classic TMNT beat 'em ups, this one doesn't come close. It's too simple, too lacking in the things that make TMNT games unique, has stages and backgrounds that are far too plain and simple (where are the angled areas like TMNT 3, or the great level designs like TMNT 3, or the throw-enemies-at-the-screen move of TMNT 4, or the sewer where you actually go into the water (and there is both a side platform and water in the sewer), instead of just walking on water for absolutely no apparent reason like you do in this game (seriously, they just ... walk on the water as if it was land. No special animation, nothing. Yet the Pizza Monster enemies jumping at you jump out of the water with a big splash. Um, STUPID!), etc, etc, etc... yeah, it's fun, but it really is a disappointing game, sadly.


Games I Have Finished (as far as I can remember) - A Black Falcon - 13th June 2010

Sega CD
--
Robo Aleste - Beat this yesterday actually, but forgot to post it. I've beaten the Japanese version before of course, but now that I have the US one I have to play it too, and I was interested to find that balance is slightly different -- playing both games on Normal, the levels are harder, with more enemies and faster (I think), slightly differently colored bullets (white-yellow blinking, instead of just yellow - I find them harder to see in the US version, which is bad). However, bosses seem to die in fewer hits, I think. Overall the game is harder though, because of all those additional enemies and the bullets... I don't know if it needed the changes. Oh, and one scene was censored -- the minimally detailed nude bath scene for the purple-haired woman has her closeup removed in the US version (though it's no more detailed than the nude scenes of Lucia in the Sega CD version of Lunar II, and those were not removed). Still a fantastic game, though, even with the changes. Compile were amazing shmup game makers, some of the best of their time.

Oh, I wish that they'd made more use of sprite scaling and parallax, and perhaps used rotation somehow too... the game really does not make much use of the Sega CD's hardware. Too bad. Also, I kind of hate the ending... the story in general isn't great, but the ending is just a terrible letdown. Basically you spend the whole game fighting people who actually aren't evil, and then when finally, after killing them all, you are convinced that actually your lord is the evil one (this should not be a spoiler to anyone, Nobunaga is almost always evil in anime)... you don't get to fight him. You just see a cutscene of your guy destroying Nobunaga's castle, the end. LAME! It's such a cop-out... there's no resolution either, not of what happens to your character (he did basically just kill all sides in the war for control of Japan, what happens now?), whether he feels sorry for killing so many not-evil people, what happens with the girl, etc... there's nothing. The game has a long introduction, but not much of an ending. Still, as with all Compile shooters, the actual gameplay is brilliant. It's such a great, great game, incredibly fun to play and well balanced difficulty-wise, though the balance is a little better in the original version than the US one (as mentioned above). The sprite art is great, the challenge high but fair (but watch out for those bullets!), and the levels varied. Badly done story aside, this is one of my favorite Aleste games.

Xbox
--
Samurai Shodown V - beat the game in difficulty 4 (default) with two characters. Wow, is this game tough... it's not one I'd actually beaten in Neo-Geo emulation, I didn't bother because other SS games are better and the story wasn't in English on the Neo-Geo. So yeah, tough game. There are some really cheap characters... and evidently I'm awful with Rimururu, because I played it as her first and it took 86 continues to beat the game (yeah, it took hours...), while the second time, with Nakoruru, took only 36 continues and a lot less time. Yet despite using so many continues and thus proving how bad I am at fighting games, and being so frustrated at the SNK-patented unfairness a lot of the time, I had a lot of fun... when I finally finished it the second time I noticed that my heart was racing, my palms were sweaty, and there was nothing I'd rather have been doing... I love SNK fighting games. Evil, yes, but great.

Still though, it's not as good as SSIV. But it is a good game.

Oh -- Fantastic music, too! The CD audio really is quite impressive. Great classical Japanese style soundtrack, it made playing the game more fun. The graphics are outstanding as well, SSV is one of the last Neo-Geo games and it really shows. There is an incredible amount of detail, highly animated sprites, beautifully animated backgrounds, and more. For instance the blowing dirt and waving flags in one stage are pretty impressive, along with the way the characters' clothing move. This is a very good looking 2d game, a big step up from the older SS games graphically. It should be, of course, it came out seven years after SSIV, which had come out in 1996, before Neo-Geo graphics hit their peak (that happened in 1998, I would say), but still, it looks and plays great.

The stories are alright. Nothing special, but they'll do, for SS stories (which are never great). It's good that they are in English though, and as I've said this Xbox version is the only version of the game with English-language story text. This compliments Samurai Shodown Anthology or even the Neo-Geo originals.

It is too bad that Samurai Shodown V Special is Neo-Geo exclusive, that game (the last game released for the Neo-Geo) is an improvement over this one. It has fatalities, missing in SSV, several more characters (you can play as the bosses from all of the older games), a simpler arcade mode where you just fight people until you beat the boss, after which you see a few screens of text as an ending (SSV has a bit more text), balance fixes, and more; the story change is more just different than an improvement, but all the other things are improvements in that one. Evidently it's being kept as a Neo-Geo exclusive because they wanted something special for their Neo-Geo faithful, and that is the game... and indeed, it's not even in the Anthology. Ah well.

Anyway, this is a great game, and certainly is one I'll be playing some more of, whenever I want some fun extreme frustration. :)


Games I Have Finished (as far as I can remember) - A Black Falcon - 28th June 2010

32X
--
After Burner (Easy difficulty) -- Such a great fun game... crazy, very hard to keep track of what's going on, hard to not just die every few seconds because of it... but it's so fast, so fun to play, that that doesn't matter, for a while anyway. So yeah, while I'd prefer it if it was easier to actually see missiles coming at you, etc, it's a pretty fun game even so. :)


Games I Have Finished (as far as I can remember) - A Black Falcon - 9th July 2010

Finished getting all of the costumes in DOA2U for the Xbox.


Games I Have Finished (as far as I can remember) - A Black Falcon - 9th July 2010

Wii
--
Gradius ReBirth - Finished loop 1. Very fun game... short, but a lot of fun. Good Gradius graphics, good Gradius music, fun Gradius-style levels... sure, at only 5 stages it's kind of short, but what's there is very high quality, so I don't mind much. As a Gradius series fan, I like it quite a bit. :) The lack of any multiplayer is annoying, but oh well...


Games I Have Finished (as far as I can remember) - A Black Falcon - 16th July 2010

Saturn
--
Panzer Dragoon II: Zwei - Finally finished the game. Such a fantastic game... it's very hard to decide between PD1 and PD2. I think PD1 starts out better, but the last chapter of PD2 was amazing, and PD2 has saving too, both of games in progress and your overall stats, which is fantastic, so it's tough to decide... both are so good.

