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Some thoughts on all the games I have for a platform: Playstation

I'd been thinking of doing something like this for a while, but finally got around to actually doing it. I don't know why I started with the PSX, you have to start somewhere I guess...

I'm not using the word "review" because I only would use that for games I've beaten or at least played a LOT of, and with only two exceptions, the only PSX games I've beaten are the fighting games and shmups. (The two exceptions are Threads of Fate and Tenchu: Stealth Assassins)

Note that I have no import titles for Playstation -- these are all US releases.

I've done A-L, which is about half, so far; I'll post the second half after I write stuff up for those games, probably in another post. :)

(Addendum: M-Z is indeed posted, in post #2.)

Followup for titles from later in September 2010 to January 2011 is available in this post: http://www.tcforums.com/forums/showpost....stcount=16

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A-L
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Activision's collection of 30 classic games for the Atari 2600, Alundra 2, Ape Escape, Battle Arena Toshinden 3, BattleTanx: Global Assault, Board Game Top Shop, Bomberman Fantasy Race, Bomberman: Party Edition, Brave Fencer Musashi, Bubsy 3D, Bushido Blade 2, Castlevania Chronicles, Clock Tower, College Slam, Colony Wars: Vengeance, Colony Wars, Crash Team Racing, Croc 2, Croc: Legend of the Gobbos, Darkstalkers 3, Darkstone, Dead or Alive, Destruction Derby, Dino Crisis, Driver, Evil Zone, Fear Effect, Final Fantasy IX, Final Fantasy Tactics, Final Fantasy VII, Ghost in the Shell, Grandia, Granstream Saga, Heart of Darkness, In the Hunt, Jade Cocoon: Story of the Tamamayu, Jet Moto, Kartia: The Word of Fate, The King of Fighters '99, King's Field, Koudelka, The Legend of Dragoon, Lunar: Silver Star Story Complete (Four Disc Collector's Edition)


Activision's collection of 30 classic games for the Atari 2600
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Okay collection of 30 Activision games for the 2600. It does save, but only a game in progress -- it's just rom emulation here, no high-score saving here. Write them down yourself or something. That really is a problem with these games, most of which have no ending, you just play until you lose... I really don't get why so many games back then had no endings, it's bad design really I think. And with a modern collection at least figure out how to save the scores, that's the only thing the games have, score... still, the games are classics, and the emulation is okay. The manual is nice and has a little blurb for each game, explaining the difficulty/game select options. (Oh, you can save a game in progress, but that's all.)

Ape Escape
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Decently good 3d platformer game, and the first major title to require the dual analog controller, which obviously makes 3d platformer games much more fun. It's not the greatest game ever, but it's okay. The levels have a decent amount to do in them, and the platforming can be fun. I didn't get that far into it before quitting, though. Graphics are okay for PSX 3d, but aren't great.

Alundra 2
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Bland and not that great 3d action-RPG. Nothing special here, it's neither great or awful. Not too fun, but not the worst game ever. I haven't gotten that far in this game...

Battle Arena Toshinden 3
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Mediocre third game in the Toshinden series, and the worst game so far. Toshinden 1 is a far better game than this. There are lots of characters, and you can choose 30 or 60 (with limited graphics in 60 fps mode) fps modes, but it's just far too slow and not very fun. Play a better fighting game instead.

BattleTanx: Global Assault
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Mediocre PSX version of the N64 classic. The N64 version is a favorite of mine, I've played many hours over the years and really love it. This one just isn't the same, though. First, the campaign. There are more levels in the single player campaign in this version, but they are shorter and smaller, so the overall length isn't that different. The PSX version may be slightly longer, but the levels are more boring and less fun because of their reduced size and complexity, so overall the N64 version is definitely superior. Cutscenes are fully voiced FMV now, instead of pictures with text; it's really not an improvement, they made the story even stupider. I mean, the intro before the first level... they made it so that now Cassandra personally attacks Madison and the baby, and Griffin shows up to save her, but instead of shooting Cassandra, who is just standing there right in front of him, he just leaves, "never actually defeat the bad guy" style. Um, no, that's not what happened in the original... on the N64 Cassandra never has a face-to-face meeting with our heroes, it's just that her army is attacking. The change was for the worse, that's for sure. And then from there you go to the new, smaller, less interesting levels, and it may be hard to see why this game was so great on the N64. At least the graphics are decently good, for a PSX game.

