Tendo City
REVOLUTION CONTROLLER HAS BEEN REVEALED!!!!! - Printable Version

+- Tendo City (https://www.tendocity.net)
+-- Forum: Tendo City: Metropolitan District (https://www.tendocity.net/forumdisplay.php?fid=4)
+--- Forum: Tendo City (https://www.tendocity.net/forumdisplay.php?fid=42)
+--- Thread: REVOLUTION CONTROLLER HAS BEEN REVEALED!!!!! (/showthread.php?tid=3200)

Pages: 1 2 3


REVOLUTION CONTROLLER HAS BEEN REVEALED!!!!! - Dark Jaguar - 21st September 2005

<a href="http://feliscatus.ytmnd.com/">Ode to Spot

Felis Cattus, is your taxonomic nomenclature,
an endothermic quadruped carnivorous by nature?
Your visual, olfactory and auditory senses
contribute to your hunting skills, and natural defenses.

I find myself intrigued by your subvocal oscillations,
a singular development of cat communications
that obviates your basic hedonistic predilection
for a rhythmic stroking of your fur, to demonstrate affection.

A tail is quite essential for your acrobatic talents;
you would not be so agile if you lacked its counterbalance.
And when not being utilized to aide in locomotion,
it often serves to illustrate the state of your emotion.

O Spot, the complex levels of behaviour you display
connote a fairly well-developed cognitive array.
And though you are not sentient, Spot, and do not comprehend,
I nonetheless consider you a true and valued friend.</a>


REVOLUTION CONTROLLER HAS BEEN REVEALED!!!!! - Weltall - 21st September 2005

A Black Falcon Wrote:It's a disc, not a dpad. As I said, form matters as well as function, and they are not the same. Nintendo invented the D-Pad. Intellivision invented the disc. And as I said before, the disc isn't much more innnovative than the dpad was, given how it's just a joystick without the stick...

That is completely irrelevant. The disc IS a D-Pad. It is a device in which pads contact electrodes, which controls the movement of onscreen objects. Since Nintendo's D-Pad is in no way different in fuction whatsoever, it is not an innovation or an invention by the very definition of the word. It is an improvement. If you want to tell me how much more useful Nintendo's D-Pad is, I won't argue. If you try to tell me they invented the technology, I will, because it's simply not true. There is nothing about Nintendo's D-Pad technologically that in any form or fashion deserves to be considered an innovation. It was an aesthetic improvement. Nothing more.

Quote: For the same reason that the N64 and NGC analog sticks are so much better than the PSX one, having some idea of direction (such as the eight-cornered joystick edge versus Sony's circle) is good...

I stress again, I mastered it while in preschool. Either that makes me a prodigy, or you're nitpicking just for the sheer sake of it.


REVOLUTION CONTROLLER HAS BEEN REVEALED!!!!! - lazyfatbum - 22nd September 2005

*lazy realizes that rtangs is in love with Intellivision and will not see reason, lazy quietly drinks coffee and watches the new porn he downloaded*


REVOLUTION CONTROLLER HAS BEEN REVEALED!!!!! - lazyfatbum - 22nd September 2005

I just thought i'd share this.

"One of the greatest innovations in surround sound for home theaters was the simple idea of turning the center speaker flat (horizontal) instead of vertical, which allowed for greater response and a more direct sound."

"The inner-ear headphones, an innovation brought to us by an experiment at JVC to create a cheap alternative to large, noise canceling headphones, helped in creating a new industry standard by simply changing the look of tradional headphones."

"The innovation of Nintendo's D-Pad created a new industry standard and is still in use today on most home and portable video game systems."

Ryan: That's not an innovation! All they did was change the LOOK and FEEL and create a new INDUSTRY STANDARD! Innovation is when you create something TOTALY brand NEW!

"The Intellivision controller offered gameplayers the chance to use their thumbs instead of a stick, the simple idea of 'removing the stick' created a more comfortable interaction which was improved upon by Nintendo when they overhauled the design again to change the look and feel of it to a more precise and easier to use 'Directional Pad' that is shaped like a cross, a totally new design to video game controllers; it changed the look and feel of video games forever."

*A television monitor stands silently on a jutting cliff side*

Ryan: WWWAAAHGG! UGH! UGH! *points at monitor* UGGGHHHHRRRRAAAAH! O! O! OOO! *hits monitor with Intellivision controller* OOO! O!

*Television monitor stands silently*

Ryan: AARRGGG!1 *throws the Intellivision controller in to the air, it turns in to a controller shaped ship hovering above Earth*

*Mozart*

Intellivision: ...what are you doing, Ryan?

Ryan: I'm defending you because I 'mastered' your controller when I was 4 years old.

Intellivision: Ryan... i'm Intelligent.

Ryan: I know...

Intellivision: Have you played Ladybug yet? It's very good.

Ryan: Yes.

*Ryan sees himself as an old man*

Old man Ryan: *on MSN* heheheh I did her in her butt hole! she cried... btw Nintendo suxx0rz lolololol

Intellivision: Ryan... I made you look like an idiot defending me on a Nintendo message board.

Ryan: I know.

Intellivion: Ryan... I did my best to bring video games in to the home, but I dont compare to Nintendo or Sega. While they created the industry you know today, I was merely an adopter of existing technology. A failing technology that nearly destroyed all video games.

Ryan: I know.

Intellivision: Ryan... you need to let me go.

Ryan: I dont want to.

Intellivision: Ryan... You have to.

Ryan: *closes eyes and pulls plug*

Intellivision: I... remember....how.... we.... playeeedddd.......

*black silence*

*slow pan through space*

*a television monitor appears floating in space*

*a baby is born on Earth named Ryan*

*new 4 and 8 bit controllers appear in front of Earth, each one unique and different with the NES controller in front with large, arrows pointing to the NES controller proclaiming "The best" and "better than Intellivision" with blinking neon lights*

*current age Ryan, Old man Ryan and baby Ryan pick up the NES controller and play The legend of Zelda*

*chorus sings Ode to Joy*

*guy does two girls in really fast motion to the theme of Lone Ranger*

THIS IS MY RIFLE, THIS IS MY GUN, THIS IS FOR SHOOTING, THIS IS FOR FUN

*twins appear in a hallway covered in blood*

Lolita: Do you always have to shave twice a day?

Humbert: Yes, of course, because all the best people shave twice a day.

"You cant fight in here, this is a War Room!"

*Tokyo explodes*

"I love you, Spartacus!"

Tom Cruise: *standing in a toy store* What do we do now?

Redmond Barry: ...we need to fuck.

*somewhere on Earth, at an editing station*

Editor: dude that is the last time I smoke pot while editing Kubrick movies holy God


REVOLUTION CONTROLLER HAS BEEN REVEALED!!!!! - Great Rumbler - 22nd September 2005

Hahaha! :D


REVOLUTION CONTROLLER HAS BEEN REVEALED!!!!! - Darunia - 22nd September 2005

Are you kidding me? That's not a controller, thats a TV remote! How can you realistically use that in a game...? That's stupendously awful.

It gets an F+.


REVOLUTION CONTROLLER HAS BEEN REVEALED!!!!! - A Black Falcon - 22nd September 2005

Quote:That is completely irrelevant. The disc IS a D-Pad. It is a device in which pads contact electrodes, which controls the movement of onscreen objects. Since Nintendo's D-Pad is in no way different in fuction whatsoever, it is not an innovation or an invention by the very definition of the word. It is an improvement. If you want to tell me how much more useful Nintendo's D-Pad is, I won't argue. If you try to tell me they invented the technology, I will, because it's simply not true. There is nothing about Nintendo's D-Pad technologically that in any form or fashion deserves to be considered an innovation. It was an aesthetic improvement. Nothing more.

You keep repeating this, but I just don't agree. A D-Pad isn't just "a flat thing that digitally controls a character in one of some number of directions", it's a crosspad. Invented by Nintendo. I've never heard anyone say before that the Intellivision pad is a d-pad, and I don't know if I ever will other than you, because it's not. It's a predecessor to the d-pad yes, but it is not a d-pad. D-pads aren't flat discs. Simple as that.