I do think Orta might be the best of the three, though. It's bigger, got more levels, is harder, has more story, even more stunning, awe-inspiring scenes, and more. Of course though, being on the Xbox it is a generation beyond the Saturn titles, so you'd expect some of that. The Saturn games get a lot out of their hardware, with decent graphics, spectacular art design, incredibly great soundtracks, and great rail-shooter gameplay. Really, all three games are absolutely incredible. Panzer Dragoon is definitely the best rail shooter series, I think (Though I haven't played Sin & Punishment 2 yet...). Some individual titles match the PD games -- S&P, Star Fox 64, maybe Space Harrier -- but, comparing whole series, the three PD games are the greatest overall in their genre.


Games I Have Finished (as far as I can remember) - A Black Falcon - 21st July 2010

Genesis
--
Socket -- Yes, I beat it the first day I owned it. It's both easy and fun, and has no saving, so once I started I quickly realized that I'd have to play through it all. It was fun the whole way through, so it was definitely worth it. Now, the game's a blatant Sonic clone, but it's a good one, with a few ideas not taken from Sonic like the warp area minigames, walking-on-the-ceiling world, the mazelike levels where you aren't just running right, and more. The game certainly "borrows" a whole lot from the Genesis Sonic games, from the basic graphical style to the speed to the level designs (in the fast stages particularly) to the fact that you fight a version of the same boss at the end of every world, but hey, at least it's good! Socket has a health bar that is also a timer -- your health (power, you play as a robot duck from the future, stopping a time criminal from changing the past, which is why you travel to a different place in time in each world; in Japan the game was called Time Dominator)) drains as you play, so it is also a timer. Socket's version of rings or coins are lightning bolts, which slightly increase your power meter. Getting hit drains some power as well, though not that much; you can take a good number of hits before dying in this game, and I did not die much at all before the last four stages or so. Socket can jump with one button and attack with the other. Notice that you can attack left, right, or up by holding that direction when you press attack -- the upward attack is particularly important against the final boss, that boss is much harder without it!

The music in the game is just fantastic, really some very good Genesis compositions. It's probably the best thing about the game, in fact. See this for instance: http://www.youtube.com/watch?v=dX4nDLzFCHg Great stuff, very addictive and catchy music!

The game balance... hmm. It's mostly quite easy, as I said, but there are, in the it does get more difficult near the end. The game has seven worlds, each with three stages. Stage one is the time-travel area or whatever, and involves running fast straight ahead, mostly. These stages share a theme. Stages two and three then are set in the setting for that area. Two is the more straightforward stage, three the "Labyrinth" one. The later labyrinth stages can definitely get confusing, and every one has a warp zone in it somewhere. In the warp zones you play a minigame, of sorts -- either a giant machine where you have to ride up trails to the top, figuring out which one will get you up, or a pillar you have to run around (the pillar minigame in stage 7 is particularly challenging, took me several tries to get it down), or more. These mix things up some, and are fun to search for for anyone who wants some more challenge in the game. The labyrinth stages usually have multiple routes, so they are often avoidable if you take another path, but they're there for anyone who wants the challenge.

The game finally did start to challenge me near the end of the sixth world, and the last level and boss took up four or five continues before I beat them; I kept dying at the boss with him almost beaten... lucky for me I'd stored up nine continues before I reached that stage. I got pretty good at the last level, by the time I finally beat the last boss... he has three forms, and try to avoid getting hit, you'll need the time! No power meter refills in the bossfights... ah well, it was nice to have some challenge at least, if it'd all been as easy as too much of the game was it'd have been boring.

Oddly enough, the game actually has an ending, even though there isn't really any kind of introduction at all. It was surprising, and nice to see. :)

Overall, Socket is a short and mostly easy, but fun and enjoyable, Sonic clone. The Sonic influences are everywhere, and Genesis Sonic fans will probably like this game at least for as long as it lasts. I did, at least. I don't know how often I'll be going back to it, though there are some alternate routes and warp stages to try to find, but it was definitely fun the first time through. :)


Games I Have Finished (as far as I can remember) - A Black Falcon - 27th July 2010

Gamecube
--
Space Raiders (Story mode) - Infinite at-point continues makes this short game easy... lame ending. There are just two modes, this quite easy one and hte other, Survival, which has no continues and is crazy hard... it's too bad the game has nothing in between. Still, an okay game, for a very cheap budget game. It's got some definite problems, but there's enough there to have some fun anyway.


Games I Have Finished (as far as I can remember) - A Black Falcon - 1st August 2010

DS
--
Nanostray (Normal difficulty) - Fun game, though as usual with Shin'en shooters the graphics are better than the game balance. It really is a very impressive looking game, with some of the better DS 3D I have seen. Gameplay though... good but not great. There are definitely better shmups out there. The Challenge mode is quite frustrating too, most of the challenges are ridiculously hard... referring again to what I said about game balance. Still, for the outstanding graphics and style, and decent shmup gameplay, I'd say play it. It's a Shin'en shooter, by now people should know what to expect... I enjoyed it overall, in arcade mode at least.

(For anyone who doesn't know, they did Project S-11 for GBC, Iridion 3D and Iridion 2 for GBA, and Nanostray 1 and 2 for DS, in the shmup genre.)


Games I Have Finished (as far as I can remember) - A Black Falcon - 8th August 2010

Game Gear
--
Tom & Jerry The Movie - Pretty bad game. It's like 15-20 minutes long, that's it. Five short, unchallenging stages, sometimes with a boss at the end if you failed to catch Jerry before the end. Poor controls, as controlling Tom is quite stiff. No enemies except Jerry (who you chase through the levels) and the bosses -- the only obstacles are spike pits and Jerry's bombs and mines and such. The latter element is a little amusing, and it is good that they tried to make it a "chase" game considering that Tom & Jerry is a chase cartoon, but... no. The bad controls, exceptionally short length, frustration (because of the controls and limited movement, and because Jerry is always like two steps in front of you but you will only rarely catch him...), very repetitive stages (each area almost feels like one looping screen... oh, the platforms and pits appear in different places as you move forward, but nothing else changes. Boring!), and more decidedly earn this game a pretty low score. People who paid a full $30 for this must have felt ripped off...


Games I Have Finished (as far as I can remember) - A Black Falcon - 11th August 2010

Genesis
--
Ghouls & Ghosts (Practice difficulty) -- Sure, I used dozens of continues, but this game surprised me with how relatively easy it was compared to Super Ghouls & Ghosts. This game's shorter, not quite as hard, and gives you infinite continues from the last checkpoint you reached. The last of those is vitally important, because it makes the game so much less frustrating than it otherwise would be... if this game had continues like SG&G I might never be beating the actual cart, like with that one. I really like the option of infinite continues, limited continues can be so cruel... sure, this way you beat the game quickly, but it's much less frustrating -- and if you want a challenge, Difficult mode is always there for a much steeper difficulty. So yeah, great game. Oh, I wish you got weapons more often, sometimes you're stuck with some weapon you don't want for a very long time because of how rare replacement weapons are... it can be annoying.

