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More good news for Zelda in America - Printable Version

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More good news for Zelda in America - Sacred Jellybean - 17th March 2003

OB1: Maybe OoT wasn't COMPLETELY realistic, a la something like GTA: Vice City, but I still retain that there isn't anything in there that couldn't be done in a Zelda game akin to the SpaceWorld 2000 demo. OoT may divert that far away from Wind Waker, but not the SW2k demo. It simply looked like a more polished OoT.

Look:

Link in SW2k demo:

[Image: zdemo7.jpg]

Link in OoT:

[Image: pic02.jpg]

[Image: zjapbatch9.jpg]

Now, do slight facial differences signify an entirely different atmosphere? I think not...

Let's take a look at Gannondorf:

[Image: zeldasummit15.jpg]

[Image: zeldansw4.jpg]

Now, the SW2k demo:

[Image: zdemo13.jpg]

[Image: zdemo17.jpg]


Are they really so different?


More good news for Zelda in America - Dark Jaguar - 17th March 2003

I do believe we used to just state opinions, different as they were, and just end it there. At some point we actually decided to start convincing others of our opinions, and yes I was a part of that. I'm stopping now. Now, I shall simply state my opinion and if someone says "but you see you are a moron because" I'll just ignore it.


More good news for Zelda in America - A Black Falcon - 17th March 2003

Sacred Jellybean: No, they aren't. Not at all.

Quote:i have to say that ob1's arguments infuriate me. the way he selectively takes what was said, twisting words, and distorting messages makes me want to scream. it seems like every time somone posts to contradict it they start with a huge disclaimer about "maybe this time i can make you see what i'm trying to say" but it never helps. and i know it's not the fault of the person arguing OB1 because i've been able to follow their logic, and understand them from the beginning.

That is absolutely true. No question.

Quote:this newest tangent about OoT being realistic isn't even an issue. no one has ever said it was realistic, just more realistic than WW. and i certainly don't think that the spaceworld demo was that realistic. Link's eyes were huge. the style was definately anime, not lifelike, it was just more akin to something like Vampire Hunter D, or Princess Mononoke, or Nausicaa of the Wind Valley (same artist as PM), or like Trigun, as opposed to WW which is more like Hello Kitty (i'm exaggerating, please don't start arguing about that).


Yeah... OB1, find somewhere where someone said that "realistic" meant "GTA" and not "OoT-Spaceworld" and I'll be VERY surprised... because "Realistic" in this case doesn't mean complete realism, as I know many people have said... it means realism compared to TWW -- in the style of OoT. Hardly "realistic" in the real-world sense, but it looks like it might be a world in some other place... the world is convincing in that way. TWW just isn't like that.

Quote:now, i'll agree with OB1 that i don't know what ABF means by Quote:
Quote:the most realistic look the game could have while still staying true to being a light fantasy game in a fantasy world... it obviously can't be "complete realism". But it could look realistic for that fanstasy world...
because i certainly don't want this game to look like baulders gate, diablo, neverwinter nights, or those other realistic looking PC RPG's. i still want it to look like a cartoon, just, a more sophisticated looking cartoon.

I wouldn't want Zelda to look like a serious Fantasy world game like Diablo or D&D either... it has its own style, and that style is light and humorous by nature. That (and some of my previous answer in this post) is what I meant by that quote there -- that I would want it to be 'realistic' looking in comparison to the rest of the series... not in comparison to other games. I'd never want Zelda to be trying to look as realistic as GTA... or in the fantasy world a Neverwinter Nights or something. Its great for those games... but Zelda is by nature different. It is lighter in style... less serious. And that's good... as pointed out in those pictures, OoT was hardly "realistic" in the sense you seem to mean OB1... it was realistic in other ways, but not in the realworld sense you take the term to mean.

OoT style is realistic and serious... in comparison to previous Zelda games, which is the best comparison there is, I sure think. But its clearly cartoonish in many ways... I'd never try to deny that. It is. Is that bad? No way! Its great... I love the style in those games... it works very well.

I just happen to not like the TWW style nearly as much... it does work too, but (like I've said 10,000 times) I can't help but think that the game would have been cooler if it'd had a style like OoT/Spaceworld. I know what you will say: Miyamoto disagrees and wanted to bring the series style back the much lighter style of the SNES. I know that... I (and many others!) just disagree.