Quote: There is nothing about Nintendo's D-Pad technologically that in any form or fashion deserves to be considered an innovation. It was an aesthetic improvement. Nothing more.

If I, for the sake of argument, were to agree to this, you'd agree to the equally true, by that logic, point that the Intellivisionalso did nothing that in any form can be considered an innovation, correct? After all, they merely changed the form of the Atari stick (which took the idea from arcade sticks), nothing more... :)

Quote:I stress again, I mastered it while in preschool. Either that makes me a prodigy, or you're nitpicking just for the sheer sake of it.

You had a Playstation in preschool? :)


REVOLUTION CONTROLLER HAS BEEN REVEALED!!!!! - Great Rumbler - 22nd September 2005

Quote:How can you realistically use that in a game...?

Have you read the impressions from people that actually played it? Just about everyone talked about how easy it was to use, not to mention fun.


REVOLUTION CONTROLLER HAS BEEN REVEALED!!!!! - lazyfatbum - 22nd September 2005

Dar/

Pick up a GC controller, and hold it in your left hand with your thumb on the control stick. Now instead of holding your left thumb over the C-Stick, imagine you simply hold a remote and move your arm in place of moving the C-Stick. Now imagine that instead of having analog control in 2-D; you have full 3-D movement.

And THEN imagine being able to put a shell around the remote to make it look exactly like a GC controller with the two analog sticks. Except now, the entire controller has full 3-D movement. Play any 3-D game and imagine using using this technology, you'll understand very quickly.


REVOLUTION CONTROLLER HAS BEEN REVEALED!!!!! - Weltall - 22nd September 2005

This is craziness. I don't understand how replacing a joystick with a pad that can be manipulated with just a thumb is a mere improvement, yet if you take that same exact pad and make it cross-shaped, it's the Jesus Christ of videogame technology. The Intellivision was the first console to use a pad. It made many games much easier to play. It changed the way videogames are played. Just because everyone credits Nintendo for 'creating' a technology that existed years before they came up with it doesn't mean a thing, except that most people are ignorant.

It's a shame all of you say so many things without ever even touching one of them.

Regardless of what you all choose to believe, the technology is the same. The shape is different. The cross-shaped D-Pad was an improvement, but by no means at all was it a major catalyst that forever changed video games. The NES was such a catalyst, but the shape of the D-Pad had nothing to do with it. As someone who has actually used both extensively, I know better than all of you the differences and similarities. The NES D-pad is more responsive and comfortable to use over extended periods of use, but it doesn't operate any differently. It doesn't make games any different, nor did the changes in design that appeared on the Genesis or Playstation. They all look and feel slightly different, but they do the same thing the Intellivision's pad did. Nothing more, and just a little less.

So please, actually use one before you try saying anything about it.


REVOLUTION CONTROLLER HAS BEEN REVEALED!!!!! - Dark Jaguar - 22nd September 2005

Well, the rest of lazy's post up there aside, I have a question. What is accomplished by putting a speaker on it's side?

That is to say, if there was a double blind test wherein the listener had no idea which speaker he or she was listening to, and the answer list was hidden from the person taking down the guesses from the subject, would they get a success rate greater than chance would allow, like oh say, 80% success rate?

I only ask because I fail to see how that would matter at all.

Anyway, you are BOTH right. On the one hand, functionally, the d-pad does exactly the same thing. In that respect, it's nothing new.

On the other hand, the shape change, while no controller has EXACTLY copied Nintendo's design for copyright reasons (that's the entire reason every non-Nintendo system uses some odd shape instead of a +, but is close enough that it's pretty much negligable), is still the influence behind most d-pads of today and it is the standard. In that respect, Nintendo changed the market, even if they didn't alter function but merely ergonomics.

So, take whichever definition you want. What is and is not innovation is a bit of a rough seperation anyway.


REVOLUTION CONTROLLER HAS BEEN REVEALED!!!!! - lazyfatbum - 22nd September 2005

Ryan Wrote:I don't understand how replacing a joystick with a pad that can be manipulated with just a thumb is a mere improvement, yet if you take that same exact pad and make it cross-shaped, it's the Jesus Christ of videogame technology. The Intellivision was the first console to use a pad. It made many games much easier to play. It changed the way videogames are played. Just because everyone credits Nintendo for 'creating' a technology that existed years before they came up with it doesn't mean a thing, except that most people are ignorant.

It's a shame all of you say so many things without ever even touching one of them.

Regardless of what you all choose to believe, the technology is the same. The shape is different. The cross-shaped D-Pad was an improvement, but by no means at all was it a major catalyst that forever changed video games. The NES was such a catalyst, but the shape of the D-Pad had nothing to do with it. As someone who has actually used both extensively, I know better than all of you the differences and similarities. The NES D-pad is more responsive and comfortable to use over extended periods of use, but it doesn't operate any differently. It doesn't make games any different, nor did the changes in design that appeared on the Genesis or Playstation. They all look and feel slightly different, but they do the same thing the Intellivision's pad did. Nothing more, and just a little less.

So please, actually use one before you try saying anything about it.


1.) You're arguing your points by agreeing with mine and others.

2.) As I told you before, I played Intellivision many times growing up and found it to be 'another Atari' which I quickly got bored with. Let's recap: It's a disk... with a TELEPHONE PAD. it is not a good controller for any type of video game from any era unless you have to dial a phone in the video game. It is uncomfortable, it is useless, it is a bad design, it is not used in any video games today or since, it is a failure.

3.) If it was not a major catalyst to the improvment of all video games then why do all 8-bit, 16 bit, 32 bit, 64 bit and all current gen and all NEXT gen controllers have a directional pad that is based off of Nintendo's and not Intellivision's disk? To offer a radically different design that renders other designs of the same function obsolete and creates a new tier or industry standard is innovation; That is a fact.

If you want, we can take a step back and see that Nintendo innovated the d-pad again with the introduction of the analog stick.

No one here is being a blind fan-boy except for you (and with Intellivision no less...). It's obvious that Sony innovated the idea of controllers with dual analog sticks which is now in use on all current gen systems and most next gen. Nintendo opted for 'C-buttons' instead of a stick and the idea failed, as you can see no other company used that idea again. Sony's dual sticks set the standard. They innovated the standard. The same can be said about Nintendo's d-pad. They took an idea, and made it better. So much better, that it caused a major change in the industry.

4.) You have already proven your own ignorance in this thread (which is really, really confusing me) by arguing something that makes no sense. You are doing more of a job trying to convince yourself of your opinion and doing a bad job at that. The facts are in front of you, but you choose not to see them in the hopes that your OPINION will be seen as fact.

Bottom line-

*We all agree that the Intellivision disk was a step in the right direction.

*We all agree that Nintendo's directional-pad is better.

*We all agree that no matter how much you or anyone wants to believe that the Intellivision beats Nintendo hands-down in the area of innovation in the creation of how we interact with games, it will always be a failed system that is quickly being erased from the history of video games due its lack of cohesive content and inability to withstand time (ie: sales of retro-Gaming packages including Intellivision games do not sell while Nintendio releases a 20 year old game for full price and makes money). if the disk was true innovation, THEN IT WOULD BE IN USE TODAY. But it's not, the D-Pad is. Long live the King.

*We all agree that this is a DUMB ARGUMENT.

*The tomato is possibly a fruit.

DJ/ It's more involved than just the shape, but the idea was simple. A speaker with 2 to 3 mid and high range outputs (tweeters) would have a more direct sound if placed vertically to 'hug' the shape of the TV. What you're thinking of has more to do with cross frequency and dynamic range which translates to quality of the sound. The center speaker is part of a package ranging from 3 channel stereo, 5.1 (poor man's theater) to 7.1 (multiple sub) with self-powered speakers which is the truest theater sound. The idea is that the 4 (in the 5.1) or 6 (in the 7.1) speakers shoot towards the middle creating a diffusion of sound that is like a bubble around the audience (the subs being the main drivers of all low frequency and a 'buffer' for mid range to complete the 'bubble'). But most sound mixers dont understand that concept and they just throw sound at you as they see fit

The idea of the center speaker was first created to be the main 'voice' speaker. Even during stereo mixes where the character is on the right, 25% of his voice is in the center. Later mixers started playing with the center speaker to include any high frequency information they could fit without compressing important audio, like voice. But the basis was always the same: L, R, Rear, Surround create the diffusion field, Center is direct and only functions correctly when pointed directly at the audience.

