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Full Version: Kickstarter Thread of All Your Favorite Genres Revisited
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90's Arcade Racer [90's arcade racer] - Development moving along.

Akaneiro: Demon Hunters [American McGee's ARPG] - Currently in beta.

Anima - Gate of Memories [Action-RPG] - Development is going well.

Arakion [First-person party RPG] - Completed final playable race.

Asylum [Horror-adventure from creator of Scratches] - Nothing yet.

Banner Saga [Viking SRPG] - Released multiplayer component, public version on the 25th.

Barkley 2 [Charles Barkley RPG] - Hard at work.

Broken Sword - The Serpent's Curse [Animated adventure] - Discussed release date, but only with backers

Carmageddon: Reincarnation [Violent racing] - Showed off gameplay footage, looked kinda poopy.

Castle Story [Voxel RTS] - Showed off early gameplay video.

CLANG [Realistic combat simulation model] - Showed off some early videos that didn't look that great.

Code Hero [Make your own games!] - Rose from its grave and actually released an alpha build!

Cryamore [2D action-RPG] - Nothing yet.

Dark Matters [Dreamcast shmup] - March 2013 release, demo here.

Dead State [Zombie survival RPG] - Alpha version coming soon.

Defense Grid 2 [Ultimate tower defense sequel] - Released Containment DLC, funding seems to be an issue[?].

Diamond Trust of London [Business sim] - RELEASED!

Distance [Arcade racer] - No recent non-backer updates.

Double Fine Adventure (aka Reds) [Animated adventure from Double Fine] - Entering crunch time

Echoes of Eternea [16-bit RPG] - Alpha version scheduled for April.

Elite: Dangerous [Continuation of 1984's "Elite" spacesim] - Released first progress video

Forced [SRPG from whiny dev] - Currently in beta.

FTL [Scifi rouge-like] - RELEASED!

Furcadia: The Second Dreaming [MMO for furries] - Public beta currently open.

Giana Sisters: Twisted Dreams [Colorful sidescrolling platformer] - RELEASED!

Grim Dawn [ARPG from former Iron Lore devs] - Alpha release set for March/April.

Hero-U [Corey and Lori Cole's adventure-RPG] - Still working on 2D backgrounds.

Homestuck Adventure Game [Animated adventure] - No public updates.

Jack Houston and the Necronauts [Adventure with model backgrounds] - Currently working on backgrounds.

Jane Jensen's Moebius [Jane Jensen's animated adventure] - Started voice-recording in February.

Kitaru [Some scifi RPG thing] - Still just showing off gameplay footage.

Legends of Dawn [Isometric RPG] - Got Greenlit on Steam

Leisure Suit Larry [Naughty animated adventure] - Alpha version released to backers.

Limit Theory [Space sim] - Released early gameplay video.

Maia [God game] - Alpha version coming very soon.

Mercenary Kings [Metal Slug-action 2D actioner] - Release sat for March.

Meriwether - An American Epic [Morrowind + American History] - Showed off some screenshots.

Pier Solar [Nostalgia bait you can play on Dreamcast] - No recent non-backer update.

Planetary Annihilation [Massive scale RTS] - Gameplay footage coming soon.

Project Eternity [Obsidian's Infinity Engine-esque RPG] - Working on character animation and designs of gods.

Project Fedora/Tex Murphy [Live-action noir adventure] - No recent non-backer updates.

Project GODUS [Peter Molyneux's god game] - No recent non-backer updates.

Quest for Infamy [Sierra-style adventure-RPG] - Demo here.

Radio the Universer [Dark 2D action-adventure] - Nothing yet.

Ravaged [Post-apocalyptic multiplayer FPS] - RELEASED!

République [Stealth thing] - Showed off first in-game screenshots.

Sealark [Sidescrolling adventure] - No update since October.

Shadowgate [First person adventure-puzzler] - Finished UI design and have artwork for 25 rooms.

Shadowrun Online [cyberpunk MMO] - Last update mentioned weapon mods.

Shadowrun Returns [Isometric cyberpunk RPG] - Working on Seattle campaign.

Sir, You Are Being Hunted [Open-world stealth/survival] - Working on implementing UI; showed off some screenshots.

SpaceVenture [Adventure from Space Quest devs] - Showed off first in-game screenshot.

Star Citizen [Spacesim from Wing Commander creator] - N/A

Star Command [Spaceship management] - In closed beta.

Strike Suit Zero [Space combat] - RELEASED!

Takedown: Red Sabre [Squad-based tactical shooter] - Signed publishing deal with 505 Studios.

Unwritten: That Which Happened [TBS with meaningful, permanent decisions] No recent non-backer updates.

Valdis Story [2D action platformer] - Demo here.

Volgarr the Viking [In the style of Golden Axe] - Currently in beta.

War for the Overworld [RTS god game] - Mentioned some stuff about units and locations.

Wasteland 2 [Brian Fargo's isometric, post-apocalyptic RPG] - Released gameplay footage and detailed camera, UI, and keyword dialog system.