The game has nice, colorful graphics, and they look good. Some of the backgrounds are plainer than I would like, but it is a 1989 game, quite early, and overall does look good. It's got none of the usual grainy colors you see in Genesis games, they did a very good job dealing with the limited palette. The music's similarly good but not great. It's a solid version of the arcade soundtrack, but not fantastic. It's only got five levels, but of course you have to play them through twice to win, as with all G&G games. All five levels are interesting and very well designed. They aren't quite as over-the-top as the SNES game, but this is an older title so that's to be expected... and that's part of why the game is easier, so it's not all bad. :)

The final boss was oddly easy, beat him on my second try. That magic wave attack is really strong. Getting it definitely made the second run a lot easier than it would have been, which was nice. :)

Overall, quite a fun game. Surprised me with how good it was. I don't know if I'll ever try difficult mode though, Practice took me hours, and dozens of continues, to get through... it was fun, though. If difficult has infinite continues like Practice I'll consider it. Somehow I doubt it does, though...


Games I Have Finished (as far as I can remember) - A Black Falcon - 22nd August 2010

Wii - WiiWare
--
Castlevania: The Adventure ReBirth - Easy difficulty, 9 lives per continue. Played through this with my cousin, alternating between deaths/levels beaten. Pretty good game, though short as with all three ReBirth titles. Lots of fun 8/16 bit-style Castlevania gameplay and scenery, a great mixture of elements from numerous classic Castlevania games, and more... it was kind of easy, with 9 lives and Easy difficulty the game was not a tremendous challenge, only a moderate one, but it was fun, and I'm sure I'll replay it in a higher difficulty, no question.

I really wish there was a level select though, it's so stupid that you have to play the whole game from the beginning every time... even the very first Castlevania had saving, if you played the Japanese FDS version, and every console game in the series since then has had it! And you get infinite continues, so there is no excuse. The game isn't long enough that this is a huge huge problem, but it is annoying and stupid. Other than that (and the length) though, good game. :)

I mean, Gradius ReBirth had level select, from any checkpoint too and not just level beginnings... oh well.


Games I Have Finished (as far as I can remember) - A Black Falcon - 1st September 2010

Genesis
--
Trouble Shooter (Easy difficulty) -- Trouble Shooter was one of the first Genesis games I got in 2006, and I've always really liked it, but I'd never managed to beat the game. Well, I decided to give up and just play it on Easy instead of Normal like usual... and beat it on my first try today. Not quite as satisfying as if I'd played on Normal, but still, I did have to use both continues and nearly died late in the last level, so it was needed. It's definitely a good game, decent but not great graphics and sound with good, interesting, and somewhat unique gameplay and a great sense of humor. It's too bad the sequel wasn't released in the US, though at least the translated ROM does now exist -- the two games do have stories, and wouldn't be quite the same without the entertaining text between levels.

So yeah, good game, definitely play it.


Games I Have Finished (as far as I can remember) - A Black Falcon - 13th September 2010

Wii
--
The Monkey King - Yeah, beat it the first day. I'm not surprised, I'd heard it was very short and easy (and poor), and indeed that is true. It's not the worst game ever, but it's just not very good at all. The graphics are nice 2d stuff, but the gameplay's bland and average at best, and once you get fully powered up it's hard to die, or be even remotely challenged... and it's only got six short levels. Yeah, even for $4 this was barely worth it. There are many better uses of $4 out there, like Nanostray on the DS or something (that's Gamestop's price for the game).


Games I Have Finished (as far as I can remember) - A Black Falcon - 21st October 2010

SNES
--
Top Gear - Finally beat the game on the third and highest difficulty level, Professional. I finished the first two difficulties years ago, but this last one had me stuck for years... after getting Top Gear 3000 I was inspired to go back and play the first game again, and I found that I finally was able to get past the part I was stuck on and finish the game! Pretty awesome... I love Top Gear, it's one of my favorite 16-bit racing games.


Games I Have Finished (as far as I can remember) - A Black Falcon - 22nd October 2010

N64
--
BattleTanx - Easy difficulty. Just like BattleTanx: Global Assault, the first Battletanx is quite short and easy -- I started it yesterday, and finished it today just a few hours of gameplay later. Still, also just like the sequel, it's a great game. The incredibly fun shooting and destroying action is just as great here as it is in the sequel, which I've loved ever since I first played it probably 10 years ago (I got the second one then, but never had played the first game until now...). The graphics are good enough; there's definitely more fog than in the second game, but it looks reasonably nice anyway. There are plenty of buildings to have fun blowing up and enemy tanks and turrets to destroy. Blowing up buildings, running over cars, and flattening fences and lightposts is endlessly entertaining. The levels are well designed, with many hidden areas full of items (and turrets) and a good mix of paths and destroyable buildings. Overall, it may be short, but it's so much fun along the way that I don't care. The music does a good job of keeping up the tempo too. It's good stuff, similar to Global Assault's soundtrack.

The story is told through cutscenes with comic book style artwork, with occasional in-engine bits as well. It looks pretty good, and I really like the style and presentation of the cutscenes. Global Assault used the same setup for its story, and one reason why I had wanted to play this game was to see the first part of the story. It's a pretty simple tale of Griffin, your character, going on a journey across post-apocalyptic America with his tank army to rescue his wife, but it works well enough for a simple, arcadey game like this. There's enough story to keep you going, mostly about the various tank gangs you cross paths with during your travels, and it works. The sequel does have a better story, though, with actual drama and plot twists, which you won't find here.

Where Battletanx does lack compared to Global Assault, however, is in variety. There are only three types of tanks in this game, and you only control one main one and one secondary one in the campaign; you can't use the MotoTank. All enemies you fight will either be those three kinds of tanks or turrets, of which there are three or so variations. You fight a LOT of turrets in this game, definitely gets a little old... the sequel adds so many more types of tanks, it feels like a much more varied game.

Interestingly, most of the weapons from the second game were already in the first one; the second game adds a few more weapon types, but this game does at least have a wide variety of familiar weapons to choose from, from the guided missiles to the swarmers, Gun Buddies, Invisibility, Health, Laser, Grenades, and even the Nuke. You lose all weapons you had when you die, though, and most powerups do not regenerate, so be careful when you collect them, you don't want to get everything, die, and then be stuck having to use just your main gun for the rest of the level... it's easy to do that. :)

In addition to the lacking variety of tanks (and all those turrets), the campaign also essentially only has two stage types, plus occasional bonus levels. All non bonus stages are either straightforward "get to the end of this path" levels, or BattleLord stages where you must capture all of the enemies' QueenLords and bring them back to your base. The second game has much, much more level variety, with various mission objectives and more. It's obviously something they put quite a bit of work into with that game, I think; I mean, this game is great fun, but it really is noticeable how much less gameplay variety this has. It really is all BattleLord (BattleTanx's variant of Capture the Flag) stages and long, narrow levels you must get to the end of. Still, even if it's lacking variety, it's a lot of fun. BattleLord is a fantastic mode that is always fun (that was always by far the best multiplayer mode in Global Assault!), and "get to the end of the level" stuff is classic. I do like the bonus stages too, where you control a Goliath tank on a rail and see how many waves of enemy tanks you can withstand; you'll get bonus lives if you survive longer.