Next time you're in a theater, try to look behind the screen, you'll see the subs and centers and sometimes the stereo placement. In most theaters, you'll find the center and subs in front with the self powered rear and surround channels placed WAY above you along the walls. They're not meant to be direct like the center channel.

But then you have theater mixes Vs. DVD mixes and cross over and speaker placement and the oh lady with the pink noise and the hurting and that's just a can i dont want to open right now.


REVOLUTION CONTROLLER HAS BEEN REVEALED!!!!! - lazyfatbum - 22nd September 2005

Oh jesus Christ.... i just realized it.

6 years later and here we are having a debate over NES vs. Intellivision. You got us good :D You definitely proved that you can still cause a commotion by throwing out rediculous claims. :D


REVOLUTION CONTROLLER HAS BEEN REVEALED!!!!! - Darunia - 23rd September 2005

I dunno, I still don't like the new controller. Disgust


REVOLUTION CONTROLLER HAS BEEN REVEALED!!!!! - Great Rumbler - 23rd September 2005

You'd rather just have a controller that's exactly the same as Sony's and MS's?


REVOLUTION CONTROLLER HAS BEEN REVEALED!!!!! - lazyfatbum - 23rd September 2005

Darunia it's not that complicated.

It's the same as any dual analog controller, buit instead of a stick, you move your hand in 3-D. There is no genre this controller will not excel in.

The controller has a d-pad which might be analog, the 3-D movement and the control stick attachment. That's 3 totally seperate ways of moving, but if developers want 2 analog axis and 3-D movement they can add the traditional shell, giving you 3 options of analog movement (one of which offering full 3-D capabilities). Such as aiming, walking and camera movement simultaneously in a third person adventure/shooter all without pressing a single button.

it is the world's first 3-D home console controller. That 3-D aspect is going to *tada!* revolutionize the industry because, as i said before, we'll finally, for the first time ever, be able to control a 3-D game with a 3-D controller


REVOLUTION CONTROLLER HAS BEEN REVEALED!!!!! - Weltall - 23rd September 2005

lazyfatbum Wrote:1.) You're arguing your points by agreeing with mine and others.

2.) As I told you before, I played Intellivision many times growing up and found it to be 'another Atari' which I quickly got bored with. Let's recap: It's a disk... with a TELEPHONE PAD. it is not a good controller for any type of video game from any era unless you have to dial a phone in the video game. It is uncomfortable, it is useless, it is a bad design, it is not used in any video games today or since, it is a failure.

I dunno why you keep calling the machine a failure. It was in production from 1979 to 1991, and was the second-best selling machine, behind the 2600, of the Pre-NES era, which says a lot considering that there were literally dozens of competitors from almost every single electronics and toy company of the day. It was a success. Not nearly as much so as the NES, no. I'd never argue that. But it was a success.

And why are you arguing about the keypad? I've already said that it wasn't the best idea in the world, though for a select few games, it was a nice thing to have. In other games it was utilized in such a way to allow for lazy programming also.

Quote:3.) If it was not a major catalyst to the improvment of all video games then why do all 8-bit, 16 bit, 32 bit, 64 bit and all current gen and all NEXT gen controllers have a directional pad that is based off of Nintendo's and not Intellivision's disk? To offer a radically different design that renders other designs of the same function obsolete and creates a new tier or industry standard is innovation; That is a fact.

Because the Nintendo D-Pad is based off of the disc. If you crack open the plastic, you're looking at the same technology underneath. I don't know how many times I have to repeat myself in regards to this fact.

Why was the Nintendo design the one duplicated? It was a better design. But also, Nintendo ruled the world for years. You're going to try to beat the king by doing what he does. It was a good design and a familiar design, that's why it remains to this day, not because it was an earthshattering revolution in electronic entertainment. How could it be when it had already been done?

Besides, you and I and everyone else all know that had the NES used a disc design for the D-Pad, it would not have been one iota less successful. The NES was a smash success, even moreso considering the state of things in the mid-80's, but no one flew out to stand in line and wait for one because OMG THE DIRECTION PAD IS A CROSS.

[quoteIf you want, we can take a step back and see that Nintendo innovated the d-pad again with the introduction of the analog stick.[/quote]
That I will totally agree with.

Quote:No one here is being a blind fan-boy except for you (and with Intellivision no less...).

What I'm doing is pointing out an obvious fact. You're the one trying to tell me the car was not a car until Nintendo put their name on it.

Quote:It's obvious that Sony innovated the idea of controllers with dual analog sticks which is now in use on all current gen systems and most next gen. Nintendo opted for 'C-buttons' instead of a stick and the idea failed, as you can see no other company used that idea again. Sony's dual sticks set the standard. They innovated the standard. The same can be said about Nintendo's d-pad. They took an idea, and made it better. So much better, that it caused a major change in the industry.

Yes, the Dual Analog idea was a new one, but I can hardly call that an innovation, not when even almost nine years after its conception, very few games utilize it to any great extent. It was an idea that had little practical application, and I think the only reason it persists is because every once in awhile there is a game that uses it well. Not that I can think of more than maybe three.

I just think you're vastly overstating the importance of the D-Pad to the industry, regardless of who really created it. It was an evolutionary step, and a necessary one at that, since bulky joysticks are harder to use in many games, and they aren't as sturdy. It was purely evolutionary.

Quote:4.) You have already proven your own ignorance in this thread (which is really, really confusing me) by arguing something that makes no sense. You are doing more of a job trying to convince yourself of your opinion and doing a bad job at that. The facts are in front of you, but you choose not to see them in the hopes that your OPINION will be seen as fact.

My argument is that the Intellivision was the first console with a digital direction pad used with the thumb. This is a documented fact. What you're trying to say is that it wasn't a D-Pad because Nintendo didn't invent it, which is not only blatantly false, but childish and fanboyish.

Bottom line-

Quote:*We all agree that the Intellivision disk was a step in the right direction.

*We all agree that Nintendo's directional-pad is better.

Yes and yes.

Quote:*We all agree that no matter how much you or anyone wants to believe that the Intellivision beats Nintendo hands-down in the area of innovation in the creation of how we interact with games, it will always be a failed system that is quickly being erased from the history of video games due its lack of cohesive content and inability to withstand time (ie: sales of retro-Gaming packages including Intellivision games do not sell while Nintendio releases a 20 year old game for full price and makes money). if the disk was true innovation, THEN IT WOULD BE IN USE TODAY. But it's not, the D-Pad is. Long live the King.

You have made this more than I intended. My whole argument was that in one very particular aspect, the Intellivision did something first that the NES is credited for doing first. It's a fact. By no means am I implying that the Intellivision is a better system or in any way more important to gaming history. There's no way I could believe that. But neither is it a failure. It has a cult following that has lasted for a quarter-century, and was marketed longer than any home console ever. Yeah, if you measure it against the NES, it's a failure. Then again, would not the N64 also be a failure? Nobody but Nintendo fans will ever remember it for much other than a footnote in gaming history, and it didn't sell nearly as well as the NES or SNES, and got absolutely trounced by its competitor. Would you apply the same standards as you do to the Intellivision and call it a failure? Of course not. It's not true. Success, like almost anything, occurs in degrees. Calling the Intellivision a lousy failure is very incorrect.

Quote:*We all agree that this is a DUMB ARGUMENT.

Sure is looking that way.

Quote:*The tomato is possibly a fruit.

I deny that.


REVOLUTION CONTROLLER HAS BEEN REVEALED!!!!! - Darunia - 24th September 2005

It's not that it's too complicated, it's just too weird for me. Maybe I'll grow into it, but preliminarily I think it's totally queer.


