13th June 2003, 2:44 PM
13th June 2003, 3:52 PM
Could you inquire about the environments (do they all take place indoors of that palace), and about the weaponry you'll be using. Won't be all scimitars, will it.
14th June 2003, 10:37 AM
A few questions... when do you need them by?
Will PoP have much in common (combat, etc) with the old 2d PoP or the 3d PoP game, or is it a new game just inspired by them?
How will PoP make use of the Splinter Cell engines' lighting abilities (for gameplay)?
Does Jordan Mechner have much input about PoP?
How does XIII's graphical style affect the gameplay? Are just the graphics unique or is the gameplay too?
Will PoP have much in common (combat, etc) with the old 2d PoP or the 3d PoP game, or is it a new game just inspired by them?
How will PoP make use of the Splinter Cell engines' lighting abilities (for gameplay)?
Does Jordan Mechner have much input about PoP?
How does XIII's graphical style affect the gameplay? Are just the graphics unique or is the gameplay too?
15th June 2003, 5:59 AM
The questions are being turned in Tuesday.
15th June 2003, 3:23 PM
Will PoP have stealth (since its in the Splinter Cell engine)? Or is it using it for easy development and the great lighting effects?
Has anyone on the team worked on any of the other PoP games?
How will this do 3D PoP better than PoP3D?
Why Prince of Persia?
Are there any major new additions to the PoP formula?
Has anyone on the team worked on any of the other PoP games?
How will this do 3D PoP better than PoP3D?
Why Prince of Persia?
Are there any major new additions to the PoP formula?