Oh, and I do still hold that the cartoonish style can't be as immersive as the cartoon-realistic (I'd say thats a good description of OoT's style...) look of OoT/MM/Spaceworld Demo... its style just doesn't work that way... it can be deep and very fun and immersive in a cartoon sense, but not immersive as fully in the sense it was in OoT... for me anyway. For you (OB1) its clearly dfferent...


More good news for Zelda in America - Dark Jaguar - 17th March 2003

I think OOT/MM and WC3 have a similar style myself.


More good news for Zelda in America - A Black Falcon - 17th March 2003

There are definite similarities... they combine definite humor elements in the graphic style with some serious aspects and a serious storyline... though I'd say that in some ways WC2/3 is more overtly cartoonish than OoT/MM, those games had very, very strong influences of it too, so maybe...

As for TWW, I think my LttP comparison is very good.


More good news for Zelda in America - Dark Jaguar - 17th March 2003

Yeah, though instead of giant noses, the humans tend to have giant chins in WC3.


More good news for Zelda in America - Nintendarse - 17th March 2003

I'd go for a DJ-esque solution. The thing is, everyone must agree on this issue of only sharing opinions. It must be a part of the signup process. It's like the Kellogg-Briand Pact, in that if one person has an opinion that another person's opinion is worth less, the whole balance is lost, because that offended person is forced to defend his right to an equal opinion, and then it's mayhem (WW2).

I'm questioning whether to defend my argument. I guess the best solution is to put it in spoiler text. Edit: because OB1 doesn't like my use of white text, I'll just put it in plain text:

OB1 says: "That's a complete contradiction of what you two have been saying this entire time! You say that the look, animation, and presentation are unimportant yet at the same time protest it. If it's not a big deal then why the fuss?? Fantastic point. I applaud you."

I'm going to introduce another metaphor. The video game industry is a gigantic carnival with hundreds and hundreds of tents waiting to be entered. Many salespeople attract audience members into the tent with flash and pizazz (pretty grahics). Others mention positive statements made by other audience members (EGM's game of the month). But until you actually pay the man at the tent entrance and watch the show, you don't really know how the experience will suit you. Many games promise the world, but once you get into the tent, there's nothing to sate this appetite.

There are multiple dimensions in my argument and, taken as a whole, I think it all makes sense. I have been saying this entire time that the look, animation, and presentation are not important for me. They are the noises, flashes, and smells coming from inside the tent that attract an audience. I think, in the scheme of things, that a game that had a different look, animation, and presentation would still be Zelda:the Wind Waker. For the mass market, however, look, animation, and presentation is paramount. You need to captivate the audience. What I would be willing to do if I was Nintendo is to compromise a smidge on the presentation side if it meant that I could get more people to open their minds to the game, let their guards down, and step behind the curtain. Then, I'd blow them away with all of the creativity I have. As an artist who would focus all of his creativity into entertaining, that's what I would do as Nintendo.

I understand that you want Nintendo to be the uncompromising artist. And that's simply a difference of ideals. I'm okay with that. I'm just saying that by compromising at just a 5% rate that you can change the audience's willingness to enter the tent by far more than 5%. I think the important thing to note is that this compromise rate is a continuum. It's not black and white:

0% Total Control, uncompromising artist, OB1's ideal. Example: Samba de Amigo
5% A nice compromise. You're considering the desires of the audience, but you have enough control to completely exceed their expectations. My ideal. Example: Metroid Prime
10% The limit of artistic integrity. It's beginning to effect the game itself.
20% You're now into over-compromise territory. Gameplay is effected.
30% You're now well into over-compromise territory. You may be borrowing some ideas from a successful product.
50% You've practically lost control of the product. You can still make a decent game, but you don't have enough control to blow away expectations. Example: Grand Theft Auto: Vice City
80% You're making a clone. You can maybe make it distinguishable from the original product, but not by much, or else the suits will fire you.
90% You're making a sequel to a successful game, and the publisher (probably Midway) wants you to basically change the uniforms and update the rosters. Maybe you can add a feature here or there.
100% You're doing a straight port.

