24th February 2013, 5:53 PM
So, did anyone else watch the conference a few days ago? I did, of course (watch it as it aired, that is). Overall, it was your average Sony conference -- somewhat boring, way too long, heavy on the shooting games, but okay overall. It was quite notable that they didn't show what the system looks like, or say what the price is going to be, though... we'll have to see, about those two things.
As for the system itself, they did at least show some games, and also the controller. The controller looks a lot like the usual Sony controller, except with the Vita's d-pad, a slightly different-looking analog stick (with a ring mark on it, Wii-style, instead of the texturing Sony has had in the past) that also apparently is slightly more accurate than Sony's past analog sticks -- and this is a good thing, since the past Sony analog stick (from the DS1/2/3) was pretty bad, with a huge deadzone, and of course a touch pad in the center. It's not a touchscreen though, just a pad, like that thing on the back of the Vita. Also the Start and Select buttons are gone. Instead, there's an Options button on one side, replacing Start, and a Share button, to upload pictures/video of your gameplay to the internet, on the other side. Select never had much of a function anyway, getting rid of it isn't bad. The PS4 will not be compatible with PS3 DS3 or Sixaxis controllers, but will work with the PS3 Move controller for games that use that. Oh, and the regular PS4 controller also has a "lightbar" and sensor camera bar thing, so I guess even the regular controller has some Wiimote functionality.
The system's pretty powerful, and on sites like GAF, that the PS4's going to have 8GB of GDDR5 RAM is a big deal. Apparently this is really fast RAM, even faster than that available on PCs now, and that's certainly a lot of it; the new MS system is rumored to only be using GDDR3. However, there will be absolutely no PS3 backwards compatibility, for either disc or PSN games. You'll need a PS3 for those. That's unfortunate. They did say that they are aiming to make all PS4 games also play on the Vita, though (aka "crossplay"). Interesting, I wonder how they'll downscale all the games' graphics... I mean, the Vita is not exactly equal to the PS4 in power, for sure, and it has several fewer buttons too. Touchpad for L2/L3/R2/R3? How fun!
As for games, Sony showed the fourth Killzone game, which is a pretty but extremely generic and boring-looking (in terms of gameplay) cover-based FPS, Drive Club, a realistic (read: boring, in my opinion) racing game from some ex-Criterion people with a big focus on social interaction stuff, Knack, a traditional-style console action game aimed at a kids/family market that looked like it could be decent fun (they showed this game playing on Vita too, to show the crossplay functionality), Infamous: Second Son, another game in this series from Sucker Punch, and a few other things, such as a 3d modeling/animation toy from what I think was the Little Big Planet people, and a very detailed face animation from David Cage (Indigo Prophecy/Heavy Rain).
They also showed some third-party games, including Johnathan Blow's The Witness, which is a first-person 3d puzzle adventure game (and will be PS4 exclusive on consoles during the launch window period, or something; there were some qualifiers mentioned, and the PC/Mac versions are definitely still coming), "Deep Down" from Capcom, a realistic fantasy action game (probably; there was no gameplay, just moving-camera cutscene stuff) which appears to be a sequel or spinoff of Dragon's Dogma and probably had the best graphics of any of the stuff shown during the conference, a rerun of Square-Enix's next-gen techdemo (and a promise that they'd be announcing a Final Fantasy game later this year, probably at E3, that will have a PS4 version), a little bit on Bungie's upcoming always-online shooter Destiny, and also the announcement that Diablo 3 will be coming to consoles on the PS3 and PS4 only. Yeah, that last one isn't surprising, at least as far as Diablo 3 coming to consoles is concerned... the game looks like it was designed for consoles from the start, unfortunately, and Blizzard was hiring for a console lead a year ago. So no surprise there, except for the "Sony only" thing.
I think there were one or two other games also shown, but that's most of it. So yeah, overall, it was Sony being Sony -- high-end tech, good graphics, tediously long presentations, and an overall average, somewhat boring, but not bad presentation.
Hardcore gamers seem mostly pleased, though the games shown don't convince most people to run out and preorder PS4s today, for sure, and Killzone's extremely bland gameplay and "PS3 but with more polygons and shinier" in-battle look was definitely noticed, but the mainstream media... well, the New York Times published an article that basically said that Sony doesn't get it because they're still making consoles, not tablets and phones, and thus are a hopeless dinosaur. Gah, I hate this media obsession with "phones/tablets are the only future, everything else is doomed" so much... yes, there are some struggles right now for games, and with the excessive bloat so many budgets have some of that is probably deserved, but the idea that phones and tablets are the future and anything else is doomed is just stupid. Those cannot do the kind of experience that you get on a console, they just can't.
