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Full Version: Great Sales for Tales
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Ha, I rhymed! :D

GAF is reporting that Tales of Symphonia sold over 200,000 copies on the first day of its release, which is incredibly good for a GC game in Japan. It's great to see RPGs doing well on a Nintendo system once again. Hopefully the sales won't drop dramatically next week...
That's cool.

On the subject of RPGs... since I got Skies of Arcadia Legends (along with Metroid Fusion and F-Zero GX) yesterday, I've been playing it a lot. Over four hours now... and I'm probably as far as I was at 6 or 7 hours when I first played the game during last christmas break. Not too long now till I get past the part of the game I've already played (see: get out of Valua, which I just entered)... :)
I can't believe you got Skies. There are so many random turn-based battles that I never imagined you would play it for more than a half hour.

I really hope the price goes down soon because I do want to get the GC version...
That's pretty good for first day sales. Hopefully it'll continue to sell that well.

...

Hey, that ryhmed!!
You're a poet and you didn't even know it!

Hey that also rhymed!
I got Skies because I played it last christmas break at my cousin's and played it over 8 hours in like two days. Since then I've wanted it... sure, the random battles get annoying, but its good enough to tolerate them.
I didn't finish the DC version because I got so sick of the random battles.
What?! ABF likes a turn-based RPG?! Wow. This has to be cause for a celebration. *celebrates*
*Joins the celebration, gets drunk, throws up all over GR*
.[Image: throwing_up.jpg]

I hope you appreciate the horrors I had to endure to find that pic
That's disgusting.
Indeed, and to my credit I waded through nearly a hundred equally disgusting pics to find that one.
:eek2:
In emulation, I'm also having a lot of fun with Lunar: Eternal Blue for Sega CD... unlike the ports, the SCD versions were random combat. But IMO Lunar has a very nice battle system... I really like how people actually have to move (and have a RANGE! Skies has moving too but anyone can hit anyone, so the only effect is the random aspect of 'will they group together so I can hit them with a area effect spell'...) in the battles. It adds more depth... :)

I definitely find random combat extremely annoying and it gets very old. I think that its a gameplay idea way, way past its prime and that it should be permanantly ... retired ... but some good games (games with stories or something worth playing the game for) have it so its got to be tolerated, unfortunately.

As for menu-based combat... its kind of silly fighting battles while not having control over your movements. I really wish that they'd also get past this idea and move to deep, turn-based tactical combat battles that are closer to the way PC RPGs do them. :)

Maybe I'll eventually be able to stand FF (the SNES ones) long enough to get further in them too, but when I started FF3 I quit in frusteration at the random combat like two hours in...


In short? Menu-based combat silly system. Random combat terrible gameplay idea. However games have mitigating circumstances that make some of them playable. :)