Oh, and there's no 2 player co-op campaign, like the second game has. While the game does support four player multiplayer, it's versus only, with four modes. The most notable of course is BattleLord mode. You don't have as many options as the second game, in modes, and there are only eight maps in this game in multiplayer (the sequel has more), but you can play with computers controlling any of the four spots in multiplayer, and the game is great fun. The BattleTanx games are some of the best multiplayer games on the N64, in my opinion, and that is no small statement, considering the great wealth of outstanding multiplayer games on the system.

Overall, short and easy, yes, and somewhat lacking in variety, but Battletanx is a great game. 8.5/10.

Oh, and for anyone wondering, I am of course referring to the N64 version of Global Assault when I talk about it; there was a later Playstation port of the game, but the N64 original is definitely the better game. The PSX port is 2 player only, first, so it loses the great 4 player multiplayer that is one of the best features of both N64 games. It also has smaller areas than the N64 games, so the levels are less interesting to explore. They try to make up for this by adding more stages, but it's not enough. It was presumably a technical limitation -- you can only fit stages so large into the PSX's small amount of RAM -- but it's one of those things that show off the advantages of carts, and the superiority of the N64 games. Still, if all you have is a Playstation, PSX BGTA is decent. Worth playing for series fans for the prerendered CG cutscenes and different levels, though in both cases the N64 versions are superior -- I like the N64 comic book style art cutscenes better than the prerendered PSX ones, and the PSX version may have different levels, but as I've said they're not as good. Still though, it's not terrible. Maybe I'll get around to finishing it sometime soon, I am interested to see what they did with the ending.


Games I Have Finished (as far as I can remember) - A Black Falcon - 28th October 2010

TG16
--
Tiger Road (Back Up used)


Games I Have Finished (as far as I can remember) - A Black Falcon - 1st November 2010

Genesis
--
Atomic Runner (Normal difficulty) -- Great game!


Games I Have Finished (as far as I can remember) - etoven - 1st November 2010

ABF, this has got to be my favorite thread on TC.. 5 Pages of posts, in which you are the only poster... :)

EDIT:
OK, 3 pages the first 2 pages had some posts.


Games I Have Finished (as far as I can remember) - A Black Falcon - 10th November 2010

Game Boy
--
Zen: Intergalactic Ninja - Licensed game based on a TV series I don't ever remember watching. I do remember this game though, my cousins had it in the mid '90s. It's not a difficult game, as you'd probably expect from a licensed Game Boy game, but fun. It's a Konami game, almost certainly running on the GB TMNT engine, also used in the first two Game Boy TMNT sidescrollers. Like those games this is a slow-paced side scrolling platformer/beat em up, and it's fun if very short and not too hard. I got this a few months ago, but stopped at the level 4 boss and only returned to it today; I figured out the 4th boss' pattern, and got past him and then beat level 5, the last level, too.

Gameplay wise (that is, aside from the length and low to moderate difficulty), the main negative is that, just like with those two TMNT games, the game is very slow paced. Zen walks really slowly. I know they did this to keep the game's levels longer and flowing right (because of the quite large sprites), if you could go faster this game would be quite short... but still, having to watch your character crawl along, and with no speed-up function too, can be annoying. Still a decent game, though. I'd like to try the NES Zen game too, if I remember right it's isometric.


Games I Have Finished (as far as I can remember) - A Black Falcon - 22nd November 2010

NES
--
Ninja Crusaders -- See new thread. This is a little known, but decent, NES Hard platformer. Good stuff, I liked it. :)


Games I Have Finished (as far as I can remember) - A Black Falcon - 28th November 2010

(PC) Warcraft II: Tides of Darkness - Human campaign (without cheating)


Games I Have Finished (as far as I can remember) - etoven - 28th November 2010

A Black Falcon Wrote:Genesis
--
Socket -- Yes, I beat it the first day I owned it. It's both easy and fun, and has no saving, so once I started I quickly realized that I'd have to play through it all. It was fun the whole way through, so it was definitely worth it. Now, the game's a blatant Sonic clone, but it's a good one, with a few ideas not taken from Sonic like the warp area minigames, walking-on-the-ceiling world, the mazelike levels where you aren't just running right, and more. The game certainly "borrows" a whole lot from the Genesis Sonic games, from the basic graphical style to the speed to the level designs (in the fast stages particularly) to the fact that you fight a version of the same boss at the end of every world, but hey, at least it's good! Socket has a health bar that is also a timer -- your health (power, you play as a robot duck from the future, stopping a time criminal from changing the past, which is why you travel to a different place in time in each world; in Japan the game was called Time Dominator)) drains as you play, so it is also a timer. Socket's version of rings or coins are lightning bolts, which slightly increase your power meter. Getting hit drains some power as well, though not that much; you can take a good number of hits before dying in this game, and I did not die much at all before the last four stages or so. Socket can jump with one button and attack with the other. Notice that you can attack left, right, or up by holding that direction when you press attack -- the upward attack is particularly important against the final boss, that boss is much harder without it!

The music in the game is just fantastic, really some very good Genesis compositions. It's probably the best thing about the game, in fact. See this for instance: http://www.youtube.com/watch?v=dX4nDLzFCHg Great stuff, very addictive and catchy music!

The game balance... hmm. It's mostly quite easy, as I said, but there are, in the it does get more difficult near the end. The game has seven worlds, each with three stages. Stage one is the time-travel area or whatever, and involves running fast straight ahead, mostly. These stages share a theme. Stages two and three then are set in the setting for that area. Two is the more straightforward stage, three the "Labyrinth" one. The later labyrinth stages can definitely get confusing, and every one has a warp zone in it somewhere. In the warp zones you play a minigame, of sorts -- either a giant machine where you have to ride up trails to the top, figuring out which one will get you up, or a pillar you have to run around (the pillar minigame in stage 7 is particularly challenging, took me several tries to get it down), or more. These mix things up some, and are fun to search for for anyone who wants some more challenge in the game. The labyrinth stages usually have multiple routes, so they are often avoidable if you take another path, but they're there for anyone who wants the challenge.