As for the system itself, they did at least show some games, and also the controller. The controller looks a lot like the usual Sony controller, except with the Vita's d-pad, a slightly different-looking analog stick (with a ring mark on it, Wii-style, instead of the texturing Sony has had in the past) that also apparently is slightly more accurate than Sony's past analog sticks -- and this is a good thing, since the past Sony analog stick (from the DS1/2/3) was pretty bad, with a huge deadzone, and of course a touch pad in the center. It's not a touchscreen though, just a pad, like that thing on the back of the Vita. Also the Start and Select buttons are gone. Instead, there's an Options button on one side, replacing Start, and a Share button, to upload pictures/video of your gameplay to the internet, on the other side. Select never had much of a function anyway, getting rid of it isn't bad. The PS4 will not be compatible with PS3 DS3 or Sixaxis controllers, but will work with the PS3 Move controller for games that use that. Oh, and the regular PS4 controller also has a "lightbar" and sensor camera bar thing, so I guess even the regular controller has some Wiimote functionality.
The system's pretty powerful, and on sites like GAF, that the PS4's going to have 8GB of GDDR5 RAM is a big deal. Apparently this is really fast RAM, even faster than that available on PCs now, and that's certainly a lot of it; the new MS system is rumored to only be using GDDR3. However, there will be absolutely no PS3 backwards compatibility, for either disc or PSN games. You'll need a PS3 for those. That's unfortunate. They did say that they are aiming to make all PS4 games also play on the Vita, though (aka "crossplay"). Interesting, I wonder how they'll downscale all the games' graphics... I mean, the Vita is not exactly equal to the PS4 in power, for sure, and it has several fewer buttons too. Touchpad for L2/L3/R2/R3? How fun!
As for games, Sony showed the fourth Killzone game, which is a pretty but extremely generic and boring-looking (in terms of gameplay) cover-based FPS, Drive Club, a realistic (read: boring, in my opinion) racing game from some ex-Criterion people with a big focus on social interaction stuff, Knack, a traditional-style console action game aimed at a kids/family market that looked like it could be decent fun (they showed this game playing on Vita too, to show the crossplay functionality), Infamous: Second Son, another game in this series from Sucker Punch, and a few other things, such as a 3d modeling/animation toy from what I think was the Little Big Planet people, and a very detailed face animation from David Cage (Indigo Prophecy/Heavy Rain).
They also showed some third-party games, including Johnathan Blow's The Witness, which is a first-person 3d puzzle adventure game (and will be PS4 exclusive on consoles during the launch window period, or something; there were some qualifiers mentioned, and the PC/Mac versions are definitely still coming), "Deep Down" from Capcom, a realistic fantasy action game (probably; there was no gameplay, just moving-camera cutscene stuff) which appears to be a sequel or spinoff of Dragon's Dogma and probably had the best graphics of any of the stuff shown during the conference, a rerun of Square-Enix's next-gen techdemo (and a promise that they'd be announcing a Final Fantasy game later this year, probably at E3, that will have a PS4 version), a little bit on Bungie's upcoming always-online shooter Destiny, and also the announcement that Diablo 3 will be coming to consoles on the PS3 and PS4 only. Yeah, that last one isn't surprising, at least as far as Diablo 3 coming to consoles is concerned... the game looks like it was designed for consoles from the start, unfortunately, and Blizzard was hiring for a console lead a year ago. So no surprise there, except for the "Sony only" thing.
I think there were one or two other games also shown, but that's most of it. So yeah, overall, it was Sony being Sony -- high-end tech, good graphics, tediously long presentations, and an overall average, somewhat boring, but not bad presentation.
Hardcore gamers seem mostly pleased, though the games shown don't convince most people to run out and preorder PS4s today, for sure, and Killzone's extremely bland gameplay and "PS3 but with more polygons and shinier" in-battle look was definitely noticed, but the mainstream media... well, the New York Times published an article that basically said that Sony doesn't get it because they're still making consoles, not tablets and phones, and thus are a hopeless dinosaur. Gah, I hate this media obsession with "phones/tablets are the only future, everything else is doomed" so much... yes, there are some struggles right now for games, and with the excessive bloat so many budgets have some of that is probably deserved, but the idea that phones and tablets are the future and anything else is doomed is just stupid. Those cannot do the kind of experience that you get on a console, they just can't.