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Full Version: In retrospect, Stop N Swop was kinda dumb
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I think we all recall getting so excited about what secrets Stop N Swop had for Banjo Tooie, then finding out that recent changes to N64 hardware meant Rare had to abandon those plans.

However, on thinking about it, Rare were kinda being too clever for their own good with that little "trick". Frankly, they could have accomplished everything they intended to if only they'd just programmed in Memory Pak support instead of this "hot swapping" nonsense.

Not much else to add there.
True, just put a save file on the controller pak, problem solved. Hot-swapping carts with the power on was never going to be a good idea anyway.
I think the only reason we really "miss" it is because it would have been a unique gimmick, something comparable to Sonic & Knuckles' "lock on technology".

Ah but that lock-on... I mean, it was basically an expansion pack but it's still rather surprising they found a way to pull that off on a cartridge based system with no internal storage.