The game finally did start to challenge me near the end of the sixth world, and the last level and boss took up four or five continues before I beat them; I kept dying at the boss with him almost beaten... lucky for me I'd stored up nine continues before I reached that stage. I got pretty good at the last level, by the time I finally beat the last boss... he has three forms, and try to avoid getting hit, you'll need the time! No power meter refills in the bossfights... ah well, it was nice to have some challenge at least, if it'd all been as easy as too much of the game was it'd have been boring.

Oddly enough, the game actually has an ending, even though there isn't really any kind of introduction at all. It was surprising, and nice to see. :)

Overall, Socket is a short and mostly easy, but fun and enjoyable, Sonic clone. The Sonic influences are everywhere, and Genesis Sonic fans will probably like this game at least for as long as it lasts. I did, at least. I don't know how often I'll be going back to it, though there are some alternate routes and warp stages to try to find, but it was definitely fun the first time through. :)


What a mega Sonic rip off, It's amazing they didn't get sued..


Games I Have Finished (as far as I can remember) - A Black Falcon - 28th November 2010

Yeah, it's a pretty serious Sonic ripoff. Graphically particularly, I don't know if I've ever played a more Sonic-like game that wasn't actually part of the Sonic series... but the standards for clone games for the past few decades has been that ripping off a game's style and design is fine, as long as you don't actually use the original music, art, textures, etc. So as long as you redraw everything you can make some pretty blatant clones. I think it was the early '90s Capcom/Data East (Street Fighter/Fighters History, I think) lawsuit that decided this. Back in the early '80s the Namco Pac-Man/Magnavox K.C. Munchkin lawsuit said that a clone that's similar in terms of gameplay was illegal (Magnavox lost), but later decisions reversed that and certainly since the early '90s at least clones have been mostly okay, as long as you don't actually use the original assets.

At least Socket had a few interesting features and was fun, though very, very derivative. The biggest problem though is how short it is...


Games I Have Finished (as far as I can remember) - A Black Falcon - 14th December 2010

Sega Master System
--
Vigilante - Side-scrolling beat 'em up. Bad game I'd say, but it's short and has infinite continues, so I beat it anyway.

Double Dragon - Popular '80s classic, but really this game is bland and average compared to later, better beat 'em ups like TMNT, Final Fight or Streets of Rage... still, it's a decent game. Short though, only four levels. This SMS release is based on the arcade version, not the heavily modified NES version -- it's much more like the arcade game, which is as much bad as good -- the NES version had been made quite a bit longer. But hey, at least it does have 2 player simultaneous, the DD1 on the NES didn't have that... it's a simple beat 'em up, but fun enough while it lasts. It's just that it won't last long.

GBA
--
Metal Slug Advance -- Okay game, but not one of the better games in the series. Despite the Neo-Geo-like graphics, gameplay-wise this is more like Metal Slug: First/Second Mission for the Neo-Geo Pocket Color than Metal Slug for Neo-Geo, really. As a result it's decent, but not quite Neo Geo Metal Slug caliber. It's kind of short and one player only, first. There are just five levels. That's a normal number for Metal Slug games, but none of these are Metal Slug 3 Final Mission long, not even close. There's even only one boss at the end of the final level, with just one form... that was a bit disappointing.

Inthe game, unlike NG Metal Slug games but like the NGPC games, you have a health bar. If you die you get sent back to the beginning of the section, but can continue infinitely from that point (though it won't save that, you must beat each level in one sitting, there's no suspend -- somewhat annoying.). You can backtrack, and the levels have more platform jumping than major console Metal Slug games, again like the NGPC games. You can backtrack, so the screen does scroll backwards, and you'll need to to find the route sometimes. Enemies spawn infinitely, annoyingly, so the lack of a scoring system is understandable, if unfortunate. Really though, it's seriously annoying how often enemies you just killed spawn again behind you because you had to back up a few steps to jump to the next platform or something.

The graphics are nice, though, and the game is fun as a Metal Slug game should be. There is some replay value, because there are hidden Cards and the usual prisoners to collect, and as always they only count towards your collection total if you get them without dying in the level (when you die you lose whatever you had collected). The game does keep track of what stuff you've gotten, so the main replay here is trying to figure out how to get good enough to get through each level without dying.

Overall, it's a decently good game. It's not amazing, I do wish it'd been a little more like the Neo-Geo games, but it's fun enough and mostly well designed. It's definitely something worth spending a few bucks for, for genre fans at least.


Games I Have Finished (as far as I can remember) - A Black Falcon - 18th December 2010

Wii
--
Rock & Roll Adventures - This is one of Data Design Interactive's infamously bad Wii (and PS2 and/or PC in Europe only) 3d platformers, along with Anubis II and Ninjabread Man. The games are extremely short, 4-level 3d platformers with some annoying motion controls. I got this game a while ago, wanting to try one of these DDI 3d platformers and having found this one cheaper than I've seen those other ones for, but hadn't actually put it in the system until today. Beat it an hour or so later, but I actually had fun along the way and there are some additional modes to play, so it was worth my $5. This game's not that bad, really, it's just incredibly short.

First, graphics and sound. The graphics are alright, not upgraded from the PS2 original but decent enough looking. They are simple and somewhat sparse -- "N64-like" has been used to describe these graphics, but the N64 couldn't quite do this, probably (well, maybe, it's close); gameplay-wise this is firmly in that generation of 3d platformers, though, for sure. Either way on that, though, good enough to do. The Wii can do far more than this, but oh well, it doesn't look bad, just quite low-end. As for the audio, it's not rock music like the title might lead you to believe, it's generic 3d platformer music. I at least consider this a good thing, because I don't like rock music, but I do like videogame music. The music's decent. Nothing special, but good enough. :)

The number one thing people seem to have complained about is the jumping controls. If you read the manual and the ingame control explanation, it tells you to jump by waggling the nunchuck. You attack by swinging the Wiimote (left, right, or down work, up doesn't). Move with the analog stick. Press B to go into aiming mode so you can shoot. Problems are, first the Wiimote swinging is extremely poorly done and fails to recognize my attacks a lot of the time (this causes you to take way too many avoidable hits), and second, the nunchuck-waggling for jumping is imprecise and hard to get right. At least the nunchuck is responsive in that when I shake it Elviz (your character, the Elvis clone) jumps, but he often double-jumps right off, which is a big problem because lots of jumps in the game require precise double-jumping, so if it's wasted at the start you will fall. Over and over and over.

At least when you fall you won't die -- there's no jumping over bottomless pits in this game, you fall to a lower platform and then try the segment again. Very nice.

