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Full Version: Game Opinion Summaries: Playstation (short "reviews" for PS1 games I have)
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Trying a new title for this series that also includes the Odyssey 2, Sega Saturn, Nintendo 64, and PC Racing Games.

I'm not using the word "review" in the main title because I only would use that for games I've beaten or at least played a LOT of. "Short Reviews" is in the subtitle in order to connect it to those other four threads, all of which mention that phrase. The issue with that here is that with only two exceptions, the only PSX games I've beaten are the fighting games and shmups. (The two exceptions are Threads of Fate and Tenchu: Stealth Assassins.) I'm a Nintendo fan and the N64 is my favorite console, and like Sega consoles too, but have never liked Sony or their consoles. Regardless, I know that there are many good games on Sony systems, which is why I got a PSone in '06, and why I've kept buying games for the system since then. I have about as many games now for the PS1 as I do for any console, somewhere in the 150 range. But do expect a somewhat different perspective from the one a Sony fan would give.


Top 10 favorite PS1 games (from what I have) (this is just something I just put together, it's nothing thought through too deeply. The order doesn't mean much. Actually the numbers and order should probably be mostly ignored... but these are all games I like a lot, at least.)
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1. Threads of Fate
2. Star Ocean: The Second Story
3. Rollcage
4. Strikers 1945
5. Croc: Legend of the Gobbos
6. Lunar: Silver Star Story Complete
7. Evil Zone
8. Grandia
9. Tempest X3
10. Tenchu: Stealth Assassins

Honorable Mentions: Mobile Light Force, Wipeout XL, Wipeout 3, Castlevania Chronicles, Bushido Blade 2, In the Hunt, DarkStalkers 3, WarHawk, Dead or Alive, Koudelka, Shooter: Starfighter Sanvein

Noteworthy lesser-known titles: Evil Zone (also above), Invasion from Beyond!, Sea-Doo HydroCross

Worst I Have (in no order): Psybadek, O.D.T., Yu-Gi-Oh!: Forbidden Memories, NHL FaceOff 98, Largo Winch, CyberSpeed, Moto Racer: World Tour, Motocross Mania


Note that I have no import titles for Playstation -- these are all US releases.

Games I have but haven't played at all so I obviously can't cover yet: 2Xtreme, Allied General, Broken Helix, Colony Wars, Crypt Killer, Die Hard Trilogy, Driver 2, Fear Effect 2: Retro Helix, JetMoto 2, The Legend of Dragoon, Medal of Honor: Underground, NASCAR 2000, NFL GameDay 2002, Parasite Eve, Parasite Eve 2, Resident Evil: Survivor, Robotron X, RushDown, Sammy Sosa High Heat Baseball 2001, Sentinel Returns, Silent Hill, Spyro 2: Ripto's Rage, Spyro (3): Year of the Dragon, Street Fighter Collection 2, Wild Arms, WWF: In Your House

Games I have and have played a little of, but not enough to do a full review. I wrote a few sentences for these games which is included in the main text below; these titles are marked with brackets in the full titles review list below this list. I thought that I wanted to write something for every PS1 game I have and have played at least some of, even if I can't say enough to actually give it any kind of review. Games: Chrono Cross, Dino Crisis, Fear Effect, Final Fantasy VII, Final Fantasy IX, Final Fantasy Tactics, King's Field, Martian Gothic: Unification, Metal Gear Solid, Midway Presents Atari's Greatest Arcade Hits Vol. 2, Namco Museum Vol. 1, Namco Museum Vol. 3, NHL FaceOff 98, O.D.T., Romance of the Three Kingdoms IV: Wall of Fire, SaGa Frontier, Yu-Gi-Oh!: Forbidden Memories



Games Covered Below (brackets mean not-really-reviews as listed above)
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Activision's collection of 30 classic games for the Atari 2600, Alundra, Alundra 2, Ape Escape, Army Men Air Attack 2, Assault: Retribution, Atari Anniversary Edition Redux, Battle Arena Toshinden 3, Ball Breakers, Ballerburg: Castle Chaos, BattleTanx: Global Assault, Beyond the Beyond, Board Game Top Shop, Bomberman Fantasy Race, Bomberman: Party Edition, Bomberman World, The Bombing Islands, Brave Fencer Musashi, Bravo Air Race, Bubsy 3D, Bushido Blade 2, Castlevania Chronicles, Circuit Breakers, Clock Tower, College Slam, [Colony Wars], Colony Wars 2: Vengeance, Crash Bandicoot 2: Cortex Strikes Back, Crash Bandicoot 3: Warped, Critical Depth, Croc 2, Croc: Legend of the Gobbos, Crash Team Racing, CyberSpeed, Darkstalkers 3, Darkstone, Dead or Alive, Deathtrap Dungeon, Deception: Invitation to Darkness, Destruction Derby, [Dino Crisis], Driver, Evil Zone, [Fear Effect], [Final Fantasy IX], [Final Fantasy Tactics], [Final Fantasy VII], Gauntlet Legends, Gex: Enter the Gecko, Ghost in the Shell, Grandia, Granstream Saga, Gubble, Heart of Darkness, In the Hunt, Interactive CD Sampler Disc Vol. 4, Invasion from Beyond, Jade Cocoon: Story of the Tamamayu, Jet Moto, Kartia: The Word of Fate, The King of Fighters '99, [King's Field], Koudelka, Largo Winch: Commando SAR, Legend of Legaia, Lucky Luke, Lunar: Silver Star Story Complete (Four Disc Collector's Edition), [Martian Gothic: Unification], MDK, Medal of Honor, Medievil II, Mega Man X6, [Metal Gear Solid], Midway Presents Atari's Greatest Arcade Hits Vol. 2, Mobile Light Force, Mort the Chicken, Motocross Mania, Moto Racer: World Tour, N2O: Nitrous Oxide, [Namco Museum Vol. 1], [Namco Museum Vol. 3], Norse By Norsewest: The Return of the Lost Vikings, Novastorm, Oddworld: Abe's Oddysee, [O.D.T.: Escape... Or Die Trying], Off-World Interceptor Extreme, One, Pandemonium, Pac-Man World: 20th Anniversary, Persona 2: Eternal Punishment, Project: Horned Owl, Project Overkill, Psybadek, Punky Skunk, Putter Golf, R4: Ridge Racer Type 4, RayCrisis: Series Termination, Rayman, Rival Schools: United by Fate, Road Rash 3D, Rollcage: Limited Edition, [Romance of the Three Kingdoms IV: Wall of Fire], [SaGa Frontier], San Francisco Rush: Extreme Racing, Sea-Doo HydroCross, Sheep, ShipWreckers, Shooter Space Shot, Shooter Starfighter Sanvein, Sled Storm, Sol Divide, Soul Blade, Space Griffon VF-9, Space Hulk: Vengeance of the Blood Angels, Spin Jam, Spyro the Dragon, Star Ocean: The Second Story, Street Fighter EX Plus Alpha, Street Fighter EX2 Plus, Street Racer, Strikers 1945 II, Super Bubble Pop, Syphon Filter, Tales of Destiny, Tekken 3, Tempest X3: An Inter-Galactic Battle Zone, Tenchu 2: Birth of the Stealth Assassins, Tenchu: Stealth Assassins, Test Drive 4, Tetris Plus, Threads of Fate, Tiger Shark, Time Crisis, TNN Motorsports Hardcore 4X4, Total Eclipse Turbo, Tunnel B-1, Um Jammer Lammy, Vandal Hearts, Warhawk, Wild 9, WipEout, WipEout XL, WipEout 3, [Yu-Gi-Oh! Forbidden Memories]


Notes: I list the number of players each game supports, whether it saves, and whether the game supports the Analog Gamepad and Dual Shock's analog mode. I may also list other peripherals certain games support, and try to list other platforms games are on, for multiplatform titles. "Analog Gamepad supported" means that the game will work on the DualShock or Analog Gamepad in analog mode. Games listed as having negCon controller support also support Playstation wheels, because all PS1 wheel controllers use the negCon analog system. Most PS1 racing games support it, even though they rarely mention it on their US packaging. Also remember that review length is not a reflection of overall game quality; longer reviews don't mean better games, it just means that I had more to say, that's all.


Reviews
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Activision's collection of 30 classic games for the Atari 2600
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Two player, saves (1 block). This is a fine collection of 30 Activision games for the 2600. It does save, but only a game in progress -- it's just rom emulation here, no high-score saving here. Write them down yourself or something. That really is a problem with these games, most of which have no ending, you just play until you lose... I really don't get why so many games back then had no endings. I much prefer it when games do have endings eventually. This whole "play until you lose" concept is kind of depressing when you think about it a bit... "save the world from the aliens!" But actually you can't, you and the Earth are doomed every time. Ah well, at least the games are often fun. As score-competition titles, this collection definitely includes some pretty good games. However, that ties in to my other, and most important, complaint: In a modern collection of 2nd gen games, at least figure out how to save the scores. That's the only thing most of these games have, score, so it's important to save it somehow. I'd expect the collection to save my best efforts, but it doesn't. Still, the games are classics, and the emulation is okay. The manual is nice and has a little blurb for each game, explaining the difficulty/game select options. (Again, you can save a game in progress, but that's all.)

Ape Escape
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Two player, saves (1 block), Analog Controller required. Ape Escape is a decently good 3d platformer game, and the first major title to require the dual analog controller, which obviously makes 3d platformer games much more fun than they are with d-pads. It's not the greatest game ever, but it's okay. The levels have a decent amount to do in them, and the platforming can be fun. I didn't get that far into it before quitting, though. Ape Escape may be decent, but it's also generic in gameplay and level designs. The graphics are okay for PSX 3d, but aren't great. The gameplay's no better. Overall this is an average game. It got attention at the time of its release because it was the only PS1 game that required an analog gamepad, but even the PS1 has 3d platformers better than this one. It might be worth a look, but is nothing too exciting.

Alundra
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One player, saves (1 block). Alundra is an action-RPG in the Zelda mold. The game is by some of the staff behind Landstalker, and while I definitely don't think it's as good as Landstalker, it is a pretty good game in its own right. This game does not really play much like Landstalker, with more Zelda or Mana-style stuff in it than that game. It also does not share Landstalker's signature isometric viewpoint. It does have platform jumping and some similar art though, so there are a few similarities. The game is entirely top-down 2d, which is great. The visuals look very nice. This game is mostly set in and around this one town, where the dreamwalker Alundra has ended up. He has the ability to enter peoples' dreams, and is here to stop a demon invading the real and dream worlds. The visuals and story are both dark and depressing; there's not much happiness to be found in this town, or in this game. The game borders on being overly depressing, really -- expect a high body count and little happiness. The gameplay is good though, with areas to explore, items to find, puzzles to solve, and monsters to fight. The game has some fairly difficult puzzles in it, and some equally challenging combat at times, so it won't be easy, but it is always well designed. This game has a good reputation, and it deserves it.

Alundra 2
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One player, saves, Analog Gamepad support. This is a bland and not that great 3d action-RPG. The game stars a new main character, and really has very little to do with the first Alundra apart from the name and genre. There's nothing really special here, and the game is neither great or awful. Average stuff really. I haven't gotten that far in this game... I know most Alundra 1 fans hate it, because it's a somewhat cute anime-style game that's a far cry from Alundra 1's dark and depressing story and world, but gameplay-wise it's not THAT bad. Seems average at least, for the genre and platform. And I don't mind optimistic anime stuff, so the theme is fine with me. But even so, this isn't a great game, certainly. The 3d world isn't as fun to explore as the first game's 2d one, the controls aren't too good, and there's no lock-on either. I can see why the people who liked the first one don't like this, but it is somewhat entertaining. I don't mind light anime themes like this one, myself, and don't really think it's worse just because it's light instead of dark and depressing. It's worse because it isn't quite as good of a game in either graphics or gameplay. But still, it's not actually bad, just okay. Still, this probably is the least fun of the action-RPGs I have for PS1.

Army Men Air Attack 2
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Two player, saves, Analog Gamepad support. Army Men Air Attack 2 is a solid sequel. Gameplay-wise it provides more of the same angled-overhead-view, 2d-plane-movement-only helicopter shooting game action from the first game, except with new levels and a lot more story this time. The game is a helicopter action game, somewhat in the Strike series mold but simpler. You fly around your attack helicopter, blowing up enemy tanks, soldiers, and vehicles and picking up stuff as you try to accomplish your mission objectives. Quite the opposite of the Strike games, but like the first Army Men Air Attack, the game's easy. It's probably too easy, really; this game may have 20+ missions, but few will challenge. Still, it is fun while it lasts, and the Strike games can be very hard, so having something similar but easier isn't that bad. I like the gameplay in these games, they are simple but fun. The story is told through CG cutscenes, and they're decently done; the plastic people are amusing looking, and I like the "plastic WWII" theme. Army Men was of course a heavily over-published franchise that generation, but the Air Combat games are probably the best games in the Army Men franchise overall, so it was great to see this sequel.

It is too bad that, unlike the first one, it didn't come to N64 too, but the game does have some next-gen ports, as detailed below. And that is probably the biggest issue with this game -- there are also PS2 and GC ports of the game, and they are better than this one. I haven't played it on PS2, but I do have the GC version (it's titled "Army Men Air Combat: The Elite Missions", but it is a port of the PS2 version with 4-player multiplayer added and no other changes of note), and between the two, the helicopter controls are much better on the GC. Sure, controls are decent on the PS1, but after playing both, I could really tell the difference between the two; you simply have better, more accurate controls in that later release. The graphics are better there too, of course, though for the PS1 AMAA2 looks nice enough. Both releases have some slowdown, for whatever reason. I'm hoping it was intentional, particularly on the GC, with how bland it looks visually (for the GC)... The PS1 version does have one thing missing from the GC and PS2 though: for some reason, one of the five multiplayer modes was removed from the PS2 and GC releases. So yeah, there's one PS1-exclusive multiplayer mode, though given that the GC is the only one with 3 or 4 player support, it's the best multiplayer option overall even so. Still, even though better versions of this game are out there, the PS1 version's decent fun. I would recommend getting the GC version if possible, but this one's sure to be much cheaper and easier to find. Also on PlayStation II and Gamecube (titled "Army Men Air Combat: The Elite Missions" on the latter system; yes, that is a port of this game.)

