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Quote:Masahiro Sakurai is the creator of Kirby and also the director of the Smash Brothers series and he has now left Nintendo's first party developers HAL Laboratory.

It was first announced in Famitsu Weekly where Sakurai-San stated that he resigned out of his own free will. Other reports suggests he felt unable to create the games he would like at Nintendo.

For the time being he will be doing freelance work. Although Kirby will stay under the control of HAL Laboratory Sakurai-San stated he is unsure about the Smash Bros. series.

"I needed a dummy character to represent what the real character would be doing in the game," he stated in a recent interview. "I just put a Kirby-shaped blob in my presentation as a place-holder, but everyone liked it so much we decided to keep it in the game without any major changes." He also spoke about the colour of Kirby. "Mr. Miyamoto, on the other hand, envisioned Kirby as yellow. Since Kirby's first game was on Game Boy, no one knew what Kirby's true colour was unless we told them."

Nintendo have yet to comment on the matter but may do so at Thursday's conference.

Bad news for Nintendo.

What exactly does he mean "unsure about the Smash Brothers series"?
That is bad news, Kirby is a great series...
Damn, this is terrible. Can't really say I blame him, though. HAL is pretty much just a Kirby and SSB machine, and the man probably just wants to do something different.

And I think what he meant was that SSB might not be developed by HAL anymore, but rather by another Nintendo team. Can you say Capcom co-production? One can wish, right?
Yeah, that does make sense to be what that means... and I don't know, I like SSB as it is... if another team makes it they should make it similar to the current one. :)
But we already have two SSB games that are pretty much identical to each other. I'd like to see some improvements, some changes, and who better to do that than Capcom: the kings of 2D fighting games?
Take away 2D and you almost said "King of Fighters", pointing out you forgot SNK.
Well you gotta give Capcom the nod since they did create the genre, and they still make great 2d fighting games. And I mentioned Capcom because they're rumored to be working on one of Nintendo's franchises, and with this news that HAL might not be doing SSB anymore it sounds almost too perfect that Capcom would be the one to take over. Just take a look at the parterships Nintendo has been creating so far:

F-Zero GX: Created by Amusement Vision, one of the best racing game developers.

Starfox Armada: Being developed by Namco, creators of the excellent Ace Combat series.

Capcom making SSB makes a lot of sense to be, but I could be wrong.
Yeah it does make sense, I was just sayin' is all.

I just hope all this outsourcing doesn't result in Nintendo dying on the inside like Sierra... (Funny note, in that unofficial KQ2 remake I played, there's a grave with Sierra On-Line on it, and when you try digging it up, a zombie grabs you. That remake is truly a proffesionally done thing dere den yet. I mean, they managed to the original voice actor for Graham to do his voice, and the KQ2 isn't just graphical, it's heavily expanded with whole new areas, characters, storyline alterations and expansions, and even a vocalized theme song. Their remake is one I would put up there with KQ6 in fact. The moral of this game is "Follow your dreams.".) Though, I don't think that'll happen. Nintendo is still making games themselves after all.

Good luck Kirby creator. Kirby is an amazing pink gummy little creature that has super breathe, amazing planet shattering strength, super energy blasts, an incredible appetite, the ability to absorb enemies and steal their powers, the occasional ability to turn people into food, super yelling power, and the ability to tear off bits of itself and throw them at the enemy as a cutting boomerang of sorts. Hmm, who does that remind me of?
Super Smash Brothers 3: Capcom vs. Nintendo

Now that would be an awesome game.
Depends on what fighting style they used. Personally, I think that Smash Bros. could use supers. Staying with a simple control scheme, just hitting both A and B at once can activate them. If multiple supers are added, then AB plus direction. Same ol' simplicity. The supers would activate when someone's percentage has reached a certain point, sort of a turn around move. That percentage point can be adjusted via options. The supers would be the supers you saw in their games. Samus could use hyper beam for a time, Kirby would use the crystal sword, both Links could use the Fierce Diety Mask. Donkey Kong could turn into Rambi. Mario would either turn huge or maybe use that ultimate Star move he got at the end of Paper Mario. Pikachu could summon a cloud that sent rapid thunder everywhere on screen for a short time. Mewtwo could use Psychic. Ganondorf could become Ganon. Zelda could use that beam thingy she used at the end of OOT. Bowser could become Giga Bowser. You know, things like that.

On the other hand, it would kinda ruin SSB if they made it a standard Capcom fighting game. Everything's too complicated to pull off (I still can't do a 360 very often), plus that sameness that's been getting old about those games. Oh, it would also be weird to throw in Capcom characters when we wanna see Nintendo vs Sega. It's like Marvel vs Capcom. No one before that game ever said "who would win between these companies", they said "I wanna see Capcom vs SNK" or "I wanna see DC vs Marvel".
http://www.gamespot.com/gamecube/action/...73045.html

Quote: Hal Laboratories' Masahiro Sakurai--known as the man who created Kirby and directed the Smash Bros. Series--will be leaving the company. In the latest issue of Famitsu magazine, Sakurai revealed in his column that he has resigned after determining that it was not possible for him to continue developing games under Hal's current structure. Sakurai was frustrated with having to work to continually achieve higher performance while receiving a fixed salary. At the present time, he has no intentions of becoming an employee or developer under a company or organization for the time being, and he plans to work on a freelance basis.


