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Full Version: Would you like a Wasteland sequel developed by the original team?
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Then crack open your wallet and pitch in $15:

http://www.kickstarter.com/projects/inxi...2?ref=live

Brian Fargo - Team Lead
Alan Pavlish
Michael Stackpole
Ken St. Andre
Jason Anderson - Writer
Mark Morgan - Composer
$15? Any sane PC gamer should be putting down $50 for the full-sized boxed version... I haven't yet, but when I do give them some money, it'll be for that.

Double Fine wanted $100 for a boxed copy, which was just way too much. InXile got the pricing right for the boxed release. Very nice. :)

Also, the project's off to a good start... it's at $300,000 already. Looks like there's a good chance of it making the goal.

So yeah, this is pretty awesome... I hope it does recreate this genre, it's one that as Brian Fargo says has been mostly dead for the past decade. It'd be amazing to see them come back.
Well, $15 is the least you can pay and still get a copy of the game. You're certainly free to pay out as much as you think you ought to.
I find it intriguing that Fargo is trying to make it a fan funded project , I've never played Wasteland or Fallout 1-2 I am not sure if a turn based sand box style game would still appeal to me now, Also so much of Wasteland's creative concepts was translated & injected into Fallout that I cannot help but wonder if this is just gonna be Fallout tactics under another name.
Fallout Tactics was far more like Jagged Alliance than it was Fallout 1 and 2.
Well, the Wasteland 2 kickstarter should reach its goal within the next few hours. It'll be interesting to see just how high it can over the next 32 days.
So, it's over 900,000 now. Took about two days, not bad. I hope it gets at least 1.5 million for sure, that was the top goal he was aiming for. :)

alien space marine Wrote:I find it intriguing that Fargo is trying to make it a fan funded project , I've never played Wasteland or Fallout 1-2 I am not sure if a turn based sand box style game would still appeal to me now, Also so much of Wasteland's creative concepts was translated & injected into Fallout that I cannot help but wonder if this is just gonna be Fallout tactics under another name.
He's making it fan funded, because, as the quite amusing video in the Kickstarter page shows quite well, no publishers had any interest in funding the project. It's sad, but true... they don't think something like this would sell.

Well, fans are showing that they, at least, want games like this to still exist. Between the Double Fine adventure and now this, and with the promise of maybe a Chris Avellone Kickstarter RPG coming up at some point, this is turning out to be a pretty amazing way of funding projects like this, games by known developers who can't get their games funded by publishers...

I'm sure that some such projects will fail to get funded, it's not a guarantee by any means, and at some point I'd guess support for these things might fall off, but for now at least, it's pretty awesome stuff to see. Hopefully we see more similar stuff in the future. :)

You haven't played Fallout 1 or 2, really? Have you played Interplay's Infinity Engine titles, including Torment and Icewind Dale I and II, as well as the Baldur's Gate games? This game won't be quite like that -- more choice, like Fallout -- but as far as parties go, it might be a place to start... though this sounds like it'll be strictly turn-based, instead of pausable real-time. We'll see though.

As for it being like Fallout Tactics, yeah, not really. It'll be much more of an RPG, not just strategic combat like that game.
A Black Falcon Wrote:You haven't played Fallout 1 or 2, really? Have you played Interplay's Infinity Engine titles, including Torment and Icewind Dale I and II, as well as the Baldur's Gate games? This game won't be quite like that -- more choice, like Fallout -- but as far as parties go, it might be a place to start... though this sounds like it'll be strictly turn-based, instead of pausable real-time. We'll see though.

As for it being like Fallout Tactics, yeah, not really. It'll be much more of an RPG, not just strategic combat like that game.

I am very embarrassed to say I never even heard of the Fallout series until Fallout 3 & New Vegas, Which is a darn shame since they seemed like something I would have enjoyed back in the 90's, but thanks to Fallout wiki I've read up on what I missed with the adventures of the Vault Dweller & his Grandson.

I've heard of Icewinddale & Baldur's gate but I never played them, Aside from the startrek licensed games my experience with Interplay's past work is limited.
alien space marine Wrote:I am very embarrassed to say I never even heard of the Fallout series until Fallout 3 & New Vegas, Which is a darn shame since they seemed like something I would have enjoyed back in the 90's, but thanks to Fallout wiki I've read up on what I missed with the adventures of the Vault Dweller & his Grandson.

I've heard of Icewinddale & Baldur's gate but I never played them, Aside from the startrek licensed games my experience with Interplay's past work is limited.

http://www.gog.com/en/catalogue#all_genr...interplay/
http://www.gamebanshee.com/interviews/10...rview.html

It's an interview with Brian Fargo about the game. It's good and gives some ideas about his general thoughts for the direction of the project, so definitely read it!
Well, they're over 1.5 million. Great work! Don't quit now though, anyone donating, I'm sure more would help.
A Black Falcon Wrote:Well, they're over 1.5 million. Great work! Don't quit now though, anyone donating, I'm sure more would help.

Does wasteland have the same retro-futurist aesthetic as fallout or is it more contemporary?
alien space marine Wrote:Does wasteland have the same retro-futurist aesthetic as fallout or is it more contemporary?

It was more contemporary, kind of like The Road Warrior. Of course, it was was fairly limited in its graphics, being released in 1988.

I'm not entirely sure what they'll do with the sequel, though, but I suspect they'll draw at least some inspiration from how the Fallout series looked.
Great Rumbler Wrote:It was more contemporary, kind of like The Road Warrior. Of course, it was was fairly limited in its graphics, being released in 1988.

