Why Nintendo Innovates - Printable Version +- Tendo City (https://www.tendocity.net) +-- Forum: Tendo City: Metropolitan District (https://www.tendocity.net/forumdisplay.php?fid=4) +--- Forum: Tendo City (https://www.tendocity.net/forumdisplay.php?fid=42) +--- Thread: Why Nintendo Innovates (/showthread.php?tid=3215) |
Why Nintendo Innovates - Smoke - 20th September 2005 Original article here. lostgarden.com Thread I found it in here. ga-forum.com Selected quotes from thread: nfreakct Wrote:Perhaps one of the most cogent things to come out of the frenzy of the post-Revolution controller unveiling, a pretty well-grounded look at why Nintendo does the crazy things it does. Not because Yamuachi is crazy (he is), not because Nintendo likes pushing hardcore gamer's buttons (an amusing side effect), but why the business model they pursue stresses the idea of doing things differently. Rahul Wrote:In the book "The Brand Gap: How to bridge the distance between business strategy and design" by Marty Neumeier, which I'm currently reading for work, page 153 has some things to say about "INNOVATE": Why Nintendo Innovates - Dark Jaguar - 20th September 2005 "Why Nintendo innovates" is just so frickin' cheesy a line. It's one of those things where they pretend people are actually wondering about THAT. Why Nintendo Innovates - Great Rumbler - 20th September 2005 Innovation = Money If it works anyway. Why Nintendo Innovates - Dark Jaguar - 20th September 2005 What I mean is, NO ONE is saying innovation is bad, or asking "Why did you innovate?" That's a straw man sort of thing. People are just asking "why did you innovate THAT?". I know why, you know why, we love it. But, that's the question. |