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Full Version: New Miyamoto interview (multiplayer Metroid Prime 2 news!)
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From CVG:

Here's the part about multiplayer in Metroid Prime 2:

Quote:Metroid Prime has been one of the biggest hits for the GameCube so far. What can we expect from the second Metroid game?

What we did with Metroid Prime was gather individual developers and programmers from different areas and put them together into Retro Studios. This was their first project with all of these members working together, and while we were making Metroid Prime we didn't really know what the strengths and the weaknesses of the Retro team might be.

So Metroid Prime, as a first project, we thought went very well and based on that experience of their first project together we've learned where their real strengths lie and so... well I can't really say a whole lot about what's going to be in Metroid Prime 2, but because they have this experience behind them and they're going to be able to take advantage of their new-found strengths - I think you're going to find the game's going to be a lot cooler.

And the team of course after seeing everybody's reviews of Metroid Prime and winning multiple awards, they've really been excited by all that and they've got a lot of passion about it and they're excited to be working on the next one. But I do think that a multiplayer function that we were unable to include in the original is probably definitely within reach. [laughs] I don't know about any networking though!
Out of that whole quote a single sentence mentioned multiplayer in passing. It seems we know as much now as we did before, that there will be some kind of multiplayer that may or may not use networking.

I still say they should take a 4 swords approach, but using Metroid's gameplay as the mechanism. I'd love having to explore massive caves and such, branching off from the "start", with others going either the same way or their own. trying to find the most powerups and reach the end first, with the possibility for setting some traps with rock slides and such. Maybe doing something in one path triggers something else in a different path, either for good or ill, like getting powerbombs on your path accidently unlocks the gravity suit in another's path, which they would have otherwise had to skip past. Well, I can dream... Of course, for this to work it would be best to make it system link compatible with up to 4 systems linked together.
I'd love some sort of co-op, but I doubt that'll happen.
Not quite co-op, think four swords with Metroid gameplay. That's what I want, and I think of any multiplayer mode one could come up with it would fit Metroid best. Still, even just tossing in some classic death matching would at least shut some people up (though to be honest I don't quite see death matching being all that fun with things like targetting and the Prime controls and the limited armaments).
Morphball racing...*looks around*...What?
Hmm, not enough control to really make the races anything more than who's the luckiest. On the other hand, throwing in some Monkey Ball style multiplayer madness, only now in lava and ice places with enemies running about besides while you race about a tilting platform collecting stuff, activating switches maybe, hmm, that actually sounds like great fun.
DJ: I wasn't referring to your post at all, you self-centered monkey. :) I was just saying that some sort of co-operative mode would be fun.
Wow, a co-op in Metroid WOULD be cool...and of course a deathmatch. Just need to add some more weapons, a few cool, little arenas...without a multiplayer, there'd be no incentive for me to get Metroid 2.
Quote:I do think that a multiplayer function that we were unable to include in the original is probably definitely within reach.

The moron. How can something be 'probably' and 'definately' within reach at the same time?
Yeah, what a moron for having a bad translator.

Idiot.
Quote:Originally posted by OB1
Yeah, what a moron for having a bad translator.

[b]Idiot.
[/B]


Now, now. Before you come off looking like a fuckface, read my statement again. Did I in any way direct it towards miyamoto? No, you only inferred that I did, because you want to find fault with anything I say or do.

I think your logic is being blinded by hate, but maybe it's just because you have no soul.
Everything OB1 says and does is blinded by hate.
Rolleyes

Actually yes it does look like you directed that comment towards Miyamoto. You said "The moron. How can something be 'probably' and 'definately' within reach at the same time?". You didn't say "The moronic translator" or anything like that, and you didn't even hint that you were talking about his translator. Perhaps you should have previewed your message before you posted it.
Yeah, the comment isn't clear... and its not like 'probably definitely' is some awful mistake. The point comes across...
Morphball Battle-
(Bomberman)

4 Players on a single screen control Samus in her Morphball form through a maze of destructable walls. The object is to beat eachother by using strategy and reflex to time a bomb-kill. Powerups are hidden throughout the maze for each player to find. These include an Energy Tank so you can survive a bomb-kill once, a Morphball Boost to increase your speed, The Morphball Bounce to jump over other players and maze structures and the Morphball Reflective Shield which will allow you to project and reflect bombs in your way and thrown at you.

