Tendo City
Mario Party-e - Printable Version

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Mario Party-e - Dark Jaguar - 14th January 2003

http://pocket.ign.com/articles/382/382467p1.html

I always thought a game like Mario Party should be made portable. Now it has, but in a different way than I expected. It uses the awesome new technology of....um...reading dots on a series of cards...

Anyway, I might just end up getting an e-Reader now (I was avoiding it because it just felt like a cheap, well actually expensive, gimick, in fact it still does, but that's the only way to play this game so...). There is one advantage to using this deck of 60 or so cards over using a cartridge, and that's expandability. I wonder how well using a card game as the medium for the mini-game will work over the board game medium. In fact, I certainly wonder exactly how the card game portion of it will play out. It's certainly an original thing, unlike the last 3 Mario Party games, so that's refreshing. Who knows? The e-Reader could indeed be less gimicky than first thought. It's certainly not a ROB anyway.


Mario Party-e - Dark Jaguar - 14th January 2003

Well, I now officially have been swallowed up in e-Reader insanity. I found me a copy of Ice Climber, and a pack of Animal Crossing e-Cards while I was at it. That and I found a promotional card rack at Toys R Us giving away free Air Hockey cards.

One thing I have to say about the Animal Crossing/e-Reader emulater. They REALLY should have tried making a multiplayer mode on that thing. It sucks that they just went and cut the options out of the games themselves and then had them emulated. I mean, it's one thing that they removed the save track option from Excite Bike, because simply put, that option didn't work anyway, so the original effectively didn't really have a save/load track ability (thought they COULD have fixed that option if they wanted to). I really think that they could have set up the multiplayer mode simply by adding an extra option to the L+R menu (under continue and reset game). That option would be "connect", which would search for another GBA, establish a connection, send the needed code over, and then declare to the game itself (under the emulator) that controller 2 is plugged in, followed by returning you to the game. Then, all you need to do is select multiplayer (the second player would now be in the emulator's "wait mode"), and boom, multiplayer! Of course, lots of the games don't have simultaneous multiplayer, but Ice Climber DOES! I mean, I only get control of the blue one right now, but I want to see both on screen!