Tendo City

Full Version: Crashmo (and Pushmo)
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Crashmo just recently came out on the 3DS eShop. It's the sequel to Pushmo, a game I got last year but I don't think I talked about it.

They are puzzle games designed by Intelligent Systems, and fitting that pedigree they are both amazing games. The whole "feel" of it is something like a PBS edutainment cartoon, very warm and fuzzy. The "plot" of the first one is getting kids down from park rides (Crashmo involves getting birds back so a little girl can fly home). So yeah, very sweet.

Intelligent Systems basically has proven there is still a lot of life left in the "block puzzle" genre. The basic premise of Pushmo is that there is a completely flat panel at the "back" of each level, and you need to pull out "blocks" (as far as you want, it stretches) from these panels to form a platform to reach the kids at the top. They get incredibly clever by the end.

Crashmo instead has blocks of fixed shape falling from the sky. Pulling blocks from below causes blocks to fall down above and shoving blocks into other blocks will push them along. (There are exceptions to this with odd blocks like "flying blocks".)

In both cases, the games are amazingly addictive. Each stage can be quick or can stump you for a long time. One thing's for sure, there's really no temptation to check out "solutions", as solving puzzles is the entire game.

There is a puzzle builder mode in both games, and constructed puzzles can be shared as 2D dot codes (QR codes).

I'd highly recommend these games to anyone that has a 3DS. They're incredibly addictive and very fun.