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Full Version: Mega Man Legends 3 canned, fans angry
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http://www.capcom-unity.com/devroom/blog...rom_capcom

For the reaction, I think this sums up some of it nicely... http://www.neogaf.com/forum/showpost.php...ostcount=1

I'm not too surprised this game got cancelled -- since Inafune left Capcom, and he was Mega Man's creator and biggest defender, it's not too surprising to see this and Mega Man Universe both get canned -- it is a bit sad. I mean, I'm definitely not a MML fan (sure, it's an okay 3d action-rpg franchise with some terrible controls, but it's not Mega Man at all...), but the games are okay at least, and it's too bad that this was canned, though technically it wasn't because it was actually never greenlit for production.

Anyway, so afterwards the fans got mad. As that second link above shows there's a twitter war with some Capcom Europe PR people, a Facebook protest page that has 20,000 likes now, lots of anger on Capcom's forums, etc. I'm sure there's no chance any of that will make the game get un-cancelled, but when you give people who'd been waiting that long (MML2, the last one, was released in 2000 or 2001 after all) some hope and then take it away, they're not going to be happy.

Would the game have sold, though? Honestly, who knows. That depends in part on how good it'd have been, and now there's no way we'll know that.
There goes Megaman....
At least we got two good modern Mega Man games, MM9 and MM10 were both great.
Good? Yeah. Modern? Nope.

By the way, this is the first I'm hearing of Inafune leaving. What happened? I guess this means the end of Dead Rising too.
I meant modern as in released in recent years, not as in they're modern-style games. :)

As for Inafune leaving, he left some time ago, either earlier this year or last year... he had some unkind words about Capcom when he left too, and complained quite a bit about Capcom's management and corporate style (and Japan's in general too, I think, to a degree). Apparently it's hard to get games approved at Capcom, for instance he apparently had to hide the Dead Rising and Lost Planet dev budgets in prototype budgets until the games were mostly complete, because the execs wouldn't have approved the projects...