S.T.A.L.K.E.R. - Printable Version +- Tendo City (https://www.tendocity.net) +-- Forum: Tendo City: Metropolitan District (https://www.tendocity.net/forumdisplay.php?fid=4) +--- Forum: Tendo City (https://www.tendocity.net/forumdisplay.php?fid=42) +--- Thread: S.T.A.L.K.E.R. (/showthread.php?tid=2799) |
S.T.A.L.K.E.R. - Great Rumbler - 23rd April 2005 STALKER Storyline The idea of using Chernobyl as the setting for an FPS where you fight zombies, mutants and other such things is a great idea. About an hour ago I came across this site that has pictures from an exploration this woman made into Chernobyl not too long ago and that place looks creepy as heck. It's a huge town that's just completely empty and in decay. Hopefully they can pull this off because it has a cool Half-Life 2 look about it. S.T.A.L.K.E.R. - Great Rumbler - 24th April 2005 Oh come on! I know at least one person here besides me has to be slightly interested in this game!! S.T.A.L.K.E.R. - OB1 - 24th April 2005 I don't like most FPS's. S.T.A.L.K.E.R. - Great Rumbler - 24th April 2005 ... S.T.A.L.K.E.R. - A Black Falcon - 24th April 2005 Genres like the FPS and the RTS, in their standard forms, are getting old... not that the games aren't good, but there are just so many of them... S.T.A.L.K.E.R. - Great Rumbler - 24th April 2005 That doesn't mean that there aren't some that are really good. S.T.A.L.K.E.R. - A Black Falcon - 24th April 2005 True, but my intrest in FPSes is pretty limited as it is... the setting in this game is cool, but it's not like I'll be getting it. Oh yeah, not exactly new, I first heard about this game quite some time ago... S.T.A.L.K.E.R. - Great Rumbler - 24th April 2005 :shake: S.T.A.L.K.E.R. - OB1 - 24th April 2005 I don't care for mindless FPSs. Give me something unique! S.T.A.L.K.E.R. - A Black Falcon - 24th April 2005 The setting here at least is a bit unique, but the gameplay won't be I'm sure... S.T.A.L.K.E.R. - OB1 - 24th April 2005 The setting doesn't look unique. It looks incredibly generic. S.T.A.L.K.E.R. - Great Rumbler - 24th April 2005 How about this? If the gameplay is anything like Half-Life 2, I'll be more than satisfied. S.T.A.L.K.E.R. - OB1 - 24th April 2005 I like the first shot, but overall it still looks like the cloudy wartime theme used in games like Ghost Recon. S.T.A.L.K.E.R. - A Black Falcon - 24th April 2005 http://www.worthdownloading.com/game.php?gid=291 trailer(s) S.T.A.L.K.E.R. - Laser Link - 25th April 2005 I have a friend who has been super hyped about this game for over a year now. From what I've heard it sounds like they will be doing a lot to make it different from your standard FPS. I think that there is a NPC who is stalking you at the same time that you are stalking him, and it's not at static points in the game like Metroid Fusion. If you are slow in accomplishing a certain mission, the other guy might do it first and get the reward you were expecting, like a new weapon. Stuff like that. If they pull it off it could be fun. S.T.A.L.K.E.R. - Great Rumbler - 25th April 2005 Quote:I like the first shot, but overall it still looks like the cloudy wartime theme used in games like Ghost Recon. That IS what Chernobyl looks like for the most part. Quote:I have a friend who has been super hyped about this game for over a year now. Some PC magazines have been saying good things about it too. "...a blueprint for a revolution in the FPS genre..." PC Zone "...Stalker is certainly going to be a feast for the eyes..." PC Format "...S.T.A.L.K.E.R is unlike any first-person shooter you've ever played or imagined..." PC Gamer Whether they're right...well, we'll just have to wait until it comes out. S.T.A.L.K.E.R. - OB1 - 25th April 2005 Quote:I have a friend who has been super hyped about this game for over a year now. From what I've heard it sounds like they will be doing a lot to make it different from your standard FPS. I think that there is a NPC who is stalking you at the same time that you are stalking him, and it's not at static points in the game like Metroid Fusion. If you are slow in accomplishing a certain mission, the other guy might do it first and get the reward you were expecting, like a new weapon. Stuff like that. If they pull it off it could be fun. Well that sounds neat. Kind of like what they wanted to do with Fable. GR never mentioned that. Quote:That IS what Chernobyl looks like for the most part. So? Who forced them to set the game in Chernobyl? That's like saying that it's not a developer's fault for making a game take place in a city dump because that's what actual city dumps look like. Um.... S.T.A.L.K.E.R. - Great Rumbler - 25th April 2005 Quote:GR never mentioned that. I don't know about that either. Quote:That's like saying that it's not a