Oh, and IMO SNK is most definitely better than Capcom at 2d fighting games. No question... plus, unlike Capcom SNK is actually still MAKING 2d fighting games... sure Capcom invented the genre, but SNK did it better.

Also, supers in SSB... hmm. Maybe, but power meters or combos go against what SSB is about... based on health could work. Maybe... and it would add depth, which would be nice.
Yeah I like more SNK fighters than Capcom ones, but Capcom is still the creator and innovator of the genre. The SNK fighters are basically just Capcom fighters but better. Not much innovation there.
Yeah, that's why while thinking of it long ago I quickly dropped the idea of using a seperate bar and went with the simpler percentage.

I will say that SSB most certainly DOES involve combos though. They aren't detected as such, and they aren't specially designed chains ala Killer Instinct, but in any battle that involves any amount of skilled players, combos are pretty much needed. It's basically up to the player to construct them from their built up knowledge of move delay time and how long the enemy will be stunned after each connected attack. Then, it's a matter of managing to weave them into a battle. One can even contruct a multitude of ground and air combos, and combinations of the two types (most of the time it's far easier to have a ground combo turn to air than the other way around though). An example would be Jiggly's many juggling combos, or more varied, Samus's "Ultimate Ballistics" combo, as I call it, where you take an enemy in the air through a trip through the arsenal of Samus Aran until they hit the ground, if they hit the ground :D. If one didn't combo, it would mean that a huge number of moves in the game would be useless. Mario Fireballs and Samus bombs are almost useless outside the context of comboing for instance.

Actually, combo detecting might be added. It wouldn't be for auto chaining or specially built combo strings mind you, that would complicate things. No, rather it would simply be able to tell if you are hitting the enemy over and over without giving it the oppurtunity to strike back. The only reason to add this would be for point battle mode.

I think the default super activation level should be at about 200%. 100% means too many supers (at least in the battles I fight), while 300% means you will almost never see them. 200% seems just about right for the average battle. If I'm wrong, that's why I suggest the percentage level be adjustable. I think supers, as easy I suggest they are to pull off, would only make the game even more of a pick up and play title. It would be like a built in handicap for the looser, a last chance turn around they could use. In an evenly matched battle, the health would be getting depleted pretty evenly, so in those cases it's still even. Simple enough I'd say. No real skill except the skill in getting smacked around is needed to get a super as well this way, as opposed to normal fighting games in which one must know when to block and other such things like knowing when to take time to charge a meter in order to super. However, the main reason is supers are just plain cool :D.
Sure, Capcom invented the genre, but I definitely think SNK added all kinds of things to it. Sure, they didn't invent the genre, but once they picked it up they added plenty of things... not sure what offhand but I know they added a lot to the genre.
Like...?
The... the energy attack that skims across the ground!
Chuckle
And that's all thanks to SNK! Take that, Capcom! I don't see your energy attacks going across the ground!!
Even if I went to find some you wouldn't care so I won't bother.

If you want though I'm sure there is a list somewhere in http://www.neo-geo.com . :)
Good 'ole ABF, always willing to do research. Rolleyes
See, I remembered a thread there with some stuff in it, but looked for a while and didn't find it... so I gave up. :D

edit: hey, here we go!

http://www.neo-geo.com/ubb/ultimatebb.ph...4;t=001480
Now I'm not taking sides mind you, but that was funny. Probably the funniest thing I've said in a LONG time sadly enough, at least to OB1. I now know that Weltall finds me amusing, and that's enough for me!
Well read that thread and see how wrong you all are. :)
Alrighty.
Quote:Originally posted by Dark Jaguar
I will say that SSB most certainly DOES involve combos though. They aren't detected as such, and they aren't specially designed chains ala Killer Instinct, but in any battle that involves any amount of skilled players, combos are pretty much needed


Anyone who's played me knows combos exist :D. When I use Ganondorf, I can combo people into oblivion. Ganondorf has a LOT of moves that make it easy to combo people. His downward smash, upward B, and upward smash are all great combo material.
I imagine so, and yet I STILL have yet to try learning how to use him myself OR know any friends who are skilled with him :D.
I gots fly skills wit da Dorf, yo.

*ahem*

I once defeated a team of three Zelda's and Shieks with Ganondorf. I'm still trying to defeat All-Star on Hard to get the Mew Trophy, but I once got as close as the Game and Watches. By that time I'd used all my Heart Containers and was at about 200% damage.
I skipped Hard and went straight for Very
Hard, so I could get both the Mew trophy and the "you beat All-Star on Very Hard!" message at once. I ended up needing several hundred coins to get the continues I needed. That required the infamous infini-coin trick, where you pick the smash the targets level with young link (this place only because you won't accidently walk off the edge), then smash the stick down repeatedly while watching TV for a few hours, at which point your thumb will be hurting, but you'll have da bling bling! Um.... EM started it! *runs*