The even nicer thing came when I pressed Z, though, and found that... Z jumps. They didn't bother to tell people this in the manual or controls screen, for some stupid reason, but it works. I wish the jump button was A instead of Z, but oh well, works fine, and you can jump accurately. Now if only there was a button for attack, too... but sadly no, for that you need the extremely unresponsive Wiimote swinging. :(

The first level is a tutorial. After that, there are three real levels of average length. To beat each level you need to collect the eight platinum CD items and then get to the exit. The levels are largely linear, but there are some simple puzzles, and lots of jumping, along the way. There are just three kinds of enemies, and all four levels have the same graphical theme. The drum and cymbal enemies are just a minor nuisance, but the tape recorder is ar pain, you can't jump on them (that's the easiest way to kill enemies, given the bad wiimote-swing recognition) and they shoot at you, too. The levels are reasonably well designed and are fun to play through, I enjoyed playing through the game.

I did have to restart a level once, in level 2, because I got stuck between two platforms and couldn't get out. That was annoying, but it did only happen that one time and there is a 'restart level' option from the pause menu (and it was just a couple minutes into the level too, so I didn't lose much progress). Other than that the game ran well, at least the game isn't horribly buggy even if it is seriously lacking in content.

There are no bosses in this game. Once you beat the four levels you're just sent back to the main menu, there's no ending or credits (you can watch the credits from the main menu whenever you want, they aren't shown at the end of the game). DDI's other platformers do this as well, I'm pretty sure. Pretty lame.

However, at least you do unlock something -- in each of the three main levels, you unlock several extra modes. First is an item-collection mode with lots of stuff to collect scattered around the level. You choose three difficulty settings, and that determines the percentage of the stuff you need to collect. It's funny, playing through the first time I didn't even notice that the game was missing collectibles other than the health-ups you get for killing enemies and the platinum CDs, must say something about that I was enjoying myself. The game is more fun with them though, a full game with these pickups there by default would be a better game than this. This mode also gives a purpose to the various nooks and crannies in the levels that are just empty in the main game, now they have stuff in them. :) Of course there's a downside, though -- there's not much point. The game doesn't save your score or best total or anything, so all you get for winning is the satisfaction of having finished it. Great.

The second mode is time attack, where you have to finish the level in a specified amount of time. There are three difficulties, each with a shorter timer. This mode's actually tricky, lots of cassette players shooting at you and a clock ticking away... again though your time, if you finish, isn't saved.

The last mode requires you to find 20 "hidden items" hidden in the levels. This is the hardest of the three unlockable modes, because the items are better hidden.

The manual claims that you need to beat each one of the three hidden modes to unlock the next, but in the actual game that's not the case -- beating each level in the normal game simply unlocks all three modes. I wonder why they removed that, between the time they wrote the manual and finished the game, it'd have been nice because it'd give you an actual reason to want to play the extra modes beyond just trying to challenge them.

So yeah, that's a DDI platformer. Decent mechanics, okay last-gen (verging on two generations ago) graphics, almost no content unless you like playing the extra modes which don't save your scores, and even then it won't take more than a few hours to get through all of them most likely. There are only three levels with the extra modes after all, each of those will take longer than getting through them the first time will but still it's only three levels (plus the short tutorial stage). I'm pretty sure Ninjabread Man and Anubis II are also 4-level, no-ending extravaganzas, maybe if they had combined all three of them into one game and then added a few more levels on top of that they'd have had an actual full game... it's kind of too bad because I do find what's here fun. It's got a decent level of challenge, with frustrating jumps, some tricky jumping puzzles, and more, but despite being annoyed at failing a jump for the 5th or 6th time in a row, because you aren't punished too much (no falling in pits under jumps remember), just sent back to restart the section, it works. Just use Z to jump most of the time, I actually find the waggle jumping entertaining and kind of fun, but it's not precise enough to use on the longer jumps, it'll just lead to lots of frustration trying to perfectly time your second jump, and most of the time having it do it too soon. Even with a button jumping some of the jumps are tricky. Quite a few jumps require you to jump right from the edge of the platform and use a near-perfect double jump in order to get across.

But I like 3d platformers, and jumping between platforms is what they're supposed to be about, right? I prefer 3d platformers that are actually platformers to the so-called "3d platformers" that are actually 3d action games, such as Ratchet & Clank and the second and third Jax games. I don't mean this game is better than those, it's definitely not, but on a conceptual level I do prefer traditional 3d platformers to those kinds of games. There aren't enough true 3d platformers this generation.

Basically, my point is that only fans of the 3d platformer genre should consider playing these DDI games, but if you do like 3d platformers and can find the games for a couple of dollars, maybe think about picking them up, as long as you know about the drawbacks. It won't last long, but I at least had enough fun to think it was worth the time. I might go back to try to finish the other modes, I haven't beaten most of the extra modes yet. And I think I want to try the other US Wii DDI 3d platformers too, if I can find them cheap I'll probably pick them up as well.

As for a score, because of the severe lack of content I'd have a hard time giving this game a score above a D, but I did like it while it lasted.


Games I Have Finished (as far as I can remember) - A Black Falcon - 28th January 2011

Game Gear
--
The Lost World: Jurassic Park - This licensed platformer from Sega was the last game released for the GG, and is its only 1997 release. It's got the name of the movie, but like the Genesis game has nothing to do with it in terms of story; you're just some nameless hunter at Site B.

Unfortunately, it's short (seven not very long levels) and not particularly difficult, most of the time. This game doesn't take long to finish. The graphics are okay, but not amazing. It looks just good enough to do without trying to really look the best. There's only one weapon, which has infinite ammo. The only pickups are health powerups that look like vests. Walk around, avoid or shoot the dinosaurs, and get through the short levels. Generic stuff, but it's executed okay, what little there is. I like the levels that are here, there just needed to be more of them, and the game needed more exciting things like other weapons, other pickups, and more. The game just doesn't have enough to it.

One of the six platform levels is a little bit of a change of pace, as you control a small dinosaur (ally of your nameless hunter character) instead of the guy. This guy dies in one hit, with no powerups available, so this level is by far the hardest level in the game, and does get a little frustrating, though not too bad. I wish there was at least one more dinosaur level, why go to all that trouble for just the one stage?

Oh, there's a boss at the end of each level. All six bossfights are well done, and are highlights of the game. They were fun, interesting (or as interesting as this game gets, anyway), and varied, though some were easier than others. You have only one life per continue, but do have infinite continues, so you can keep trying. You start a level over if you die, unless you were at the boss, in which case you start from the boss. Not exactly trying to make it too hard here, or trying very hard with this design...

Overall, that really is the game. I mean, almost no pickups, few, short levels, only scattered enemies a lot of the time... this game just feels lazy and incomplete. It's not a bad start at a game, if it were at least twice as long I'd think much more positively of it, but there's not enough there.