developer's fault for making a game take place in a city dump because that's what actual city dumps look like. Okay, so Ghost Recon and Stalker do have somewhat similar settings, but I like Stalkers looks of dereliction rather than war-torn and I think it works great for the time of game it, which appears to be heavily influenced by Half-Life 2. Quote:So? Who forced them to set the game in Chernobyl? When you want radio-active zombies, its Chernobyl or nothing. Besides, Chernobyl is a great setting, it's a big, empty, run-down town in the middle of nowhere. S.T.A.L.K.E.R. - OB1 - 25th April 2005 I'm sick of games with drab art though. I like everything in moderation, and most FPSs use what I like to call (starting... now) the GBB color palette. Grey Brown Black. S.T.A.L.K.E.R. - A Black Falcon - 25th April 2005 http://www.nma-fallout.com/forum/viewtopic.php?t=13293 Pictures of the real town of Chernobyl (click, it's interesting). I think they got the 'derelict' style down pretty well (in the game)... S.T.A.L.K.E.R. - OB1 - 25th April 2005 S.T.A.L.K.E.R. - Great Rumbler - 25th April 2005 Quote:Grey Brown Black. Stalker has more than just that. And anyway, this is Chernobyl not fricken' Candy Land. Check this out: S.T.A.L.K.E.R. - Great Rumbler - 25th April 2005 Quote:In equal periods blowout waves of gravitational nature together with an increased psychotropic influence pierce the Zone. It is deadly dangerous to stay in the Zone at that time. A man without special equipment dies immediately. The ground starts shaking with a number of flashes to follow. The sky gets glowing and the whole world is black-and-white. The eyes can't withstand the blinding sun. During the blowouts, one can see phantom formations and haze in the places of gravitational formations. Quote:Anomalous zones pose great danger to stalkers. Getting into an anomalous zone nearly always results in instant death. There is only one way to oppose such zones, that is to avoid them! A problem here is to detect an anomalous zone, for the majority of them are invisible and can be detected with special devices or by inconspicuous indications. Quote:There is a wide range of vehicles introduced in the game, from a car to helicopter. Most of the machinery can be used to move around the Zone and transport things faster. You may purchase, find or snatch it away. All vehicles require fuel. Quote:World Quote:The whole world living its own life: Quote:"...We rejected the linear level-to-level passage in favour of such freedom of action and movement as seen in 'Elite', 'Daggerfall' and 'Fallout'. Players will travel an immense territory of a zone stretching for 30 square kilometers, explore it, gain money and experience, move along a free "non-stiff" story line towards the game final..." If all that doesn't make at least a little bit excited, then there's simply no hope for you. S.T.A.L.K.E.R. - OB1 - 25th April 2005 Those last screens are a lot nicer. Some of those buildings remind me of Croatia. :D S.T.A.L.K.E.R. - A Black Falcon - 25th April 2005 Communist block housing, OB1... lots of concrete. :) Looks like some parts of Lljubljana, too, in a way... not the derelict-nuclear-explosion-area thing, but the architecture. :) S.T.A.L.K.E.R. - Great Rumbler - 25th April 2005 And here's what it looks like when there's a "blowout": S.T.A.L.K.E.R. - A Black Falcon - 25th April 2005 I think that's enough screenshots, GR... :) S.T.A.L.K.E.R. - Great Rumbler - 25th April 2005 They still have a few more on the site though... S.T.A.L.K.E.R. - Great Rumbler - 31st May 2006 This game is definitely going to come out someday. Maybe. S.T.A.L.K.E.R. - A Black Falcon - 31st May 2006 Right after Duke Nukem Forever? ... which WILL come out someday! Darnit, I believe in 3DRealms... :) S.T.A.L.K.E.R. - Great Rumbler - 31st May 2006 Duke Nukem Forever isn't coming out until 2389. We've been over this a thousand times!! S.T.A.L.K.E.R. - A Black Falcon - 2nd March 2007 And, at long last, after six years of development it finally is finished... http://www.gamespot.com/news/6166678.html S.T.A.L.K.E.R. - Dark Jaguar - 2nd March 2007 So then, with this game out, and me still not very interested in it, we all wait, for Duke Nukem. At this rate they should pack in all the old Duke Nukem games, runnable in Windows, with Forever. We deserve it, because we didn't do anything for 10 years, I mean waited. S.T.A.L.K.E.R. - Great Rumbler - 2nd March 2007 This thread has been around for a long time. S.T.A.L.K.E.R. - A Black Falcon - 2nd March 2007 Yes, and it originally had a lot of screenshots in it... those links died quite some time ago (not that I miss them, nice as they were). :) Why make a new thread when I could bring back an old one that shows, if incompletely, how long this game has been delayed? I know it's nothing like DNF's development cycle, but it's definitely on the long side... we'll see if it's good enough to live up to the hype. S.T.A.L.K.E.R. - Great Rumbler - 2nd March 2007 Previews from various sites have been positive, so I have hope for it. S.T.A.L.K.E.R. - A Black Falcon - 2nd March 2007 The developer doesn't have much of a track record though, but yeah, impressions have mostly been good, even if the game isn't as ambitious as originally planned (that often happens with these big, ambitious projects...)