Of note: successul titles have come from practically all points on this spectrum. However, as you get near 100%, it is almost guarenteed that the popularity of the series will decrease. However, titles near 0% are very hit-and-miss in terms of success. Because the artist does not even consider that he is making a product for the audience, it's like playing pin the tail on the donkey. As I hope you can see, I detest when companies are so conservative that they pander to the current tastes of the consumer. But my reaction to that is not to jump to the opposite extreme. Rather, I'd like to find a balance that is heavily in the favor of the artistic integrity of the artist, but an artist that realizes that he is not in a vacuum.

EDIT: Help, can't find spoiler tag.


More good news for Zelda in America - Great Rumbler - 17th March 2003

Quote:I don't think that wanting a company to do things that will actually be sure to make them money

Zelda:WW has already made some 23 million dollars just off of preorders in North America. Would a realistic Zelda have made more? I have no idea; maybe, maybe not.


More good news for Zelda in America - OB1 - 17th March 2003

Quote:I don't think I do...

Well you do.

Quote:I don't think that wanting a company to do things that will actually be sure to make them money (that IS the purpose of corporations...) is so strange... should they take some risks? Fine... but I'm not so sure about ones on major properties, especially when they are this dramatic... it really takes a lot of selling to get people to accept it...

It's not like they're making "Isaac Asimov's Neat Adventure in the land of paintings" or anything like that. It's Zelda, and Zelda will sell no matter what. People thought the same way about Paper Mario but that ended up selling very well.

Quote:The gameplay? I'd expect it would be almost exactly the same... modified somewhat in places to adjust for a more realistic world (it would be harder to program, for sure, because it'd require more detail and stuff... for things like wind...). I am just talking about graphics and presentation. They are hardly the most important factor in games... but you DO have to look at them so they are a vital part of the picture. Not as big as gameplay, but big enough to be an issue, especially when something like this is done...

Then quit the bitching non-stop. If you don't like it, don't play it.

Quote:Since he's the creator obviously his word is law... but still, I'm free to disagree... his opinion will obviously shape where the series goes but I don't see why that makes it automatically the best thing to do...

Well his word is certainly more authoritative than yours, Mr. Falcon. Believe it or not.

Quote:Oh, and I don't see how that statement directly relates to the quote you replied to there.

Read it again.

Quote:Well, I thought that the Spaceworld demo looked a lot like OoT with better graphics... and that necessarially made it more realistic, but I just don't see why it was some big departure from OoT's style... I bet that a full Spaceworld demo styled game wouldn't be some dramatic shift towards realism in the way you seem to fear...

Yes it would have. How do I know this even though I've only seen as much of the demo as you have? Because Miyamoto and a few other Nintendo devs talked about the realistic direction that that version was headed towards.

Quote:Exactly the same? No. But VERY, VERY similar? YES! I don't see why you don't get that! It could have been done almost identically but with realistic graphics and slight modifications to animations to make the characters look like they were fluidly moving in a realistic environment! And it would hardly have changed the game so dramatically if the base game had been the same...

*sigh*

It's like talking to a wall or something. It's not as simple as "slightly modifying the animations" or anything like that. They can't use the same animations for completely different models. And then there's the whole physics problems that we've been over.


More good news for Zelda in America - OB1 - 17th March 2003

Quote:Originally posted by big guy
i never want to see this topic argued again. it's so frustrating to watch you guys argue, it makes me want to never come back to the forum again. i wish we could all just say our opinion on the game, state how we think it could be improved [b](to suit each of our individual needs), or why it shouldn't be changed and have no further discussion on it.

Believe me, I hate it even more than you do. But I keep on getting sucked into it over and over and over.


Quote:i have to say that ob1's arguments infuriate me. the way he selectively takes what was said, twisting words, and distorting messages makes me want to scream. it seems like every time somone posts to contradict it they start with a huge disclaimer about "maybe this time i can make you see what i'm trying to say" but it never helps. and i know it's not the fault of the person arguing OB1 because i've been able to follow their logic, and understand them from the beginning.

Give me one example of this. Please, go ahead.

Quote:this newest tangent about OoT being realistic isn't even an issue. no one has ever said it was realistic, just more realistic than WW. and i certainly don't think that the spaceworld demo was that realistic. Link's eyes were huge. the style was definately anime, not lifelike, it was just more akin to something like Vampire Hunter D, or Princess Mononoke, or Nausicaa of the Wind Valley (same artist as PM), or like Trigun, as opposed to WW which is more like Hello Kitty (i'm exaggerating, please don't start arguing about that).

