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Full Version: Good news: New Killer Instinct
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Bad News, Rare has nothing to do with it (not surprising, considering Rare is currently run by a skeleton crew that are too busy making XBox Avatar accessories to care about much else).

It is being made by Double Helix. They are responsible for a number of rather bland and uninspired movie cash ins, and also Silent Hill Homecoming. I wonder if they have what it takes to do a new Killer Instinct.

At any rate, MS is intent on packaging Killer Instinct as a "free to pay" system, where you can download ONE character for free (basically a demo) and have to pay for each individual character past that. So, in the end, the game's total cost may exceed $60 in a nice classic scam. Yes, some people "only get good with one or two characters". The problem with their logic is that friend that just came to your house is good with a DIFFERENT "one or two characters" than the ones you bought, and thus, competitive play between friends dies.
Reactions to KI seem to be mixed. On the one hand some fighting game fans seem to like it, as here: http://www.youtube.com/watch?v=O6_Ob32JScw , but on the other hand, there was quite a bit of very lukewarm press reaction to the game, and that developer has a mediocre track record for sure. So yeah, we'll see.

Also, the game, I believe, will also have a standard complete retail release. Only the demo is "buy it one character at a time". Several other fighting game demos this year, including Dead or Alive 5 Ultimate and the new Tekken thing, are working on a similar system.
That video was very interesting. Double Helix may be ready to turn themselves around, I just might give this game a chance.... in the arcade... Except arcades don't GET new games any more around here. (Dave & Busters might once have BEEN the place to go for "modern arcade games", but the one around here hasn't updated their games in about 5 years.) So yeah, considering how wary I am of the XB1 at the moment, I will likely put off checking out this game.

If they intend to have an actual box version (I had heard otherwise), then their weird "demo version" works out fine.

The visuals look very impressive. However, the art design looks like they are attempting to add the "modern gritty" look to characters that are supposed to look "extreeeeme 90's". Not a big fan of that particular change.

I am very curious to find out if the combo breaker system is working well. That's one of the big things about the KI series, being able to break combos with the right move and timing.

One last note. The fighting game community is toxic. I have zero desire to try to get in it, and frankly I don't think I'm WANTED in it. Even Smash Bros, probably the least sexist of all the fighting game franchises, has developed a rather toxic "professional" community. It is fortunate that the few local tournaments had at small shops around here tend to be led by people decidedly "outside" of this community, or I'd feel entirely unwelcome there too. (It is this community, by the way, that invented the "No items, Fox only, Final Destination" paradigm that's so widely mocked by everyone else just trying to have FUN in the game.)

<img src="http://www.plasticbrickautomaton.com/comics/45.jpg">

So as much as I might enjoy playing a fighting game with friends, I end up terrified at the notion of joining the fighting community at large. It doesn't help that anyone else with such concerns is told in no uncertain terms "good, we don't want you here anyway".
F2P fighting game. Nope.
F2P?

Oh, free to pay! Right, yeah, according to ABF there will actually be a "full version" one can actually buy, well, as "buy" as the XB1 will allow for. There's the rub.
Dark Jaguar Wrote:That video was very interesting. Double Helix may be ready to turn themselves around, I just might give this game a chance.... in the arcade... Except arcades don't GET new games any more around here. (Dave & Busters might once have BEEN the place to go for "modern arcade games", but the one around here hasn't updated their games in about 5 years.) So yeah, considering how wary I am of the XB1 at the moment, I will likely put off checking out this game.
One issue I've heard some people worried about is that if they're doing a tournament or something, it would be quite difficult to get them all online all the time, but there's no choice with this system... could be an issue.

Quote:If they intend to have an actual box version (I had heard otherwise), then their weird "demo version" works out fine.

The visuals look very impressive. However, the art design looks like they are attempting to add the "modern gritty" look to characters that are supposed to look "extreeeeme 90's". Not a big fan of that particular change.

I am very curious to find out if the combo breaker system is working well. That's one of the big things about the KI series, being able to break combos with the right move and timing.
Yeah, I know KI always was mostly about combos, combo breakers, etc. I never liked that, because I'm just not able to memorize those long combos... I can handle special moves, but long button-press combos, even if they've got various options to connect them or something... yeah, I've never been able to do that.

Quote:One last note. The fighting game community is toxic. I have zero desire to try to get in it, and frankly I don't think I'm WANTED in it. Even Smash Bros, probably the least sexist of all the fighting game franchises, has developed a rather toxic "professional" community. It is fortunate that the few local tournaments had at small shops around here tend to be led by people decidedly "outside" of this community, or I'd feel entirely unwelcome there too. (It is this community, by the way, that invented the "No items, Fox only, Final Destination" paradigm that's so widely mocked by everyone else just trying to have FUN in the game.)

http://www.plasticbrickautomaton.com/comics/45.jpg

So as much as I might enjoy playing a fighting game with friends, I end up terrified at the notion of joining the fighting community at large. It doesn't help that anyone else with such concerns is told in no uncertain terms "good, we don't want you here anyway".
I've heard about this, but there are so few female gamers that I doubt it'll change anytime soon... I mean, with almost all male hardcore audiences, the results, while sad, aren't terribly surprising, particularly with something like fighting games where the hardcore are perhaps more likely to actually meet in person than fans of many other genres are.
I think you've got the problem entirely backwards there. It is not up to the female gamers to change the culture, it is up to the culture to change to be more inviting TO female gamers. Also, there's more of them than you may think.