At least they did something different for the final stage, it's a driving level with the T-Rex chasing you, and you're looking backwards, driving towards the screen, trying to avoid its constant attacks. Kind of fun really, it'd have been good as a level in the middle of the game or something like The Lion King's stampede level. But in this case, you finish it and that's it, you win. What, did you expect a climactic boss fight? There sort of was one at the end of level 6, where you have to run away from the T-Rex, shooting it while the giant thing chases you, and that was kind of cool, and the car chase after that was fun too, but... then that's it, you win? Bah, poor design. I'm not surprised though, this game obviously wasn't exactly an A-class effort. It's another very short Game Gear game. Ah well, at least what little there is to the game is tolerably fun. Still, it's too short, lacking, and simplistic to be anything better than a C or D grade game, I think.


Games I Have Finished (as far as I can remember) - A Black Falcon - 1st February 2011

Game Gear
--
Bust-A-Move - 1P Vs. CPU mode (Normal difficulty) - Slow but good port of the first Bust-A-Move game. Versus mode's framerate is particularly low, but it's great fun anyway, and looks pretty nice.


Games I Have Finished (as far as I can remember) - A Black Falcon - 3rd February 2011

Game Boy
--
Quarth - This is one I've been working on for several weeks. Great, great game! I'd never heard of it before picking up the cartridge, I don't believe, but I'm very glad I did, because it's a very original and fun game. Basically it's like a shmup crossed with Tetris. Blocks come down towards you, you fire up trying to make rectangles. When a rectangle is formed, the game pauses while those blocks are destroyed. If a block reaches the bottom of the screen you lose and will have to start the stage over. The game is made up of five levels, each with nine stages in it. There is a stage select, and you can start from any stage within the first three levels, but if you want to finish the game you'll have to play 3-9 and all of levels 4 and 5 without turning off the system. And starting from about 3-8, the game gets quite hard, and only gets harder from there... yeah, this was a serious challenge. It took me several days before I finally managed it, I had to leave my GBASP on and plugged in charging overnight while I kept trying to get through the game. After you beat each level you see a cinema scene that turns out to be part of the ending, but you'll only see most of it when you beat the whole thing. There are six ships to choose from, but it's just a cosmetic thing, functionally they are all identical.

Overall, it's an amazing game with addictive, fun, and original gameplay. Easily a B+ title, no question.


Games I Have Finished (as far as I can remember) - A Black Falcon - 13th February 2011

Game Boy Color
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The Legend of Zelda: Oracle of Seasons (non-linked game) - I beat this back in 2001 some time after buying both games that summer in a linked game (ie Ages first, Seasons second), but years ago I started a non-linked game, so that I could beat it in the other way as well. There were ... many delays ... thanks to various things, including cartridge damage -- the cart's plastic shell's bottom right corner is broken off, and while the game works in GBC systems fine, in GBA systems (GBA/SP/GB Player) it won't work without thick tape covering that edge, and it's tough to get a cart with duct tape on it to get into the cart slot... and then getting it out (to switch games) is even harder. So I decided sometime last year (I think) that I'd just leave Seasons in the GBA until I beat it... but I didn't do that anytime soon. That's one reason why I got that GBA-SP late last year, I wanted another GBA (other than the GC+GB Player) so I could play GB games without the frustration of dealing with removing that Seasons cart. :)

I quit for a particularly long time in Seasons' Lost Forest-like maze square, that was a complete pain and I couldn't figure it out without a guide, and I was always playing the game away from my computer and then not caring quite enough to just go look it up and get past that point.

But I finally did, and after probably a couple of years (or more, I really have no idea when I started this Seasons-first playthrough) of occasional play, playing it for a little while and then not again for months, I finally decided to try to finish it a week or two ago. The eighth dungeon was really, really hard, but I got through it, and then got to the boss... but he was even harder, so I realized that what I needed was the medicine that gave you a full health recharge. I couldn't buy it from the witch, so I looked it up in a guide, and it turned out that I'd never started the trading game after getting the first item. I used the guide to quickly get through the trades, got the potion (and L-2 shooting sword, though it's not that big of an upgrade really, just looks cooler because it can shoot), tried the final boss...

And got stuck for several days, until finally managing to beat him today with the help of a technique from the web (using pegasus seeds to try to jump back and forth between his hands, instead of just getting in one hit each time you get onto his hands). That was the key, and I just barely managed to beat him, after several tries, with 3/4ths of a heart left and having used the potion. Pretty awesome. :)

Now, I can finally play Ages again, in a linked game, and see if it's as good as I remember it being... in '01 I liked Ages more than Seasons. It is the more popular of the two, but I wonder what I'll think now. :)


Games I Have Finished (as far as I can remember) - A Black Falcon - 14th February 2011

Game Boy Color
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Donkey Kong Country -- Whew, this was a tough one. Alright, it didn't take years and years like OoS above, but it did take months. I started playing this game shortly after buying it several months ago, and it took quite a while to finish because DKC is a hard game. The GBC version of DKC really is quite impressive. Visually it looks a lot like the GB Donkey Kong Land games, except with color and perhaps some other visual improvements. There is slowdown, in areas with more than a few enemies, but overall I think the game looks and plays very, very well. It's better than I would have expected DKC to look on the GBC, this game impressed me visually. For the system, it looks about as good as it possibly could. Few GBC games look this good.

Similarly, the music is good. Obviously it's not SNES quality, but the music is good GB remakes of the classic SNES songs, and sounds pretty good for the system.

Level designs are great. They have to have been modified to fit the smaller screen, because there aren't the regular jumps where you can't see where you are going that would be expected (considering the aspect ratio change) if they hadn't adjusted the levels, but they did a great job of it and though it's got to be a little different. it feels just like the original. Brilliant job making the game still a very challenging and incredibly fun game, but not impossible thanks to constant blind jumps. Great work.

Similarly, the save system... I love it. Instead of the original game, where you'd have to beat three or four levels in a world before you'd be able to save in that world, depending on how far into the world the Funky's Flights or Save Hut were, either one would allow you to go and save but before you reach either, if you get a Game Over on SNES you had to start the whole world over. GBC DKC drops that in favor of auto-save that saves after you beat each level. This certainly makes the game easier, but difficulty thanks to cruel save systems isn't something I like, so I think it was a fantastic change that makes the game a lot more fun. It's still a quite challenging game, but it's not as crazy hard as the SNES version was thanks to this saving change, and I think that's a good thing. Having to repeatedly replay levels you've beaten before just because one of the later stages in a world is harder gets frustrating.

DKC for the GBC also has some additional content. There aren't new levels, but there are a bunch of fun little minigames to unlock, as you find stuff. This means that finding the bonus rooms and getting a higher completion percentage means more in this version than in the original DKC, which is good; later DKC games upped the amount of stuff to find, and upped the rewards, compared to the first game on the SNES. Even if they are just minigames, it's nice to have something in this version to make me want to come back and play the game more.

Overall, GBC DKC is a great game. When I got it I was worried that it'd be a waste of money because it's a downgraded port of a classic, and because there's also a GBA version of the game if I wanted to play a more accurate handheld port of DKC, but once I started playing, my concerns almost immediately vanished. GBC DKC is fantastic, and is well worth playing today, particularly for anyone who still appreciates the Game Boy and Game Boy Color. Great game! It's easily and A or A- title.

