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From Games Are Fun:

Quote:Two Nintendo game details..."Fear" and "Ground Zero"

GamePro has apparently heard some information on two new GameCube games from Nintendo, currently code named "Fear" and "Ground Zero".

While there is little information on "Ground Zero" at this point, what is known is that it is a joint development between Nintendo and an as yet unamed developer. All sources will say is that "Ground Zero" will "be bigger than anything you have seen so far on GameCube."

"Fear" is said to be led by famed developer Shigeru Miyamoto himself, and will focus on a young boy having to overcome his fears throughout the game. Each level is themed around one of the boy's fears. For example, one possible level has the boy overcome his fear of heights by climbing a mountain.

If there is any new news on these titles at E3, we'll be sure to bring them to you.

Source: GamePro

Posted by unclethursday on 5.8.2003

Wow, that Fear game sounds awesome. Perhaps that's the secret original game Miyamoto was talking about?
Hmm... the details on Ground Zero are quite sketchy so I'll have to see more to get any idea about it, but Fear looks interesting... its Miyamoto making another original game. That's got to at least have the promise of being great...
Could this Ground Zero game be Game Zero by Zoonami? Hmm... *rubs chin*
Maybe... but then again it does say 'joint development' so I don't know...
Well the game they're making is GC-exclusive so I could definitely see them making it with Nintendo.
Whoa, these two games sound cool...
Those games sound pretty cool.

I wonder who the unamed developer of Ground Zero will turn out to be.
Fear sounds quite intriguing, I'll have to hear more about it.
YES! Fear sounds like a great premise.

You know, for years I've been thinking about the inherent problems of 3D platformers. And while the added complexity of 3D movement may be impossible to cure, I always felt that something could be done to solve the problem that, in 3D, no direction is "forward." Mario 64 attacked this problem by making progress symbolized by your number of items (stars, jiggies, shines, etc.). And while that was a great idea at the time, the genre has overused this method of tracking progress, to the point where hardcore gamers have backlashed against "collectathons." Fear looks like it is taking a much more developed glance at this problem. Because once you realize that these items were simply a technique to keep track of progress, the idea floodgate opens and yells, "There are so many better ways of tracking the progress of the player! Think of a new one!" Fear takes that challenge and answers with something that I find brilliant: through the game, the character tackles his fears. The feat itself is progress. You don't need a token to tell you that. Given the right amount of emotion of the character, this game will be brilliant.
I had to tackle my fear of video game bottomless pits in those sub-levels in Mario Sushine. My palms were always sweating because I was afraid of falling into those bottomless pits.