Multiplayer was one of the great strengths of BattleTanx on the N64. The four player multiplayer, with numerous modes, and the two player campaign, were both fantastic. Well, the game is two player only here. Even though otherwise it's not that different, some smaller map sizes aside, that limitation really hurts the game a lot. Again, much better on N64.

Board Game: Top Shop
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One of my most recent PSX purchases, and I haven't played it yet. It's a boardgame where you buy shops, stock them, move around and try to dominate the mall, etc. Sounds a little like Monopoly with anime characters, but we'll see. It was a cheap budget release in all regions, so my expectations aren't too high. Could be okay, we'll see.

Bomberman Fantasy Race
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Okay but not great 3d kart racing game with Bomberman characters. Poor graphics, mediocre options... don't bother, I think.

Bomberman: Party Edition
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2d classic Bomberman, with 5 player play. Nothing original here, but a fine, solid 2d-style Bomberman game. Not much to say really... it's Bomberman, just like it usually is. It is nice to have one 2d Bomberman game on each system, though. It's not too compelling in single player though, as usual for 2d Bomberman, so this is mostly a party game, as the title suggests.

Brave Fencer Musashi
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This is a game I really should play a lot more before reviewing. As far as I've gotten it seems pretty good, though the graphics aren't great, but I got stuck not too far in and stopped. I think one problem I have is that I played Threads of Fate first, which sort of is like a sequel to this game, and has better graphics and gameplay, so going back to this one is tough. Still, it is a pretty good game. It has a simple but amusingly comical story, and fun 3d plaform-RPG gameplay. It feels somewhat 2.5d, as you are often going right or left, but areas are 3d and you do move around in 3d. It's a good mix and works well.

Bubsy 3D
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Bubsy 3D is widely despised as one of the worst 3d platformers ever, so my expectations were absolutely bottom of the barrel when I got it. Well, I was quite pleasantly surprised -- Bubsy 3D really is not that bad. The controls are a challenge -- this is a d-pad only game, as expected for an early PSX title, and the controls really suffer for it. It's too bad that there wasn't a version of this game released on some system with an analog controller, it'd make a huge difference. Also, the controls are slippery so landing on platforms can be tricky. Finally, for the graphics, at the time textures were the new big thing, so the fact that it has lots of shaded polygons instead, with only some that are textured, bothered people. Today this shouldn't be too much of a problem though, it gives the game a different style. The graphics actually are reasonably good. The game has a sharp, clear look that I almost never see in Playstation games -- it almost makes me think it's running in hi-res or something. There are a good number of levels, and there are things to go back and find in them too, after you beat them the first time. Really, once I got used to the game's eccentricities, I found this game to be both fun and quite challenging. It is frustrating and hard so it's easy to give up when you die over and over trying to figure out your way through the complex, jumping-puzzles-between-lots-of-small-moving-platforms-over-bottomless-pits-filled levels. Still though, that kind of thing is both fun as well as frustrating, so it's not all bad. Overall, it's really not that bad. Yes, I can easily see why Mario 64 destroyed it in the press because Bubsy 3D is nothing like that and obviously is much simpler and inferior, but on its own, really, despite some definite flaws, it's a decent game.

Bushido Blade 2
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This is a great, and original, 3d fighting game. The concept is a more "realistic" weapon-based fighting game, where a single hit can kill. The game's theme, though, is very much anime-styled, so the "realism" is only in the combat system, really. Still, it's a very good game, unlike anything else. The challenge and uniqueness of the system really makes it interesting, and fighting game fans should consider this a must play. It's a lot of fun, and has good replay value as well.

Castlevania Chronicles
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This is a port of the Sharp X68000 (a Japanese computer) game Akamajou Dracula, or Castlevania as we know it. This was the game's first Western release, and it's a great, but very difficult, classic-style Castlevania platformer. The game has good 16-bit graphics and sound, a good length, and lots of challenge. I haven't finished it; it's very difficult. Still, if you can find it cheap, buy this game -- it's very good. It's great that we finally got this "lost" Castlevania game.

