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Full Version: Yay! Gamecube Tunneling!
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From GAF:

Quote:Those people wondering if they should pick up a GameCube broadband adaptor for LAN enabled games, such as Kirby's Air Ride and Mario Kart Double Dash should think no longer. If the creators of the Warp Pipe Project have their way, then the reason to own a broadband adaptor should be an easy one.

The Warp Pipe Project is a project devoted to creating a tunneling software answer to get LAN enabled GameCube games to be able be played online. Think of it as the Gamecube's answer to XBConnect.

There's a few different avenues to see information on the Warp Pipe Project. Obviously, there's the main web site, but there is also the recently released specification on SourceForge, as well as the SourceForge project page.

We also reported a while back on GameSpy making middleware for getting the GameCube online. Reports are that GameSpy plans on releasing a version of their GameSpy Tunnel software that will work with the GameCube.

No matter which software Cubers use, there is little chance of it being a disappointment. Getting the GC online is something people should always be happy about.

Source: Games.Slashdot.Org

Posted by unclethursday on 7.18.2003

I was wondering when we'd start hearing more about this stuff.

I REALLY hate Nintendo for taking out LAN play from F-Zero GX. Those idiots.
Yes, Nintendo must die slowly and horribly for doing that... I WANT F-ZERO ONLINE!!!!!
Do you guys know that for sure? I thought that there were simply two sources conflicting with each other on the matter (IGN and someone else), and nothing else has been heard yet. Did I miss an update?
First IGN reported that there would be LAN support in the game, and then a day later they posted up an interview with the F-Zero team where they said that there woudn't be any LAN support, because "we fucking hate you people". I'm pretty sure that's what they said.
Yeah, LAN sounds very unlikely. So they must die!
I think they said something about trying to emphasize single player. IDIOTIC. No reason to PURPOSFULLY nerf the multi for the sake of making single player look better! I mean, they made a game WORSE just to make one aspect look better, and the method they chose couldn't possibly do that either! LAN play is awesome, give it back to us!

You know, LAN play could also stand being expanded to full 4 system support (via an ethernet hub) like on a good number of XBox system link games. Actually, I haven't read up on LAN support in a while. Has support been increased to full 4 system link mode, or even beyond?

Oh well, in any case, this alternative is something we all pretty much predicted when we first heard of LAN play. At least those of us with computers and either two ethernet cards OR a hub/switch/router will be able to play against each other... Oh and, so far on LAN supporting XBox games, they are all designed to take lag into account and have error messages and self correction and everything, which is odd considering it's a direct connection of wires. It's likely those designers thought about someone eventually making a PC spoofer and abliged them in that way...

Wait a minute, just thought of something... XBox LAN support almost always has up to 4 players via hub OR direct connect. It's seamless usually to tell the difference between modes, but the difference is there. However, as of yet LAN support on at least Mario Kart Double Dash is limited to a direct connect. Now maybe a spoofer could actually work via hub for Mario Kart, but I fear that the only way to connect online on games that just have direct connect with two systems is to use the second ethernet card method... I won't go into details, as I don't have all of them :D, but it just seems to me that may be the only method unless Mario Kart does now support 4 system link via hub... Hopefully it's not as I think, but if it is then we'll need second net cards. Good thing I have another one somewhere around here.
I thought you would be able to have four Gamecubes connected to a LAN for Double Dash...
What I read was just that it's up to 8 on two cubes. This was a while ago. Things may have changed. Anyone care to update me?
Last I heard it was 8.

Oh, and "emphasizing single player" is the WORST. EXCUSE. EVER.

F-Zero X's multiplayer was quite lackluster, IMO... because the computer opponents were worthless pushovers and unless you had opponents on your skill level it was no fun. Just like any 'no-computers' multiplayer racing game... they CAN be fun with the right opponents but they could be so, so much better...

Online is the one sure way to fix that problem. That and full-field multiplay.

There is "full-field" multiplayer, just not LAN support.
Having the full field of comp cars will help the multiplay a lot... I just hope that either they are challenging or have difficulty levels like in many racing games.
Didn't you see Famitsu complaining about how tough the game is?
Yeah... but F-Zero X was hard too.

But the multiplayer computer cars were about as hard as the easiest difficulty level... and you couldn't change it or add more (BADLY) needed comps. It stunk.
The fact that this game is hard only gives me more incentive to buy it. I love hard games, and with fun but easy games like Mario Sunshine and Zelda: Wind Waker, this'll be a breath of fresh air.
Mario Sunshine wasn't easy.
Quote:Originally posted by A Black Falcon
Mario Sunshine wasn't easy.


Only if you have to play with your toes. Using two functional hands makes the game was an absolute pushover.
That's just wrong. SMS was fairly challenging... not really hard, but challenging. Especially when compared to the very easy Wind Waker.
Mario Sunshine was tough. I had a harder time getting all of the shines in Sunshine than I did with beating any other console game from the past... two years or something.
If you include the blue coins, then yeah, that's admittedly a bitch. Beating the game and obtaining all the shines through completing the all the missions/secret levels was fairly simple, though.
I'd say it was mainly easy, though many of the blue coins needed some thought to get. Aside from that, the only challenge I saw was in those great bonus worlds with classic platformy goodness.
How did you do in Metroid Prime? I found Sunshine to be more difficult although Prime was just perfect. I beat it in 15 or 16 hours. How long did you take?