Assault: Retribution
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Two player, saves, Analog Gamepad support. Assault: Retribution is a 3d run-and-gun played from a somewhat isometric angle. As it's a 3d game the camera moves around from area to area, but it has a side or overhead-style viewpoint. In the game, you run along narrow, but not entirely 2d, environments, defeating enemies and avoiding obstacles. There are several different weapons, two playable characters, and plenty of powerups to collect. It's straightforward stuff and works well. The game was published (but not developed) by Midway in the US, and it's a pretty good game. The developer, Candle Light Studio, didn't make any games other than this one, so I guess it failed, unfortunately. Though jumping puzzles aside the game is easy on the default setting, the game is a decent challenge on higher difficulties, and is fun regardless. The graphics are only average, too, but they're decent enough to do. Overall, I found myself actually having a lot of fun with this game. Recommended for any run & gun fans -- this game is better than its reviews suggest. And yes, it has two player co-op, which is great. The PS1 Contra games don't have that.

Atari Anniversary Edition Redux
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Four player (with multitap), saves (1 block), Analog Gamepad and Mouse support. This is a collection of 12 Atari arcade games. Yeah, arcade, not 2600. This collection does save your high scores, and includes some interesting games; in addition to the expected Pong, Missile Command, Centipede, Asteroids, Asteroids Deluxe, Super Breakout, Tempest, Battlezone, and Warlords, you also get Gravitar, Space Duel, and Black Widow. Each game can be played windowed with machine art on the sides of the screen, or full-screen. Unfortunately there is no tate mode for vertical-monitor games. That's really too bad. The collection does include some promo art and video interviews with the original designers, so it's not just a ROM dump collection, which is great. I also like that it does save your scores and settings, and that it's got some fairly good presentation and full sets of options and settings for each game as well. The main problem I have with the collection is that many of these games are a little hard to read at the Playstation's resolution, or something... the transition to the PS1 is not perfect, many of these games have small text and graphics which can be hard to make out. Still, it's a solid collection, maybe worth getting for cheap. Black Widow is a particularly interesting surprise; I hadn't played it before, but it's a pretty cool twin-stick shooter! I love those. Atari Anniversary Edition Redux is a Playstation-exclusive remix of the PC/Dreamcast collection "Atari Anniversary Edition". The original creator video interviews are all new and exclusive to this version, and Crystal Castles (from the original collection) was removed and replaced with Black Widow. However, I'll bet that the screen's easier to see in those versions... Still, some stuff is exclusive here.

Ball Breakers
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Two player, saves (1 block), Analog Gamepad support. Ball Breakers is a somewhat odd futuristic vehicular action/racing game. The game's concept is that in the future, some hardened criminal androids are being allowed to fight in this competition for future television. If you win, you might get out. The characters don't have legs, though; instead, for a lower body they have a ball, which explains the title, and driving-game-esque, or perhaps rolling-ball-game-esque (Marble Madness, etc.), controls. The game has solid rolling-ball physics for the characters, as well. The game has a mostly-overhead camera and 3d polygonal graphics. The game is made up of a variety of mission types, so different levels play differently. There are races, gauntlet stages where you have to get to the end without dying, shootouts, tag matches, and more -- seven mission types in all. There are six playable characters, and ten areas full of missions. The game's variety and concept are its strong points for sure, along with solid controls and gameplay... and it originally sold for $10! Sure, the game has some issues, such as some difficult and frustrating parts, and even though there's a lot of variety in game styles they all have the same basic controls and the graphics, while nice, all look similar so it can get repetitive, but even so Ball Breakers is definitely a good game. In the US this was only released on PS1, but in Europe it also had PC and Dreamcast releases which surely are improved over this one, at least visually. In Europe the game is called "MoHo".

Ballerburg: Castle Chaos
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Two player, saves (1 block), Analog Gamepad support. Ballerburg: Castle Chaos is a port of a PC game released under several different titles, including Ballerburg and Castle Siege Ballerburg. It's a very late PS1 release from the last years of the system. Basically this is an artillery game, sort of Scorched Earth-style, crossed with some basic strategy game elements such as simple base-building. So, you spend some of your time tossing projectiles at the other castle, and the rest of your time building up your base. It's a low-budget game and it shows, though, with mediocre at best graphics and sound. Also, importantly, the controls are frustrating -- this game would be much better with a mouse! It's not a particularly good game, but because I like the theme and concept I find it a little enjoyable. Shooting cannons and catapults at other castles, aiming to hit them taking wind into consideration, and building up your fortress are fun, even if not implemented here nearly as well as they could have been.

Battle Arena Toshinden 3
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Two player. This is the third Toshinden game, and it's the last one that got a release in the US; the fourth PS1 game, and the more recent Wii title, were both Japan only. The first Toshinden was one of the most significant PS1 titles of 1995 in the US, though, so it's interesting that the series had such a hard fall. However, looking at this game, I can see why: Toshinden 3 is a mediocre game even for Toshinden, and was a worse game than either of its predecessors. Yes, Toshinden 1 is a far better game than this. There are lots of characters in Toshinden 3, and you can choose 30 or 60 frames per second modes (with limited graphics in 60 fps mode), but regardless of the framerate, the gameplay is just far too slow and not very fun. Play a better fighting game instead of this one.


BattleTanx: Global Assault
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Two player, saves (one block), Analog Gamepad support. Overall, this is a mediocre PSX remake of the N64 classic of the same name. The N64 version is a favorite of mine, I've played many hours over the years and really love it. This one just isn't the same, though. First, the campaign. There are more levels in the single player campaign in this version, but they are shorter and smaller, so the overall length isn't that different. The PSX version may be slightly longer, but the levels are more boring and less fun because of their reduced size and complexity, so overall the N64 version is definitely superior. Cutscenes are fully voiced FMV now, instead of pictures with text; it's really not an improvement, they made the story even stupider. I mean, the intro before the first level... they made it so that now Cassandra personally attacks Madison and the baby, and Griffin shows up to save her, but instead of shooting Cassandra, who is just standing there right in front of him, he just leaves, "never actually defeat the bad guy" style. Um, no, that's not what happened in the original... on the N64 Cassandra never has a face-to-face meeting with our heroes, it's just that her army is attacking. The change was for the worse, that's for sure. And then from there you go to the new, smaller, less interesting levels, and it may be hard to see why this game was so great on the N64. At least the graphics are decently good, for a PSX game. However, multiplayer was one of the great strengths of BattleTanx on the N64. The four player multiplayer, with numerous modes, and the two player campaign, were both fantastic. Well, the game is two player only here. Even though otherwise it's not that different, some smaller map sizes aside, that limitation really hurts the game a lot. Again, much better on N64.

Beyond the Beyond
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One player, saves. Beyond the Beyond is a fairly early (1996) RPG from Camelot. Camelot had started out on the Genesis, and did develop on Saturn, but made this game too along the way. The game looks like a Camelot game, and the text font is nearly identical to the one in Golden Sun, for instance. I liked Golden Sun, and Shining Force, so it's interesting to see this in-between work. As I said it definitely looks like a Camelot game, and that's great. The graphics are fairly simplistic, with barely-better-than-4th-gen visuals and not a whole lot of cutscenes or voice acting either, but I don't mind that; I think the game looks fine. Gameplay is very standard, with an average JRPG menu-based battle system, random battles, and such. The characters are moderately interesting, and the story starts off generically, but well. Overall, I think I like this game. Its main problem is that it's sure to eventually get frustrating or grindey, since the dungeons quickly start getting larger and there is of course no map. I hate when games have that stuff, and random battles too... oh well. Overall, this game doesn't have the best reputation, but really, it's a simple but solid early-5th-gen RPG. Repetition is the main issue here; apart from that, it seems good.

Board Game: Top Shop
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Four player, saves (2 blocks). Board Game: Top Shop is a 2d side-view, and Monopoly-esque, board game. In the game, the players move around a three-story mall, buying stores as they land on them, stocking the stores, and forcing other players to buy stuff in their stores as they land on them. The twist that you don't just get money whenever someone lands on your shops, but have to actually stock shops so that they will have something to buy, adds some challenge to the game. There are 40 different types of shops to open, and lots of goods, so this game has some nice variety. It's also definitely got challenge, too; the computer AI can be tough. There are a decent number of anime-style characters to choose from, and the game has solid 2d visuals. As for the gameplay though, that depends on how much you like Monopoly variants. It's certainly decent, at least. The main downside is that it's somewhat slow paced, particularly against the computer. Games take quite a while.

Bomberman Fantasy Race
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Two player, saves (1 block). This is an okay but not great 3d kart racing game with Bomberman characters. Poor graphics, mediocre options... don't bother, I think. There are worse kart racing games out there, but there are also much better, even on PS1.

Bomberman: Party Edition
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Five player (with multitap), saves (1 block). This is a 2d, classic Bomberman game, with 5 player play. There's nothing original here; this is just a fine, solid top-down-2d-style Bomberman game. The single player mode is actually a remake of the original NES Bomberman game, which is interesting. This means that single player mode levels scroll, unlike the single-screen battle arenas, as you have to blow up all the enemies in each stage. I don't think that the first Bomberman game is one of the better ones in the series though, so I find the single player a little boring even for a Bomberman game. Still, it's okay, and does have better visuals than the NES at least, and saving of course. Overall though, Bomberman Party Edition is average Bomberman, just like Bomberman usually is. It is nice to have one 2d Bomberman game on each system, though. It's not too compelling in single player, but Bomberman is usually better in multiplayer anyway, so that isn't a crippling flaw. The graphics are solid, and it's a fine, traditional 2d Bomberman multiplayer game. This isn't one of the best Bomberman games for sure, but it's decent.

Bomberman World
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Five player (with multitap), saves (1 block). Bomberman World is the first PS1 Bomberman game, though it released after both Saturn titles and the first N64 game, and it's decent. The game has a sort of isometric view of the action, as you see things from the side at a slight angle. The graphics are pre-rendered CG 2d, and look decent. The game has a traditional Bomberman single player mode where you go through a sequence of levels, killing all the enemies on each stage to progress, and the usual multiplayer mode full of options. I think I like this game a bit more than Party Edition in both graphics and gameplay; the game's a bit more visually unique than that one is, and the single player's more updated, as you'd expect from a new game (remembering that Party Edition's single player is actually a remake of the original Bomberman). This game, like the title above, is not original and pushes no boundaries, unlike the N64 Bombermans, but at least the formula it uses is a solid one. I've rarely loved traditional Bomberman as a single-player series -- I liked Bomberman GB for the Game Boy, but that's about it really -- but they are fun multiplayer games and decent single player games too, and this one has some decent graphics and solid level designs, too. Don't expect anything original here, but do expect good, solid, classic Bomberman fun.

The Bombing Islands
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One player, saves. A puzzle game from Kemco, this got some bad reviews. It stars Kid Klown, but unfortunately it's not nearly as good as his earlier platformers. The game's not terrible, but it's not that good either. You move around the field, trying to figure out where to move the bombs to so that they'll destroy all the bombs in one blast; somehow if they all go off at once you're safe, but if you fail to destroy them all you get blown up. Huh. It quickly gets hard and frustrating. Very mediocre 3d graphics too. This game has the same concept and basic game design as another Kemco game from that generation, Charlie Blast's Territory for the N64. They aren't exactly the same in content, but they are quite similar.

Brave Fencer Musashi
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One player, saves. This is a game I really should play a lot more before reviewing. As far as I've gotten it seems pretty good, though the graphics aren't great, but I got stuck not too far in and stopped. I think one problem I have is that I played Threads of Fate first, which sort of is like a sequel to this game, and has better graphics and gameplay, so going back to this one is tough. Still, it is a pretty good game. It has a simple but amusingly comical story, and fun 3d plaform-RPG gameplay. It feels somewhat 2.5d, as you are often going right or left, but areas are 3d and you do move around in 3d. It's a good mix and works well.

Bravo Air Race
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Two player, saves. Bravo Air Race is a plane racing game. The game is dated, with a simple look, narrow tracks, and not much space to fly around in. All four tracks - and yes, there are only four - are in canyons of some kind or another, so there are no open areas. If you go too high or low, you will be brought back into the flying area, too. At first I didn't like this game much, but after a few races I got used to it, and I do think that the core gameplay is fun. The controls work well, and the planes control quite well. Each plane handles differently, too, which is good. The main problem is that simply this game has almost no content. There are only four tracks, and you can play them in any order. Only one of the four tracks challenged me much, once I got used to the controls, too. Once you've finished in first in all four and get to see the credits, that's pretty much it. There really is no replay value here at all, unless you want to play it in multiplayer, but even then, it won't last long. Apparently the sequel, which sadly was only released in Japan, has more tracks and adds a much-needed circuit mode to add more play value, but this first one doesn't have that, unfortunately. As it is, this game is some fun to play despite being badly dated, but expect your time with this game to be very short.

Bubsy 3D
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One player, saves (one block). Bubsy 3D is widely despised as one of the worst 3d platformers ever, so my expectations were absolutely bottom of the barrel when I got it. Well, I was quite pleasantly surprised -- Bubsy 3D really is not that bad. The controls are a challenge, for sure -- this is a d-pad only game, as expected for an early PSX title, and the controls really suffer for it. It's too bad that there wasn't a version of this game released on some system with an analog controller, it'd make a huge difference. Also, the controls are slippery so landing on platforms can be tricky. Finally, for the graphics, at the time textures were the new big thing, so the fact that it has lots of shaded polygons instead, with only some that are textured, bothered people. Today this shouldn't be too much of a problem though, it gives the game a different style. The graphics actually are reasonably good. The game has a sharp, clear look that I almost never see in Playstation games -- it almost makes me think it's running in hi-res or something. There are a good number of levels, and there are things to go back and find in them too, after you beat them the first time. Really, once I got used to the game's eccentricities, I found this game to be both fun and quite challenging. It is frustrating and hard so it's easy to give up when you die over and over trying to figure out your way through the complex, jumping-puzzles-between-lots-of-small-moving-platforms-over-bottomless-pits-filled levels. Still though, that kind of thing is both fun as well as frustrating, so it's not all bad. Overall, it's really not that bad. Yes, I can easily see why Mario 64 destroyed it in the press because Bubsy 3D is nothing like that and obviously is much simpler and inferior, but on its own, really, despite some definite flaws, it's a decent game.

Bushido Blade 2
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Two players, saves. This is a great, and original, 3d fighting game. The concept is a more "realistic" weapon-based fighting game, where a single hit can kill. The game is executed well, with a nice variety of characters, good controls, and compelling combat. The game's theme, though, is very much anime-styled, so the "realism" is only in the combat system, really. It is funny seeing these anime-style characters killing eachother in one hit, that often doesn't happen in anime... I like anime well enough, but a more realistic theme would have been cool too. The final boss is particularly anime/videogameey in design, and I don't know if it really fits with the rest of the gameplay. Still, this is a very good game, unlike anything else except for the first one. The challenge and uniqueness of the system really makes it interesting, and fighting game fans should consider this a must play. It's a lot of fun, and has good replay value as well. It's too bad that the series did not continue, it should have!