REVOLUTION CONTROLLER HAS BEEN REVEALED!!!!! - lazyfatbum - 24th September 2005

Dar/ It does look completely weird, I bet some of th prototypes were ball shaped or like a trackball design. But this remote design is the only real shape that can take advantage of all 3-D game types. Any sports game, any racing game, any game where you fly, any game where you shoot, any game where you use close combat, etc etc. It really is the most perfect design for controlling objects in 3-D and making it fun instead of complicated, since you're just using your hand like you would in the real world.

I thought of something cool a few days ago: Imagine holding the analog stick attachment out with your left arm fully extended, so that the analog stick is facing you. Now, with your right hand, put the remote controller on top of it, as to cover it up, so that it's facing you. Press and hold the B button on the back...

Now pull it back slowly, leaving your left arm fully extended imagine how the tension would create rumble in the controller. When you pull it all the way back to your chest, release the B button.

You just fired an arrow. :D In this configuration, the left hand could give you more precise aiming with the control stick. But you could hold the remote controller either vertical or horizontal to get different types of arrow spin and arc.

Ryan/ You must have been on your period or something because this argument started because someone said that Nintendo innovated with the d-pad and you said they didn't and now you say they did. Nintendo did invent the d-pad, like it or not.

"I dunno why you keep calling the machine a failure. It was in production from 1979 to 1991, and was the second-best selling machine, behind the 2600, of the Pre-NES era, which says a lot considering that there were literally dozens of competitors from almost every single electronics and toy company of the day. It was a success. Not nearly as much so as the NES, no. I'd never argue that. But it was a success."

Okay, so as a toy it was a success, but if you compare it to any video game system in history it was a complete failure. Except maybe if you compared it to the Virtual Boy. I'm sorry Ryan but that logic is absurd, it is a video game system and it is a part of the video game market and in that market it is a failure. I agree that it was still made for years, shit you can buy those plug and play systems now for 20 bucks that have Atari, Intellivision, etc. People would buy them for nostalgia or what have you, but in this industry the Intellivision was not a success as a home video game console.

"Why was the Nintendo design the one duplicated? It was a better design. But also, Nintendo ruled the world for years. You're going to try to beat the king by doing what he does. It was a good design and a familiar design, that's why it remains to this day, not because it was an earthshattering revolution in electronic entertainment. How could it be when it had already been done?"

1.) it wasn't already done, because the Intellivision used an unmarked disk. Not a d-pad. The d-pad was better because it's easier to use, more comfortable, easier to pick up and play and, regardless of your opinion, was a revolution for the industry. Everyone and their dog adopted Nintendo's d-pad.

2.) Companies do not think that way, they do their best to create something original that sets them apart while still retaining functionality. Sega's d-pads always looked different, in fact they look like a cross between a disk and a d-pad, sony opted for d-pad that is a collection of four individual buttons, the worst design of the d-pad i've ever seen. Second only to the GC's ultra tiny pad which you cant really use as a full d-pad.. more like extra buttons (for my giant hands anyway). But the point is, as you said, they chose the d-pad design because it's better, not because they wanted to associate their system with Nintendo's. That logic is completely destroyed when looking at current or next gen consoles. Nintendo isn't king, and yet everyone is still using a d-pad.

"the Nintendo D-Pad is based off of the disc. If you crack open the plastic, you're looking at the same technology underneath. I don't know how many times I have to repeat myself in regards to this fact."

Hahaha :D come on, using that logic makes every controller on the market a rip off of the arcade stick and the roller ball. It's not just the tech inside the controller, it's how the player interacts with it, that's where leaps and innovation is made. The technology to give us that level of interaction is a reaction. It starts on a drawing board with ideas of how it should look for comfort and interactivity, once that's settled on it's sent to a different group to figure out how to build the actual controller using existing technology and sometimes inventing new technology. In this case, Nintendo went through R&D and decided that a directional pad would be best, and the entire world agreed.

'If you cracked open a NES, you'd be looking at a N64' = No. Same tech, yes, but used in totally different ways with an overall boost in performance and updated versions of the same hardware and some totally new hardware. The same can be said about the d-pad Vs. Intellivision's disk.

"Besides, you and I and everyone else all know that had the NES used a disc design for the D-Pad, it would not have been one iota less successful. The NES was a smash success, even moreso considering the state of things in the mid-80's, but no one flew out to stand in line and wait for one because OMG THE DIRECTION PAD IS A CROSS."

You yourself said that the d-pad was an necessary evolution. If Nintendo made the NES with a disk instead, and Sega made the d-pad - We would be having a Sega Vs. Intellivision debate. That OMG CROSS design, is what makes a d-pad a d-pad, and it what makes it so innovative over the disk design. It was an evolution, and Nintendo founded it. In evolutionary terms, the disk on the intellivision is the is a mutant gene, the d-pad is the refined gene found in all DNA. *makes lab coat sounds and points at chalk boards*

"What I'm doing is pointing out an obvious fact. You're the one trying to tell me the car was not a car until Nintendo put their name on it."

Again, with your logic, every car would be a rip off of the first car ever made. What you're saying is that the Model T is the same as a 57 Chevy and ignoring the fact that it's much improved vehicle.

"Yes, the Dual Analog idea was a new one, but I can hardly call that an innovation, not when even almost nine years after its conception, very few games utilize it to any great extent. It was an idea that had little practical application, and I think the only reason it persists is because every once in awhile there is a game that uses it well. Not that I can think of more than maybe three."

I agree for the most part and I happen to like the c-buttons alot more than a second stick (PD :D) but games like Pikmin and Luigi's Mansion could not have been done without two sticks. I think Sony wanted to make their controller seem better saying "we have two instead of one!" while most developers use the second stick for changing camera and little else, most of the time the same functions could have been applied to 4 c-buttons (which is basically a d-pad) anyway.

"My argument is that the Intellivision was the first console with a digital direction pad used with the thumb. This is a documented fact. What you're trying to say is that it wasn't a D-Pad because Nintendo didn't invent it, which is not only blatantly false, but childish and fanboyish."

Intellivision disk:

A round unmarked disk with no tactile impression of direction. Controller could be held 4 different ways depending on the game with no idea of what is "up" until you pressed the correct corresponding direction on the pad to cause the appropriate movement. Lack of any marks or tactile feedback to the user meant that you didn't know where down was until you character moved down or you had to look at the controller.

Nintendo d-pad:

A cross shaped button with 4 main directions, used in conjunction with eachother could perform 4 diagonal directions with a total of 8 directions. Tactile feedback of pad design allowed users to feel what direction they are going.

Outcome - Intellivision disk is not a directional pad as much as it is a 'movement' pad as no actual directions are made apparent on the disk to the user.

"You have made this more than I intended."

Bullshit, you knew exactly what you were doing and now you're getting your ass handed to you. :D

"My whole argument was that in one very particular aspect, the Intellivision did something first that the NES is credited for doing first. It's a fact."

And what might that be? Using your thumbs? No, that was done before Intellivision. Having a phone pad? Nope, before Intellivision too... what could you mean? Oh! Creating another failed input device for video games, yes! oh, but it wasn't the first at that either. :D

"If you measure it against the NES, it's a failure. Then again, would not the N64 also be a failure?"

No, because according to Nintendo the N64 sold more consoles in the same amount of time. To date, the NES wins... over every console in existence, but in a 5 year span, the N64 outsells the NES. This is because more people play video games now in America than in 1984.

"Nobody but Nintendo fans will ever remember it for much other than a footnote in gaming history, and it didn't sell nearly as well as the NES or SNES, and got absolutely trounced by its competitor. Would you apply the same standards as you do to the Intellivision and call it a failure? Of course not. It's not true. Success, like almost anything, occurs in degrees. Calling the Intellivision a lousy failure is very incorrect."

Okay, if we remove the Intellivision from the video game industry and put in the toy industry, it's a success. put it in the video games market, and it's a total failure. Understood.


REVOLUTION CONTROLLER HAS BEEN REVEALED!!!!! - Dark Jaguar - 24th September 2005

Hey lazy, does the analog stick part have a motion sensor though? I'm pretty sure it wouldn't matter where you held the analog stick part, as the machine would not be able to detect it.

Still, the idea of TWO motion sensors is even better than one, for reasons like you described.