Read my reply to ABF's comments.

Quote:OB1: Maybe OoT wasn't COMPLETELY realistic, a la something like GTA: Vice City, but I still retain that there isn't anything in there that couldn't be done in a Zelda game akin to the SpaceWorld 2000 demo. OoT may divert that far away from Wind Waker, but not the SW2k demo. It simply looked like a more polished OoT.

Yes, it does look like an evolution of OoT, but that evolution was of the realistic aspects of OoT. I'm going to say this one more time:

The developers of the game did not feel that the realistic direction that Zelda was headed towards was right for the series!

Quote:Yeah... OB1, find somewhere where someone said that "realistic" meant "GTA" and not "OoT-Spaceworld" and I'll be VERY surprised... because "Realistic" in this case doesn't mean complete realism, as I know many people have said... it means realism compared to TWW -- in the style of OoT. Hardly "realistic" in the real-world sense, but it looks like it might be a world in some other place... the world is convincing in that way. TWW just isn't like that.

Read my above comments.

And Nintendarse, change the stupid white text.


More good news for Zelda in America - Sacred Jellybean - 17th March 2003

Quote:The developers of the game did not feel that the realistic direction that Zelda was headed towards was right for the series!

The point is, there isn't anything that would look out of place in a graphically-updated OoT. In a way, it depends on how you look at it.

First, Zelda: OoT does indeed have some cartoony aspects, mainly, as you showed, some of the lesser-detailed character models. This could be due to design, but at the same time, it could be due to convenient graphical limitation. You'll notice that none of the characters' skin are textured, but rather smooth-shaded. Do you see how graphical limitation could also have been the reason the "cartoony feel" was preserved?

Let's say you look at these graphically-limited aspects and say "Wow! That sure does look cartoony! It must be how it's intended to look!" I, at the same time, could look at it and say, "Wow! Games these days are mimicking photo-realism better and better! While it's very detailed, it's still has many imperfections, but still, it feeds my imagination better than the past Zeldas!"

Now, we have the Spaceworld Demo. Very impressive, polished update of a Gannondorf and Link scene. Some, who had felt my point-of-view as stated above, will say, "Oh boy! It just looks more and more photo-realistic and immersive!" while Shiggy sits in a secluded, dark room, a crushed cigarette in his palm, wailing, "Why? WHYY? I knew we shouldn't have rushed that demo! It looks nothing how I pictured the Zelda series! Oh, if only my horribly pornography addiction hadn't eaten up all my time... I have failed you, Yamauchi! Flog me! I'm not worthyyyy!".

Do you see how different points-of-view exist? This is a subjective topic. So stfu. :shake:


More good news for Zelda in America - OB1 - 17th March 2003

What? That post didn't make any sense! Please explain to me how that was a response to the statement of mine that you quoted.

It's subjective that Miyamoto didn't want to make a more realistic-looking Zelda? What in the hell are you talking about??


More good news for Zelda in America - N_A - 17th March 2003

My thought is what it was from SW2000. I don't like the way Hyrule will be animated with comical cartoony physics as opposed to relatively more realistic physics in Zelda: MM and OOT. I'm sure the world won't be as dark as Zelda:MM. But I'll play it and hopefully enjoy it for some brain racking puzzles, labryinths, and the living environment and an excellent game overall.

But I still would have prefered something done in the artistic style and atmosphere of Zelda: MM. Mr. Miyamoto can do what he wants with the style, don't like it ? Boycott it. Just like I don't like Sony and MS, I boycott them, and the action is probably better than sitting around arguing about it all day.

I hope the game will get back onto the art style of SW2000 demo in the future however.


More good news for Zelda in America - Sacred Jellybean - 18th March 2003

The whole argument between you and me, Mr. OB1, is how realistic Zelda: OoT looks and whether or not it would work in a game more styled towards that of the Spaceworld Demo. The point I'm trying to make is just that: if Zelda: OoT were remade, graphically updated, and styled towards the Spaceworld Demo, nothing would look out of place. We're not talking about Wind Waker, we're talking about OoT. Link doesn't do flips over the heads of enemies in OoT.

I brought up your quote because it was a rebuttal directed towards me. What's subjective is how realistic you view OoT to be. You say it's cartoony, I say it isn't. Answer me this, though: would you agree that the Spaceworld Demo was much like an updated OoT? Look at the pictures.