Castlevania Chronicles
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One player, saves (1 block). This is a port of the Sharp X68000 (a Japanese computer) game Akamajou Dracula, or Castlevania as we know it. This was the game's first Western release, and it's a great, but very difficult, classic-style Castlevania platformer. The game has good 16-bit graphics and sound, a good length, and lots of challenge. I haven't finished it; it's very difficult. Still, if you can find it cheap, buy this game -- it's very good. It's great that we finally got this "lost" Castlevania game. It's not quite Super Castlevania IV in quality, but it is a good game. I haven't finished this though, mostly because it gets extremely hard, much harder than anything in SCIV or Rondo of Blood. Still, great game.

[Chrono Cross]
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One player, saves, has Analog Gamepad support. Chrono Cross is the controversial sequel (of sorts) to the popular classic SNES RPG Chrono Trigger. I've only played a handful of hours of Trigger, but it did seem reasonably good for a SNES JRPG (not exactly my favorite kind of game, really). As for this one though, the few hours I did play it seemed good. The graphics are pretty nice for PS1 3d, and the music is good. I like how it has visible enemies, like Trigger did; always very much appreciated! The main problem with the game is that I've spoiled large parts of the stories for both games for myself, and really dislike some of what this game does to Trigger's story...

Circuit Breakers
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Four player (with multitap), saves (1 block), Analog Gamepad support. Circuit Breakers is a racing game from Supersonic, the same developers as Micro Machines 2, V3, and V4, among others. This game feels like a Micro Machines game, except that instead of being from a top-down perspective, it's sort of three quarters behind. The result is it's not directly behind the car, and not overhead, but something in between. The most important difference between this and Micro Machines isn't that, though, it's that the tracks here do have walls; Circuit Breakers is not as free-roaming a game as Micro Machines is, so staying on the course isn't quite as tough. There's plenty of challenge elsewhere, though. The graphics are okay; definitely nothing special, but for the PSX it looks okay and has a decent style. The game uses some nice visual effects, particularly for the weapons. The gameplay is fun, anyone who likes Micro Machines as I do likely will like this game. It's got a good challenge level, but isn't impossible. Circuit Breakers is good.

Clock Tower
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One player, has saving. This is actually Clock Tower 2, the sequel to a Japan-only Super Famicom (also later remade for PSX, also Japan only) game called Clock Tower. The Clock Tower series is a horror series, but the first three games for the SFC and PSX are not the Resident Evil clones you might expect. Instead, they are classic style graphic adventure games with a horror theme. There are two main playable characters and several secondary ones you play as for short periods of time, and there are many paths through the game -- like the first game, Clock Tower 2 has lots of endings, most of them bad endings where the characters get killed, as you'd expect from a horror game. Your goal is to survive the second appearance of the evil killer with the giant sissors who terrorized (and killed) his way through the first game. This is a direct sequel, set several years later; it must have been be a little confusing for US audiences, given that we never got either version of the original title. Still, it has its own story, and does stand on its own decently well enough that it works, and it's great that we got the game -- we didn't get many graphic adventures on consoles! Talk to people, pick up items, solve puzzles, try to avoid the killer, and try to defeat him somehow... I'm early in the game of course, but it's fun. Oh, it is slow paced -- slow text speed, slow walking speed, only somewhat useful run. Oh well. The graphics have average prerendered/drawn backdrops (no Resident Evil quality stuff here) with mediocre 3d polygon characters. It's obviously not a big budget production, but it's fun and well made.

College Slam
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Four player (with multitap), saves (1 block). This is a good port of this "NBA Jam TE with college players" game Acclaim made. And it really is NBA Jam T.E. with college players. College Slam uses the same engine and has an identical set of options to T.E., just with college teams instead of pro. That's good, though, because T.E. is the best NBA Jam game, but this is not quite as good as the original. This is a hard game, but I usually have difficulty with NBA Jam-franchise titles, so that's really no surprise. I like the games anyway, even if I'm not that good at them. But even if it isn't as good as NBA Jam T.E. due to the fact that the clone is often not quite the same as the original, and that I find the pro teams more interesting than these college ones, College Slam is a fun game, and does have 4 player multitap support, which is nice. The 2d graphics also work well, and it's got good scaling as you expect from the 5th gen systems. Visually it looks great. Also, it's a longbox title! I love those. Also on Saturn. Other versions of the game were released in Arcades, SNES, Genesis, and Game Boy.

[Colony Wars]
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One player, has saving, has Playstation Analog Joystick support. Haven't actually played this game yet. This game does work with the Playstation Analog Joystick, so if I ever get one I can play it with good controls... that's cool.

[Colony Wars: Vengeance]
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One player, has saving, has Analog Gamepad support. I played one mission of this game, a while ago. I thought that space combat games like this are no fun with a gamepad, but really should be played with a joystick, and quit and never came back. What it is, though, is a simple 3d space flight combat game. Fly around and shoot the baddies. It's not much compared to an X-Wing or Wing Commander game, that's for sure... not terrible, I guess, but nothing too interesting.

Crash Bandicoot 2: Cortex Strikes Back
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One player, saves (1 block). Crash Bandicoot was about as close as the PS1 had to a mascot character, so like many good Nintendo fans, at the time I disliked him without ever actually playing his games (And no, I still haven't played the first one.). It wasn't until the last year or so that I actually played a Crash game for more than a minute, really. And indeed, I still don't like Crash's design. It really looks like they were trying way too hard to make him "cool", but all they succeeded at is making him look kind of foolish... Mario or Sonic he is not! The collecting focus in this series is on boxes, too. Yes, boxes. It's pretty much impossible to imagine a more boring collection-item focus than "get 100% by destroying all the boxes in each level!" But that's how it is, for whatever reason. Anyway though, Crash 2 has polygonal graphics and two basic level types, into-the-screen running, or side-scrolling. The sidescrolling levels are fun and solidly designed. I like that part of the game. The into-the-screen running parts, though, just aren't as good. This is supposed to be an answer to Mario 64, or something comprable to it, really? How? It's basic, plays like something the SNES could have handled a simplified version of (I mean, the SNES does have some isometric-path platformers, like that Kid Klown game), and doesn't give you anywhere near the feel that true 3d exploration does. Even just having you move around a linear sequence of 3d areas, such as Rayman 2, is far better than this. Still, the visuals are okay to good, and there certainly is plenty of challenge here. I do like that it mixes things up a bit with things like the parts where you have to run into the screen. But yeah, the sidescrolling parts of the game are the best. Overall Crash 2 is decent, but not great. It can be some fun.

Crash Bandicoot 3: Warped!
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One player, saves (1 block), Analog Gamepad support. Crash 3, the final platformer Crash game on the PS1, is very similar to the first two. This makes sense since only one year separated the releases of each title, but it is very much like the others. If you like Crash, you'll like it. Otherwise, it's not any better. The main addition here is that there are some vehicle-based stages where you play as Crash's sister instead of Crash himself, and some of them occur in slightly more dynamically 3d worlds than the straight paths of most of the game. They're still ocmpletely linear on narrow paths, of course, but stuff like the jetski-style level is nice to see. The sidescrolling areas are the best part again, though. This is a solid platformer, mostly held back by the same issues it shares with the previous titles in the series. Due to being more varied it's probably the better of these two Crash games, but it's certainly still nothing that competes with the best polygonal platformers. And yeah, Crash's design is still not so good, and it's aged too - he looks very '90s.

Critical Depth
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Two player, saves. Critical Depth is a 3d sub combat game from Singletrac. It's an arena combat game, essentially, except in 3d (underwater) space. There are 12 subs to choose from, a story mode where you go through levels (it's very hard, limited lives...), and more. The d-pad only controls are an issue though, this kind of game badly needs analog control... Graphics are okay for the system, but nothing special for sure. It looks grainy and pixelated as expected. Still, tolerable visuals and the gameplay can be fun, this game's alright. Getting good enough to not die, though, might take a while. You need to not just kill the enemies, but also keep them from gathering all five of the item pieces, because in the main (story) mode if you do that you can win immediately, if no one shoots you before you get to the portal. It is tough to do that without killing everyone, but it is possible. There are several other game modes too, though all of course involve shooting. Two player, this is the kind of thing you wish you could play with four people... still, a decent effort for the system. It's a good game, but would have been even better with four player support, analog controls, and improved graphics.

Croc: Legend of the Gobbos
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One player, saves (1 block), Analog Gamepad Support. I've always liked Croc. It's a 3d platformer game from 1997 that started development before the release of Mario 64, but came out the year after it. I first played the demo of the PC version of this Argonaut classic back in the '90s and liked it, and it's just as good on Playstation. The game is a 3d platformer made up of segmented levels that consist of a series of small rooms. Indeed, Croc does not have any huge areas to explore, but it does have some decent graphics and solid level designs. There's plenty to collect in each level, too, as you need to hunt down the five crystals in each stage. The game's main flaw is that it does take a while to get used to the jumping, because making jumps can be a challenge due to perspective issues (the camera is right behind Croc, so it can be hard to see exactly how far you'll jump) and the controls take a little getting used to; Croc's controls are somewhat tanklike, as he rotates instead of just running freely. The game does have good analog controls though, which is great for a game from '97. You do eventually get used to it, though. The nice graphics, cute and fun characters, and good gameplay and level designs hold it up despite the tricky jumping. Croc is a very good game, in my opinion. It's a favorite of mine, and my favorite 3d platformer on the Playstation. Croc is a ridiculously saccharine character, but I don't mind, and the gameplay's great. Also on Saturn and PC.

Croc 2
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One player, saves (1 block), Analog Gamepad Support. Croc 2 has better graphics, better controls, and a bigger, contiguous world than the first game. However, despite that, I don't think it's that much better overall than the first one is. It's not worse either though, which is good -- it's most just similar, with some things better and some things worse than the first one, but without the nostalgia value that I have for the first game. Croc 2 is, obviously, another 3d platformer, and Croc has another adventure to go on. The controls are definitely better this time, and the analog support is good. I like the overworld too, it's better than the simple level-select system of the first game. The level designs aren't as original as the first's were, though; this game feels a bit more generic. Still, it's a great game. It's too bad that the Croc series didn't continue and that Argonaut is out of business now, I'd love to see another Croc game. You can't have too many cute, high quality 3d platformers starring adorable cartoon-style animals. :) Also on PC.

CTR: Crash Team Racing
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Four player (with multitap), saves (1 block), Analog Gamepad support. CTR is a good 3d kart racing game, in the Mario Kart mold. Playstation fans like to say that this game is better than MK64 or DKR on the N64, but I definitely disagree. It's an okay game, and for PSX 3d the graphics are decent, but in both gameplay and graphics this game gets blown away by any of the Rare or Nintendo N64 kart racing games, no question about it. The game mechanics don't match up, first. Kart controls here just aren't quite right, compared to the near-perfection of Mario Kart 64 or Diddy Kong Racing. The graphics of course aren't even close, but I'd expect that. At least it looks good for the system. It does have 4 player splitscreen with a multitap, though, so at least there it is even. This is probably one of the more popular PS1 multitap titles, and I can see why, but it really is a clone that isn't as good as the original. Few ideas in this game don't originate from one of those two titles. But yes, it's a decent game.

Cubix: Robots for Everyone
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Four player (with multitap), saves (1 block), Analog Gamepad support. Cubix for PS1 is a top-down 3d racing game based on a childrens' TV show license. The game has simple, easy gameplay, a low difficulty level, and plenty of CG cutscenes in the style of the show I presume; I've never seen the show, myself. The cutscenes and story are bland cartoony stuff. There's worse out there, but I'm not playing this for the story, certainly. Given that this is a racing game, having even less plot might have been a good thing... the cutscenes are a bit long. I got it because it's a topdown racer, and I like top-down racing games. And yes, this is an okay game. The controls are very simple; turn left or right, use powerups, and that's about it. Don't expect anything challenging at all here, but it's a decent amusement with okay top-down-racing gameplay and conventional but fine track layouts. There are nine tracks, but they're short, so you will see all of them quickly and it doesn't add up to much content. The tracks do have speed/slowdown strips and obstacles on them, and weapons powerups too. You can upgrade your robot between races as well. Still, I'd never call this game good, but it is okay, I guess. Probably a bit below average overall; the very short length and complete lack of challenge hold it back. Still, it's cool that it has four player support. Other PS1 top-down-style racers like Micro Machines V3 or Circuit Breakers are probably better PS1 top-down racer choices, but this is an okay one if you want to play a topdown racing game that's a whole lot easier than those other ones.

CyberSpeed
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One player, saves. CyberSpeed is a futuristic racing game with a twist. A bad twist. While futuristic racing games are one of my favorite kinds of games, this one is one of the few of them which really isn't very good at all. CyberSpeed is a racing game on a rail, essentially -- and literally. You see, while the tracks look like tracks, you cannot actually fly around them. Instead, all you can do is spin around a wire. You cannot detach from the wire; the entire game is just about spinning around that wire while adjusting your speed and firing weapon pickups when opponents are in range. This makes it feel like a tube racing game, but the problem is, this game isn't anywhere near as good as good tube-racing games like Ballistic (PC), the tube parts of F-Zero X or GX, or Tube Slider. Here it more feels limiting than anything else. There is some skill required, as learning where to be on each turn does matter, and the game is actually fairly challenging, but still, this game really isn't that good. The lack of any multiplayer is unfortunate as well. Expect little from the graphics too -- this game is an early release and looks it. At least that longbox box looks cool...

Darkstalkers 3
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Two player, has saving. Darkstalkers 3 is a great 2d fighting game. This version isn't the best version of Darkstalkers 3 (Vampire Savior in Japan) graphics or load times-wise, but it makes up for it with an unbeatable in the series lineup of extras. Saturn Vampire Savior may have shorter load times and better graphics and animation, but the PSX version is the only one with multiple hidden extra options menus, modes to play the game with the "Vampire Hunter 2" and "Vampire Savior 2" rulesets instead of the basic original "Vampire Savior" one, music options so you can play with any version of the soundtrack from the original game up to Darkstalkers 3, the Original mode where you color-edit a character and then build up their level in fights from 1 to 99, and more. It's a great package, and any Darkstalkers, or 2d fighting, game fan should get this. The Darkstalkers series isn't as well known as Street Fighter, but it's a great series of simple but fun fighting games. Darkstalkers characters are unique and really cool looking monsters with simple, straightforward movesets full of basic quarter circles and stuff -- this is not a hyper-technical fighter, but one designed to be easy to play and fun. It works, the game is fun and the characters are just awesome. Have the manual though, as with most fighting games of this era, that's where the moves are listed, there's no ingame movelist. Based on the arcade games. A better-playing, but less feature-rich, version is available for the Japanese Saturn.