As for this argument, all you two are showing each other is you have two different definitions for what constitutes innovation. Weltall sees it from a more technical standpoint, and lazy sees it more from the view of what effect it has in the industry. By the latter, it's hard to call any invention that fails an innovation because it failed. By the former, every invention that is original enough in it's functionality is an innovation, even if it never even makes it off the drawing board.

Neither one is wrong. I tend to go with the former myself simply because I'm a technically minded person, but the latter is just as valid and appropriate a definition.

The d-pad and two analog sticks, functionally, didn't create much of anything new except to expand on an existing idea. However, they changed industry standards. It all depends on what you consider more important.


REVOLUTION CONTROLLER HAS BEEN REVEALED!!!!! - lazyfatbum - 24th September 2005

Yeah the only reasons you'd hold up the anal stick attachment up in front of you is to make it feel more like a bow. Unless you were wielding two remote controllers which might be the better solution, as this would give more precise aiming as well.

I agree with your assessment of the argument but Ryan is seriously just trying to piss off Nintendo fans on a Nintendo forum with rediculous claims because he's bored. It pains him to say nice things about Nintendo and he's purposefully looking for things he can use to lower his own opinion of Nintendo further. It's the same reason parents beat up their kids, it makes him feel like a big man.

*waits*


REVOLUTION CONTROLLER HAS BEEN REVEALED!!!!! - A Black Falcon - 24th September 2005

Quote: using that logic makes every controller on the market a rip off of the arcade stick and the roller ball.

I said this repeatedly, and Ryan didn't exactly listen... it's absolutely true, though. Either you say 'the arcade stick is the one real thing and all other digital controls are just improvements, not innovations' or you say that things like the Nintendo D-Pad (and yes, possibly the Intellivision disc too) are innovative. But you can't say what Ryan is saying, where somehow the Intellivision is extra-special...

Quote:Okay, so as a toy it was a success, but if you compare it to any video game system in history it was a complete failure. Except maybe if you compared it to the Virtual Boy. I'm sorry Ryan but that logic is absurd, it is a video game system and it is a part of the video game market and in that market it is a failure. I agree that it was still made for years, shit you can buy those plug and play systems now for 20 bucks that have Atari, Intellivision, etc. People would buy them for nostalgia or what have you, but in this industry the Intellivision was not a success as a home video game console.

It sold something like 6 million units, a failure compared to the 2600 or NES, but about as good as Colecovision I think... not exactly a great success but hardly worthy of Virtual Boy comparison I think.

Quote:You yourself said that the d-pad was an necessary evolution. If Nintendo made the NES with a disk instead, and Sega made the d-pad - We would be having a Sega Vs. Intellivision debate. That OMG CROSS design, is what makes a d-pad a d-pad, and it what makes it so innovative over the disk design. It was an evolution, and Nintendo founded it. In evolutionary terms, the disk on the intellivision is the is a mutant gene, the d-pad is the refined gene found in all DNA

Yes. :)

Quote:I agree for the most part and I happen to like the c-buttons alot more than a second stick (PD ) but games like Pikmin and Luigi's Mansion could not have been done without two sticks. I think Sony wanted to make their controller seem better saying "we have two instead of one!" while most developers use the second stick for changing camera and little else, most of the time the same functions could have been applied to 4 c-buttons (which is basically a d-pad) anyway.

Yes, they could have. There is no game that is impossible to play with digital controls instead of analog... you'd just have less precision on the second stick. See: PC FPSes. One control digital, the other analog.

Quote:Hey lazy, does the analog stick part have a motion sensor though? I'm pretty sure it wouldn't matter where you held the analog stick part, as the machine would not be able to detect it.

... what are you referring to here (from Lazy's post)? No quotes + reply to long post = confusing.

Quote:As for this argument, all you two are showing each other is you have two different definitions for what constitutes innovation. Weltall sees it from a more technical standpoint, and lazy sees it more from the view of what effect it has in the industry. By the latter, it's hard to call any invention that fails an innovation because it failed. By the former, every invention that is original enough in it's functionality is an innovation, even if it never even makes it off the drawing board.

Neither one is wrong. I tend to go with the former myself simply because I'm a technically minded person, but the latter is just as valid and appropriate a definition.

Yes, you're probably right.

However...

Quote:I agree with your assessment of the argument but Ryan is seriously just trying to piss off Nintendo fans on a Nintendo forum with rediculous claims because he's bored. It pains him to say nice things about Nintendo and he's purposefully looking for things he can use to lower his own opinion of Nintendo further. It's the same reason parents beat up their kids, it makes him feel like a big man.

Being a little harsh there, but there's truth here too. :)


REVOLUTION CONTROLLER HAS BEEN REVEALED!!!!! - Weltall - 24th September 2005

lazyfatbum Wrote:Ryan/ You must have been on your period or something because this argument started because someone said that Nintendo innovated with the d-pad and you said they didn't and now you say they did. Nintendo did invent the d-pad, like it or not.

They did not. They modernized an existing design.

Quote:Okay, so as a toy it was a success, but if you compare it to any video game system in history it was a complete failure. Except maybe if you compared it to the Virtual Boy. I'm sorry Ryan but that logic is absurd, it is a video game system and it is a part of the video game market and in that market it is a failure. I agree that it was still made for years, shit you can buy those plug and play systems now for 20 bucks that have Atari, Intellivision, etc. People would buy them for nostalgia or what have you, but in this industry the Intellivision was not a success as a home video game console.

Wrong, wrong, and so wrong. Failed consoles do not last long, certainly not eleven years. Failed consoles drop out very quickly. Now, it came nowhere near the established base of the Atari 2600, but it was a solid competitor, and was a vastly better machine to boot.

Again, by your logic, the N64 and Gamecube have been fantastic failures, because they were distant second place and third place competitors to the Playstations.

Quote: 1.) it wasn't already done, because the Intellivision used an unmarked disk. Not a d-pad. The d-pad was better because it's easier to use, more comfortable, easier to pick up and play and, regardless of your opinion, was a revolution for the industry. Everyone and their dog adopted Nintendo's d-pad.

That is so stupid, I mean really. It's like saying that cars were horses until they made automatic transmissions.
Quote:2.) Companies do not think that way, they do their best to create something original that sets them apart while still retaining functionality. Sega's d-pads always looked different, in fact they look like a cross between a disk and a d-pad, sony opted for d-pad that is a collection of four individual buttons, the worst design of the d-pad i've ever seen. Second only to the GC's ultra tiny pad which you cant really use as a full d-pad.. more like extra buttons (for my giant hands anyway). But the point is, as you said, they chose the d-pad design because it's better, not because they wanted to associate their system with Nintendo's. That logic is completely destroyed when looking at current or next gen consoles. Nintendo isn't king, and yet everyone is still using a d-pad.

The product association idea is certainly possible. You're not going to go radically different if you're trying to play catch-up, are you?

The Dreamcast's D-Pad, while not the same feel as Nintendo's, is exactly the same shape. No disc.

Quote: Hahaha :D come on, using that logic makes every controller on the market a rip off of the arcade stick and the roller ball.

That's completely true. Although you apparently do not differentiate "ripping off" from "adapting". I don't know why.

Quote:It's not just the tech inside the controller, it's how the player interacts with it, that's where leaps and innovation is made. The technology to give us that level of interaction is a reaction. It starts on a drawing board with ideas of how it should look for comfort and interactivity, once that's settled on it's sent to a different group to figure out how to build the actual controller using existing technology and sometimes inventing new technology. In this case, Nintendo went through R&D and decided that a directional pad would be best, and the entire world agreed.

This is the crux of one of my arguments: you interact with the Intellivison disc and with the NES D-Pad in EXACTLY THE SAME WAY. WITH YOUR THUMB. Even when I was six and I got my NES and I used the controller for the first time, I didn't think "Hey, this is radically different!" I thought "Hey, this is very similar to the Intellivision controller, and I'm used to that!", which made it very easy to adapt.

I'm sorry man, but this argument of yours is just too wrong to be funny.