I'm not entirely sure what they'll do with the sequel, though, but I suspect they'll draw at least some inspiration from how the Fallout series looked.

I am concerned that it will mirror the more recent fallout games too closely, Especially if they plan on setting the game again around the American southwest USA & reintroduce shared concepts like the dessert rangers & the power armored-like group called the Guardians .

To me they should set the game in europe, This way you could as a player experience post-apocalyptia from the other sides perspective in the USSR, Not to mention Europe's far older cultures offer allot more unique opportunities to enrich the game's content, Imaging exploring medieval castles,starforts & ancient cities dotting eastern europe.
New interview.

http://www.ripten.com/2012/03/27/brian-f...fun-again/

Quote:I am concerned that it will mirror the more recent fallout games too closely, Especially if they plan on setting the game again around the American southwest USA & reintroduce shared concepts like the dessert rangers & the power armored-like group called the Guardians .

To me they should set the game in europe, This way you could as a player experience post-apocalyptia from the other sides perspective in the USSR, Not to mention Europe's far older cultures offer allot more unique opportunities to enrich the game's content, Imaging exploring medieval castles,starforts & ancient cities dotting eastern europe.
The franchise concept is about a Western US desert setting, though. They're not going to go away from that. I agree a European post-apocalyptic setting could be interesting, but I think the American West is what people want to see the most... and it is a good setting.
They reached a deal with Obsidian, and at $2.1 million Chris Avellone works on the game too.

... Yes, the numbers are already increasing more rapidly, it's over 1.7 million now.
I figured it would probably top out around $1.8 million at the previous rate, but it's definitely got a shot at $2.1 million now.
<iframe width="420" height="315" src="http://www.youtube.com/embed/Qoj1-qXoTGU" frameborder="0" allowfullscreen></iframe>

teenage wasteland fallout style,
Wasteland 2 is now over $2.1 million and still climbing.
So there are just 10 hours to go, and it's at over 2.8 million now (including paypal)... I'm still trying to resist upping my level from $50 to $100. We'll see if I make it. :)
<img src="http://art.penny-arcade.com/photos/i-jbBQTJT/0/L/i-jbBQTJT-X2.jpg">
This should make ABF happy:

<iframe width="560" height="315" src="http://www.youtube.com/embed/vX6MA7WF8YA" frameborder="0" allowfullscreen></iframe>
Certainly does! :)
Another piece of music was released along with an update:

http://www.kickstarter.com/projects/inxi...f=activity
And some gameplay footage landed today:

http://vimeo.com/59292662
The graphics and music combine to give the game an amazing sense of atmosphere... I love the textbox too, text descriptions, as you also found in, for instance, Torment, are a great thing to have. I also love the hex-based combat system. It's also nice to see that you do apparently have control over all of your party members, I thought that they might go the Fallout route (which I don't like as much)...

So yeah, it's looking really good!
So, my kickstarter boxed copy of the game FINALLY arrived! It's been way too long, the game released over a month ago and I backed it back in 2012, but it's here at long last. Of course the game's been available on Steam, and I was given the key for that, but I wanted the boxed copy that I'd backed... and I have it, finally. Took more than long enough.

As for the game, I haven't really played it much yet, but it seems good. I can comment on the box, though. The box cover is the Wasteland 2 art, which is fantastic. The box is kind of medium-size for a cardboard box -- it's full-sized, but thinner than most later '90s PC game boxes were. Still, it's a 'big box' for sure, and looks nice. I do kind of wish that it pretended to be a real box, though, and not just a backer reward -- all that's on the back is a 'thanks for backing the game' message in six languages, three screenshots, and some Windows/Mac/Linux logos. There's no PR copy on the back describing the game, and no system requirements on the box! It should at least have that, it's a PC game... oh well. It's still pretty awesome. Inside, there's a ~97 page spiral-bound manual, a cloth map of the first region (of the two in the game), and the game (on two DVDs) in a nice cardboard/plastic case. The manual isn't the thickest, but it's all in full color, which is great, and the spiral bound is very cool; reminds me of the BGII manual, which also was spiral bound, albeit a lot thicker of course. I hope that the manual covers everything despite being slightly thin for a classic-style PC RPG manual. Full color makes up for some of that, though. And yeah, the map's cool as well. Great thing to have!

So yeah, I'm satisfied overall. Other boxed-tier kickstarters want a lot more than the $50 this one cost for the box; this was one of the earlier major gaming kickstarters, and they didn't quite have the costs of making boxed down I presume. For $50, it was definitely worth it! Of course though, you can't buy this now; it's backer-only. The game does have a retail version for sale, but that's just in the usual thick-DVD cases PC games come in today. Apparently it has two variants though, one with no paper manual and a thinner case, and a SE version or something with a manual. Though given that physical PC games are so uncommon outside of Europe, I doubt it'd be too easy to find... and it's got nothing on the large cardboard-box copy I have, that's for sure! :)
Well, I think this is the first review of the box I've seen.

When Smash Wii U comes out, I'm reviewing the Gamecube controller that comes with it.
Think of it as a text version of an unboxing video! :D
Ya know, few things give me a "we're too consumerist" vibe the way an "unboxing" video does, especially since if I'm going to buy it, I'm probably going to unbox it myself.

To fold the universe in on itself a bit more, it gets really bizarre when a company does an unboxing video for their own product. What that basically means is that company had a factory and several assembly line workers box the product only to take it apart right afterwards. I'd actually be a lot more interested in a "how it's made" video.

I actually do like the cloth map thing though. I got the pure digital version with the digital map (as a bonus with my Kickstarter donation to Torment), but until I get myself a tablet of some sort, such things aren't yet convenient enough to use.