Tendo City
Super Smash Bros. - Brawl Announced for Wii (2007)... with Solid Snake! - Printable Version

+- Tendo City (https://www.tendocity.net)
+-- Forum: Tendo City: Metropolitan District (https://www.tendocity.net/forumdisplay.php?fid=4)
+--- Forum: Tendo City (https://www.tendocity.net/forumdisplay.php?fid=42)
+--- Thread: Super Smash Bros. - Brawl Announced for Wii (2007)... with Solid Snake! (/showthread.php?tid=3750)

Pages: 1 2 3


Super Smash Bros. - Brawl Announced for Wii (2007)... with Solid Snake! - EdenMaster - 24th May 2006

I'd like to see King Dedede too. He could be a big Bowser-type enemy with abilities similar to Kirby's!


Super Smash Bros. - Brawl Announced for Wii (2007)... with Solid Snake! - Geno - 24th May 2006

Yeah, King Dedede would fit right in with heavyweights such as Bowser and Donkey Kong. Give him the ability to puff up and fly and to inhale and spit (but not copy abilities) and have him use his hammer. (Kinda like the Ice Climbers.) He could also do body slams and stuff, and maybe even have a "charge" attack with his hammer similar to DK's punch attack.


Super Smash Bros. - Brawl Announced for Wii (2007)... with Solid Snake! - Dark Jaguar - 24th May 2006

<img src="http://www.vgcats.com/comics/images/060520.jpg">


Super Smash Bros. - Brawl Announced for Wii (2007)... with Solid Snake! - A Black Falcon - 24th May 2006

Quote:Weren't there at least four Kirby games for SNES? There's Kirby's Dream Land 3 (which is also very good, might be my second favorite in the series), Kirby Super Star (the 8-games-in-one Kirby game), Kirby's Dream Course (it's like golf with a twist; very fun), and Kirby's Avalanche (it's kinda like Tetris, except... I don't really like this one; too complicated.)

Right, four, I forgot Kirby's Avalanche...

Quote:Kirby's Dream Land 3 is similar to Kirby's Dream Land 2 in that there are different worlds, each with different levels, and then a level for the end boss, and you can use your animal buddies again. (Rick, Coo, and Kine return from the previous game, and new to the game are Pitch, Nago, and Chu-chu.) In addition to more animal buddies, Kirby also no has a sidekick named Gooey, who can do pretty much all the same things Kirby can do. (Fly, eat and spit, copy abilities.) It's sort of like a Sonic and Tails alliance in that Gooey can be CPU-controlled or he can be controlled by Player 2. (This is also similar to the partner system in Kirby Super Star.) In KDL2, you collected Rainbow Drops so you could fight Dark Matter after you defeated King Dedede. In KDL3, you have to collect a Heart Star from each level in order to free the bosses from the Dark Matter spell and then fight Dark Matter himself. (KDL3 Dark Matter is much easier to defeat than KDL2 Dark Matter. That was one hard muthafucka.)

That's too bad... while KDL2 Dark Matter was hard, it was so worth it... that was just an awesome boss fight. Flying in the sky with the special sword power, an awesome final boss with several forms... that took a long time to beat. :) And once you do, you unlock the very cool Boss Battle and Minigame Challenge modes! Such an awesome game...

Kirby 64 was a pain, though. While collecting the one hidden item in each world in Kirby 2 was challenging, it wasn't THAT bad... but in Kirby 64? While most of the game is quite easy, getting all of those stupid crystal shards is a major pain... how you need powers from one level (combined) in other levels, and thus must avoid being hit for long periods of time... how the shards are behind colored barriers and you need to remember what all the colors are and which enemies produce which colors... and remember which stages have certain colors so you can go back there and get colors you need... etc... I never bothered finding all the shards. It just wasn't worth the time. (The game had other problems too -- the pace was perhaps too slow, the minibosses were incredibly lame, the end level bosses weren't as cool as the Kirby 1 or Kirby 2 bosses either (though they were better than the minibosses...), the removal of unlimited flight was incredibly stupid...)


Super Smash Bros. - Brawl Announced for Wii (2007)... with Solid Snake! - Geno - 24th May 2006

Yeah, Kirby 64 was a disappointment. I had a friend who borrowed my copy the day I bought it, and he managed to find all the Crystal Shards in that one day, so I just go back to his file and fight the final boss. (Whom you can only access if you have all the Crystal Shards.) But yeah, the game has no real replay value. I was kinda hoping you could play as the other four characters, but you can't. They're just there to do stupid, pointless stuff. You can play as King Dedede at some parts, which is kinda cool, but otherwise... meh.