Quote: You yourself said that the d-pad was an necessary evolution. If Nintendo made the NES with a disk instead, and Sega made the d-pad - We would be having a Sega Vs. Intellivision debate. That OMG CROSS design, is what makes a d-pad a d-pad, and it what makes it so innovative over the disk design. It was an evolution, and Nintendo founded it. In evolutionary terms, the disk on the intellivision is the is a mutant gene, the d-pad is the refined gene found in all DNA. *makes lab coat sounds and points at chalk boards*

No it's not. Here is an excerpt from a Wiki article about the subject:

Quote:A D-pad is the directional pad found on nearly all modern video game console gamepads and game controllers. Like early video game joysticks, D-pads are digital: they allow input of exactly 8 directions (the points of the compass), with no intermediate values. Although they provide less nuance than analog controls, they can easily be manipulated with very high accuracy using only a single thumb.

It doesn't say anything whatsoever about it having to be cross-shaped in order to qualify as a D-Pad. In fact, the article goes on to state that Intellivision was the first to come up with the idea, and then Nintendo adapted it to the Game & Watch, and later the NES, and made it an industry standard.

Of course, the remark that started this whole argument was that "Nintendo came up with the D-Pad first". It's not true. Continuing to argue the point is just making you look silly.
Quote:Again, with your logic, every car would be a rip off of the first car ever made. What you're saying is that the Model T is the same as a 57 Chevy and ignoring the fact that it's much improved vehicle.

Every car is based on the first car ever made. Cars today are a billion times more advanced, but almost all of the basic functions of the modern automobile were in place a hundred years ago. Today's result is one of evolution. The automobile itself was the innovation. There was nothing even remotely like it before.

Quote: I agree for the most part and I happen to like the c-buttons alot more than a second stick (PD :D) but games like Pikmin and Luigi's Mansion could not have been done without two sticks. I think Sony wanted to make their controller seem better saying "we have two instead of one!" while most developers use the second stick for changing camera and little else, most of the time the same functions could have been applied to 4 c-buttons (which is basically a d-pad) anyway.

Exactly.

Quote: Intellivision disk:

A round unmarked disk with no tactile impression of direction. Controller could be held 4 different ways depending on the game with no idea of what is "up" until you pressed the correct corresponding direction on the pad to cause the appropriate movement. Lack of any marks or tactile feedback to the user meant that you didn't know where down was until you character moved down or you had to look at the controller.

I would think that if you had any sort of capacity to read whatsoever, you would hold the controller with the numbers facing up. If someone's too stupid to figure that out, they should engage in less mentally-challenging activities such as composing rap lyrics.

What it really comes down to is that they are both pads in which you maneuver objects on-screen. They are the same technology, they are manipulated in the exact same way with the exact same body part. One is easier to use than the other.
Quote: Bullshit, you knew exactly what you were doing and now you're getting your ass handed to you. :D

Just because you don't know when you're beaten doesn't mean I'm getting my ass handed to me. You're wrong, and repeating yourself a dozen times can't change that.

Quote: And what might that be? Using your thumbs? No, that was done before Intellivision. Having a phone pad? Nope, before Intellivision too... what could you mean? Oh! Creating another failed input device for video games, yes! oh, but it wasn't the first at that either. :D

Which console had a thumb-operated direction pad before the Intellivision.

"If you measure it against the NES, it's a failure. Then again, would not the N64 also be a failure?"

Quote:No, because according to Nintendo the N64 sold more consoles in the same amount of time. To date, the NES wins... over every console in existence, but in a 5 year span, the N64 outsells the NES. This is because more people play video games now in America than in 1984.

I'm not comparing the N64 to the NES. I'm comparing the N64 to its direct competitor, which outsold the N64 almost threefold. Which, by your logic, makes the machine a failure.

Quote:Okay, if we remove the Intellivision from the video game industry and put in the toy industry, it's a success. put it in the video games market, and it's a total failure. Understood.

All you're doing is proving that you hate any machine Nintendo didn't create, because the facts completely contradict you. You really ought to give this up.


REVOLUTION CONTROLLER HAS BEEN REVEALED!!!!! - EdenMaster - 26th September 2005

Wow. An Intellivision versus NES debate, nearly 4 console generations later!


REVOLUTION CONTROLLER HAS BEEN REVEALED!!!!! - Great Rumbler - 26th September 2005

[Image: rhbaer.jpg]

ZOMG!!! Ralph Baer is making this thing called a "videogame" where you move lights around on TV using knobs!!!


REVOLUTION CONTROLLER HAS BEEN REVEALED!!!!! - lazyfatbum - 26th September 2005

Ryan's doing exactly what OB1 did, ignore valid points, look for ways to stretch and bend the truth and push his own opinions as fact.

The facts are here and again, reagrdless of your opinion Ryan, everyone on Earth knows that Nintendo invented the successful d-pad and Intellivision invented the failed disk.

All you're doing is saying the Intellivision is better because you owned that system first. I owned a Commodore 64 first, then I had an Atari 2600 and an Intellivision, then I had NES. I was playing video games months after I learned to walk and even though I owned multiple systems before NES I understood that there is a clear winner when I first hooked up my NES.

Nothing will ever change the fact that Nintendo owns the patent on the cross shaped 8 direction d-Pad. Which is factually an innovative design that has set itself as an industry standard making all other forms of digital input devices for movement in video games obsolete unless the game called specifically for a radical design, such as a light gun. Look up innovative in the dictionary, that's what Nintendo did. They were the first company to design a d-pad. The Intellivision is not a d-pad because it doesn't even have directions on it; it's a blank disk with 16 points of reference. The definition of directional pad is a pad with directions on it with 8 points of reference. Which Nintendo owns the patent on. Intellivision does not.

The d-pad is a not a modernization, it is a radically different design that, as you said, is 'different under neath'. It performs the same task, but it's easier for the player, easier for the developer, cheaper to make and just plain better.

What controller had you use your thumbs? I'm so glad you walked in to this one. Every single controller ever made for home or arcade, some even used arrow keys on the number pad for controlling your character while the stick was used for aiming. All the way back to Asteroids and Pong, you used your thumbs and fingers to control the game through dials and push buttons. Using a thumb JUST for directions, was done on multiple games on multiple systems usually through the keypad before Intellivision, the first that did it was the first home console ever designed, the Channel F which had large thumb sticks that could also be rotated. The Arcadia 2001 also used thumb sticks, but i'm unsure of it's release on the market.

One of the other systems that let you control with your thumbs (on a keypad) was the Nintendo 6 in 1 which came out before Intellivision I might add. But the biggest contender for thumb-control was the Odyssey and Odyssey II which used tiny sticks that you controlled with your thumb, it came out years before the Intellivision. They are the grandfather's of the d-pad, not the Intellivision.

Again: The Intellivision control disk had no actual directions on it and 16 points of reference, not 8 as you would find on a d-pad from Nintendo, Sega, Sony, Microsoft, etc. The Intellivision control disk is not a d-pad, it is a failed input device. Nintendo created the D-Pad. Intellivision did not create the d-pad. They were close, but no where near the real deal.

Since you already made a claim that all controllers are spin-offs and modernizations of the original joysticks and rollerballs, then you have successfully made it a point to destroy both our arguments. I know you dont beleive that all controllers are remakes of joysticks and rollerballs, but I just wanted to point out how rediculous you're sounding.

You thought the Intellivision was the first console to use a controller with an input that you controlled with your thumb. But there are atleast 3 systems that did it before Intellivision, most note worthy being the Odyssey.

This is the way the industry is: You have a time line that begins in 1958 with Tennis for Two created by a bored Nuclear Physicist. The formula for his hardware would continue on until the great game's industry crash which was caused by Atari, Intellivision and others between 79 and 83 while Japan never sees the crash. Why didn't Japan have a crash? Because they had Nintendo which launched there in late 1980. In 1983/84 Nintendo tests the NES in california and New York in what was then a dead industry. Video game systems could be bought new for under 10 bucks, games went for a dollar or less. Almost every game company was out of business... and the NES was $150 bucks with 50 dollars a pop for games, it succeeded in that dead market. By the end of 1984 Nintendo had launched the NES in Japan and America with its eyes on Europe.