The only real complaint I can think of about the game is that I kind of wish Rare had made a new game, instead of just a port, like how the GB's three DKL games all were not just ports (DKL2 is the closest to being a port, but even it isn't quite one; DKL1 and 3 are entirely different games based on similar concepts). The GBC and GBA saw many more ports than the original Game Boy had, I would say, and it is too bad; I think that these systems are best when developers are making original titles for them, not just ports of major console titles. Also, it'd have been awesome to see a new DKC/DKL style game. Still though, it's a great, impressive port, and I like it a lot.


Games I Have Finished (as far as I can remember) - A Black Falcon - 15th February 2011

Wii
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Mega Man 9 - Whew... Inspired mostly by DJ's recent MM10 review, I decided to go back and try to finish this game yesterday. I managed to get to Wily's second form that day, but I'd used up all of my E-Tanks and M-Tank, and just couldn't beat the second form of Wily without health ups. So, I turned it off and decided to try again the next day. I'd done well, sure I went through 9 E-Tanks and an M-Tank, but it'd been a while since I'd played and I'd forgotten the Wily levels (it came back to me as I played, but still used up a bunch of health), and then I had to beat all 8 bosses at the end...

Anyway, today I tried again, with 9 E-Tanks and an M-Tank from the start. I used two E-Tanks on the first boss (those four balls and turrets), but still did much better than my last try and got to the final level with 5 or 6 E-Tanks and the M-Tank left. After getting a game over to refill my weapon energy (I tried to beat the bosses, but just didn't have enough special weapon power to quite get through, and this time I didn't want to waste my E-Tanks before the last bosses in this level, as I had done the previous time), I beat all eight bosses -- not as hard as I thought it would be, really -- and then took on Wily. I did look up online for some hints, but they weren't especially useful really... the first one you just have to shoot at those stupid egg things (I got hit by them quite a few times, had to use an E-Tank there), the second's fire was quite hard to avoid and I just had to keep using tanks, but the last form wasn't too bad. It did take up most of my remaining e-tanks, but I think I still had one or two more when I beat him. I found the three-way magma shot was the best thing against him.

The ending... eh, it was amusing, and about as expected considering this game's story, but it wasn't exactly anything great. The best thing were the cinema scenes in the credits showing the Robot Masters doing helpful things for the goodguys, that was entertaining. :) Really though, it's about the gameplay, not the ending. That was how it was in most NES games, and this is no exception.

Overall, very good game. It is quite difficult and very frustrating, and it took me quite a while to finish it (eight months or something now, or more?), but I finally did it, and it feels pretty good. I didn't think I'd actually win... :)


Games I Have Finished (as far as I can remember) - A Black Falcon - 20th February 2011

Wii
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Klonoa - Playing MM9 again also got me to go back and finish this other Wii sidescroller I have. I'd stopped right near the end of the game, in the last level before the final boss. Up to that point the game had mostly been quite easy, but that level was a bit harder and then I got distracted by other games (and didn't play the Wii for a while). I finished the game in a few hours, and it was fun to finally play some Klonoa that actually challenged me some. Most of the game really is quite easy, it only gets harder right near the end. I found the level I'd been stuck on easier than I remember (finally managed to get past those stupid small platforms without falling in the pits), though it was something of a challenge. The final boss after that took a few tries, but I got him after a few tries. I watched the ending; I'd heard the basics of what happens years ago (that'd have been pretty surprising otherwise!), but I didn't know the exact details. It was interesting, and not the ending I'd expect from what is really a kids' game...

Then I decided to collect all of the pieces to get 100% in the game. There are six items hidden in each level, and the game remembers which ones you've gotten so you don't have to re-find ones you already have. I got the vast majority of the game's ~70 things in my first try -- I was at 65/70 when I beat the final boss. Three of the five I was missing were from one stage where I didn't realize you could throw items at flowers in the foreground or background that have items in them. That one was a little frustrating and I had to replay it a few times before I finally realized my mistake, but once I did that and then found the other two I'd missed (they aren't too hard to find, mostly), I unlocked... the bonus level.

Now, the bonus level is hard. It's very difficult, technical, and requires absolute precision as you travel across giant pits of lava by grabbing onto strings of enemies and tossing yourself from one to the other with Klonoa's core item, the grab weapon. It gives you a lot of extra lives, but even so it's really hard and beating this took a while. I thought I'd have to give up and try again the next day, but finally I managed to beat it, just barely... I think I was down to one life remaining when I won, so it was a very close thing. That was a pretty cool level, though. It was great to finally see a challenging level in this game, it's quite good but mostly so simple. I'd like to try more like it. :)

Overall, Klonoa's Wii remake is pretty good. The graphics are great. The game really looks very nice, and technically and artistically this is a quite good looking game. The story's formulaic, but good enough. The music is pretty good as well. The level designs, easy or hard, are quite good and all levels are quite well designed. The game has a good amount of variety in its settings, level designs, and areas, and there are secrets, though I found it a bit too easy to find almost all of them on my first times through the levels. The game's biggest flaw, probably, though, is that it's short. This game only took me so long because I stopped playing it; had I played it through I'd have been done with Klonoa pretty quickly. There aren't that many stages, just 12 (with a boss every other level) and then the final boss. The levels are good sized, but not incredibly large, and as I've said the difficulty level isn't too high. As a result the game just won't take long to finish.

Still though, it's a lot of fun while it lasts, looks great, and plays very well, so overall I liked Klonoa a lot. I do also have Klonoa 2 for PS2, got it before Klonoa 1 Wii in fact, but I stopped playing just a couple of levels in. I remember not exactly being impressed by the graphics, and I kind of wanted to play the first game first as well. I should try it again now. I haven't played the GBA games, though, I'd like to if I can find them.


Games I Have Finished (as far as I can remember) - A Black Falcon - 18th March 2011

DS
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Wario Land Touched -- Well, I've gotten the credits anyway, though I haven't beaten everything yet (you can go back and get 30 wins in each stage if you wish), but that's postgame content really. Overall, this game lived up to my expectations that it would be fun but short and easy. Indeed it was, the game's crazy fun as always for the WarioWare series, but it's really short (actually I beat this several days back, I just forgot to post about it) and isn't very hard. All minigames are touchscreen and microphone only, not button input. This makes a lot of them fairly easy, until you get to the highest difficulties and fastest speeds. At that point the game does begin to be a challenge, but still this game isn't exactly difficult. WarioWare for the Gamecube wasn't very long either, but it made up for it by being one of the best multiplayer party games ever; as a handheld title this game doesn't have that, so it lacks in length. Oh well, it's silly fun enough to be worth playing for sure anyway.