Xenonauts [TBS in the style of XCOM] - Entering final beta.

Yogventures [Open-world sandbox] - Pre-alpha released in January.

I'll try to keep this updated on a somewhat regular basis, but it's not always easy because some project don't post updates for non-backers and other post updates that are either too generalized or too specific to warrant mention. This post is just for general information and referencing, I'll post more detailed stuff in the thread itself.
Games I've backed that got funded:
--
Giana Sisters: Twisted Dreams (completed and released, and it's a good 2.5d platformer too) - got basic DD copy
Shadowgate (in development) - got DD copy with a few extras ($30 tier)
Wasteland 2 (in development) - got basic physical boxed copy
Hero-U (in development) - got basic physical boxed copy - new game from the people who made Quest for Glory, one of my favorite games? I couldn't resist, and went up to boxed right near the end, even though I'm not sure how much I'll like the game. We'll see.
Double Fine Adventure (in development) - got basic DD copy
Distance: A Next Generation Arcade Racer (in development) - got basic DD copy plus soundtrack - For anyone who doesn't know, this game is the sequel to one of the best games of the past few years, the freeware racing game Nitronic Rush...
Two Guys SpaceVenture - got basic DD copy
Project Eternity (in development) - got basic physical boxed copy
Dreamfall Chapters (current, going to fund, drive finishes in a few days) - currently in for basic DD copy
Torment: Tides of Numenera (current, going to fund multiple times over) - currently in for special edition physical boxed copy


Failed to fund: Sherlock Holmes: Consulting Detective (they came back with the Shadowgate kickstarter and succeeded that time), and both of Tom Hall's games (Oldschool RPG and Worlds of Wander) - Poor guy, he deserves so much better...


Oh yeah, and of the stuff on your list, I hadn't heard of some of those, but I did see others, just didn't choose to back them (may get some sometime, who knows). I got Pier Solar for the Genesis a while ago, for that one though, no need for the ports...
Worlds of Wander just wanted way too much money. I mean, I know the guy created Commander Keen and all that, but his new platformer just looked...relatively simple. Even Giana Sisters, as great as that looked, was only able to pull in $180k, which was more than enough to meet their goal and get released. I think Tom Hall just hasn't figured out how to be successful on Kickstarter yet, unlike Brian Fargo, who seems made for this kind of thing.
Worlds of Wander wasn't just a platformer though, it was a creation tool, and would have central servers and such for people to share levels on, a person to check all that, etc. That stuff costs money.

I would agree that he needs a good business/marketing person, though. That much is obvious.
Maybe he should have cut out the dedicated servers, then? It's clear people aren't that interested in it, never mind that at this scale could easily be handled through third-party sites [which many games already do for mods, fan patches, and so on]. Also, people didn't much seem to care that it also included a level editor, but might have if the game itself was stronger in the art/complexity department. I appreciate what he was trying to do, but I just don't think that was the project to do it [at least, not at the budget he was looking for].
There would have been multiple tilesets, and you could even switch between them at will during development, because each one would have different-looking versions of the same things. That tileset shown was the one for the Keenesque game, not the only thing in the game of course... (and of course, you could also draw your own.) And the editor/level-creation stuff was supposed to be the main focus, more so than the game that came with it.

As for hosting stuff on third-party sites, this game obviously would be trying to attract all age groups. I would think that for the younger market, having your own servers would be a pretty good idea. (This probably was part of the problem with why it didn't get anywhere in funding, Kickstarter backers are mostly adults, not kids. I don't know though, just a guess.)

You're right that it didn't catch on at all, for whatever reason, but that was the design.
Here's another game to add to your list:

http://www.kickstarter.com/projects/2112...-adventure

It's from the people who did the recent remakes of King's Quest 1-3 and Quest for Glory 2. They've also done their own adventure called Al Emmo and the Dutchman's mine, which was a pretty good game. King's Quest 2 in particular was overhauled massively by them so most of the puzzles and a huge portion of the story were their own creation. I'm pretty confident in their new project.

World of Wander... That's disappointing but really I can understand the problem there. The big key to having a creation tool that catches attention is to show it in action. It is one thing to say "here, you can make your own levels", it is another thing entirely to make one that any casual player can easily pick up and use, with "building block" style trigger code where people just "snap in" behaviors and linked objects through drag and drop, rather than having to actually code it themselves using whatever language the developer set up for things. Mind you, include THAT too for the die hards, but for casual gamers? Make it as easy as using photoshop, and with a tutorial if at all possible.

That is why LittleBigPlanet took off like it did. This game seems like a low res version of that one, so yeah, people may have wanted to skip on it.
Have you backed any kickstarters, DJ?

As for Worlds of Wander, it actually did have most of that stuff. Did you read much about it? It had stuff like you could draw lines on the screen and then just fill them in as platforms, the whole level-creation interface worked in the game engine so you didn't have to work with a separate editor, getting into the actual scripting language boxes was optional, etc.