Tendo City
EGM interview with Reggie at 1up.com - Printable Version

+- Tendo City (https://www.tendocity.net)
+-- Forum: Tendo City: Metropolitan District (https://www.tendocity.net/forumdisplay.php?fid=4)
+--- Forum: Tendo City (https://www.tendocity.net/forumdisplay.php?fid=42)
+--- Thread: EGM interview with Reggie at 1up.com (/showthread.php?tid=3023)



EGM interview with Reggie at 1up.com - Smoke - 25th June 2005

Interview here.

Excerpts:

Quote:EGM: Let's start off now with Revolution by getting to the online side of things. How that going to be different from what's already out there? Microsoft had it pretty well handled with Xbox Live. RFA: As we get into the Internet space, the first way we're going to get there, obviously, is with Nintendo DS, which is going to be having wireless-enabled games for this holiday season. So principles that we're applying for DS are the same principles we're going to apply for Revolution, which is, we want to make it easy and included for the consumer. We want our games to be, if you will, optimized for online play. We want it to be free, so that there are no cost barriers, but we want it to be an overall fun experience so that there's also no what I call experience barriers.

By doing all that, we believe we can drive up our participation rate of online play to be well in excess of about the 15 percent you see today. And the 15 percent comes from a number of industry sources, but if you think about it, 15 out of every 100 consumers who buy an online game actually go and play it online. That's pretty small. Versus what we want to see, for example, with Mario Kart, is we want to see 80, 90, 95, near 100 percent of folks who actually enjoy the experience so much, who have access to the experience, to go do it online.

That, philosophically, is quite different than what our competitors do. There's going to be no subscription fee; we're not looking at this as a profit-driven program. We're looking at it as a way to bring more enjoyment and satisfaction to the game. And we think with what we're doing on Kart, what we're going to be doing on Animal Crossing, what we're going to be doing on future Revolution wireless Internet games, we think that's a fundamentally different model than what's being done today.


Quote:EGM: So you would say for Revolution, that we should expect more of those key franchises you already have to kind of drive and launch Revolution?

RFA: Absolutely. And as Mr. Iwata said, so we're working on our next true Mario platformer for Revolution; we're working on our next Metroid, and we showed snippets of that work. And I'm actually meeting with Michael Kelbaugh to spend some time with him to understand the vision for our next Metroid Prime game. You'll see Zelda. You'll see Smash Bros. And Mr. Iwata certainly wants that to be a wireless Internet-enabled game because we know it would be so much fun for the core gamer.

So absolutely, for Revolution you will see all of our franchises, plus, we've gone on record to say that we are aggressively working on a number of new franchises. And that is something that has been a criticism of the past, you know, "Folks, are you milking Mario and doing too many Mario-type games?" We are hard at work at new franchises and we believe that's going to be critical to the launch of Revolution.


Quote:EGM: And then third-party support. It definitely got better with GameCube than N64, but how are you going to keep that momentum with Revolution when we haven't really seen the controller but we know it's going to be...it's going to make our head explode? Say, a popular franchise like Splinter Cell, which kind of requires a conventional controller. How are you going to make third parties support a system with such an innovative setup and controller?

RFA: The thing that I always find surprising, and certainly in the last year I've had wonderful opportunities to spend quality time with a number of our key third-party publishers, is when you sit down and share the innovation with them, just how excited they get. I saw it firsthand with DS; we're seeing it now with Revolution. The fact that you and your fans haven't seen the controller doesn't mean that no one else has.

I mean, again, and Mr. Iwata did this during his presentation on Tuesday—if you just think about it, we're going to have the ability through wireless internet to download all of your great games from NES, SNES, N64. Think about it: Each of those controllers were different. How are you gonna play? That captured some the imagination of what our controller needs to be able to do, and certainly as you get into the meat of that type of innovation with the developers, their eyes truly light up because they start to imagine what's possible with that type of configuration, which is vastly different than a sheer horsepower type of game.



EGM interview with Reggie at 1up.com - Great Rumbler - 25th June 2005

I've already got a wireless LAN set up and ready to go.


EGM interview with Reggie at 1up.com - A Black Falcon - 25th June 2005

Quote:That, philosophically, is quite different than what our competitors do. There's going to be no subscription fee; we're not looking at this as a profit-driven program. We're looking at it as a way to bring more enjoyment and satisfaction to the game. And we think with what we're doing on Kart, what we're going to be doing on Animal Crossing, what we're going to be doing on future Revolution wireless Internet games, we think that's a fundamentally different model than what's being done today.

Confused

But lack of profit is what made them wait so long... um... yeah, that makes sense...

Oh, and I doubt that it'll be as different as he suggests. It just doesn't seem likely, given how online games work...

