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How about we have some videogame trivia? - Printable Version +- Tendo City (https://www.tendocity.net) +-- Forum: Tendo City: Metropolitan District (https://www.tendocity.net/forumdisplay.php?fid=4) +--- Forum: Ramble City (https://www.tendocity.net/forumdisplay.php?fid=44) +--- Thread: How about we have some videogame trivia? (/showthread.php?tid=500) Pages:
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How about we have some videogame trivia? - Private Hudson - 13th April 2003 Herzog Zwei was not the first RTS game ever. Cytron Masters, 1980, created by SSI for the Apple 2. Though in fairness, it doesn't play exactly as current RTS games do. Probably due to the hardware it was on. How about we have some videogame trivia? - N-Man - 13th April 2003 Alright, for that first polygonal game ever: are we considering vector graphics polygons or not? How about we have some videogame trivia? - Private Hudson - 13th April 2003 Flat shaded polygons. How about we have some videogame trivia? - A Black Falcon - 13th April 2003 I've never heard of a RTS before Herzog Zwei... there were TBSes, and wargames, and some realtime wargames, but not RTSes, as far as I know... and I've never heard of that game in discussions of what the first RTS was in articles... How about we have some videogame trivia? - Sacred Jellybean - 13th April 2003 The first game to use flat shaded polygons was Trailblazer, for the Amiga! Okay, I don't know for sure. I don't even knew if that used vectors or not... but it's a stab in the dark with a .001% chance of being correct. That was a damned fun game... I wish I could play it again. How about we have some videogame trivia? - Private Hudson - 13th April 2003 Quote:Originally posted by A Black Falcon Review of the game Quote:How many of you are becoming a bit jaded with arcade games and other run of the mill Atari software? For those who are, CYTRON MASTERS may well be the answer. It offers a good blend of strategy and arcade-type action that does not finish after a frantic, monster-blasting couple of minutes. How about we have some videogame trivia? - A Black Falcon - 13th April 2003 Huh... I don't know about calling it an RTS though based on that description... it sort of looks like the beginnings of one, and should probably be recognized for that, but a RTS? I'm not so sure... with a broad definition of the genre, though, it probably is. Of course Herzog Zwei (I've played the rom) isn't exactly a modern RTS either -- you can drive the ships, limited control, etc... but it clearly is a precursor to the genre as we know it... and also must have inspired Westwood's Dune 2, which was the first true RTS. How about we have some videogame trivia? - Private Hudson - 13th April 2003 Quote:Originally posted by A Black Falcon I think it sounds exactly like a RTS. Hell, in some ways, it was more advanced than Dune 2 (the ability to move units in groups). Quote:Of course Herzog Zwei (I've played the rom) isn't exactly a modern RTS either -- you can drive the ships, limited control, etc... but it clearly is a precursor to the genre as we know it... and also must have inspired Westwood's Dune 2, which was the first true RTS. ^ | | | Dune 2. Still the best. :) | | How about we have some videogame trivia? - A Black Falcon - 13th April 2003 Dune 2 didn't have group movement? Really? Wow... I know it was in C&C and Warcraft I... Oh, and it sounds like a strategy game, but as close to a simple wargame as a RTS in many ways... Is there resource management? I know some "RTSes" don't have it (Myth series, Ground Control) but I think that those are closer to being wargames in a RTS control scheme than RTSes... How about we have some videogame trivia? - Private Hudson - 13th April 2003 Quote:Originally posted by A Black Falcon Technically, no. You see, to send an entire army down to your opponents base in one move, you had to collect all your units together (in a line would make it easier) and then from the very last unit, tell it to follow the unit in front, then it to follow the unit in front and so on and so forth until all the units were following the one person. Not sure how many other people did that, but that's how my brother and I achieved group movement. Quote:Oh, and it sounds like a strategy game, but as close to a simple wargame as a RTS in many ways... Well like I said I haven't played it, but would love to. They didn't mention it in the review. Even so, like you said, it's a definate precursur to the RTS's of today. You can't really expect a game of yesteryear to be able to implement all the features that modern machine. How about we have some videogame trivia? - A Black Falcon - 13th April 2003 Quote:Technically, no. The first RTS I played was Warcraft I... it had group selection, but you could only select 4 units at a time and there was no normal click and drag -- you had to hold a key and click on each unit or hold a key and then you could click and drag... of course you also had to hold the mouse button on the edge of the screen to scroll, which got REALLY annoying... Quote:Well like I said I haven't played it, but would love to. They didn't mention it in the review. Even so, like you said, it's a definate precursur to the RTS's of today. You can't really expect a game of yesteryear to be able to implement all the features that modern machine. Well, no, you can't. The question becomes, when does it become a RTS? I'd agree that that game is probably the first pre-RTS... but I would say the genre didn't really exist until Dune 2. Herzog Zwei, maybe... but I don't know. That game has a bunch of RTS things, but it is a console game and is part action-ish... As you say, it really depends on where you draw the line... and I don't know where that line really belongs... same with the Myth games. You control units just like a RTS, but build no buildings and collect no resources, so is it a RTS? Many people say yes, but I've never been sure... How about we have some videogame trivia? - Private Hudson - 17th April 2003 I, Robot |