Suddenly, all those companies wanted to get back on the video game track. Companies like Mattel could keep their Intellivision line a float because of the resurgance of the market that was dead, not dying, but completely dead until Nintendo released the NES here.

With it's 8 direction D-Pad.

That it has a patent for.

And is titled an innovative revolution for home gaming.

And single handedly, completely recreates the industry.

And then people like you are born in to this world, people who only know what's in front of their face and dont bother to actually read in to anything, and they make claims that Nintendo sucks or Nintendo was never any good all because they're scared about their obvious tendencies to have feelings of a sexual nature towards the same sex. They claim "Master System is better!"

Nintendo wins.

"Genesis!"

Nintendo wins.

They claim "The turbo grafix is better!"

IT DIES

"Jaguar! NEC! one of those other systems no one cares about!"

DEAD

"Sega CD, 32X, Saturn, Dreamcast!"

MASS SUICIDE

"The Playstation is better!"

Oh yeah, a system from a company that makes disposable walkmans, blenders, TV's, vibrating chairs, headphones and moist wipes releases a home console for 400 bucks that is basically a SNES with a SFX chip capable of a higher polygon count that, not unlike their other devices, fails to continue working after 6 months of use. All because people like YOU, played FF7 and thought "TEE HEE they put the word "shit" in a video game! that means they're better! *SMALL DICK*" But no matter what you think, or say, or do, and no matter how hard you try, Nintendo will always be the best because of the fact that they are the only company that actually cares about the video game industry because that's ALL they DO and long after Sony stops making video game systems i'll be playing on my Nintendo while I watch you wait your turn to play, jackass.

:D


REVOLUTION CONTROLLER HAS BEEN REVEALED!!!!! - Dark Jaguar - 26th September 2005

Just so you know, the patent office tends to patent things that can't even work, all too often.

It turns out that they get so many quack devices they just end up more or less shoving them through the door rather than deal with all the research they would all require if they actually checked to see what can and can't actually work. They can draw an estcher (sp?) painting and get it patented at this point...


REVOLUTION CONTROLLER HAS BEEN REVEALED!!!!! - A Black Falcon - 26th September 2005

Quote:Nothing will ever change the fact that Nintendo owns the patent on the cross shaped 8 direction d-Pad. Which is factually an innovative design that has set itself as an industry standard making all other forms of digital input devices for movement in video games obsolete unless the game called specifically for a radical design, such as a light gun. Look up innovative in the dictionary, that's what Nintendo did. They were the first company to design a d-pad. The Intellivision is not a d-pad because it doesn't even have directions on it; it's a blank disk with 16 points of reference. The definition of directional pad is a pad with directions on it with 8 points of reference. Which Nintendo owns the patent on. Intellivision does not.

The d-pad is a not a modernization, it is a radically different design that, as you said, is 'different under neath'. It performs the same task, but it's easier for the player, easier for the developer, cheaper to make and just plain better.

It is similar, though... not the same shape, but very similar concepts -- thing you put your finger on to control the game with.

Quote:The d-pad is a not a modernization, it is a radically different design that, as you said, is 'different under neath'. It performs the same task, but it's easier for the player, easier for the developer, cheaper to make and just plain better.

Because of how it's just eight directions instead of many? I'd expect somewhat similar construction, but yeah, not the same.

Quote:What controller had you use your thumbs? I'm so glad you walked in to this one. Every single controller ever made for home or arcade, some even used arrow keys on the number pad for controlling your character while the stick was used for aiming. All the way back to Asteroids and Pong, you used your thumbs and fingers to control the game through dials and push buttons. Using a thumb JUST for directions, was done on multiple games on multiple systems usually through the keypad before Intellivision, the first that did it was the first home console ever designed, the Channel F which had large thumb sticks that could also be rotated. The Arcadia 2001 also used thumb sticks, but i'm unsure of it's release on the market.

One of the other systems that let you control with your thumbs (on a keypad) was the Nintendo 6 in 1 which came out before Intellivision I might add. But the biggest contender for thumb-control was the Odyssey and Odyssey II which used tiny sticks that you controlled with your thumb, it came out years before the Intellivision. They are the grandfather's of the d-pad, not the Intellivision.

Again: The Intellivision control disk had no actual directions on it and 16 points of reference, not 8 as you would find on a d-pad from Nintendo, Sega, Sony, Microsoft, etc. The Intellivision control disk is not a d-pad, it is a failed input device. Nintendo created the D-Pad. Intellivision did not create the d-pad. They were close, but no where near the real deal.

How will Weltall continue to argue against this? There goes the 'thumb control' argument... :)

Of course, it was never a good argument, given that computer keyboards used for controlling games also existed, and before the Intellivision too, but he tried to make it... I just wanted to add the "pc keyboards" thing in here, though.

Quote:Just so you know, the patent office tends to patent things that can't even work, all too often.

It turns out that they get so many quack devices they just end up more or less shoving them through the door rather than deal with all the research they would all require if they actually checked to see what can and can't actually work. They can draw an estcher (sp?) painting and get it patented at this point...

This may be true, DJ, but it's not in the case of the d-pad, that's for sure... :)

On that point, why, if it's patented, do some non-Nintendo consoles have crosspads (as opposed to missing-center pads like Sony or round-with-raised-cross-part pads like are so common from companies other than Nintendo)...


REVOLUTION CONTROLLER HAS BEEN REVEALED!!!!! - EdenMaster - 26th September 2005

lazyfatbum Wrote:"The Playstation is better!"

Oh yeah, a system from a company that makes disposable walkmans, blenders, TV's, vibrating chairs, headphones and moist wipes releases a home console for 400 bucks that is basically a SNES with a SFX chip capable of a higher polygon count that, not unlike their other devices, fails to continue working after 6 months of use. All because people like YOU, played FF7 and thought "TEE HEE they put the word "shit" in a video game! that means they're better! *SMALL DICK*" But no matter what you think, or say, or do, and no matter how hard you try, Nintendo will always be the best because of the fact that they are the only company that actually cares about the video game industry because that's ALL they DO and long after Sony stops making video game systems i'll be playing on my Nintendo while I watch you wait your turn to play, jackass.

Ouch, and lazy unleashes a crushing blow at the end!


REVOLUTION CONTROLLER HAS BEEN REVEALED!!!!! - Dark Jaguar - 26th September 2005

Well, the Dreamcast pad worked a little differently. It had some sort of support in the middle that made it hard to use. Now THAT'S innovation!


REVOLUTION CONTROLLER HAS BEEN REVEALED!!!!! - Dark Jaguar - 26th September 2005

http://minemineminemine.ytmnd.com/


REVOLUTION CONTROLLER HAS BEEN REVEALED!!!!! - Weltall - 26th September 2005

lazyfatbum Wrote:Ryan's doing exactly what OB1 did, ignore valid points, look for ways to stretch and bend the truth and push his own opinions as fact.

Your whole argument is that it's not a D-pad unless it has arrows on it. What an infantile statement to make, really. The purpose of a direction pad is to allow input that makes things move in the direction you press. The purpose of a direction pad is not to have visible arrows.
Quote: The facts are here and again, reagrdless of your opinion Ryan, everyone on Earth knows that Nintendo invented the successful d-pad and Intellivision invented the failed disk.

Everyone thought the earth was flat, too. What does that say for popular opinion?
Quote:All you're doing is saying the Intellivision is better because you owned that system first. I owned a Commodore 64 first, then I had an Atari 2600 and an Intellivision, then I had NES. I was playing video games months after I learned to walk and even though I owned multiple systems before NES I understood that there is a clear winner when I first hooked up my NES.

There you go, twisting my words. I never said the Intellivision is a better console than the NES, and I have actually stated quite the opposite. This is what I mean by you turning this into something it wasn't. The NES was loads better than the Intellivision in almost every way. My only point, what originated this entire lambasting, is that the D-Pad was not a Nintendo invention. And no matter how you try to dress it up, it's still true.
Quote: Nothing will ever change the fact that Nintendo owns the patent on the cross shaped 8 direction d-Pad.