Darkstone
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One player, has saaving (6 blocks), has Analog Gamepad support. This is a port of the PC Diablo clone dungeon crawler action-RPG of the same name. It's a decent game with solid gameplay and large dungeons to explore. The PSX version is a little cut down from the PC original, losing things such as the voice acting in towns (on the PC townsfolk all talk, here it's just text) and more, though, and the game requires a full six blocks of memory card space to save, but it's a decent Diablo clone, and fans of clickfest action-RPGs should give it a try. It's not too bad, flaws aside, and while the graphics are quite simple and low detail top-down 3d, they work and look decently good. Also on PC.

Dead or Alive
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Two player, saves (1 block). DoA for the Playstation is the most feature-complete version of this classic 2.5d fighting game, and going against general opinion, it is my favorite version of the game as well. Like Virtua Fighter, Dead or Alive is a Sega Model 2 arcade game with polygonal graphics, but no real 3d movement -- the 3d is mostly for show. It is a fun game, though, surprisingly so -- I wasn't expecting to like this game that much when I got it as I do not like Virtua Fighter very much, but I got hooked and played it a lot. The game has its own style and isn't that much like Virtua Fighter, aside from the hardware and superficial basics. It's a fast, fluid fighting game with a decently varied character list and a good amount of stuff to do. You have a punch button, a kick button, and an "avoid" button that sort of is 3d movement, but not really, and takes some time to learn how to use. Simple, but it works. Arenas are squares, but instead of VF-style automatic loss when pushed out of the arena, the outer area has an explosive floor and if knocked down there, the hit player takes damage and gets blown into the air. It's a cool effect, and makes for some different gameplay. While graphically the PSX version is even with or slightly below the Japan-only Saturn version of the game, some opinion is involved because the two have different looks to them, though most do seem to prefer the Saturn's visuals. Features-wise though the Playstation blows the Saturn away -- it has one new character, Ayane, who in my opinion is the best one in the game, and increases the costume count from two to four costumes each to three to twenty. The female characters in this version have 20 costumes each, and the male ones 3-8 or so each. You unlock one costume each time you beat the game with the character, so you'll need to beat it a lot of times to get them all, which I did, eventually, because it was fun. Other than arcade mode costume unlocking there's not a lot here, but it's a fighting game so what do you expect? It's got some odd "30 battles" and "100 battles" where you fight that number of fights in a row and see at the end what your win percentage is, but you can't unlock costumes (or anything else) there so it's of limited use before you've gotten them all, and even then, 100 battles is a lot and gets boring played all in a row. Oh, yes, the breast bounce in this game is truly crazy, it's by far the most in the series when on. It is optional, though, the game has a great options screen with all kinds of options for not just that but also arena size, making the whole floor explosive, etc. Overall, it's a good game. DoA is simple, but fun. This is the best version -- the many added costumes and Ayane more than make up for the perhaps slightly weaker graphics. Another version of the game is on Saturn and Xbox.

Deathtrap Dungeon
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One player, has saving. I'm only a few levels into it, but so far I actually like this game. It's a little bit like a fantasy Tomb Raider, but it's also enough different that it's its own thing. It's a fantasy medieval dungeon crawling game where you choose to play as a male or female character braving the dungeon. You explore dungeons, kill monsters (most die in just a hit or two, which is different, bosses excepted), solve puzzles, find switches, jump between platforms, and more. The digital-only controls are frustrating though, I really wish it had analog. The graphics are similarly iffy, it's not awful looking for its time and platform but, well, most 3d Playstation games haven't aged well, and this isn't one of the best looking ones. Still the good art direction does shine through, and the game has a good sense of atmosphere. I can see it potentially getting frustrating, as even in the early levels the puzzles can be tricky, but it seems pretty good really, I'm surprised. Also on PC.

Deception: Invitation to Darkness
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One player, saves (9 blocks). Deception 1 is the first of four Deception games on the PS1 and PS2. This series, set in a fantasy world, is about people in trouble who go to this mansion to hide from their enemies. Instead, what they find is a demonic power. The core gameplay of all four titles is about setting up traps in that game's mansion in order to kill everyone who enters. This game, unlike the sequels, plays entirely from a first person perspective; you're some prince (the only male lead in any of the four games), but he's never seen. As usual in these games, you start out apparently as a victim, a decent person forced out of your position by enemies, but once he gets the power of the mansion, he (and you) become cruel, killing or capturing everyone who sets foot inside. Considering how easily they turn to darkness when pressed, maybe these main characters (in the series) weren't so good after all... Also, each enemy has a name and backstory, and while many are soldiers sent there to kill you, some are just random people who entered, or people angry about others who you killed earlier; regardless, all of them will need to be killed or captured. Some need to be killed; others will try to escape, but you won't get money if you let them go. Kills get some money, but captures get the most. Captured people can be killed, imprisoned and turned into monsters, or you can steal their souls for magic. Yeah, this franchise is like that. The gameplay is a strategy/action cross, as you strategically set up the traps, and then run around trying to lead the enemies into them and such once they attack. The system works fairly well; I don't love the gameplay, but it is unique, and the game is good. The graphics are basic, early-PS1 stuff, and that save file is crazy-large, but overall, this is a good, and challenging, game.

Destruction Derby
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One player (two player via system link cable only), saves (1 block), analog via neGcon only. A good, early Playstation racing game. It has the bad 3d graphics you expect from the early Playstation, and no multiplayer without a system link cable, and is only analog with a neGcon or wheel, but the gameplay is much better than the visuals. I remember playing the demo of Destruction Derby 2 for the PC back in the mid '90s and really liking it, but while this game isn't quite as good as the second one, it is still good. Destruction Derby is a racing game where car damage is central. Cars all have damage zones, so different areas take different damage, and you, or your opponents, will be eliminated if you or they take too much damage. The amount of damage you can take is not too high, so the first two Destruction Derby games really are quite challenging. Still, it's pretty fun, and I definitely like the game. There are both racing series and crash arena modes, and both are fun. But yes, the graphics are pretty bad. It's also too bad that the multiplayer is system link only. Still a game worth playing, though. Also on Saturn and PC.

[Dino Crisis]
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One player, has saving, has Analog Gamepad support. Resident Evil with dinosaurs. (What, isn't that pretty much a complete review of this game? :) It's okay.) Also on PC and Dreamcast.

Driver
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One player, has saving, has Analog Gamepad support. Driver is a port of the PC game of the same name. I got the PC version of this game back in 2000 or so when it came out and loved it, with one major qualm -- the game was insanely, "not fun anymore" hard. The first mission, in fact, is probably the hardest first level of any game I have ever played in my life. The "tutorial" level is a complete nightmare that will haunt your dreams... As for this PSX port, it's the same thing as the PC game, but with the expected much worse graphics. The graphics are okay for the Playstation I guess, but Playstation 3d looks pretty bad compared to PC 3d of the same age, so that's not saying much. At least you do get the same huge cities to drive around in and the same driving action, though. Driver 1 is by far the best game in its series, because it's the only one with no guns and no killing -- Driver is not Grand Theft Auto, but its own thing, entirely focused on driving missions where you get from point to point and evade the police along the way. You can't run over pedestrians either, they're there but always avoid your car. Instead of trying to be GTA like the series has tried to do since this one, Driver 1 is focused and great at what it does. It's far too hard, but a great game -- though play it on the PC if you can, the graphics there are far better. Also on PC.

Evil Zone
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Two player, has saving (1 block). Evil Zone, or Eretzvaju in Japan, is a great, and quite original 3d fighting game from Yuke's, who mostly makes wrestling games but made this as well. I don't like wrestling games at all, but this is, in fact, my favorite PS1 3d fighting game. In the game, you control one of a variety of warriors who have traveled to Eretzvaju in order to stop Ihadurca, the "ultimate existence". The game is both simple and complex, with many moves that have very basic, unified commands, and utterly unique gameplay. There is really nothing else out there like this game, and that's too bad because it's probably my favorite 3d fighting game on the Playstation. Evil Zone almost feels like a projectile-heavy 3d fighting game version of Super Smash Bros., in its simplicity -- moves are all done with a single or double tap of a direction arrow and then a button press, no complex button moves (not even quarter-circles) here -- and there are only two buttons, an attack button and a block button. That's all. Despite that, there are over 12 moves at your disposal, including different moves for single and double taps of a direction followed by a press of the button, plus several moves that change depending on how far you are from the other character, and a few that change depending on how you press attack -- the long-distance grab for example has two attack patterns, and you switch by pressing attack again after you start the move. Once I learned how to do all of the moves, I realized how much depth this game has. Yes, there is a learning curve, bu it really is quite well designed. Once learned, the action is fast, fluid, unique, and rewarding. The game's mixture of simple action and a fascinating variety of original move types sets Evil Zone apart from, and above, most PS1 3d fighting games. The characters and story are heavily anime styled, and all characters ...
-Xenogears
-Legend of Mana
-Valkyrie Profile
-Arc the Lad Collection
-Silent Hill
-Incredible Crisis
-Silhouette Mirage
-Breath of Fire III
-Breath of Fire IV
-Einhänder
-Front Mission 3
-Suikoden II
-Thousand Arms
-Twisted Metal 2
-Vagrant Story

Get on it!
Great Rumbler Wrote:-Xenogears
-Legend of Mana
-Valkyrie Profile
-Arc the Lad Collection
-Silent Hill
-Incredible Crisis
-Silhouette Mirage
-Breath of Fire III
-Breath of Fire IV
-Einhänder
-Front Mission 3
-Suikoden II
-Thousand Arms
-Twisted Metal 2
-Vagrant Story

Get on it!
Xenogears - Yeah, I'd like to play that. I like the soundtrack, but yeah, I should get it sometime. I've been hoping to find it cheap sometime, but that hasn't happened... I don't want to spend like $30 or more for PS1 RPGs I'll barely play, $10 is about the limit unless it's something I really want (Lunar SSSC, Grandia, Alundra 1). Yes, I got PE1, PE2, Legaia, FF7, FF9, Threads of Fate, Chrono Cross, and maybe others for no more than $9 each.

Valkyrie Profile - Have for PSP.

Twisted Metal (any) - Eh, that series has never really interested me... I've never bothered to pick up any of them.

Vagrant Story, Einhander - Yes, I would like to get these for sure.

Legend of Mana - One of my most-wanted PS1 games I don't own. I've played a bit of it and liked what I saw, but don't want to have to spend like $50 or something for the game, so I've never gotten it unfortunately.

Thousand Arms - I've played a little of this, but I don't know if I actually want to buy it because the tedious repetition of large, mazelike random-battle dungeons would REALLY get old fast, even if the story and stuff is moderately interesting...

Front Mission 3 - Maybe. Haven't played any Front Mission games before, actually.

Breath of Fire III/IV - Sure, might be interested if I find cheap copies.

Silhouette Mirage - Another one I'd be more interested in if it was cheaper...

Arc the Lad Collection - That's an expensive one... (I do have the PS2 Arc the Lad game, have had it for quite some time. Haven't tried playing it yet.)

Silent Hill - I have this game of course, but haven't played it because, well, I seem to have more interest in buying survival horror games than I do in actually playing them... never finished a game in the genre before, actually.

Incredible Crisis - Does look interesting, might get it sometime.

Suikoden 1/2 - I have Suikodens 4 and 5. Haven't played 4, but I did play some of 5 and it seemed decent... but 2 is pretty expensive, isn't it?
Okay... after months of work, here's a huge update to this list! 108 new summaries. Well, 102 plus six redos of some of the worst on the above list.

Total summaries here: 108

The most important thing to note here is that this is more of a "first impressions" list than it is "reviews". These are games I mostly haven't played for more than two or four hours. Don't consider the vast majority of these to be reviews; though I'm sure plenty of people on the internet would "review" games after playing them this little, I don't think that's right. But I did make sure to play each game enough to form a definite opinion on it, and that's what I wrote up below.

The original December 2012 PS1 list has 144 Game Opinion Summaries in it. This new list has fewer games on it, but is longer overall because I go into greater detail about each game. In the first PS1 Game Opinion Summaries list, 17 of the game discussed were games that I covered, but hadn't played enough to give a good enough picture of. Some of those I played and expanded my summaries of a while ago, the two Namco Museum volumes perhaps most notably, but there are still several games I need to make myself play sometime. I've gone back and played six of those games again. Those games are covered below, in addition to very briefly in the first list. I also added a bit to some of the summaries in the first list that were there, but not detailed enough, such as Namco Museum 1 and 3. The difference is, those games had summaries, I just needed to add a bit to them, while the ones covered again really did not have usable summaries before, but now do.

Overall, this new list has fewer games on it than the first one, but is longer overall because I go into greater detail about each game. Beyond the six redos, the other 102 summaries below are new. Of the new summaries, 26 are games that I had as of the last list but hadn't played yet. I played them now, so that I could discuss them. Six are new redos of games I covered at extremely brief length in the first PS1 Game Opinion Summaries list, but have gone back to, played more, and said more about this time. The remaining 66 are entirely new reviews, games I didn't have yet in Dec. '12. Yeah, in only a couple of years the "short" part of the original "short reviews" title has been partially abandoned, for sure. :p Ah well. Quite a few of the new games are Japanese import titles -- I got a Japanese PS2 earlier this year, and 30-odd import Japanese PS1 and PS2 games for each of them. Expectedly, the new summaries are longer than the old ones. :p I'm not (yet) going to go back and rewrite all of the old summaries to make them longer and stuff, they'll have to do.

Finally, there should have been one more summary in this list, but sadly the first disc of Parasite Eve II isn't working. I'll try to get it fixed, but it was actually the last game I was going to play for this, so there isn't time to get that done before posting this, if the disc is fixable (I hope it is).


The best PS1 games covered in this update: Galeoz, Tiny Tank, Steel Reign, Need for Speed: High Stakes, Red Asphalt, Egg, Gradius Gaiden, Puchi Carat, Rage Racer, Motor Toon Grand Prix, Roll Away, Wild ARMs, Driver 2, Megatudo 2096, Ganbare Goemon: Space Pirate Akoging!