Flawless Shadow-
(Perfect Dark)

4 Players with up to 8 A.I. controlled bots duke it out in dozens of different arenas based on classic and new Metroid Series Planets and locations. Game Types include; "Seeker Skreecher"- A Skreecher randomly flies and attaches itself to players, who then becomes bright green, you only gain points by killing the player who has a Skreecher attached to him or her. "Hold the Artifact"- Players must search out and work together to find the artifact hidden in the arena and protected by traps; Once found, who ever holds the artifact the longest wins. "Pamplona Paranoia"- A Running of the Bulls of sorts; All players are given one minute to find weapons, ammo and shields, when the countdown is over, the arena will be flooded with Metroids that cannot be killed, only stunned. Last man standing wins.

Orenthal Jones-
(???)

Up to 4 white women wearing sexy lingerie are chased by O.J. in a 'race' against stale, frightening relationships. Players must endure tests of wit and courage as they raise two children and divorce their husband because of a drug addiction that everyone fails to mention. This is the most boring mode of gameplay since the actual gameplay takes about 5 minutes but the scoring can take up to 4 years.
Quote:Originally posted by lazyfatbum
Orenthal Jones-
(???)

Up to 4 white women wearing sexy lingerie are chased by O.J. in a 'race' against stale, frightening relationships. Players must endure tests of wit and courage as they raise two children and divorce their husband because of a drug addiction that everyone fails to mention. This is the most boring mode of gameplay since the actual gameplay takes about 5 minutes but the scoring can take up to 4 years.


Hahaha!! :D
Lazy's description of the multiplayer sounds awesome. I hope that the deathmatch is as fun as it can be...
I think it's very obviously clear that that comment was directed to the person who said it. If Miyamoto didn't say it, he wasn't talking about Miyamoto then now was he? Also, "probably certainly" IS a glaring oxymoron, and a huge gramatical error that IS hard to decipher. Is it a chance, or is it certain?

Interesting modes lazy, but they would certainly have to spend a long time adding all sorts of weapons and overall changing how the game is handled (in other words, throw in the entire Perfect Dark engine with Metroid graphics and sound) in order to do it. Then the mulitplayer mode is nothing like single player at all, which isn't a problem of course, but I think I like my idea better, since it allows them to spend more time on single player and more quickly make a multi mode without totally changing controls, adding all sorts of weapons, and so on. I WOULD have to actually play a deathmatch multiplayer with unaltered Prime gameplay to be sure, but I don't think deathmatching using Prime gameplay (autotargetting, overlylimited similar weapons, infinite ammo for all but the missles, the controls which basically allow for very slow turning and guarentee that whoever is facing the other first will be the winner) would end up being very fun at all. That's why I suggested an alternative.
Miyamoto did say that. He just said it in Japanese, and then his translator said it in English. CartoonDevil called Miyamoto a moron for that grammatical error, not his translator.
I like your idea too but since more and more devs are spending just as much time on the MP as the single player games it would definately benifet from the overhaul of mechanics. I mean the Morphball Battle would simply re-use textures and models from single player, the only difference would be slight variations on what you're limited to doing and of course the level designs and menu screens, but no biggie.

The Perfect Dark variation could be done the same way with slight variations on what already exists. like what you said about turning for example, just speed it up to match the PD/Ge pace. You would start out with nothing, just Samus in her Power Suit, and the artifacts around the level would allow for upgrades that you keep until you die (since grabbing weapons would be kinda lame, Samus IS a weapon).

Then throw in variations on levels - An underground dark cave with magma flows and Spiderball tracks, flaming vents etc, then have two elevators, one to the far right of the level the other in the center (which would take you to a great location for hiding, upgrades, etc) while the other leads you to path ways back to the center elevator.