Wonderful. That discounts the fact that there was a D-Pad before it. The point you refuse to acknowledge.
Quote:Which is factually an innovative design that has set itself as an industry standard making all other forms of digital input devices for movement in video games obsolete unless the game called specifically for a radical design, such as a light gun. Look up innovative in the dictionary, that's what Nintendo did. They were the first company to design a d-pad. The Intellivision is not a d-pad because it doesn't even have directions on it; it's a blank disk with 16 points of reference. The definition of directional pad is a pad with directions on it with 8 points of reference. Which Nintendo owns the patent on. Intellivision does not.

Just give this argument up. It's so stupid. Nintendo owns a patent on their digital pad design. They do not own a patent on the concept. If they did, every company out there would have to license the entire technology and pay royalties to Nintendo, regardless of the design. Nobody owns a patent on the technology because it's an evolution of technology before it.

Quote:The d-pad is a not a modernization, it is a radically different design that, as you said, is 'different under neath'. It performs the same task, but it's easier for the player, easier for the developer, cheaper to make and just plain better.

You contradict your first statement with the last. "It does the same thing, only better".
Quote:What controller had you use your thumbs? I'm so glad you walked in to this one. Every single controller ever made for home or arcade, some even used arrow keys on the number pad for controlling your character while the stick was used for aiming. All the way back to Asteroids and Pong, you used your thumbs and fingers to control the game through dials and push buttons. Using a thumb JUST for directions, was done on multiple games on multiple systems usually through the keypad before Intellivision, the first that did it was the first home console ever designed, the Channel F which had large thumb sticks that could also be rotated. The Arcadia 2001 also used thumb sticks, but i'm unsure of it's release on the market.

One of the other systems that let you control with your thumbs (on a keypad) was the Nintendo 6 in 1 which came out before Intellivision I might add. But the biggest contender for thumb-control was the Odyssey and Odyssey II which used tiny sticks that you controlled with your thumb, it came out years before the Intellivision. They are the grandfather's of the d-pad, not the Intellivision.

None of those that you mentioned worked the same way as the modern D-Pad does, which is a flat surface where your thumb manipulates the motion without the aid of sticks or knobs. That is where the Intellivision got it first. The NES control uses the same basic function.

Since you refuse to acknowledge this, I have to either believe you're just too blinded by your loyalty to a game company, or you never really have touched one before.

Afternote: The Oddysee had joysticks. I owned an O2. There were no tiny thumb-sticks.

Quote: Again: The Intellivision control disk had no actual directions on it and 16 points of reference, not 8 as you would find on a d-pad from Nintendo, Sega, Sony, Microsoft, etc.

It did have directions on it. If you pressed to the right, your man would move to the right. If you pressed up, you went up. If you pressed down-left, you moved down and to the left.

This is the most ridiculous part of your whole argument, the idea that it can't be a D-pad because it doesn't show the arrows. It's bullshit, man. You know, analog sticks have no arrows or directions (except for Nintendo's with the notches), so that must mean that Sony and Sega and Microsoft have never created an analog controller.

Same argument. One which you continually ignore.
Quote:The Intellivision control disk is not a d-pad, it is a failed input device. Nintendo created the D-Pad. Intellivision did not create the d-pad. They were close, but no where near the real deal.

Keep telling yourself this.
Quote:Since you already made a claim that all controllers are spin-offs and modernizations of the original joysticks and rollerballs, then you have successfully made it a point to destroy both our arguments. I know you dont beleive that all controllers are remakes of joysticks and rollerballs, but I just wanted to point out how rediculous you're sounding.

I don't believe they are all 'remakes' or 'ripoffs'. I believe they are the evolutionary descendants of these controllers. There's a huge difference.

Quote:You thought the Intellivision was the first console to use a controller with an input that you controlled with your thumb. But there are atleast 3 systems that did it before Intellivision, most note worthy being the Odyssey.

Took care of that one above.

Quote: With it's 8 direction D-Pad.

That it has a patent for.

So, do me a favor. Find me a copy of this patent, and point out the text within that states SPECIFICALLY that having a cross-shaped design is what makes this technology unique against anything before it. Show me where it states that any future version of the D-pad must utilize this exact design to be allowed to call itself a D-Pad.

I guarantee you will not find it.

And you really don't need to keep up this advertising for Nintendo. I mean, I do own almost all of their consoles and I do enjoy them immensely. I can do this without being blindly devoted to them to the extreme in which I attribute every single innovation in the industry upon them.

Quote:Oh yeah, a system from a company that makes disposable walkmans, blenders, TV's, vibrating chairs, headphones and moist wipes releases a home console for 400 bucks that is basically a SNES with a SFX chip capable of a higher polygon count that, not unlike their other devices, fails to continue working after 6 months of use. All because people like YOU, played FF7 and thought "TEE HEE they put the word "shit" in a video game! that means they're better! *SMALL DICK*" But no matter what you think, or say, or do, and no matter how hard you try, Nintendo will always be the best because of the fact that they are the only company that actually cares about the video game industry because that's ALL they DO and long after Sony stops making video game systems i'll be playing on my Nintendo while I watch you wait your turn to play, jackass.

:D

"What to do when your argument sucks ass: Chapter One".

:D


REVOLUTION CONTROLLER HAS BEEN REVEALED!!!!! - A Black Falcon - 1st October 2005

http://www.gamasutra.com/features/20050928/hong_01.shtml


REVOLUTION CONTROLLER HAS BEEN REVEALED!!!!! - Geno - 1st October 2005

Upon closer examination... that controller looks pretty cool. I mean, as long as you got the control stick in one hand, it shouldn't be difficult to maneuver the A and B buttons with the other hand, right? That should actually be more comfortable, seeing as they're two separate parts and you can, say for example, scratch your head while still moving the control stick forward. This should be interesting to try out.


REVOLUTION CONTROLLER HAS BEEN REVEALED!!!!! - A Black Falcon - 4th October 2005

Quote from a lengthy and interesting interview linked here...

part 1 - http://www.computerandvideogames.com/news/news_story.php?id=126342
part 2 - http://www.computerandvideogames.com/news/news_story.php?id=126763

Quote:At E3, you said that the Revolution would include ports for GameCube controllers. However, we've now heard that Nintendo intends to deliver a controller cradle housing the new input device for certain games. Is this true and does it mean you've done away with those GameCube ports since we last saw the console?

Jim Merrick: We'll go both ways. The four ports for the GameCube controllers are still on the top, you can use your Wavebirds controllers and existing wired controllers - and that's great because if you've got GameCube games, you've probably got GameCube controllers too so there's no reason not to use them. Not only for GameCube games either - we have something called the Virtual Console which allows you to download N64 games, Super Famicom games - what am I going to do with those? NES games are obviously easy - you just flip the controller on its side and you're there. For other games, and even for today's games, we're not trying to say that the existing controller designs are not useful, there are many great games that play very well with existing controllers.

We will offer what we call the Classic-style controller which is based on the more traditional controller - or at least as traditional as you can get in an industry that's only twenty years old. Basically, it has a hole that you slot in the free-hand controller so that brings wireless communications, rumble pack and other features and you just slot it right in there. It's an easy and presumably - I don't have any pricing yet - inexpensive way to give you another controller option. So we're really excited about having this expansion port on the controller - you start realizing there's all kinds of things we can do. One of the reasons we didn't show it at TGS though was we haven't completed the design yet - it's not completely signed off.

There's been a lot discussions about what kind of features does it have to have to support N64 games and GameCube games and NES games, and what a third party might expect on a cross-platform controller because, let's face it, every hardware manufacturer wants third parties to write games exclusively for them and take one hundred percent advantage of what's unique on their platform - but, in reality, third parties have to write cross-platform - and there has to be some commonality between them, or at least they'd like it to make their job easier. That said, there are good examples, such as the Sims 2, which really uses the DS' unique features and it certainly is a cross-platform game.

I am very interested to see what the result is, because juggling SNES, N64, GC and X360/PS3 control compatibility (or close enough) all on one controller (shell) seems like an extremely tough task, as he says...

Read the rest too though, there's also some very interesting stuff about DS Online in it.