... S.T.A.L.K.E.R. - Great Rumbler - 21st March 2007 I played STALKER today. Pretty incredible, huh? S.T.A.L.K.E.R. - A Black Falcon - 21st March 2007 It got 8's in reviews, from what I've seen (five or six reviews, all in the 8 range)... good, but with some flaws. But yes, it actually got released... There's hope for TeamFortress 2 and Duke Nukem Forever yet! :) S.T.A.L.K.E.R. - Great Rumbler - 21st March 2007 Quote:There's hope for TeamFortress 2 and Duke Nukem Forever yet! Team Fortress 2? Yeah, that's coming out this year as a free pack-in with Half-Life 2: Episode 2. S.T.A.L.K.E.R. - A Black Falcon - 21st March 2007 I know, I meant how those three games have been called an 'unholy trinity of delay', and now one is actually out, one is coming this year, and the other... well, I still trust Apogee/3DRealms. Next year at the latest, I hope! :) S.T.A.L.K.E.R. - Great Rumbler - 25th May 2007 Stalker really is one of the most fun experiences I've had with a FPS in a long time, probably not since Half-Life 2. It's not a perfect game, there's the story [which kind of doesn't make a whole lot of sense], the voice-acting [which isn't all that good], and the dialogue [which is pretty bad]. Those things aside, the world in which your character travels is diverse [within reason] and well crafted and the gameplay is very solid, i.e. guns feel like real guns and shoot-out situations can get pretty intense at times even on the lowest difficulty level. Plus, you also get to find undead zombies, horrifying mutants, wild animals, and bandits. Fun stuff! Also, it's one of the most genuinely creepy FPSs that I've ever played. See, what Stalker does is pretty much the exact opposite of Doom 3's horrible broken approach to manufacturing cheap thrills. The Doom 3 Formula: 1. Every single room is pitch dark. 2. To bring up your flashlight you have to lower your gun. 3. To bring up your gun you have to lower your flashlight. 4. Enemies constatly respawn. 5. Enemies constatly respawn right behind you. 6. Lots of scripted events where things burst through walls at you. Creepy, yes, but very artificial in approach. The Stalker Formula: 1. Give you realistic guns that fire with realistic accuracy. 2. Create an enviroment of dread and paranoia. 3. Throw in lots of terrifying enemies that leap at your face. 4. Force you to scavange for supplies. 5. Toss in some amazing sound design. And there you have it! The recipe for successfully creating a very creepy game. Man, I love this game. S.T.A.L.K.E.R. - Dark Jaguar - 25th May 2007 The thing is, I'm getting tired of the ol' "work your way from point to point, and that's IT" mechanic. Where's the Perfect Dark style games where you can actually do stuff with your world, and NEED to? No, stacking crates to climb things doesn't count. S.T.A.L.K.E.R. - Great Rumbler - 25th May 2007 Stalker's just about exploring a broken and ravage world and doing lots of fun things like fighting monsters and getting neat weapons and items, no need to overly complicate that experience. It's kind of like Oblivion. There's no real obstacle to progression, because progression isn't really the main point of the game. S.T.A.L.K.E.R. - A Black Falcon - 28th May 2007 Post-apocalyptic Oblivion-style FPS? ... Fallout 3's ideal model! :p S.T.A.L.K.E.R. - Great Rumbler - 28th May 2007 It's reminiscent of both Oblivion and Fallout, for various reasons. From Fallout: Post-apocalyptic wasteland, warring factions, mutants, conservation/scavenging of equipment, and multiple "levels" that make up a larger map. From Oblivion: Lots of exploration of 3D enviroments, fetch quests. I'd say it favors Fallout more than it does Oblivion, except that the dialogue is really bad and you don't really have any upgradeable skills. S.T.A.L.K.E.R. - Great Rumbler - 5th July 2011 Old thread is old, but STALKER is still pretty awesome, especially with the 2009 Overhaul mod which I am currently using. I'll be playing it off and on until Call of Pripyat finished downloading through Steam. Also, Fallout 3 is similar to STALKER is similar to Oblivion. Circular! S.T.A.L.K.E.R. - Great Rumbler - 6th July 2011 Y'all are losers if you don't play Call of Pripyat. Yeah, I said it. |