Clock Tower
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This is actually Clock Tower 2, the sequel to a Japan-only Super Famicom (also later remade for PSX, also Japan only) game called Clock Tower. The Clock Tower series is a horror series, but the first three games for the SFC and PSX are not the Resident Evil clones you might expect. Instead, they are classic style graphic adventure games with a horror theme. There are two main playable characters and several secondary ones you play as for short periods of time, and there are many paths through the game -- like the first game, Clock Tower 2 has lots of endings, most of them bad endings where the characters get killed, as you'd expect from a horror game. Your goal is to survive the second appearance of the evil killer with the giant sissors who terrorized (and killed) his way through the first game. This is a direct sequel, set several years later; it must have been be a little confusing for US audiences, given that we never got either version of the original title. Still, it has its own story, and does stand on its own decently well enough that it works, and it's great that we got the game -- we didn't get many graphic adventures on consoles! Talk to people, pick up items, solve puzzles, try to avoid the killer, and try to defeat him somehow... I'm early in the game of course, but it's fun. Oh, it is slow paced -- slow text speed, slow walking speed, only somewhat useful run. Oh well. The graphics have average prerendered/drawn backdrops (no Resident Evil quality stuff here) with mediocre 3d polygon characters. It's obviously not a big budget production, but it's fun.

College Slam
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This is a Good port of this "NBA Jam TE with college players" game Acclaim made. And it really is NBA Jam T.E., it uses the same engine and has an identical set of options, just with college teams instead of pro. That's good, because T.E. is the best NBA Jam game, but this is not quite as good as the original. Still, it's a fun game, and does have 4 player multitap support, which is nice. The 2d graphics also work well.

Colony Wars
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Haven't actually played this game yet. This game does work with the Playstation Analog Joystick, so if I ever get one I can play it with good controls... that's cool.

Colony Wars: Vengeance
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I played one mission of this game, a while ago. I thought that space combat games like this are no fun with a gamepad, but really should be played with a joystick, and quit and never came back. What it is, though, is a simple 3d space flight combat game. Fly around and shoot the baddies. It's not much compared to an X-Wing or Wing Commander game, that's for sure... not terrible, I guess, but nothing too interesting.

CTR: Crash Team Racing
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CTR is a good 3d kart racing game, in the Mario Kart mold. Playstation fans like to say that this game is better than MK64 or DKR on the N64, but I definitely disagree. It's an okay game, and for PSX 3d the graphics are decent, but in both gameplay and graphics this game gets blown away by any of the Rare or Nintendo N64 kart racing games, no question about it. The game mechanics don't match up, and the graphics of course aren't even close. It does have 4 player splitscreen with a multitap, though, so at least there it is even.

Croc: Legend of the Gobbos
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I've always liked Croc. It's a 3d platformer game from 1997 that started development before the release of Mario 64, but came out the year after it. I first played the demo of the PC version of this Argonaut classic back in the '90s and liked it, and it's just as good on Playstation. It does take a while to get used to the jumping, because making jumps can be a challenge due to perspective issues and the controls take a little getting used to, but you do eventually get used to it, and the nice graphics, cute and fun characters, and good gameplay and level designs hold it up even so. Good game, in my opinion.

Croc 2
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Croc 2 has better graphics, better controls, and a bigger, contiguous world, but I don't think it's that much better than the first one. It's not worse either though, which is good -- it's most just similar, and maybe slightly better. It is, obviously, another 3d platformer, and Croc has another adventure to go on. The controls are definitely better this time, and the analog support is good. I like the overworld too, it's better than the simple level-select system of the first game. It's too bad that the Croc series didn't continue and that Argonaut is out of business now, I'd love to see another Croc game. You can't have too many cute, high quality 3d platformers starring adorable cartoon-style animals. :)

Darkstalkers 3
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Darkstalkers 3 is a great 2d fighting game. This version isn't the best version of Darkstalkers 3 (Vampire Savior in Japan) graphics or load times-wise, but it makes up for it with an unbeatable in the series lineup of extras. Saturn Vampire Savior may have shorter load times and better graphics and animation, but the PSX version is the only one with multiple hidden extra options menus, modes to play the game with the "Vampire Hunter 2" and "Vampire Savior 2" rulesets instead of the basic original "Vampire Savior" one, music options so you can play with any version of the soundtrack from the original game up to Darkstalkers 3, the Original mode where you color-edit a character and then build up their level in fights from 1 to 99, and more. It's a great package, and any Darkstalkers, or 2d fighting, game fan should get this. The Darkstalkers series isn't as well known as Street Fighter, but it's a great series of simple but fun fighting games. Darkstalkers characters are unique and really cool looking monsters with simple, straightforward movesets full of basic quarter circles and stuff -- this is not a hyper-technical fighter, but one designed to be easy to play and fun. It works, the game is fun and the characters are just awesome. Have the manual though, as with most fighting games of this era, that's where the moves are listed, there's no ingame movelist.