Shiggy wouldn't be dissatisfied with the series taking a step towards realism if there were no logical steps taken towards realism in the first place. Yes, there's the Spaceworld Demo, but as I said, the Spaceworld Demo is simply a graphically inspiration of OoT.


More good news for Zelda in America - OB1 - 18th March 2003

Quote:The whole argument between you and me, Mr. OB1, is how realistic Zelda: OoT looks and whether or not it would work in a game more styled towards that of the Spaceworld Demo. The point I'm trying to make is just that: if Zelda: OoT were remade, graphically updated, and styled towards the Spaceworld Demo, nothing would look out of place. We're not talking about Wind Waker, we're talking about OoT. Link doesn't do flips over the heads of enemies in OoT.

I brought up your quote because it was a rebuttal directed towards me. What's subjective is how realistic you view OoT to be. You say it's cartoony, I say it isn't. Answer me this, though: would you agree that the Spaceworld Demo was much like an updated OoT? Look at the pictures.

Dude, I answered that questions a few dozen times already. Read my above posts.

Quote:Shiggy wouldn't be dissatisfied with the series taking a step towards realism if there were no logical steps taken towards realism in the first place. Yes, there's the Spaceworld Demo, but as I said, the Spaceworld Demo is simply a graphically inspiration of OoT.

What the fuck? Now you're assuming that you know what Shigeru Miyamoto thinks? What's wrong with you?


More good news for Zelda in America - Sacred Jellybean - 18th March 2003

I'm not assuming I know what Shiggy thinks, I'm using simple logic. I'm saying that the series would have to first take a realistic direction before there being any dissatisfaction with Shiggy or the rest of the team. Obviously, if the game had stayed lighthearted and cartoony, then there would be no problems with the game's aesthetics.

I'm not assuming where Shiggy thinks the change of the game's tone started forming, but he WAS essentially commenting on the Spaceworld 2000 demo, correct? For this reason, you say that this improper change began with the actual demo. You back your argument up with Shiggy's quote.

Let's run through this step-by-step. Try to follow along.

I, someone who saw OoT as realistic and immersive (keep in mind, that's an OPINION), am looking past the Spaceworld Demo. I see the Spaceworld Demo and observe a graphically-updated OoT. Stay with me here: this is another opinion. Aside from better textures, better lighting, better bumpmapping, etc., I see that game as a clone of OoT. The only significant difference, I observe, is that Link's face is updated, and looks different. Falcon shares the same opinion, apparently.

A year or so later, I see the new look and hear the same Shiggy quote. He was talking about Spaceworld Demo... but you know, since that demo was essentially an updated OoT, I figure that this "realistic look" stemmed from OoT. OoT may have had some cartoony aspects, I think, but they were due to graphical limitations (smooth-shaded skin, low-polygon models, etc.). These graphical limitations preserved the cartoony look. I interpret that now that Shiggy had the chance to see Zelda in a much more sophisticated, detailed realm, he didn't like where the series would be headed.

You, however, think differently. You think that this demo's purpose is to see "if Zelda was just a bunch of real humans in funny costumes". Where's your source on this, btw? Was this the intention of the developers, or is this an observation on your part? I mean, look:

[Image: zdemo7.jpg][Image: dunas3.jpg]

Which one of those pictures looks like a person? If you saw both of those guys walking down the street, would you run and scream and freak out and hump the scary-looking (but real!) Jeff Goldblum, or the elf-eared, stout Link?

[Image: zdemo17.jpg]

And lemme tell ya, I see people like this walking around all the time. "Dorfies", I call'em.

Even if they DO, in a way, parallel human beings, they look SO SIMILAR TO THE MODELS IN OoT TO BEGIN WITH.

This is such a completely tiresome and trivial argument. I don't even know what we're trying to prove anymore. This is all just about how each of us viewed the realism in OoT, and where we assumed the change of pace originated.


More good news for Zelda in America - OB1 - 18th March 2003

Miyamoto wasn't commenting on the Spaceworld demo. He kind of works at EAD and I think there might be a chance that he actually saw the game while it was in development. So--and this is just a guess--he just might have seen more of Zelda than what we were shown in the demo.

But that's just a guess.

BTW I'd give anything to play Zelda with Jeff Goldblum.


