No One Can Stop Mr. Nintendo DS - Printable Version +- Tendo City (https://www.tendocity.net) +-- Forum: Tendo City: Metropolitan District (https://www.tendocity.net/forumdisplay.php?fid=4) +--- Forum: Tendo City (https://www.tendocity.net/forumdisplay.php?fid=42) +--- Thread: No One Can Stop Mr. Nintendo DS (/showthread.php?tid=3189) |
No One Can Stop Mr. Nintendo DS - Great Rumbler - 11th September 2005 Quote:Courtesy of Media-Create, we have the most recent sales figures from Japan. Conclusive evidence that indeed two screens ARE better than one! No One Can Stop Mr. Nintendo DS - N-Man - 11th September 2005 Screw Mario, Brain Training is what's up. No One Can Stop Mr. Nintendo DS - A Black Falcon - 11th September 2005 It'd be nice to see stuff like that come out here too... No One Can Stop Mr. Nintendo DS - Dark Jaguar - 11th September 2005 No it's not :D. The evidece just says the title of this thread, that the DS is selling very well. The why is another matter, but it could be anything from the price to Nintendo's name to the games available. It also might have to do with the touch screen. However, I have yet to see a single good use for two screens that one really wide screen can't do. No One Can Stop Mr. Nintendo DS - Great Rumbler - 11th September 2005 Quote:However, I have yet to see a single good use for two screens It's cool. You don't need a reason aside from that. No One Can Stop Mr. Nintendo DS - Dark Jaguar - 11th September 2005 How is it cool? No One Can Stop Mr. Nintendo DS - A Black Falcon - 11th September 2005 Saving money, DJ. One normal small screen and one small touchscreen is surely quite a bit cheaper than one large touchscreen... No One Can Stop Mr. Nintendo DS - Dark Jaguar - 11th September 2005 I know I know, but he said the two screens actually has some purpose aside from that :D. No One Can Stop Mr. Nintendo DS - A Black Falcon - 11th September 2005 Hmm... an idea for an ad campaign? That's about all I can think of otherwise... No One Can Stop Mr. Nintendo DS - lazyfatbum - 13th September 2005 The idea of the dual screens is lost on developers currently, they're afraid of trying anything too radical. The DS has seperate CPU's for each screen, meaning that both screens are capable of displaying entirely different gaming engines. A 2-D Metroid that you play with the D-Pad could easily display a Metroid Hunters-esque first person display on the other screen, let's say the touch screen. So you're controlling Samus with the d-pad on the top screen and using your stylus to look, aim and fire. L jumps. Now you can only travel in a straight line, yes. But you would have all the control and acrobatic mechanics of the 2-D Metroid games with all the pinpoint accuracy, presentation and FPS elements of the Prime series at the same time. Most enemies would appear on a 2-D plane, directly in your path at whatever height, but some enemies would have a full 3-D range of movement (especially bosses) that would mean you would have to use the FPS screen to fire in 3-D space as the enemy moves around. But the normal 2-D enemies you can use the 2-D screen and the stylus to aim and fire while jumping around the room. It would be frikin awesome. To get an idea what I mean, pop in any 2-D Metroid game in to the DS and imagine the touch screen displaying everything you see in a 3-D FPS. The only downside is that Up will be right and down will be left though that could be worked around I think. I think people would accept that 'right' moves you 'forward' No One Can Stop Mr. Nintendo DS - A Black Falcon - 13th September 2005 The picture in America is not as good... http://www.cube-europe.com/news.php?nid=8221 Quote:News: August American Sales Figures! Nintendogs excepted (that's five days of sales...). Geist, for instance, supposedly only sold 10,000 copies in August... No One Can Stop Mr. Nintendo DS - Dark Jaguar - 13th September 2005 lazy, we've talked about this before. I actually mentioned that's nothing that a single really large screen couldn't do. Just split the image. The one difference? One really large screen could also be used AS one really large screen. Also, it turns out that the processors aren't hardwired to each screen. They can use whatever screen they want and yes, a single processor can control both at once. It's just the programming that decides exactly how each is handled and what image goes where. I know I mentioned all this before... No One Can Stop Mr. Nintendo DS - A Black Falcon - 13th September 2005 One GC game... it's Madden... and it was outsold 18:1 by the PS2 version and 8.5:1 by the X-Box version. Ouch. The GBA is odd, though... 