I think one thing I really liked about K64 was combining the Rock and Cutter abilities so that you could carve yourself into stone versions of the animal buddies. Stone Pitch is the best. (Stone Kine is completely useless.)


Super Smash Bros. - Brawl Announced for Wii (2007)... with Solid Snake! - Dark Jaguar - 24th May 2006

I enjoyed Kirby 64, and it was a free gift from the TENDO CITY GAME AWARDINATION, so I can't complain. However, I too found it a disappointment. For my part, while the combining of powers really is nice, the problem was the game was far too easy. The one saving grace is that the boss battle rush actually is difficult. I still haven't completed it, and I've done the boss battle rush in Super Star many times. Other than that, yeah, Kirby 64 is a weak link... Now on the other hand, Canvas Curse is a very addictive game.


Super Smash Bros. - Brawl Announced for Wii (2007)... with Solid Snake! - A Black Falcon - 25th May 2006

I got Kirby 64 as a birthday present, so I can't complain much either, but I will anyway because I wanted it to be another Kirby 2 and it didn't match up...

Kirby 64 is a must-own for one reason: Hundred Yard Hop is incredibly addictive, particularly in multiplayer mode... :) I have no idea why, but for some reason it is. Great fun. The apple collection one is awful though, and the boardgame one is decent but not fun for as long at a time as Hundred Yard Hop. :)

Oh, and going back to it it's not that the game is actually bad, it's just that it didn't come anywhere near to living up to my extremely high expectations -- for the first Kirby platformer I had gotten since Kirby 2, one of my favorite platformers of all time, I was expecting a lot... and didn't get it (It also didn't help that I had not too long before played Goemon's Great Adventure through, and that game is a truly great game that I love and consider the best side-scroller on the N64...). Now with a faster pace, less annoying collecting (perhaps have some way of storing powers, or making the system a bit easier to deal with... having to have specific powers from other levels for walls in the middle of a completely different stage is just a pain, and it means having to go through levels with powers you don't really want just in order to get the shards... it just wasn't fun enough to make me want to do it. Kirby shouldn't be about collecting large numbers of items, it should be about just playing... the model should be Kirby 2 -- great level design, unlimited flight (VERY IMPORTANT -- the removal of unlimited flight was a serious problem with Kirby 64 that definitely make me like it a lot less...), cool bosses and minibosses (none of this ridiculous 'the minibosses are immobile fools' stuff from Kirby 64, make them actually able to MOVE at least), etc...

I always wanted to play Kirby 64's Dark Matter, but could never get myself to make the effort to find the more challenging shards...

Quote:For my part, while the combining of powers really is nice, the problem was the game was far too easy.

The main game was easy, certainly, but getting all of the shards?

Quote: Now on the other hand, Canvas Curse is a very addictive game.

As far as the spinoff games go, Kirby Pinball is the gold standard. Amazing, amazing game, and certainly among the best on the original GB... but if 'unique' is the gauge, then Tilt n Tumble was pretty cool. Way, way too easy (I beat it 100% no problem in not very long), but it was a lot of fun while it lasted, and all Kirby games are easy... though most do have a top-level challenge that's a bit harder than Tilt n Tumble's star game is (though if you really want, you can try to improve your scores on the minigames...). Oh, and it was dissapointing that the end level boss was the same every time... where are Kracko, Wispy Woods, the Poppy Brothers, and all the others? :) Not the first tilt game ever (there were PC controllers that did that before it), but a good one, and the first one I know of on consoles...


Super Smash Bros. - Brawl Announced for Wii (2007)... with Solid Snake! - Geno - 25th May 2006

Kirby 64 wasn't bad, it's just that... other than combining abilities, it didn't have anything special about it. The lack of animal buddies is one thing. A partner system like in KDL3 and KSS would've also been nice. It just didn't live up to expectations. The disappointing thing about it is that I bought it with my own allowance. (What year did it come out? 2000? I was 14 at the time, so I didn't have a job and money was hard for me to come by.)


Super Smash Bros. - Brawl Announced for Wii (2007)... with Solid Snake! - Dark Jaguar - 28th May 2006

http://thegenoalliance.ytmnd.com/


Super Smash Bros. - Brawl Announced for Wii (2007)... with Solid Snake! - EdenMaster - 28th May 2006

I just had a great idea for an item: A cuckoo from the Legend of Zelda! It just waltzes around the arena and if anybody attacks it or picks it up, that character is barraged by dozens of cuckoos for huge damage! It could be sensitive enough that you could throw or knock someone towards it and if they hit it while they're flying, WHAM!