The worst PS1 games covered in this update (and some of my least favorite games ever!): ESPN Extreme Games, 2Xtreme, Rush Down, VR Sports Powerboat Racing, Turbo Prop Racing, Die Hard Trilogy, maybe also CoolBoarders 2

Table of Contents (titles covered; * marks redos of games from the first list): ESPN/espn2 Extreme Games, 2 Xtreme, Ace Combat 2, Allied General, Apocalypse, Azumanga Danjyaro Daioh (J), Blade Arts (J), Block Kuzushi, The (J) [The Block Breaker], Bounty Sword First (J), Breakout, *Broken Helix, Bug Riders, Casper: Friends Around the World, Cleopatra's Fortune, Cool Boarders 2, Crime Crackers (J), Crime Crackers 2 (J), Crusaders of Might and Magic, Crypt Killer, Cybernetic Empire (J), Dare Devil Derby 3D, Descent Maximum, Die Hard Trilogy, *Dino Crisis, Driver 2, Egg (J), End Sector (J), Enigma (J), Excalibur 2555 A.D., Extra Bright (J), Extreme Go-Kart Racing, *Fear Effect, Fear Effect 2: Retro Helix, Galaga: Destination Earth, Galaxian 3 (J), Galeoz (J), Ganbare Goemon: Space Pirate Akoging! (J), Ganbare Goemon: Kurunarakoi! Ayashigeikka no Kuroikage! (J), Ganbare Goemon: Oedo Daikaiten! (J), Gekitotsu TomaLarc - Tomarunner vs. L'Arc-en-Ciel (J), Gradius Gaiden (J), Grille Logic (J), Grudge Warriors, Gu Gu Trops (J) [Gugutoropusu], Inuyasha: A Feudal Fairy Tale, Italian Job, The, Jet Moto 2, Jigsaw Madness, Kowloon's Gate (J), Kuru Kuru Cube (J), Kyutenkai: Fantastic Pinball (J), Legend of Dragoon, The, Medal of Honor Underground, Megatudo 2096 (J), *Metal Gear Solid, Motor Toon Grand Prix, Puzzle Star Strike, NASCAR 2000, Need for Speed: High Stakes, Parasite Eve, Poitter's Point (J), Primal Rage, Puchi Carat (J), Rage Racer, Rally de Europe (J), RC de GO!, Red Asphalt, Resident Evil: Survivor, Robotron X, Roll Away, *Romance of the Three Kingdoms IV: Wall of Fire, Running High (J), Rush Down, Rush Hour, Saga Frontier, SaGa Frontier 2, Sentinel Returns, Silent Hill, Slayers Wonderful (J), Sorcerer's Maze, Speed King (J), Spriggan: Lunar Verse (J), Spyro 2: Ripto's Rage, Spyro: Year of the Dragon, Starwinder: The Ultimate Space Race, Steel Reign, Street Fighter Collection 2, Summon Night (J), Summon Night 2 (J), Syphon Filter 2, Team Losi RC Racer, Tiny Bullets (J), Tiny Tank: Up Your Arsenal, Turbo Prop Racing, Tyco R/C: Assault With A Battery, The Unholy War, Van-Gale: The War of Neo-Century (J), VMX Racing, VR Sports Powerboat Racing, Wild ARMs, Witch of Salzburg, The (J), Wonder Trek (J), WWF In Your House; XS Junior League DodgeBall, Yu-Gi-Oh! Monster Capsule Breed & Battle (J), *Yu-Gi-Oh! Forbidden Memories, (J)Zeiram Zone (J), Zoop


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SUMMARIES
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ESPN/espn2 Extreme Games [aka 1Xtreme]

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2 player simultaneous, saves (1 block). ESPN/espn2 Extreme Games, later re-released as 1Xtreme, is a 1995 "extreme" racing game developed by EA and published by Sony. This is a combat racing game. There are six tracks, all supposedly downhill, and four types of transportation: bike, rollerblades, skateboard, and street luge. It's kind of like a terrible spinoff of the 3DO/etc. Road Rash game. This game was quite successful, and got two sequels. I can't be objective about this game, or series, though; the 1/2/3Xtreme series is one that I've always hated, a poster-child of everything that I couldn't stand about Sony and its audience. I remember 1 and 2 Xtreme from the mid/late '90s. This kind of "extreme sports" thing was in, then. I liked PC and Nintendo, though, so despite being a teenager by the time the PS1 released, I had no interest in this game, or the skateboarding and rock-music lifestyle it was pushing; I quite disliked it, in fact. The live-action-video FMV in the game aims at this audience. It's pretty bad.

The game is awful, too. For some reason, this game is considered to be the "good" 1/2/3Xtreme game. I don't get it, they all seem atrociously terrible to me. of course I did go into this wanting to hate it, so I can't pretend to be objective, but it did not disappoint. This game and the second one (below) have some differences. First, in this game, you can use any 'vehicle' type on any track. There are 16 participants in each race, so there's a big field, and there will always be a mix of all four vehicle types in each race. You can play as any of 16 characters, and each have different stats. They all control badly, at first at least. Both games have very similar graphics. The characters are all sprites, while environments are a mixture of sprite and polygon elements. While you're supposedly on a slope, it looks more like you're going UPHILL than down, stupidly enough. The characters look terrible, and the environments are ugly and low-quality. The racing is no fun, and too hard as well. This game is very difficult, and I have no interest in playing it enough to get even remotely good. The game has combat just like 3DO Road Rash, so beat up your opponents as you go; the shoulder buttons attack. I don't mind combat racing, but the Road Rash format doesn't work for me, I don't enjoy it. The tracks are also overlong, just like they are in Road Rash. Unlike Road Rash, though, there are also many gates along the track which you should try to go through. You've got to aim right in the center to get through them; hitting the gates is annoyingly easy. Hitting the other obstacles, such as fences and barrels, are also annoying. If you actually manage to do well in races, you get money which you can buy new boards/skates/bikes with. I don't think I'll ever do that, with how bad this game is. There is one amusing thing about the game, though, live-action-video FMV! Apparently the "1Xtreme" re-release removes the FMV video clips from the game, so get this version. I mean, why buy this horrendous disasaster if not in part to watch the oh-so-'90s "extreme" live-action-video clips? But otherwise, thanks to an obnoxous "extreme sports" theme, bad controls, awful graphics, simplistic, unfun, and yet overly difficult gameplay, this is a terrible, terrible game. Only diehard 3DO-style Road Rash fans should even consider this debacle. WHY did this stupid thing sell? The sad thing is, it's actually the best game in its trilogy, pitifully enough. Really though, don't fall for the people who claim this game is competent. It's not, at all. Also on PC.


2 Xtreme

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2 player simultaneous, saves (1 block). 2Xtreme is pretty much the same thing as the first one, but maybe worse. Now made by a Sony internal studio, they didn't change much of anything. Even the graphics look like a lot of visual elements were cloned straight out of the first game! Why did they decide to keep those horrible rock-wall textures? And the still sprite-based characters still look terrible, too. They did make a few changes, though. First, there are only ten racers in each race now, instead of 16. There's no visible reason for the downgrade. They did add a character-editor option though, so you can choose which bad sprite you want to play as and then customize their stats and name if you wish. Also, now each of the different propulsion types are locked to one location. You snowboard in Japan, bike in other place, etc. It's kind of too bad that now everyone on the course has the same vehicle; the mix of vehicle types was one of the few slightly interesting things about the first game. Otherwise, though, this is the same game again. Tracks still look like you're somehow sliding uphill; it's still as much about hitting the other racers as it is actually racing; it's still kind of hard; controls and gameplay are still terrible; and those gates and obstacles on the tracks are still annoying. I totally hate it, these two games are two of the worst Playstation games I've played. Of course I'm sure part of that is because of how much I remember hating these games in the '90s, but had it actually been fun when I went back to this game now, I could have changed my mind... but they aren't, at all. 2Xtreme is an absolutely atrocious disaster. But hey, if people wanted something "cooler" than Nintendo's oh-so-kiddy games, then this is perfect! Play this over Mario Kart, you're only hurting yourself. :) [... Sorry, I can't resist. As I said, fair or not, I've always thought of these two games as poster-children for the PS1 audience...]


Ace Combat 2
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1 player, saves (1 block), Analog Gamepad and Analog Joystick both supported. Ace Combat 2 is the second average-at-best game in Namco's popular flight combat series. A lot of people like this series, but based on playing this, I don't. Plane combat games with real airplanes have never interested me much, and this isn't the game which is going to change my mind on that. This is a fairly simple airplane combat game. You choose a plane (you start with two, and can buy more), and set off on a linear campaign of missions, all of which involve destroying enemy planes. The game is played with an in-cockpit view, but that's where the simulation elements end: you've got scores of missiles, and a fairly simple lock-on system. It's hard to hit enemies with guns, but missiles are better anyway. Just get within range with the enemy near the reticle and you'll lock on, then start firing away. You can accelerate and brake with buttons, though they only last while you are holding them, as in Rogue Squadron; normal throttle controls would be better. There's also a map. You can't really lock on to and follow a target, just lock on with your missile onto an enemy in front of you, but there is a map, and the game isn't busy enough to be unmanagable. Hold map button, point plane towards enemy, fly forward until you find them. As you progress it gets harder, but the basic gameplay is simple, and I don't find it particularly interesting. The graphics are okay for the PS1, with fairly basic but decent environments and planes. It would be better with decent controls, though! I do find the game somewhat boring, but the controls with a Dual Shock are by far the worst thing about this game, I'd say. It's difficult to get a flight game controlling well on a gamepad's small analog stick; the genre greatly benefits from full-size joysticks. Making it worse, the PS1's joysticks are, of course, very imprecise and loose. Ace Combat 2 has both of these problems, bad, so the controls are twitchy and frustrating. Keeping enemies on screen is harder than it should be. If you want to play Ace Combat 2, don't bother unless you have an Analog Joystick (the Playstation's big twin flightstick joystick controller), essentially. I'll try this again whenever I get one. I'm sure I'd still find the game not all that exciting, but it'd definitely control a lot better with one of those, and that would make a difference. But with a gamepad, this is average to below average overall.


Allied General
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1 player, saves (3 blocks). Allied General is a port of the PC strategy wargame of the same name. The sequel to the classic Panzer General, this entirely 2d wargame is, of course, far better on computers. Panzer General is a wargame that tried to be a lot more approachable than most wargames; it is a genre that usually is very complex and inapproachable to those who don't already like the genre. Panzer General, and this sequel, aren't like that; they are simpler and easier to play. That doesn't mean that there is no depth, though. There are quit4e a few different types of units, in various categories including infantry, artillery, and tanks. Each unit has various stats showing its abilities and strength. As usual in wargames, the game plays on a hex grid, albeit zoomed in too close here because of the PS1's very low resolution compared to a mid '90s PC. Of course, this also means that there isn't an onscreen minimap. Not good. The basic gameplay is fun enough, though; just learn your forces, and try to destroy the enemy. There are little animations when units attack eachother, something you wouldn't see in a more serious wargame. I like strategy games, but have neverr gotten into the full-on wargames, so a simpler one like Allied General is great. However, I just don't think there is any reason to actually play this downgraded Playstation version over the PC original, or a newer similar title. And I always did like Steel Panthers a bit more than Allied General anyway, even if it is a bit more complex... but even so, for the hardware this is a fine port. There's just no reason to actually play it today. Port of a PC game.


Apocalypse

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1 player, saves (1 block), Analog Gamepad supported. Apocalypse is a 3d run & gun action game where you play as Bruce Willis, '90s action-movie star. This is a decent but fairly easy game. It's an original title, not based on a movie. I've only actually seen one Bruce Willis movie, the asteroid movie Armageddon, but he's been in a lot of films, most notably Die Hard. This time, it's the apocalypse, as the name suggests, and only Bruce Willis can save the world from the Satanic armies! It's a solid setup for an action game, why not. Apocalypse is a 3d run & gun action game, and plays a lot like the Playstation games One or Assault: Retribution. Apocalypse is better than One, but not as good as Assault: Retribution, becuase I like that game more than most people seem to. This game is easier than either of those games, though. I didn't have much trouble zipping through several levels of the game. Still, this game is pretty good for a licensed game. As in those other games, Apocalypse is straightforward. In each of the games' few levels, you follow a linear path through the stage, killing all of the enemies along the way and navigating some platform-jumping challenges. There aren't large open areas in this game; it's quite linear, with narrow spaces to fight in. That's alright, it keeps the game moving. Perhaps in part because of that, and its apparently protracted development, Apocalypse looks fairly nice. The graphics are good for the PS1, and it's got lots of shiny visual effects on the weapon animations. You have a nice variety of weapons to attack with. Also, Bruce Willis did voice work for the game. He says a constant stream of voice quips during play. That's the game, though; run forward, shoot the baddies, kill everything, and then face the next area. Sometimes you're running forward navigating platforms while shooting enemies, and other times you're in a room, killing the enemies or boss. Don't miss the jumps and you should be fine, this game really is easy for a run & gun. Other than the lacking difficulty, though, this game is reasonably fun stuff. Pick it up if you find it cheap.


Azumanga Danjyaro Daioh (J)
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1 player, saves (1 block), Analog Gamepad support. This game is basically a simpler spinoff of mahjong with the characters from the pretty great early '00s slice-of-life anime Azumanga Daioh in it. Anime games are rarely good, and this one isn'ttoo great either. It is playable, but too simplistic and random. Think mahjong, but easier; that's this game. As in mahjong, you get a hand of tiles, here nine. Your goal is either to make three sets of three matching tiles, or otherwise make one of the special hands that are listed in the manual and pause menu. Instead of the large mahjong tileset, however, this game uses pictures of nine of the characters as the tiles. There are also numbers on each tile, but for basic play these are less important than the pictures -- all you need to do to get a set of three is have three tiles of the same picture, no matter what numbers are on them. Much simpler than mahjong! I'm not clear on what the numbers are for, honestly; that's explained in Japanese, but I can't read much of that, and though I've played the game, I don't quite get it. I also don't know the differences between different tile colors, if there are any. Ah well, I can't read much Japanese, so those who can won't have these issues. Each turn you can either take the tile the other player dropped or pick up a tile. You then have to discard a tile, either one of your nine or the tile you drew. There are no kan, pon, or chii calls in this game, that's one of the many things simplified here.

For options and graphics, the main mode is a story mode where you choose a main and second character and then face off against a series of opponents, all characters from the show. You unlock an image or two in the games' gallery if you beat the game with a character, and more images if you play well, so it'll take a while if you want to unlock everything. Unlike mahjong, this is a 1-on-1 game only. One of your characters appears on screen in a 3d chibi form, and will kick over the tile you discard, drop in the tiles you add, and such. It's a cute touch. The two characters you chose will alternate during each match. Just like in majong, of course I constantly found myself discarding the "wrong" tile, but you never know what you'll get next, so predicting which tile I should discard is pretty tough. Ah well, that's how this kind of game goes. Getting a basic win with three sets of three isn't too hard, but that gets you few points, and to win each match you need to have more of your health points left after five rounds than your opponent does. Yes, matches are five rounds only, that's how it works. The basic game is simple, but frustrating because it's so easy to lose because the opponent got some great set of tiles in the last round and crushes you even though they were way behind... bah. But mahjong IS a gambling game, and some of that unfair randomness is still present here. Overall, this game is okay, but I'd rather play a real mahjong game. The 2d and 3d graphics look nice, and the game isn't hard to learn the basics of, and I certainly like Azumanga Daioh and the characters, but the game's not the greatest. I'm not the biggest mahjong fan, but dumbing it down a bit doesn't make it better. Still, this is an okay game.


