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Full Version: Super Mario RPG remake
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It's a comin'.



While the redone 3D visuals are great, what I really loved was the remastered OST that makes it on par with modern Kingdom Hearts OSTs at last.
What a great announcement!  It's fantastic to see this game return.  It's interesting that they seem to have chosen to make it basically just a graphical enhancement to nearly identical to the original gameplay though, it doesn't look changed at all.  I hope that the battle system, at least, has some improvements; they didn't show it.  Either way though this is really awesome to see, the original's a great game but even though I do own it I never got as far in it as I should.  Maybe with this I will, particularly if they update the battle system a bit to at least make it as good as Paper Mario's.
The battle system is already excellent in the game.  I'm not sure what issues you had with it, but all those key features in Paper Mario?  All of them came from Super Mario RPG.  Low stat numbers to make each hit point count (though not quite to the extent that Paper Mario and Mario & Luigi would later use), reactions for dodging incoming attacks, reactions to boost damage of your own attacks, and special inputs to boost all the special moves.  It's all there, plus a unified pool of "Flower Points" the whole party uses.
Yeah, the ideas came from Mario RPG, but were improved upon.  For instance, in Super Mario RPG it has all of the same somewhat QTE or minigame-ish 'hit the button with the right timing or what have you to get a stronger attack in battle', but isn't a lot of that not shown on screen on SNES, where the N64 has visible meters and stuff?  I think I remember that right?
(21st June 2023, 6:08 PM)A Black Falcon Wrote: [ -> ]Yeah, the ideas came from Mario RPG, but were improved upon.  For instance, in Super Mario RPG it has all of the same somewhat QTE or minigame-ish 'hit the button with the right timing or what have you to get a stronger attack in battle', but isn't a lot of that not shown on screen on SNES, where the N64 has visible meters and stuff?  I think I remember that right?

Oh no you must not have gotten too far.  There's always a tip at the top of the screen (which may be cut off by your overscan settings) that shows exactly what you need to do to boost special abilities.  Super Jump shows an indicator saying to hit the button with good timing.  Super Fireball tells you to hit the special button as fast as you can, and Geno's Starburst cannon thing tells you to hold down the button then release it when the stars disappear.  It's all indicated on screen and there's a good amount of variety with what minigames do what.