More good news for Zelda in America - Nintendarse - 18th March 2003

OB1- Can I suggest that you respond to my lengthy post? Otherwise, debate style, the point goes unchallenged.


More good news for Zelda in America - OB1 - 18th March 2003

Quote:I'm going to introduce another metaphor. The video game industry is a gigantic carnival with hundreds and hundreds of tents waiting to be entered. Many salespeople attract audience members into the tent with flash and pizazz (pretty grahics). Others mention positive statements made by other audience members (EGM's game of the month). But until you actually pay the man at the tent entrance and watch the show, you don't really know how the experience will suit you. Many games promise the world, but once you get into the tent, there's nothing to sate this appetite.

Hahaha! What the hell? Rofl

Quote:There are multiple dimensions in my argument and, taken as a whole, I think it all makes sense. I have been saying this entire time that the look, animation, and presentation are not important for me. They are the noises, flashes, and smells coming from inside the tent that attract an audience. I think, in the scheme of things, that a game that had a different look, animation, and presentation would still be Zelda:the Wind Waker. For the mass market, however, look, animation, and presentation is paramount. You need to captivate the audience. What I would be willing to do if I was Nintendo is to compromise a smidge on the presentation side if it meant that I could get more people to open their minds to the game, let their guards down, and step behind the curtain. Then, I'd blow them away with all of the creativity I have. As an artist who would focus all of his creativity into entertaining, that's what I would do as Nintendo.

This sounds more like an essay to Nintendo for some job interview or something.

Quote:I understand that you want Nintendo to be the uncompromising artist. And that's simply a difference of ideals. I'm okay with that. I'm just saying that by compromising at just a 5% rate that you can change the audience's willingness to enter the tent by far more than 5%. I think the important thing to note is that this compromise rate is a continuum. It's not black and white:

0% Total Control, uncompromising artist, OB1's ideal. Example: Samba de Amigo
5% A nice compromise. You're considering the desires of the audience, but you have enough control to completely exceed their expectations. My ideal. Example: Metroid Prime
10% The limit of artistic integrity. It's beginning to effect the game itself.
20% You're now into over-compromise territory. Gameplay is effected.
30% You're now well into over-compromise territory. You may be borrowing some ideas from a successful product.
50% You've practically lost control of the product. You can still make a decent game, but you don't have enough control to blow away expectations. Example: Grand Theft Auto: Vice City
80% You're making a clone. You can maybe make it distinguishable from the original product, but not by much, or else the suits will fire you.
90% You're making a sequel to a successful game, and the publisher (probably Midway) wants you to basically change the uniforms and update the rosters. Maybe you can add a feature here or there.
100% You're doing a straight port.

Uh... ok. Am I supposed to argue back at something?

Quote:Of note: successul titles have come from practically all points on this spectrum. However, as you get near 100%, it is almost guarenteed that the popularity of the series will decrease. However, titles near 0% are very hit-and-miss in terms of success. Because the artist does not even consider that he is making a product for the audience, it's like playing pin the tail on the donkey. As I hope you can see, I detest when companies are so conservative that they pander to the current tastes of the consumer. But my reaction to that is not to jump to the opposite extreme. Rather, I'd like to find a balance that is heavily in the favor of the artistic integrity of the artist, but an artist that realizes that he is not in a vacuum.

EDIT: Help, can't find spoiler tag. [/B]


You can still make fantastic art while entertaining people at the same time. As Bey Logan once said, "art is born in restraint and dies in freedom" or something to that effect. He was referring to movies, but it can also be applied to video games.


More good news for Zelda in America - N_A - 18th March 2003

Fantastic art is meant to entertain or convey ideas or both at the same time. Mr. Miyamoto is an artist. Artists design things to do the above, but I sure don't think of the Master as the entertainer.

Its kind of like the difference between being the playwrite and then the blokes who act the play as entertainers. The playwrite is the one with the brains, the entertainers just get hired by him to do a job.

In this case, the entertainer is virtual, he's Link, and its a play tha requires a partipating audience, and Mr. Miyamoto is the playwrite who designed the story and wrote in a manner that demands your participation in a certain way. Whether or not you decide to buy the ticket for this play is up to you to decide if the advertising for the play, the storyline you anticipate is something you want to hear more about and get in on.

Just making sure you guys don't think of the Master as some harelquin or clown doing some gig.