180,00 sales, only one game in the top 25, and it sold 80,000 copies? What were the other 100,000 people buying... lots of random stuff? Kind of strange. No One Can Stop Mr. Nintendo DS - Great Rumbler - 14th September 2005 There's two GBA games. Pokemon and Dragon Ball Z. No One Can Stop Mr. Nintendo DS - lazyfatbum - 14th September 2005 Having one (16:9 vertical) screen with two CPU's to control the split would be a bitch to program for. It can be done, yes. But when you factor that in to one giant touch screen you wouldn't have a launch at $150. Yes, everything I mentioned can be done on one screen, but you'd be playing on a 300+ system that would be difficult to program for. Now, what I want to see is developers doing the kind of stuff i'm thinking of. Also, to a much smaller extent, the idea of one touch screen and one 'viewing' screen is a good limiter that keeps developers focused as well as the actual game player. If both 'sides' were touch sensitive people would get confused very quickly; I already watch people tap both screens in frustration until they realize that the bottom screen is a touch screen. Once they discover that, it becomes really conducive and fun for them. If you had one giant touch screen, people would never know when you can touch something and when you cant. No One Can Stop Mr. Nintendo DS - A Black Falcon - 14th September 2005 Quote:There's two GBA games. Pokemon and Dragon Ball Z. Yeah, you're right ... says something about the GBA market, doesn't it... :( No One Can Stop Mr. Nintendo DS - lazyfatbum - 14th September 2005 Slowly and surely, the GBA will be phased out. But its huge game library and the Micro will keep it afloat long after Nintendo stops developing for it. Especially when the Micro becomes the staple platform and can be found new for under 50 bucks, probably within a 2 or 3 year span. This makes me wonder about the DS. If it sustains it's current success, will Nintendo ever release a new Gameboy? No One Can Stop Mr. Nintendo DS - Dark Jaguar - 14th September 2005 Ah the Micro... pathetic system. It's more expensive than an SP, right now, and does LESS. But, we've all raved on about how stupid that system is. Why didn't they just put a sharper screen on the SP anyway? And, the idea that people would get "confused" if the whole thing was a touch screen sounds a bit too much like the mac user's excuse for that one button mouse. If only one part can be interacted with via touch, then it should be pretty apparent. "Oh, I guess they don't let you touch stuff in the menu", that's all. Plus, I'm pretty sure they would add touch features to all areas anyway given half a chance. And lastly, difficult to program for eh? I can see that, but at the same time it wouldn't be that hard to get around in MOST situations so long as the system, or the dev kit programming software had a built in way to "split" an image that could just be "called" whenever it was needed. I ALSO said this before, but the system already has to be programmed to determine which image goes to which screen or, if the image is "linked", where the whole thing starts and ends (for example, the trampoline minigames in SM64DS). What I'm saying here is the challenge of splitting the image on one screen is pretty much identical to the challenge of splitting the image across two screens, what with programming languages being where they are now. No One Can Stop Mr. Nintendo DS - Great Rumbler - 14th September 2005 The Micro is, according to Nintendo, selling "better than expected". No numbers were available though. No One Can Stop Mr. Nintendo DS - A Black Falcon - 14th September 2005 Quote:Ah the Micro... pathetic system. It's more expensive than an SP, right now, and does LESS. But, we've all raved on about how stupid that system is. Why didn't they just put a sharper screen on the SP anyway? These things are said... and are mostly true... but then I look at the thing and see how cool it looks and think 'if I had the money, why not'... of course I don't, but even so, it's a very nice looking piece of hardware, undeniably. But yes, it doesn't replace your GBA or SP or GBC and/or GB Player, for that backwards compatibility. But even so... it's cool looking, it's really small, etc... :) Quote:The Micro is, according to Nintendo, selling "better than expected". No numbers were available though. The Famicom one looks very cool. No One Can Stop Mr. Nintendo DS - Dark Jaguar - 14th September 2005 Oh, I didn't make it clear, but the hardest thing is really just having two seperate images handled by two processors, namely the part where you get that vital shared data flowing between them with good synch. Once you get that down, splitting a single screen, splitting the resulting single image across two screens, or combining the resulting two seperate images into a single one (side by side or "overlayed") is a pretty simple affair. |