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Full Version: Donkey Kong "Original Edition" if you download select upcoming games...
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The upcoming Prof. Laton and Paper Mario Star Sticker are examples. Nintendo is really pushing people to download the games instead of getting the retail versions, so the only games this applies to are ones you can also get in retail, not download exclusives.

What do you get? Not the arcade game exactly, but instead a modified version of the NES port. This had also been released in PAL format in Europe on select Wiis and as a reward for downloading NSMB2. As you may already know, the NES port of the game lacks the conveyer belt level of the original arcade release, which was apparently due to initial NES games having extremely limited storage space even compared to later NES games (Donkey Kong Classics would later stuff all of DKJr in there but didn't code back in that missing level). Other than this, certain animations are missing like the classic DK bouncing up the girders and knocking them out of alignment and a number of missing sound effects. The core game is basically the same, though at an easier difficulty curve. So, this version codes the conveyer level back into play using that engine.

It's a fun reward, but their advertising is misleading. It's not actually "original edition" since it isn't a port of the arcade version. (Actually, they legally can't do that, because a different company is responsible for actually programming the original game, and Nintendo burned bridges with them by releasing the game boards themselves without paying them for it, so they can't get the license back now. http://gamasutra.com/view/feature/134790...hp?print=1 ) Further, they advertise it as "never before released in America". While strictly speaking, this IS true of this particular version (it had only been released in Europe as I had said), it isn't true of the conveyer belt level, which obviously had been released in America, both in the arcade and later on with Donkey Kong 64.

That brings me to my last point. How exactly was Rare able to get away with putting that port of DK Arcade in DK64 without getting Nintendo into trouble? Is it technically good because the game was actually rewritten and ported to the N64 hardware, or is it shady because it was actually the arcade game being emulated? I can't say because I don't know. In any case, one would think Nintendo could rewrite the code from scratch these days exactly matching the arcade original and go ahead and release THAT as the "original edition".

Well, either way it'll be fun to play something pretty close to the original version and it's not a bad little "extra" for downloading certain games. However, I may stick with DK64 when I'm at home for the genuine article. (Not as genuine as you might expect though. The DK64 version unlocks all 4 stages from the start. The original only had two stages in the first "loop", then the bouncing spring stage added in loop 2, and by loop 3 they add the conveyer belt stage to the loop. It doesn't quite end there though, as later loops add repeats of some of the stages to get even "higher" on the "how high can you go?" screen. Still, it's as close as any home version's ever been, short of actually buying an old DK arcade machine.)
Update: So it turns out the level layout of DK64's arcade edition is the Japanese layout. So, DK64 actually uses the Japanese version of the arcade game, and IS accurate to that one. Not sure which version's level layout is better, it's more a matter of preference.

At any rate, here's hoping they stick that one on the Wii/3DS virtual console soon. For that matter, I'd love to see all of Nintendo's old arcade games in there some day. I've yet to play the arcade version of Donkey Kong Jr, which personally I always liked better than the original Donkey Kong.
Quote:That brings me to my last point. How exactly was Rare able to get away with putting that port of DK Arcade in DK64 without getting Nintendo into trouble? Is it technically good because the game was actually rewritten and ported to the N64 hardware, or is it shady because it was actually the arcade game being emulated? I can't say because I don't know. In any case, one would think Nintendo could rewrite the code from scratch these days exactly matching the arcade original and go ahead and release THAT as the "original edition".

Are you sure that Nintendo doesn't have the rights to it? I read that article, but it sounded like the ending was a court decision that isn't public... maybe Nintendo got rights from that? Interesting stuff though.

One other thing to keep in mind is that the original arcade versions of DK and DK Jr. are vertical-monitor games. I know that you can just put them with borders, but maybe Nintendo hasn't wanted to do that (and at sub-HD resolutions that'd lead to a loss of detail, too!), so could that be a reason on top of potential rights issues for holding off on releasing the arcade DK and DK Jr. games?

Quote: Update: So it turns out the level layout of DK64's arcade edition is the Japanese layout. So, DK64 actually uses the Japanese version of the arcade game, and IS accurate to that one. Not sure which version's level layout is better, it's more a matter of preference.
I think I like the Japanese order more, 1234 1234 1234 makes so much more sense than that completely strange order the US arcade game uses...
Except that they don't seem to mind emulating NES games or GB games at all and those are "upscaled" to the 3DS screen. NES games play in a window to keep their original resolution, but GB games are distorted unless you use that start select button combo to play them natively. The old Nintendo arcade games could fit in a border just fine at their native resolution. Not the vertical monitor resolution mind you, but the actual resolution of the game, which would be significantly less. At any rate, I don't think resolution issues are Nintendo's big concern.