More good news for Zelda in America - Dark Jaguar - 18th March 2003

Harlequin, not harelquin, monseir. I bet I mispelled both words of difficulty in that sentence, including the one I was correcting :D.

Be nice OB1!

Actors are just as important, if not MORE important, than the writers. Nah, I'm messin' with ya, I view actors as about as important as the camera man. As soon as we get voice synthesizing improved (it's STILL the same as it was in the early 90's, pathetic), they will all be replaced by superior models, that can and will do everything they are told!


More good news for Zelda in America - OB1 - 18th March 2003

This argument needs to end. Now.

If you like the look, buy the game and support Nintendo. If you don't like it, listen to NA and boycott it. Simple, yes?


More good news for Zelda in America - Nintendarse - 18th March 2003

OB1-I'm sorry for asking for some kind of serious debate instead of a sarcastic, immature, name-calling venture. I figured that after the lightbulb, mathematical, and language metaphors were not effective, I would turn to something that everyone has experienced at some point in life. However, when I try to make the metaphor simple, you can't take me seriously.

By the way, you made a key concession: that video games are partly art and partly entertainment. It is difficult to fulfill this entertainment aspect if the creator refuses to acknowledge that the audience exists.

Finally, we come to agreement. The creator can make art and still entertain, can innovate and still recognize that trends exist. There are spectrums of everything, and just because we want to consider a new dimension does not mean that we must limit another.

Can we have ice cream now?


More good news for Zelda in America - OB1 - 18th March 2003

You take these arguments way to seriously.


More good news for Zelda in America - big guy - 18th March 2003

this whole art/entertainment thing made me think of Citizen Kane. it's a great example of all art, no entertainment. it's artisticly beautiful, but boring as sin to watch. that's all for now.


More good news for Zelda in America - Great Rumbler - 18th March 2003

This is like the hundredth time this particular debate has come up. It's obvious that no one is going to change their views, so that makes the debate pointless. Actually it has ended up [I don't know if it ever was an honest debate] as being merely an arguement, where people say all kinds of things but don't really get anywhere. So everyone who likes the cel-shaded graphics can play Zelda:WW and be happy and those who don't like it well, they don't have to like that's the way it is and it's not going to change [except maybe for the next game].

Great Rumbler advises everyone that it would be a good idea to official end the "Cel-shaded Zelda Debate" once and for all.

I have a sinking feeling that this debate will never really be over...


More good news for Zelda in America - big guy - 18th March 2003

i pre-ordered zelda today. isn't that rad?

i may even get a game from the first shipment, since they're expected to get a few extra copies. i'll find out moday at midnight. but most places that weren't gamestop weren't even accepting pre-orders at all anymore. i didn't get the OoT disk though...unfortunately.


More good news for Zelda in America - OB1 - 18th March 2003

big guy: Citizen Kane might not be entertaining in the big thrills sort of way, but I've always been entertained while watching it.

GR: I totaly agree with you. This has to stop.

Shit, can you believe that it's coming out next week?? WOOOO!!!


More good news for Zelda in America - A Black Falcon - 18th March 2003

Yes, this debate should end... its impossible to "debate" the topic when your good points are ignored or misunderstood (intentionally or not i don't know)... like OB1 does constantly.

Here's something I don't understand. Why in the world would disliking the art direction TWW took make me (or anyone) not want to buy the game? It would be really stupid to make buying decisions based on graphics...

On the topic of art vs entertainment, yeah, Miyamoto really is more a artist than a entertainer... he doesn't let the public's opinion shape his -- like a artist, not a entertainer. And usually that's ok because his vision has generally been easily accepted by the game buying public... WW is of course an exception to that, at least in Western markets... maybe its the fact that he doesn't pay enough attention to the people's opinions that was the reason that he was actually surprised that Americans and Europeans didn't like TWW's graphics... that's something he REALLY should have been able to see coming...

Oh, and OB1, its dumb that after Nintendarse makes so many good points (in this post and plenty of others) you so often just ignore them... like here... I'd say he's making a lot of sense... and you laugh it off. But you're ignoring or not really answering all of the good points against you in the argument so that's hardly surprising... in this argument its amazing how poorly you are defending your positions...

Quote:The developers of the game did not feel that the realistic direction that Zelda was headed towards was right for the series!