Make the top side of the arena snow covered and with destroyed buildings to snipe from. I'd also like to see more in-depth level design, like an ice cave with few places to hide, but if you fire off a round from your weapon the place starts to slowly fall apart. Things like that would make for great fire-fights. And since we're on a living planet let's put in a new twist to deathmatch gameplay, put in enemies and various animals around the arena that mostly keep to themselves and ignore you, but you can trick them in to strategic areas and prepare a trap for someone who's stalking you. WHAM they're lunchmeat.

You could even make it so that if you protect the animals they'll help you out and attack other players for you. Or start wars between different species to create diversions. That would be interesting.
Ah yes, creature features :D. I think that would be cool regardless of the mode picked. Oh, you once said that they should add animals that aren't out to get you. You may not have noticed, but a large number of the creatures on Tallon ARE just minding their own business until YOU show up and startle them into assault. Those lighty bug things don't even try to attack you, you have to actually run INTO them. Those electrical creatures aren't the least bit interested in you. Those things they drop are just waste, only deadly to organic things :D. It can't get too much more harmless without making them totally helpless thus just creating sheep (the most pathetic life form there is, Jesus isn't complementing us when he calls us that). There are also various birds, fish, plants, and some small bugs, that are totally benign.

I do think creatures attacking each other would be cool. Something like how Metroids and Pirates sometimes fight each other (that's cool enough I don't even bother shooting just to watch it).

The problem is that while in single player the weapons are diverse enough, in multi they all pretty much do the same overall thing, except ice which has something special about it. They should add many more beam weapons (keeping them until you die is a fine idea) with many different feature to make it more diverse. In fact, it could borrow from HALO a bit and limit you to just 4 beam weapons, where you need to delete one weapon type after that to add a new one (that's how Metroid 1 and 2 worked anyway). Then again, Prime 2 may very well already be making the weapons very diverse in function, so who knows...

Oh and yes, FPS games have been lack regarding environmental interaction for too long. They toss in an occasional detonatable wall and let you shoot out a few lights and call it progress? No thank you! As you said, having to think of consequences mid battle would really make it fun. In ice, plasma weapons could cause an avalange (as the 4th state of matter tends to do), while in an industrial area, if you miss with an electric attack, you fry the computer, and maybe access to a room with a powerup for the rest of the match (of course if anyone happens to be in there, it will allow them OUT of there). If you are near water, you can use ice to freeze it and walk across instead of taking a long route. It would be cool to hide behind a row of sentry guns, then panic when suddenly someone finds the right panel to scan to disable them Eek.

All these things would be fun if indeed they take the time to really develop multi with a different interaction (no lock on for instance, that ruins one on one battles in multi, and the excuse would be that Samus' suit sends out a frequency of some kind that jams lock-on technology, which really doesn't make that much sense but it's multiplayer, with 4 Samuses, it doesn't NEED to make that much sense). However, we have Time Splitters 2 already. I want something original!

And now for Metroid Prime 2 Multiplayer: The Musical!

DJ: I say it should be new!

lazy: I say it should be classiiiic!

DJ: New!

lazy: Classic!

DJ: New!

lazy: Classic

GR: Race!

Retro guy: Why can't it be ALL?

All others: All you say?

Retro: Yes all!

All Others: Yes all!

Everyone: Yes ALL!

*Music swells*

lazy: So you can have your unique twist,

DJ: And you can have your classic cool,

GR: And I can have my morph ball race bliss,

Retro guy: Enough to make one drool!

Everyone: Yes, we can have it all, from the guns to the ball! Let it be known it's quite a thrall, when we have it all!

The End
I'm getting an idea. It is an awesome idea. One that involves Samus, a few alien basketball players, and three or four fat, smelly monkeys...Okay actually it doesn't really have anything to do with the later two, but it does have Samus and it is really cool!!

Here's my idea for a multiplayer mode:

Each person starts out at different part of a level. The players race to perform a specific task or to find a certain object. Players can kill othe players, who respawn elsewhere in the level. The first person to finish the task or find the object wins.

Or

A variation of this would be each person is in identicle levels and have to do the samething as in the first mode, but they never come into contact with each other.
*sings the METROID MUSICAL in F*

Your idea sucks, GR.
No, no it doesn't.