Tendo City

Full Version: Super Mario 3D World looks incredible!
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It does look amazing.
I played about an hour of co-op with my brother and the game is indeed quite fun. Apparently the new Zelda game on 3DS is really good, as well.
I'd like to play either of them!

I played the Zelda 3DS game for a few minutes while Best Buy installed a new stereo in my car. It was good! Reminiscent of LttP!
The new Zelda game is fun, I've been playing it, but there are a few things I only really notice with such a direct comparison demanding itself in my mind.

Firstly, there is less "interaction" with the world. In LTTP, you could literally grab and tug on anything you wanted, just to experiment. Not so here, only being able to "grab" the things the game wants you to.

Secondly, the "open world" thing. I'm not sure I like the whole "you can get every last powerup right from the start" thing after all. There's not much to look forward to (in terms of new abilities) when you've already played with all your toys at the very start of the game. If they want the game to be "open ended", look no farther than the original. Allow the player to explore and sequence break to their heart's content and don't worry if players find a way to do things out of intended order. LTTP allowed this to a more limited extent as well. (Link's Awakening, regrettably, had almost no sequence breaking).

The first Metroid Prime game had a lot of potential for sequence breaking, at first, but every subsequent release, from foreign releases to the Wii compilation "fixed" sequence breaking "glitches". Boo...

I still say Wind Waker is pretty much already an open world Zelda game, that's also a good model.

Anyway, I intend to keep playing. Aside from things like that, it is a very solid Zelda game. I also want to expand on my post above. I've been keeping track of 3D World for months now, and every video I see has new amazingness that just makes me NEED to play it all the more. It is some of the best Mario I've seen since Galaxy. (On to another note, I wouldn't mind the occasional return to a "collectathon" style Mario game, where you can explore each level and collect a bunch of stars or whatever as you like.)
I forgot to mention this, but the new Zelda, like Skyward Sword, is using save points. Ugh! Link to the Past let you save anywhere. Yes, originally you could only "return" to 4 different locations, but in the GBA version they set it to return you to the last doorway you went through (also, that's how Link's Awakening, the Oracle games, and Minish Cap worked). That should pretty much be standard at this point.

If they are using save points to get around that cannon room save glitch from Twilight Princess, I have news. Skyward Sword STILL had a game ending save glitch, and that game DID use save points. Further, they can PATCH 3DS games now (though I wish they would automatically download like on the Wii U instead of needing to find them on the store, seriously that could be done in a system update), so there's really no excuse for them using save points like this. I don't understand it.