You repeat this over and over. Why? It just isn't relevant! We all know that MIyamoto thought for some reason that realistic Zelda was, in some way, 'wrong', at least for now. Yeah. So? Does that automatically mean that we all must fall in line with it and praise his brilliance at making such a dramatic change to the series? Some will... but dissent is hardly bad, or strange, or wrong... will it accomplish anything? Obviously not. But that's not the point...

Oh, and I think I'll repeat it yet AGAIN: I DON't HATE THE STYLE OF TWW! I JUST THINK THAT IT WOULD BE MUCH BETTER (ARTISTICALLY) WITH A REALISTIC STYLE? WHY can't you understand that simple statement? I don't get it....

Oh, and I'd LOVE to see a explanation of how TWW done in a realistic style would actually have any siginifcant gameplayh differences... you have said it would but not done anything at all to defend that position...


More good news for Zelda in America - OB1 - 19th March 2003

I have to repeat myself over and over and because of people like you who seem to have a memory problem.

And come on, that whole circus analogy Nintendarse came up with was hilarious.


More good news for Zelda in America - A Black Falcon - 19th March 2003

But its never been a relevant answer to any point I've made...


More good news for Zelda in America - OB1 - 19th March 2003

Likewise, buddy.


More good news for Zelda in America - N_A - 19th March 2003

Worry more about the gameplay... why do you care so much about the graphics ?


More good news for Zelda in America - OB1 - 19th March 2003

Who, me?


More good news for Zelda in America - Nintendarse - 19th March 2003

Just to make this clear: I really like the Wind Waker. I like everything about it. I like the gameplay. I like the graphics. I like the presentation. Would I be intrigued by the prospect of a SW2000 Zelda? Sure, but I think Wind Waker has equal potential to be a great game.

"So why the hell would I argue so vehemently for Nintendo to change it?" you ask.

In as few words as possible: I would rather have Nintendo find the right balance of artistic integrity and entertainment consideration (and thereby succeed as a gaming company) than please what is essentially an infinitely small portion of their audience (me).

I'm ready to end this thing. Let's go get ice cream.


More good news for Zelda in America - A Black Falcon - 19th March 2003

But if we only talked about the gameplay there would be nothing to discuss... we all agree that its great...

Quote: Likewise, buddy.


You talking about any specific thing here or just repeating what I said trying to get it to stick somewhere? Seems like the latter to me...


More good news for Zelda in America - OB1 - 19th March 2003

I'm using your tactics. You always do that.


More good news for Zelda in America - Dark Jaguar - 19th March 2003

EVERYONE STOP FIGHTING! Why can't you get along? It makes me sad to see you guys fight...

*suddenly, a giant octopus tramples Tendo City*


More good news for Zelda in America - OB1 - 19th March 2003

He started it...


More good news for Zelda in America - Dark Jaguar - 19th March 2003

I said STOP IT! I don't care WHO started it!


More good news for Zelda in America - OB1 - 19th March 2003

I HATE you!


More good news for Zelda in America - Dark Jaguar - 19th March 2003

Hate me eh? I'll give you something to hate, go to your room, no wait, that's the fun room, you are grounded to the upstairs bathroom! And ABF, you aren't getting out of this. You are grounded to...the car hole!


More good news for Zelda in America - OB1 - 19th March 2003

You can't do that!


More good news for Zelda in America - Private Hudson - 19th March 2003

The car hole?? How do you get it out of their?? With a large magnet, ala Robocop 2?!?


More good news for Zelda in America - Dark Jaguar - 19th March 2003

Nah man, it's just slang. What do YOU call it Mr. Fancy Pants?


More good news for Zelda in America - A Black Falcon - 20th March 2003

But he started it, not me! I'm not the one who is dodging almost all the relevant points the other side is making...


More good news for Zelda in America - OB1 - 20th March 2003

Rolleyes

But of course.


More good news for Zelda in America - Dark Jaguar - 20th March 2003

That's it! You see this pre-order slip for Wind Waker you both have copies of? Gone! *tears up pre-order slip* Wanna go for two?


More good news for Zelda in America - OB1 - 20th March 2003

But he just provoked me! I'm gonna beat up that kid...


More good news for Zelda in America - A Black Falcon - 20th March 2003

If you'd just give some straight, sensible answers to my points I wouldn't be getting so annoyed with you... but you aren't...