Darkstone
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This is a port of the PC Diablo clone of the same name. The PSX version is a little cut down from the PC original, losing things such as the voice acting in towns (on the PC townsfolk all talk, here it's just text) and more, and the game requires a full six blocks of memory card space to save, but it's a decent Diablo clone, and fans of clickfest action-RPGs should give it a try. It's not too bad, flaws aside, and while the graphics are quite simple and low detail top-down 3d, they work and look decently good.

Dead or Alive
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This is the best version of this classic 2.5d fighting game. Like Virtua Fighter, Dead or Alive is a Sega Model 2 arcade game with polygonal graphics, but no real 3d movement -- the 3d is mostly for show. It is a fun game, though, surprisingly so -- I wasn't expecting to like this game that much when I got it as I do not like Virtua Fighter very much, but I got hooked and played it a lot. The game has its own style and isn't that much like Virtua Fighter, aside from the hardware and superficial basics. It's a fast, fluid fighting game with a decently varied character list and a good amount of stuff to do. You have a punch button, a kick button, and an "avoid" button that sort of is 3d movement, but not really, and takes some time to learn how to use. Simple, but it works. Arenas are squares, but instead of VF-style automatic loss when pushed out of the arena, the outer area has an explosive floor and if knocked down there, the hit player takes damage and gets blown into the air. It's a cool effect, and makes for some different gameplay. While graphically the PSX version is about even with the Japan-only Saturn version of the game, they look different but which is better is a matter of opinion (though one the Saturn usually seems to win), features-wise the Playstation blows the Saturn away -- it has one new character, Ayane, who in my opinion is the best one in the game, and increases the costume count from two to four costumes each to three to twenty. The female characters in this version have 20 costumes each, and the male ones 3-8 or so each. You unlock one costume each time you beat the game with the character, so you'll need to beat it a lot of times to get them all, which I did, eventually, because it was fun. Other than arcade mode costume unlocking there's not a lot here, but it's a fighting game so what do you expect? It's got some odd "30 battles" and "100 battles" where you fight that number of fights in a row and see at the end what your win percentage is, but you can't unlock costumes (or anything else) there so it's of limited use before you've gotten them all, and even then, 100 battles is a lot and gets boring played all in a row. Oh, yes, the breast bounce in this game is truly crazy, it's by far the most in the series when on. It is optional, though, the game has a great options screen with all kinds of options for not just that but also arena size, making the whole floor explosive, etc. Overall, good game. Simple, but fun. This is the best version -- the many added costumes and Ayane more than make up for the perhaps slightly weaker graphics.

Destruction Derby
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A good, early Playstation racing game. It has the bad 3d graphics you expect from the early Playstation, and no multiplayer without a system link cable, and is only analog with a neGcon or wheel, but the gameplay is much better than the visuals. I remember playing the demo of Destruction Derby 2 for the PC back in the mid '90s and really liking it, but while this game isn't quite as good as the second one, it is still good. Destruction Derby is a racing game where car damage is central. Cars all have damage zones, so different areas take different damage, and you, or your opponents, will be eliminated if you or they take too much damage. The amount of damage you can take is not too high, so the first two Destruction Derby games really are quite challenging. Still, it's pretty fun, and I definitely like the game. There are both racing series and crash arena modes, and both are fun. But yes, the graphics are pretty bad.

Dino Crisis
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Resident Evil with dinosaurs. (What, isn't that pretty much a complete review of this game? :) It's okay.)

Driver
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Driver is a port of the PC game of the same name. I got the PC version of this game back in 2000 or so when it came out and loved it, with one major qualm -- the game was insanely, "not fun anymore" hard. The first mission, in fact, is probably the hardest first level of any game I have ever played in my life. The "tutorial" level is a complete nightmare that will haunt your dreams... As for this PSX port, it's the same thing as the PC game, but with the expected much worse graphics. The graphics are okay for the Playstation I guess, but Playstation 3d looks pretty bad compared to PC 3d of the same age, so that's not saying much. At least you do get the same huge cities to drive around in and the same driving action, though. Driver 1 is by far the best game in its series, because it's the only one with no guns and no killing -- Driver is not Grand Theft Auto, but its own thing, entirely focused on driving missions where you get from point to point and evade the police along the way. You can't run over pedestrians either, they're there but always avoid your car. Instead of trying to be GTA like the series has tried to do since this one, Driver 1 is focused and great at what it does. It's far too hard, but a great game -- though play it on the PC if you can, the graphics there are far better.