Never gonna happen, but it would be awesome :D


Super Smash Bros. - Brawl Announced for Wii (2007)... with Solid Snake! - The Former DMiller - 28th May 2006

Good idea, but you should be able to pick them up so you can float around the arena, but if it gets hit then the cuckoos attack.


Super Smash Bros. - Brawl Announced for Wii (2007)... with Solid Snake! - Dark Jaguar - 28th May 2006

It could happen, and it would be cool.


Super Smash Bros. - Brawl Announced for Wii (2007)... with Solid Snake! - etoven - 30th May 2006

A Black Falcon Wrote:[Image: 928518_20060510_screen013.jpg]

You know you want this, right now...

Holy crap thats a huge as particle founton effect!
Nice! Maybe the Wii doesn't have such a "small penis" after all.


Super Smash Bros. - Brawl Announced for Wii (2007)... with Solid Snake! - Geno - 2nd June 2006

That's the shit right there.


Super Smash Bros. - Brawl Announced for Wii (2007)... with Solid Snake! - Dark Jaguar - 5th June 2006

http://www.1up.com/do/newsStory?cId=3151198

A few comments: not ruling out any other non-Nintendo characters (but puts a low limit on who might be added), but they need to have been on at least one Nintendo system at some point.

That still allows Cloud :D (Chain of Memories anyone?), but I doubt that.

Further, he intends on making the game even easier to pick up and play. Not sure what he intends on doing, but as great as the first and second games were, it should be an improvement.

He also states he's not really going to focus much on characters that are Japan-only, though he notes the clamor for a number of Japan only Fire Emblem characters. This shouldn't affect us much considering we have 3 Fire Emblem games now (could have had 4 if Nintendo had brought the first GBA one over, which they still can, as they are now officially selling games they don't think will sell very much as "Nintendo online store exclusives", which is where Elektroplankton can be found, complete with cheap arse printer paper instruction manual).

I would like to see, considering the limit of perhaps 2 or 3 more non-Nintendo characters, Megaman, Simon Belmont, and Sora. That should cover all bases.


Super Smash Bros. - Brawl Announced for Wii (2007)... with Solid Snake! - Dark Jaguar - 8th June 2006

Weltall this picture is awesome!

<img src="http://tcforums.com/public/temp/SHSB.jpg">


Super Smash Bros. - Brawl Announced for Wii (2007)... with Solid Snake! - EdenMaster - 8th June 2006

That looks almost real!


Super Smash Bros. - Brawl Announced for Wii (2007)... with Solid Snake! - Dark Jaguar - 8th June 2006

The head icon is all that needs adjusting, and if that grid of squares is what I think it is, it should be red.

Can you imagine what music plays when he wins? Probably some horrible baning sound, only with orchastrated trumpets.


Super Smash Bros. - Brawl Announced for Wii (2007)... with Solid Snake! - Dark Jaguar - 8th June 2006

Now for another one with Pyramid head in the middle, Sheik on one side, Roy on the other, in Brinstar Depths, with him having swung his sword at Mario and sent him flying into the distance.

Mario: Imma gonna need a tetnis shot! *super jump attack*

Now one more level idea. How about a giant Tetris field with blocks falling everywhere?


Super Smash Bros. - Brawl Announced for Wii (2007)... with Solid Snake! - Dark Jaguar - 9th June 2006

http://video.google.com/videoplay?docid=-4005512637761601588&q


Super Smash Bros. - Brawl Announced for Wii (2007)... with Solid Snake! - EdenMaster - 7th March 2008

OK, I just had a lot of fun reading back through this thread and reading all our speculation, the stuff we got right, and the stuff we wee way off about :)

Click back to the first post and read back to here. We actually called a LOT of the stuff!

*kudos to GR for R.O.B.!*


Super Smash Bros. - Brawl Announced for Wii (2007)... with Solid Snake! - Dark Jaguar - 7th March 2008

Rampant speculation was fun, but in all honesty we had no idea what we were talking about :D. Just good fun is all.


Super Smash Bros. - Brawl Announced for Wii (2007)... with Solid Snake! - A Black Falcon - 7th March 2008

Back when I cared more about this game? :)


Super Smash Bros. - Brawl Announced for Wii (2007)... with Solid Snake! - Great Rumbler - 7th March 2008

Putting a smiley face in front of that doesn't make it any less offensive, you know.