17th January 2011, 9:21 PM
17th January 2011, 9:23 PM
Haven't they basically been non-existent since Silent Hill 4 anyway?
17th January 2011, 9:42 PM
The author makes a good point that non-Team-Silent games have been good, such as Shattered Memories. Admittedly, that's the only one I've played, but still, the idea that only the original creators of a game series have the skill to make a good one is absurd. If anything, different developers can breathe new life into a series. It helps ensure that the games don't stagnate, and after 4 or so of them from the same team, it doesn't seem like such a bad idea.
Even at the risk of the integrity of the series being compromised (by new developers), at least it's something different.
Even at the risk of the integrity of the series being compromised (by new developers), at least it's something different.
20th January 2011, 2:26 AM
Great Rumbler Wrote:Haven't they basically been non-existent since Silent Hill 4 anyway?
More or less. Membership on this team was always fluid, anyway. And, several members left of their own accord to start their own projects.
I think Shattered Memories was better than 3 or 4, anyway.
20th January 2011, 3:20 AM
That said, 5 was pretty awful.
20th January 2011, 10:39 AM
I have not played it to know, though I certainly have not gone out of my way to play the game in spite of it being out for almost four years.
I did play Silent Hill: Origins, however, and did not finish. The gameplay is rotten, and far too dark in interior locations. Darkness can make for very effective atmosphere. It can also simply make even basic navigation a huge pain in the ass. Also, I understand that it's realistic for a character to tire after being forced to run for extended stretches, but it's one of those touches of realism that I always prefer to be sacrificed for the sake of playability.
I did play Silent Hill: Origins, however, and did not finish. The gameplay is rotten, and far too dark in interior locations. Darkness can make for very effective atmosphere. It can also simply make even basic navigation a huge pain in the ass. Also, I understand that it's realistic for a character to tire after being forced to run for extended stretches, but it's one of those touches of realism that I always prefer to be sacrificed for the sake of playability.