Blade Arts (J)

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1 player, saves (1 block), Analog Gamepad support. Blade Arts is a 3d action-adventure game from Enix, sort of like Tomb Raider but Japanese, and IN Japanese. Yes, this is the first of quite a few import games I'll be reviewing here. Blade Arts is a decently good game, but it has a couple of issues. You play as a warrior guy, and have a decent variety of moves. In each level you have to find the end by killing the enemies, navigating through sometimes tricky jumping puzzles, and figuring out some puzzles. Your guy has a sword, and you can use some attack combos. You've got special abilities as well. These will be particularly useful in the sometimes-tough boss fights. In addition to all that, there is also a lot of story in this game, so you have to watch many very long Japanese-language cutscenes. At least they are voiced, but of course I can't understand a lot of what's going on. This is a story-heavy game, and the cutscenes are, frustratingly, unskippable. This is one problem with the game. Another is the save system. You can only save between levels, so if you die late in a stage, you go all the way back to the beginning... and in some cases might have to spend 15 minutes watching cutscenes before you're finally back to the game and get another chance to die at the same point again. Argh! I quite liked this game at first, but it got really frustrating only a couple of stages in thanks to how long it takes whenever I died. There may be save points sometimes, but not always. I eventually gave up on the game in a stage with a particularly long cutscene sequence before a tough and frustrating jumping puzzle; this game has fall damage, so missing a jump can be fatal. Still though, I'm sure I will go back to Blade Arts. It's a good game well worth playing, and it's really too bad that it wasn't brought over to the West. The game plays fairly well, looks like it has a somewhat interesting story with some definite twists and turns, and has a nice mix of action and adventure. It's definitely worth a play if you like this kind of thing.


Block Kuzushi, The (J) (Simple 2000 Series Vol. 5) [The Block Breaker]
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2 player simultaneous, saves (1 block), Analog Gamepad supported. The Block Breaker is one of several Breakout-style games in the Simple 2000 line of cheap games, named for their 2000 yen price per game (about $20). The line is a mixture of fun games and super-cheap junk. This game is okay, but definitely very low budget. The Block Breaker feels kind of like a '90s PC shareware game, in quality and graphics. It is a fun 2d Breakout/Arkanoid clone with a few unique mechanics. As usual in this genre, you control a paddle at the bottom of the screen, and have to destroy a field of blocks above. This is a 2d game, and the graphics are simple and have no variety, but the blocks look nice. The game has no music. The overall presentation isn't great. The only audio is sound effects and some musical fanfares that play between levels.

At first I thought this game was tedious, but it actually is kind of interesting thanks to the ball-manipulating abilities that you have. If you hit X when the ball hits the paddle, the ball bounces off at increased speed. If you keep timing your button-presses correctly so that it keeps increasing in speed each time it hits the paddle, you can enable a shot which will go right through the bricks, destroying them without stopping! It'll only last until it hits a wall, but you can destroy whole columns of blocks this way, so long as they're destructible. You can also angle the ball left or right with the L and R shoulder buttons, which is cool. With these powers you can quickly increase the ball to a quite high speed, and somewhat control it in the air, things you usually can't do in this genre. However, there are few powerups here. There's a 1-up, a powerup that makes your paddle longer, a multiball powerup (but the additional balls are small, and you still will lose a life if the main ball falls through the bottom, so it's not like normal multiball), and not much else. There isn't a gun powerup, so once you're down to that one last block, you just have to keep bouncing the ball around until you manage to hit the stupid thing. There is a wall of blocks at the bottom of the screen acting as a backup defense line, though, which is nice. One powerup will replace this with a new line of blocks, it's helpful. For blocks, the game has only the basics: normal blocks, shiny blocks that take more hits, and invincible blocks. The unique element here is the ball modifiers.

Block Breaker has two main modes, Simple or branching. In the simpler mode, you just play through a linear sequence of levels. I think there are a hundred levels. In the more complex mode, the game has a Outrun-esque branching mission tree. After each five stages, you choose which of two routes you want to take, each with different levels. Gameplay is the same in either mode. The game saves the top 10 scores in each mode. As for a language barrier in this Japan-only release, it is low. The main menu options are in Japanese, but it's easy enough to learn them. The high-score table is in English, and there's no other text in the game. Overall, The Block Kuzushi is low-budget, perhaps too low-budget, but I do like it. I wish the game had more variety and some music, but the ball speed-boost mechanic is cool. This game has a sequel on the PS2, The Block Kuzushi Hyper; it looks like it mixes this game with some elements from Hasbro's Breakout remake (below). Both games are worth a look for a low enough price, for genre fans.


Bounty Sword First (J)
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1 player, saves (1 block). Bounty Sword: First is an interesting and somewhat original strategy game with RPG elements. This game is a remake of the original SNES Bounty Sword game, as the title suggests. So, because of its SNES origins, it's a top-view isometric 2d game. The graphics are improved over the original version. There is a lot of text and story in this game, and almost no voice acting. However, the game IS mostly playable even if you don't know the language, and I like it anyway. Oddly, when starting the game the game says "Bounty Sword Trilogy" before flipping over to "Bounty Sword First", but there is only one more game in this series, before its developer shut down or something like that. With how interesting this game is, though, I'd like to play the sequel. Bounty Sword is a fairly automated game, in that characters can act on their own, based on the AI settings you give them. Now, this is an RPG-ish strategy game, but it's not an open adventure game. Instead, as in, say, Shining Force CD, you have battles, camps, and menu-style towns, and that's pretty much it. You can save in the camp or town in between battles. Each battle is won by killing all of the enemies. Now, as I said, characters will act on their own. Once set to attack enemies, they will move around and attack on their own. Each character has a meter, and when it empties they will take an action, either attack, heal, or such. They will act on their own, but you can give movement orders at any time, tell mages or healers to cast specific spells, and also change the AI settings during battle. I don't know what some of the options do because they're all in Japanese, but the settings for attack and healing make sense -- you can set characters to attack enemies or to not do that (useful for mages for example), and set how low a characters' health has to get before they automatically heal themselves; lots of characters have healing spells, though you can also use items if someone has run out of magic. Of course, all spell and item names are in Japanese, so it'll take practice to learn what things do. For a game with mostly automatic combat, this game is about as fun as it could be. I love that characters can move around the map, instead of being stuck in generic menu-style JRPG battles. The graphics are good, too, for a 2d game. This game clearly doesn't push the PS1, but I like its good-quality 2d art. This game has a somewhat Western/Japanese hybrid art style; it's not another game with super-stylized anime art, and I like the resulting look. The main character is a mercenary swordsman type warrior, so you're not playing as yet another little kid out to save the world, either; this game is clearly a darker fantasy story. You quickly gather a few allies, and can buy more (mercenary) party members in town. Towns also have item stores and battle arenas where you can fight extra battles. Overall, Bounty Sword First is a very promising game. I'm not far enoguh into it to say for sure how good it is yet, but I can definitely say that I like it. The game has good art design, fun if somewhat simple gameplay, and maybe a decent story, particularly if you know the language. It's worth checking out! The game is a remake of Bounty Sword for the SNES, which is also a Japan-only release.


Breakout
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4 player simultaneous (with multitap), saves (1 block), supports the Analog Gamepad, Jogcon, and Playstation Mouse controllers. Breakout is one of several classic Atari remakes published by Hasbro in the late '90s and early '00s. I have most of them for PC, Game Boy Color, and Dreamcast, but this is one I hadn't played until very recently. Breakout is a 3d polygonal remake of the classic Atari blockbreaking game of the same name, this time from the British studio Supersonic Software. Supersonic is better known for its top-down racing games, but they did a quite competent job with blockbreaking as well, because this game is solid fun. It does have a few issues, but is good overall. The main single player game in Breakout is a somewhat short, but interesting and varied, Story mode. Most levels in story mode involve breaking blocks or other objects with a ball or balls you bounce off of the paddle that you control, as always in Breakout/Arkanoid-style games. This game does have powerups, as per Arkanoid; grab them when they drop down the screen. A few stages have other styles of gameplay, though; they try to mix things up with some Crash-esque 'escape the monster by running into the screen' areas, among other things. There's also a story here. It's a very basic one of a paddle who has to rescue his friends and female love interest from an evil paddle that has kidnapped them all, so the story is awful, but there are some amusing jokes in the cutscenes; it's very British, and is amusing. I also really like the level variety. Sometimes you're destroying Egyptian pyramid blocks, others chickens while a Space Invaders-like soundtrack plays, parts of a castle, and more. Back in the mid '90s I thought that it'd be great if there was a Breakout-style game with enemies to hit with your ball instead of just blocks. I actually made a little Klik & Play game like that, though it was sadly lost years ago (stupid me of 15 years ago, back up those KNP games!). I don't think any commercial games back then did it, though there is a bit of that in Kirby's Block Ball. This game is like that too, and that's great! There are even "bossfights". The campaign is sadly quite short, but it's fun stuff while it lasts, and has replay value. Playing for score is worthwhile in this kind of game.

For negatives, the main one really is the controls. The games' length is also an issue, but I think the fun factor and replay value make up for that, but the controls? If you want good controls here, have a Jogcon or mouse, that's for sure! The d-pad or analog stick controls aren't very good. Control is somewhat imprecise with analog, and I don't always feel like the paddle moves where it should, and d-pad precision isn't the right thing for this kind of game. What you need is an analog spinner or mouse. Unfortunately the neGcon isn't supported, because the neGcon and some neGcon-compatible controllers, the Ultra Racer in particular, would be perfect for this game, but it does at least have Jogcon and Mouse support. Of course those two controllers are much rarer than a neGcon-compatible one, but they are supported, and should work great. I'd recommend getting a compatible controller for this one, or get the PC version if you can get it running right. The other control issue is that sometimes it can be hard to see what you're doing because of the 3d element of the game. Fields may be flat, but often blocks are stacked up above where you are bouncing the ball, and sometimes I just couldn't quite see where the ball was going. The 3d paddle model also doesn't look or control quite as well as a 2d sprite would have on the PS1. You get used to it, but the game does have a learning curve.

Breakout for PS1 has up to four player split-screen multiplayer. While Pong: The Next Level (released one year before this game, and also developed by Supersonic; play it, it's good!) had a 4-player single-screen multiplayer mode, an awesome feature that was in some '70s and early '80s Pong clones such as 4-player Pong and Warlords but in pretty much nothing else until The Next Level (though I did have a 4-player single-screen mode in that KNP game of mine, thought that'd be cool and I hadn't heard of those old games that did the same thing). Anyway, Breakout doesn't work like that; instead, it's split-screen, and the players compete to break their walls of bricks first. I think that Pong probably makes for the better multiplayer game, but it's interesting that they tried to get Breakout working as a multiplayer game. Perhaps they should have had the multiplayer mode play like Warlords, instead; that's sort of a Pong/Breakout hybrid. I mean, splitscreen competition to break walls is alright, but it'd be better if the players could directly compete! Overall though, Breakout for the PS1 is a good fun game. I'd recommend it to any genre fan. Also on PC.


*Broken Helix
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1 player, saves (1 block). Broken Helix is a mediocre third person action-adventure shooter with some stealth elements from an American team at Konami. This game gets decent reviews, but I don't like it very much, though this genre is one I often dislike, so that shouldn't be too surprising. Broken Helix isn't an awful game, but it has some frustrating elements that hurt it. You play as a guy voiced by Bruce Campbell (Army of Darkness), and are going into Area 51 to defuse some bombs set by scientists threatening to blow up the base. Of course, more is going on than it seems, and after the really annoying timed section at the beginning of the game, you get to make some choices that lead to four different routes thoguh the game with different endings. Yes, aliens are involved, as you'd expect from any Area 51 game, but this isn't just a story of evil aliens attacking Earth; instead the game tries to tell a more complex story, though it doesn't really hold my interest. The cutscenes are rendered in-engine, and look quite ugly, and the voice acting is average. As for the gameplay, it's not the greatest either. As expected for the PS1, the graphics aren't great; everything is, as usual, quite pixelated. Control is alright, but would be a lot better with analog support; it's really unfortunate that the game doesn't support the PS1 analog gamepads, which I believe had recently released when the game came out in fall '97. As it is, you have to make do with a d-pad and generous aiming assitance. Hitting enemies in this game is fairly easy, but there is challenge to be found. At the start, you hvae a 20 minute time limit to defuse two bombs. I hate time limits like this in games! I got the base blown up again and again, and it made me want to stop playing, not try to master it. One bomb you find right away, but the other is a ways in. The problem is, if you get seen by a camera drone three times, the bad guy blows the bombs, game over. You can save in this game, but it is limited -- you need to collect CD items in order to save, and each save uses up a CD item. It's stupid, I hate limited saving. You also collect a variety of weapons, healing items, keys, and such, though the inventory system could be better (I wish keys would auto-use when I have the right key and interact with the lock!). There is also a map, thankfully. You also find robots you can control to go into areas you can't reach and such. Enemies start out really easy, apart from those camera drones you have to avoid, but of course it gets tougher once you fight real soldiers and/or aliens and not just near-helpless scientists. Overall the game plays okay, but forcing myself past that initial timed segment was a struggle, I wasn't having fun. I'm sure there is still an audience for this game, though it has aged a lot, but I'm not in it. Broken Helix has poor graphics, control issues, some frustrating design decisions, and generally average gameplay. it's not that good.