Quote:RFA: The thing that I always find surprising, and certainly in the last year I've had wonderful opportunities to spend quality time with a number of our key third-party publishers, is when you sit down and share the innovation with them, just how excited they get. I saw it firsthand with DS; we're seeing it now with Revolution. The fact that you and your fans haven't seen the controller doesn't mean that no one else has.

I thought that that talk about how the Revolution controller wasn't finished was mostly marketing-speak to mislead the competition, and I think I was probably right... maybe it was technically true (like they haven't agreed on everything (like how the Z button and dpad were added later on in the GC controller's development), but have the 'new' part down), but close enough.

Quote:I mean, again, and Mr. Iwata did this during his presentation on Tuesday—if you just think about it, we're going to have the ability through wireless internet to download all of your great games from NES, SNES, N64. Think about it: Each of those controllers were different. How are you gonna play? That captured some the imagination of what our controller needs to be able to do, and certainly as you get into the meat of that type of innovation with the developers, their eyes truly light up because they start to imagine what's possible with that type of configuration, which is vastly different than a sheer horsepower type of game.

Can I cross my fingers and hope for 6 face buttons, then? ... either that or something utterly bizarre... we'll just have to wait (yeah, I know, it's a pain... isn't Nintendo cruel? :)).


EGM interview with Reggie at 1up.com - Smoke - 25th June 2005

Maybe some kind of configurable controller? Pop on different face plates with different stick/button configurations. They could have an NES faceplate, a SNES faceplate etc.


EGM interview with Reggie at 1up.com - Dark Jaguar - 25th June 2005

That seems a little... silly doesn't it?

Maybe I'm not seeing it like you are, but wouldn't different face plates with buttons and sticks end up costing pretty much the same amount as just plain getting a new controller anyway? What would the point be? I mean, it's not like a controller is that high tech, and such a method wouldn't really let them store some sort of part inside the "base" so they could cheapen the plates... Pretty much all of the button would have to be IN the button, same with the sticks and pressure sensitive buttons.

In other words, doing something like that would probably cost both us and Nintendo more money, not less, as well as more effort and as a minor gripe, lose that odd base and you lose the ability to use your various controller bits.

Now on the other hand... you made me think of one thing. A controller with a lot of holes. Rather than entire plates, you could actually just unplug control stick parts and move them to different connector holes. The sticks and buttons would all have identifying chips the base could "read" to determine what's what, so they would all function the right way. That could allow for any number of layouts I suppose, though really there's only a few workable ones...

Nah, in the end a customizable controller of that sort just doesn't open anything up that a fixed set couldn't do... Ergonomics being what they are and all... I mean, our fingers are in fixed locations so fixed button placement really isn't hindering us...

So far I see two options. Nintendo could be using some sort of motion sensing gyro, or they could have some sort of touch sensitive surface. Or both... Those are all I can think of as far as innovation, but hey maybe Nintendo will surprise us. Maybe it'll have a light gun built in :D.


EGM interview with Reggie at 1up.com - A Black Falcon - 26th June 2005

Quote:Maybe some kind of configurable controller? Pop on different face plates with different stick/button configurations. They could have an NES faceplate, a SNES faceplate etc.

This works for just changing the display, but you really couldn't do that with completely different button layouts... that'd essentially be having different controllers, and if so, why not do it that way? (and since they essentially would be seperate controllers, that wouldn't exactly be a money-saving measure either (for Nintendo or for the consumers)...)



Quote:Now on the other hand... you made me think of one thing. A controller with a lot of holes. Rather than entire plates, you could actually just unplug control stick parts and move them to different connector holes. The sticks and buttons would all have identifying chips the base could "read" to determine what's what, so they would all function the right way. That could allow for any number of layouts I suppose, though really there's only a few workable ones...

A decent idea, but remember, Nintendo wants simplicity. That's very complex. I mean, if some people had trouble figuring out where to put their hands on the N64 controller... that just wouldn't work for a primary system controller (I say that because it could work fine for some specialized thing, like the Saitek Cyborg joystick which has customizable joystick height, thumbrest, some with the button locations, etc.

Quote:So far I see two options. Nintendo could be using some sort of motion sensing gyro, or they could have some sort of touch sensitive surface. Or both... Those are all I can think of as far as innovation, but hey maybe Nintendo will surprise us. Maybe it'll have a light gun built in .

How would gyros help with old-game support, though? Oh, it could work great for new ones, but for old ones? I just don't see it.

Touchscreens, though, are an answer... except hasn't Nintendo said that they won't be doing touchscreens on this controller? Unless that was misdirection... I think it's a possibility, but don't think that it's the "revolution" in question. Thats the DS'es thing, after all.


EGM interview with Reggie at 1up.com - Smoke - 26th June 2005

There already is a PS2 controller exactly like what DJ described. It seems more like a gimmick though.