Bug Riders
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2 player simultaneous, saves (1 block). Bugriders: The Race of Kings is a 3d flight racing game from n-Space. This is a pretty unique title, and I definitely like some things about it. The game has plenty of issues, but is so unique and interesting that I like it anyway. Bugriders clearly was made on a limited budget. Production values are questionable. Bugriders is set in a fantasy world where people ride giant flying insects in a series of races. As in most racing games, there isn't much story here, but that's just fine. There is a CG intro at the beginning telling the backstory. In this world, the next emperor is chosen based on who wins a bug-riding race. Yes, really. It's a good excuse for a game, at least. There are a variety of characters to choose from, each riding a weird bug, and then it's off to the races. Each character has different specs. The game is organized into point-based championship circuits, so you need to complete several races and do well in them in order to win each championship. Sort of like in Bravo Air Race (reviewed in my original PS1 list), while this is an air racing game, you can't go very high into the air, and the courses are somewhat narrow -- there are walls, either visible or invisible, that keep you on the course at all times. Modern air racing games like SkyDrift have much wider and more involved environments. Of course though, this is just a PS1 game, so you can't expect too much. The graphics are average at best, but at least th settings are varied. It's not great looking, but for a mid-life PS1 game isn't too bad. I really wish the game had analog controls, though! It doesn't. I like arcadey racing games, and this one can be fun. Game controls are simple, but since you are flying in 3d space, it can be easy to get turned around. The narrow paths do usually help with this, but memorization will definitely be required in order to do well at this game. You can attack as well, and helpfully the shots do home in on enemies in front of you. Sometimes your goal is kills, instead of just finishing in a high enough position, so it's good that it's fairly easy to hit the enemies. There are also speed-up rings to fly through, and you get special weapons from colored gates. This is a very dated game, with very "Playstation" graphics, dated gameplay thanks to having to manage to fly through 3d space with nothing but a d-pad and sometimes touchy controls, and memorization-heavy track designs. Probably partially because of the fantasy setting, unique theme, and simple arcadey racing gameplay, I kind of like this game anyway, though. It's far from good, but is definitely entertaining for a while. It's also quite unknown, but maybe it'll be a little less so now.


Casper: Friends Around the World
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1 player, saves (1 block). This game is a 2.5d platformer from Realtime Associates. It's clearly a cheap budget title, and the game is short and easy, but I've had fun with it anyway. Sure, any half-decent platformer fan should be able to zip right through the ~10 levels and beat the game no problem, but it really isn't that bad, despite the poor reviews! In the game, you play as Casper, as expected. Casper's got a cool transparency effect on his character, which looks pretty nice. Casper also can float straight ahead, for as long as a meter on screen allows; you can't fly freely, but that would make the game far too easy. Lastly you can also shoot bolts of energy at the enemies. The controls are simple, but work decently well. Your goal is to get to the end of each level; Casper has some human friends who were captured, and you rescue one at the end of each level. Somewhat oddly, they're just waiting for you at the end of the stage. They don't seem very captured... eh, whatever, it's a videogame. In each level, there are some collectables to pick up, but most importantly, you must find a special item in each level in order to progress. If you miss it, you'll need to play the level again, so search around. In terms of level designs, one nice thing about Casper: Friends Around the World isn't entirely 2d. I called the game "2.5d", and it probably is, but this game has a lot of branching paths that curve around different ways in 3d space. This game is much less complex than Realtime's earlier Bug! titles on the Saturn, but it's nice to see at least this much of a 3d element in the game! You can often go up or down to enter alternate routes. These aren't always obvious, and I found looking out for the trails or marks fun. It's not too hard, but adds some nice variety to the game. The item you need is often on an alternate path. Once you find it, you need to play a mediocre Breakout-style minigame. Beating these is easy, and once you do you'll be able to play the next level, once you reach the end and 'rescue' the level's kid. Each level is set in a different place around the world, so you'll see Brazil, London, and more. Levels are somewhat short, but the game has a decent difficulty curve. It's an easy game, but a few levels in I started dying once in a while, so that was nice. Overall, this game's alright. It's average to poor, objectively, but I find it a decently fun game for the few hours it lasts. Maybe pick it up if you like platformers and see it for a few bucks; I paid $3.


Cleopatra's Fortune
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2 player simultaneous, saves (1 block). Cleopatra's Fortune is the PS1 version of this Taito arcade puzzle game. This is one of the Tetris-inspired block-dropping kinds of puzzle games. The game stars a cute anime-style Cleopatra, but the gameplay is fairly traditional stuff. Cleopatra's Fortune does have some quirks, though. In the game, various pieces drop from above. There are two kinds of blocks, stone blocks or treasures. Treasures look different, depending on their size, but all work the same. Making a row of stone blocks will also cause the blocks to vanish, though the same is not true for treasures. The goal of the game is to surround the treasure blocks with stone blocks -- left/right/up/down only, diagonals don't matter. Wall in treasures with blocks and the treasures will vanish, and then the blocks will follow, and you'll get points of course. The game starts out simple enough, but gets much more challenging as it gets faster! As your score goes up so will block variety, so while at the start you'll mostly be seeing just one or two block pairs drop, later much larger and harder to place ones will. This gives the game a definite difficulty curve during each game, something perhaps uncommon in the block-dropping puzzle game genre, but it works. And that's the game, basically. The main mode is an endless mode, but there are a couple of other options, so they did add to the game versus the original arcade version. This is not a content-rich game, and you can play Cleopatra's Fortune other ways, such as Taito Legends 2, but still, it's a very good version of a fun puzzle game. This was a very late US release on the PS1, coming only in 2003 many years after its Japanese release, but they didn't mess with the game, thankfully, unlike some other late PS1 games (Mobile Light Force, Sorcerer's Maze, etc.). Overall, I like puzzle games, and while simple, Cleopatra's Fortune is definitely a good game. I wasn't sure if this would be worth it since I do have Taito Legends 2, but the new modes, while not major, are fun enough to make this version of the game also worth having. Arcade conversion, also on Saturn (in Japan only) and in Taito Legends 2 on PS2 and PC (and, in Europe, Xbox).


Cool Boarders 2
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2 player simultaneous, saves (1 block). The second, and perhaps most popular, Coolboarders game, Cool Boarders 2 is an awful snowboarding game. Yes, this is another popular PS1 game that I think isn't any good at all. With ugly graphics, boring tracks, frustrating gameplay, and poor controls, I don't see much of any redeeming qualities here. This doesn't surprise me to much, though; I also hated Rippin' Riders for the Dreamcast, a newer snowboarding game by UEP Systems, the same developer as the first two Coolboarders games and a game that in Japan is a Cool Boarders game. Considering how much I disliked that game, I saw little hope for UEP's two PS1 Coolboarders games, Coolboarders 1 and 2. That caution was accurate. I know that this released in 1997, but that's several years into the PS1's life, shouldn't we expect something better than this? Cool Boarders 2 is very basic. The main mode is boring, unfun racing. Before each race you do a quick snowboard-jump stunt stage to determine your start position. Decent idea, but stunts aren't all that much fun, and the races are probably even worse. Track designs are pretty bad. Tracks are long and mostly straight; they don't feel much like actual mountains. Each track is linear, with almost no branching paths and little fun. Turn when the course does and try to stay away from the sides, that's all there is to it. It won't be easy, though, not with this games' poor handling. Controls are digital only, and they're bad and jerky. This just doesn't look or feel like a snowboarding game should! The bad controls are probably the thing I dislike the most about this game, and this series. And just as in Rippin' Riders, if you mess up, the awful announcer insults you. Who thought THAT was a good idea? You're just going to make people not want to play your game! That's what they make me want to do in both of these games. These games have some of the worst voice announcing ever. They didn't fix the controls in Rippin Riders', either; one of that games' biggest problems is that it also controls poorly. Both games are entirely too hard as well. Instead of making me want to keep trying, the losing makes me want to quit playing, which is what I did. Graphically, as I said, this game looks pretty bad. Yes, it's improved over what I've seen of the first one, but the game still has broken polygon seams between pretty much every polygon. Watching the polygons jitter all over is kind of painful. Character and environment models are extremely basic, as well. Ugly stuff. Overall, I admit, I haven't played much of Cool Boarders 2, but when I'm having absolutely no fun at all, why should I? Cool Boarders 2 has bad graphics, bad and boring track designs, terrible controls, and more. There are no redeeming qualities to this disaster; maybe it was tolerable in 1997, since better games like 1080 didn't exist yet, but in a post-1080 and SSX world, there is absolutely no reason to touch this boring failure.


Crime Crackers (J)
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1 player, saves (1 block). Crime Crackers is a FPS/RPG hybrid. It's sort of like Robotica (Saturn) or Space Griffon VF-9 (PS1), except in Japanese, with an anime theme, and with more RPG elements, such as experience levels, items, and equipment. Also this game actually released before either of those titles -- this was a 1994 release! It's okay but dated, much like those other two games are. In the game, you play as a team of three space police officers, two of them anime girls and one a sort of human-sized dragon who I presume is male. One of the girls is the main character, and she's in the center on the cover as well. I like that the game has a female lead. The game has a story, but it's all in text-only Japanese -- there is no voice acting in this game, unfortunately. So yeah, I'm not clear on much of the plot, but this is a somewhat silly, comedic game, I can tell that much. the gameplay is easy enough to figure out. In each mission, you need to navigate your way in first person 3d through a maze, defeat the enemies, and finally kill the boss at the end of the stage. You control the three characters with one view, and can switch between them with a button press; each has separate weapons and health. You can save at any time, which is pretty nice. The first mission has a fairly simple maze of only two levels, but the game gets much more complex as you go, of course. Floors are mazes of corridors and rooms, basic stuff. As expected for an early PS1 game, the graphics aren't that good. Environments are repetitive, and the corridors don't look great. It's good enough to do, but that's it. When you see an enemy, pressing Square button will bring up a targeting cursor, then X fires. One of the girls has a shorter-range melee attack that doesn't use ammo, while the other two characters require ammo in order to fire. The main character can use bomb attacks (with O) that damage everything on screen, as well. Now, in aiming mode you can't move forward or backward since the d-pad controls the aiming cursor, but you can still dodge right and left with the shoulder buttons. This is key, try to dodge incoming enemy fire! If you don't, you will take damage quickly. The controls are clumsy, but no PS1 analog gamepads existed yet, so there was no way around something like this in a 3d shooter. Triangle opens the menu. From here you can use items, equip stuff, save, etc. Item descriptions are in Japanese, but fortunately there are also images of the items, and some descriptions are helpful. The pills heal a character 100 health, the gun refills weapon ammo, the key is a key to use on a door, etc. You can use money you collect to buy stuff in a store screen that appears between missions. You'll need it, because this game can get difficult, but the game is interesting enough to keep me playing. The graphics and design may be primitive, but I like this game. Crime Crackers is a simple but fun maze shooter. If you like early shooters, and particularly Robotica or Space Griffon, as I do, give it a try. Oh, and in addition to the usual nice full-color manual, Crime Crackers comes with a fun little sheet of stickers as well. There are some game logos, an image of the main girl, and more. Nice.


Crime Crackers 2 (J)
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1 player, saves (1 block per file). Crime Crackers 2 released in late 1997, almost three years after the first game. Unfortunately, it does not take advantage of the analog gamepads which by that point existed, and still has clumsy d-pad-only controls. Otherwise, though, this game is a good game that takes the design of its predecessor but improves on it in almost every way. I mostly liked the first Crime Crackers, but this one is definitely good. The production values, controls, graphics, story, character roster, and dungeon designs are all improved. Oddly, this game has a new cast, though the character artist is the same as before; you don't control the three from the first game again, though they are shown in the manual so they're out there somewhere. Instead, you control a new group of Crime Crackers in their spaceship. The lead is a blonde anime girl, and she's the captain of the ship and has a pet monkey. There are also two more girls, a human guy (only playable one in the franchise!), a robot guy, and a few animal-guys. This game has some nice-quality, fully-voiced anime cutscenes, all fully animated. The intro is full screen, but cutscenes during the game play in a small window, perhaps to keep this game to only one disc and save money on animation. I wish it was all full screen, but still, the animation is all good quality work and it's nice to see. The cutscenes are amusing and add a bit to the game. Ingame, again you are traveling through 3d maze-like dungeons in first person. The graphics are definitely better, with more detailed environments, better-rendered enemies, and a lot less fog. This game looks pretty decent. Level maps are nicely complex, with plenty of multi-tier areas with overlapping paths; this is a true 3d game. The map on the Start button is very helpful! For audio, the game sounds okay, but nothing special. The cutscenes are fully voiced, but in-mission text is just text. Ah well.

Ingame, your party has four members at a time now. You start with four preset characters, but the party will change over time. This game has nine different routes, eight of them available at first and then one final route once you complete all the others. This means that the choices you make and places you go during the game will determine what areas you see and how the game ends, which is pretty cool. There is a simple guide on GameFAQs saying what you need to do to get onto each route, helpfully. There are some puzzles along the way as well, which is nice. Control is an issue, though. The main problem with this game is aiming, at enemies above or below you particularly. The d-pad moves forward and back and turns left and right, L1 and R1 strafe, L2 and R2 look up and down, and Square fires your main weapon while X uses the character's secondary weapon if they have one.So, controls are improved over the first game, but using L2/R2 to aim at enemies above you can be difficult. Some characters have melee weapons, others ranged. Ammo is mostly gone this time, though, which is nice; each characters' main weapon has infinite ammo. Each character does have a secondary attack on X that uses Energy, though, and that is limited. As before, characters will level up as you progress, and there are stations where you can buy items. Most of them are fairly easy to figure out the function of regardless of language. There are items for healing health and energy, resurrection pots, new weapons, and such. Overall, Crime Crackers 2 isn't great, but it is a fun little first-person dungeon-crawling shooter/RPG. Once I got used to the aiming I definitely started having fun. This game seems more approachable at the start than the first game was, but I'm sure it'll get challenging over time. This game is worth a look.


Crusaders of Might and Magic
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1 player, saves (1 block). Crusaders of Might & Magic is a third-person action-adventure game set in New World Computing's Might & Magic universe. The game is somewhat in the style of Tomb Raider, but more action-oriented. This became a popular genre on the PS1, but not many of the games are all that great. This one is no exception; Crusaders is mediocre at best. This game does have a reputation for being slightly better than the PC Crusaders of Might & Magic game, though. The two aren't the same game. You'd think the PC game would be better, but no, after playing this one finally, that conventional wisdom is correct -- this PS1 game is indeed a bit better than the PC game. It's still not all that great, but I found myself kind of enjoying this, which is more than I can say for the PC game, really. In this game, you play as a mercenary guy who starts out in the enemy's prison, but quickly gets dragged in to a quest to save the world from evil. Evil plans are afoot, and for various reasons (read: it's a videogame) you've got to save the world mostly on your own. The game has okay graphics and good-sized levels. Controls are fairly stiff; this game could definitely control better. Also, it's very unfortunate that the game has no analog support, it would play a lot better with analog! I found myself using the Performance pad so that I could play the game with the analog stick, since it has the analog sticks emulated the d-pad in d-pad mode; improved things a bit. The controls are still stiff and frustratingly digital in movement, though. Jumping also can be tricky, jumping puzzles in this game can be a pain. Combat is similarly stiff. You can attack with your weapon, stiffly, or use some magic spells. Magic is mostly for healing or ranged combat. It works, but this game clearly was meant to be more about the up-close fighting than magical combat. So yeah, the controls could be better. I do like the level designs, though. I like their size, complexity, and design; the game has good, and varied, art design, and plenty of variety in its levels. That's great. It's a reasonably nice-looking for a PS1 game, art-wise. You can only save at save points, though, so watch out and try not to die, you can be sent back a ways. Also, it is possible to get stuck sometimes, because the way forward isn't always obvious. That's okay with me, but I can see people disliking that. Overall, Crusaders of Might & Magic is a below-average fantasy hack and slash action-adventure game, but it's not without redeeming qualities. Even if it's not that great, this game is somewhat entertaining and fun anyway, or at least I thought so. There is also a PC version, but it's a fairly different and even worse game.


Crypt Killer
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2 player simultaneous, Playstation Justifier light gun supported. Crypt Killer is a simple, thoroughly mediocre, and dated light-gun game from Konami. This game got pretty bad scores when it released in 1997, and I can see why, but it's not all bad. Crypt Killer is a long and difficult light gun shooter. As usual in the genre you move a cursor around the screen, if you're using a controller, or use your light gun to shoot at the screen, if you have a Justifier, and shoot everything that moves. There are no non-hostile targets in this game, so do shoot at everything. There is no locational damage or cover system here, so the game is simpler and perhaps dated compared to Virtua Cop or Time Crisis. The game has some pretty awful graphics, too. Crypt Killer has mostly 2d sprite enemies in polygonal worlds. The camera moves around as if it's your vision, which is nice, but the draw distance is terrible and everything is incredibly pixelated, more so than usual on the PS1. This is an ugly looking game. The game does have a somewhat interesting variety of settings, though. Each of the six levels looks completely different, and have some unique enemies as well, though others do repeat between stages. There are six base levels, and you can play them in any order. Each level is made up of three parts and then a boss, and you can choose between two routes at the end of the first and second segments of each level. There aren't four entirely different routes in each level, but the branching paths add some nice replay value to a game already long for its genre. The levels themselves are as long as any in the genre. Most light gun games from the '90s have only three or four levels, though, not six or seven as this game has, so Crypt Killer is probably longer than most games like this. It's harder, too. The game has eight difficulty settings, but will be quite hard even on the easiest one, particularly if you're using a gamepad, thanks to the long levels, frequent enemies, slow gamepad controls (even if you try to speed up the cursor; there's a setting for this, but it's of limited help and sometimes randomly reverts to the slow default speed), and three continue limit. Three continues isn't enough for a game as long and tough as this! The game doesn't support saving either, and I know of no codes, so I doubt I'll ever finish this game. I'm not that good with light guns either, so even if I did have a PS1 Justifier, I doubt it'd be enough. Unfortunately, the game does not support the Namco GunCon, which I don't think had been released yet when this game shipped in mid '97. The Guncon and its clones are common, but PS1 Justifiers are much harder to find. With enough practice and memorization this game is probably beatable, but why not play a better light gun game instead? Crypt Killer is average at best, and I'm not sure if it's worth the effort. Overall, Crypt Killer is an average lightgun game that feels a bit dated for a 1997 release, has bad graphics, no saving, limited continues, and bland gameplay. The graphical and setting variety is nice, though, and it can be fun to play sometimes, particularly if you have the right lightgun I am sure. It's probably below average overall, but might be amusing for genre fans. Also released on the Saturn.


Cybernetic Empire (J)
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1 player, saves (1 block), Analog Gamepad support. Cybernetic Empire is a third-person sci-fi 3d action-adventure game very much in the vein of Tomb Raider. Developed by Wolfteam and published by Telenet Japan, this game is interesting for several reasons, both for its solid gameplay and because it was the last "serious" game once-significant publisher Telenet Japan published. Wolfteam had previously been a division of Telenet, but Namco bought a majority share of the studio back in 1995, four years before this games' release. I don't know how that happened, but Telenet did own a third of Wolf Team until '06, and it looks like the one other non-mahjong post-'94 game Telenet made, Swingerz Golf (GC/PS2) also had some Wolfteam involvement. For Telenet though, it was a last hurrah. After this, Telenet regressed to only publishing golf and mahjong games (and licensing out the Valis name to a hentai game developer for some quick cash), before shutting down for good in 2007. Wolfteam, now known as Namco Tales Studio, have pretty much only made the Tales series of action-RPGs ever since Namco bought them, except for this game (and that later golf game, perhaps). Despite this, Cybernetic Empire is a quite competent game. It's impressive that the programmers hadn't mad anything like this before, it doesn't show! Now, this game does have issues, but Telenet's games always did have imperfections, so that isn't surprising. Still, Wolfteam did a good job here.

Cybernetic Empire is a reasonably good 3d action-adventure game that Tomb Raider fans will probably like. The game has some Resident Evil elements to it as well, I'd say. Of course, the game only released in Japan and does have Japanese dialog, but the game isn't too hard to figure out, fortunately, though I'm sure there'll be tougher puzzles eventually. There's plenty of story here, as this game takes up a full two discs, but there's also plenty of gameplay. There are two playable characters, one male and one female, and you've got to infiltrate a secret facility and stop the badguys. You walk around, get items, shoot baddies, jump on stuff, push boxes around, and the like. The controls are average for this genre on the PS1, so yes, tank controls here. They're not the ...
Media for some of the more interesting games covered in the recent addition to the list. I decided to cover all of the games in the 'favorite games from this update' list, except for a few of the best-known games, Driver 2, Rage Racer, and Wild ARMs, which many people probably know about already. Do play them if you haven't, though! Great games. Below the main list (with images) are video links to videos of some of the more interesting games from the rest of the list. Those three games listed above do have videos linked in this section.


Egg (J)

Front and back of the case:
[Image: 307534_front.jpg]
[Image: 307535_back.jpg]
I really can't find anything of note for this game other than boxshots on GameFAQs. Maybe I should take some screenshots myself... note the 4-player support. Pretty awesome!

http://www.beyondjapan.co.jp/products_e.html (last entry on the page)
The developers' website does have a little bit of information about the game, though it's somewhat poorly translated:
Quote:EGG
1998 February released
For PlayStation software
Published by TOSHIBA EMI

"Egg" is simple and easy to play, but deep strategy boadgame.
If you tumble "Egg" on the field, the civilazations are incurred along to the trace of "Egg", and that area is owned by players.

The civilazations are evoluted and developed with affection from "Egg".

Win or lose is decided by how large space the player dominated.
There are complex factors like the way of "Egg" moving, and evolution & devolution of the civilazation.

No one can expect what's going on.

There are various mission like "Mission mode" or "Versus mode".
It's a cool game. Fun stuff.

It's too bad more isn't out there about this game, because it really was one of the most interesting games I played for this update, even if the summary was quite short. I kind of want to write a full review of the game, after playing it more of course.


Galeoz (J)

[Image: 307726_front.jpg]
Yes, the title is in Cyrillic I believe.

https://www.youtube.com/watch?v=u5d_nSvGRVE
This is a frustrating video to watch because the person doesn't really understand the controls -- those obstacles at the beginning are actually easy to get over -- but it's the only video of the game on Youtube as far as I know, and it does at least show what the game looks and sounds like and some of the gameplay as well, even if it's not the best. This game is a lot more fun than its basic graphics may make it seem, though the video does show off the good soundtrack!


Ganbare Goemon: Space Pirate Akoging! (& Ganbare Goemon: Ooedo Daikaiten) (J)

Back of the case. This is another game with one of those thick black plastic cases; they're slightly taller than a normal jewelcase and maybe twice as thick, and are solid plastic instead of clear like a jewelcase, except for the front which is transparent so the manual cover can be the game cover.
[Image: 34798_back.jpg]

I got three of the four PS1 Goemon games. All four are covered decently in Hardcore Gaming 101's Goemon article: http://www.hardcoregaming101.net/goemon/goemon3.htm

I chose to mention this one in the 'best games in this update' list because, well, the other two are more flawed. This first game feels like a SNES game moved to a next-gen system, with an animated intro and some sprite rotation and such. The absence of Sasuke and Yae is the worst thing about a game that otherwise is a pretty fun 2d platform/adventure game. I LOVED the two N64 Goemon games, and while none of these thre are as good as either of those games, they are interesting or pretty good games that I'm very happy to have. Yes, even Kurunarakoi, it's not great but it's Goemon so I kind of like it anyway! :)

Make sure to talk to everyone in the first town. I got stuck at first because I missed one building, which happened to have a plot-critical guy in it I had to talk to... here's the first town: https://www.youtube.com/watch?v=DX-k1E7LosM And here is the first level (sidescrolling area starts midway): https://www.youtube.com/watch?v=BKNisZ-oXHI If you continue with this series you'll see that the guy eventually has problems with some of the grappling-hook sections.

While Akoging's grappling-hook sections can be tricky, I think that the third PS1 Goemon game, Ganbare Goemon: Ooedo Daikaiten,'s bounce pads are worse. Here's a video of Ooedo Daikaiten's first bounce-pad stage. You need to perfectly time each button press in order to jump high on the pad. Really frustrating stuff. https://www.youtube.com/watch?v=reyRKn7_FLE If I can master the bounce pads, I'm sure I will otherwise love this game -- it looks decent, has mostly good level designs, uses Goemon's Great Adventure's outstanding soundtrack, and more.


Gradius Gaiden (J)

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The only new Gradius game released on 5th-gen consoles, Gradius Gaiden is a very good 2d side-scrolling shmup. It's a classic Gradius game, and Gradius is my favorite shmup series so that's a good thing. I do think the sprites are too small compared to previous Gradius games, but otherwise it's fantastic. Two player co-op is a cool addition to the series. This game is probably somewhat well-known, but have you actually played it?

Video. It'll take a lot of practice to beat the game as quickly as it happens in this LP!
https://www.youtube.com/watch?v=zdtXtEj-T-U


Megatudo 2096 (J)

[Image: 35064_front.jpg]
This game is in one of those thicker jewelcases we didn't get in the US. Nice cover too.

https://www.youtube.com/watch?v=lyjE35BeOyA
This is the only video I've found online for this interesting fighting/shooting game. Give it a watch! It does a decent job of showing how the game plays.


Motor Toon Grand Prix

I'm not sure if the US or Japanese covers are better, but the US one is actually pretty decent. Europe got the Japanese cover, apparently.
US:
[Image: 5361_front.jpg]
Japan:
[Image: 5360_front.jpg]

This game is short but fun. It's from the team that went on to make Gran Turismo, though I like this kind of game more. The way the cars warp as they turn is amusing, but the game is a challenging and technical racer underneath its cute exterior, mastering it will take effort!
https://www.youtube.com/watch?v=HyXzOlbi-wE


Need for Speed: High Stakes

The PC version's cover is the same image, but larger of course for the larger box.
[Image: 982_front.jpg]

Here's a video of the Playstation version. It's fantastic for the PS1! Great game.
https://www.youtube.com/watch?v=fJP0llgKGY

And this is the PC version. This is my favorite NFS game ever. Though the PS1 version holds up better than I thought it would, the PC is of course better overall. It's still absolutely worth getting on both platforms, though!
https://www.youtube.com/watch?v=ZSUbflYd480


Puchi Carat (J)

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Puchi Carat is great! Multiplayer Arkanoid with a puzzle game aesthetic really does work. Any block-breaking game fan (Arkanoid, Breakout, etc.) definitely should try this game.

https://www.youtube.com/watch?v=X7KjkIQSpyM
This is a video of the European version. The Japanese version I have is the same apart for the text language.


Red Asphalt

[Image: 6575_front.jpg]
The cover is very '90s and kind of cool. This is a combat racing game with lots of shooting. I came in expecting little, and it's great!

https://www.youtube.com/watch?v=0VC5w5P1lnY
Decent video of gameplay. It shows some of the fun action-racing gameplay.


Roll Away

[Image: 6826_front.jpg]
This game is obscure in the US, but in Europe it's relatively well known (as Kula World). Prices are the opposite, though -- expensive for the European version, cheap for the US release. The cover made me think that the game would play like Marble Madness and such, which made me concerned about the digital-only controls, but it's not like that at all -- you don't really roll around, but instead move precisely from square to square and side to side. It's a tricky puzzle/platformer, not a twitch arcade game, and is better for it, probably; I like Marble Madness, but a d-pad could never do it justice.

https://www.youtube.com/watch?v=abA7UDMZgfw
Gameplay video. This is one tricky game after the early levels! It's a great challenge though, well worth playing.


Steel Reign

[Image: 7631_front.jpg]
Here's a gameplay video of another highly under-rated vehicular action game. Steel Reign is great, one of the better console games of its time that generation probably.
https://www.youtube.com/watch?v=oD1SB7adQ4A


Videos only of some additional games:

Bugriders: https://www.youtube.com/watch?v=vp-y5SPb9Pk - A weird but interesting racing game)

Tomarunner vs. L'Arc-en-Ciel (J): https://www.youtube.com/watch?v=1WSoVaglKc4 - Another weird but interesting racing game, this time on foot!

Crime Crackers 2 (J): https://www.youtube.com/watch?v=sktfmk4clnM - FPS/dungeon crawler anime game, it's solid.

I would post videos of Kuru Kuru Cube, but there are none; I'll do that manual scan soon! I need help to figure out how to play this game. :(

Puzzle: Star Sweep: https://www.youtube.com/watch?v=TvlWWjZA3nE Fun and tough little puzzler.

Rush Hour: https://www.youtube.com/watch?v=i8SDYM3BMXY - Fun topdown-style racer from Psygnosis. Underrated!

Summon Night: https://www.youtube.com/watch?v=qYtpfIy48OU - Tactical strategy game with lots of story scenes, as always in the franchise.

Tiny Bullets: https://www.youtube.com/watch?v=E6tWf0z34fw - Solid third-person action-adventure game. Useful full video series of the game for if you get stuck because of the language barrier. Clearly emulator footage though, though I'm sure a lot of these are that.

The Unholy War: https://www.youtube.com/watch?v=x4hqYD1pYGs Archon goes 3d! It's interesting.

Wild ARMs: https://www.youtube.com/watch?v=tvVSSCNjZeo Great music, good gameplay!

Driver 2: https://www.youtube.com/watch?v=hfEF_z0JfcQ A better game than I was expecting, it's about as great as the first one is.

Rage Racer: https://www.youtube.com/watch?v=wbwJxKC1fmo I don't know exactly why, but for whatever reason I like this game more than the other PS1 Ridge Racer games.