Evil Zone
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Evil Zone, or Eretzvaju in Japan, is a quite original 3d fighting game from Yuke's, who mostly makes wrestling games but made this as well. The game is both simple and complex, with many moves that have very basic, unified commands, and utterly unique gameplay. There is really nothing else out there like this game, and that's too bad because it's probably my favorite 3d fighting game on the Playstation. Evil Zone almost feels like a projectile-heavy 3d fighting game version of Super Smash Bros., in its simplicity -- moves are all done with a single or double tap of a direction arrow and then a button press, no complex button moves (not even quarter-circles) here -- and there are only two buttons, an attack button and a block button. That's all. Despite that, there are over 12 moves at your disposal, including different moves for single and double taps of a direction followed by a press of the button, plus several moves that change depending on how far you are from the other character, and a few that change depending on how you press attack -- the long-distance grab for example has two attack patterns, and you switch by pressing attack again after you start the move. The characters and story are heavily anime styled, and all characters are based on an anime stereotype. In fact, the Story mode for each character is designed like an anime series, with different, and character type appropriate, plots, "episode intros", and "next episode previews" before and after each fight. Story mode fights are one round matches, so the game moves quickly and you only need to win once to move on. There aren't a huge number of characters, but there are enough and they are varied enough; the base moves are similar for all characters, but each one has their own twist on things.

It's very difficult to describe Evil Zone to someone who hasn't played it, really -- it just plays so differently. You need to learn all the different kinds of moves to get good. While the controls are simple, the great variety of moves available means that the game is by no means simple or easy. The moves include a long-distance grab (that can be avoided by moving outside of the target circle or attacking the other player), normal projectile attacks (done just by hitting attack from a distance), stronger projectiles, a jumping attack, a move where you fly towards the opponent fast and try to repeatedly hit them, the charge move (hold the button) which charges a meter in your health bar, so that the less health you have, the faster you charge up meter levels -- a great and balancing mechanic that gives the player who is behind a chance, the super attack (a projectile which uses a level of charge power) which does huge damage if it successfully hits the enemy (plus there's a special animation for each character if you finish someone with the super attack, sort of the "fatality" move of the game), melee attacks, and more. It may sound confusing, but using the moves is simple and you learn them with time. Great game, lots of fun.

Oh, one last thing -- Titus, the Western publisher, did censor the game. They changed all characters under age 21 to be "21", and censored Erel's (one of the female characters) outfit as well, to cover more skin through texture color change. It's kind of lame, but oh well. Oh yes, and the voice acting is kind of bad, but it fits with the game perfectly -- perfect bad English voice acting for the somewhat lame, stereotypical anime knockoff stories the various characters have. It's good stuff. :)

Fear Effect
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Survival horror game on four CDs. I haven't gotten past early on disc 1, so I can't say too much except that the prerendered backdrops look very nice, and the game seems promising, for fans of the genre.

(Note -- I sort of have Final Fantasy VII, but only discs two and three, not disc 1. I haven't played this on the PSX really. I played the PC version demo back in the late '90s, but nothing since. I know stuff about the game, sure, but don't think I should say anything, I haven't played it myself enough.)

Final Fantasy IX
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Okay game, very nice backdrops with Playstation 3d polygon models -- they tried, but there's only so much you can do with PSX 3d so the bad polygon visuals definitely stand out on the nice CG backdrops, and battle mode looks worse. I also always have disliked that Final Fantasy style of "two lines of characters jump forward and hit eachother" battles, and the amount of grind always required in this game. Still, it seems okay. Nice graphics, okay story, some decent gameplay, through the first few hours. I don't know how much I'll actually play it though. I'm not exactly a series fan...

Final Fantasy Tactics
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Because I am a strategy game fan you might think I'd love this, but ... eh. This was one of the first Playstation games I bought, but I've barely touched it in all that time, and I didn't get past a couple of missions into the game before quitting. It's okay, but not great. The 3d visuals are not so good looking, the story is depressing, the camera can be a real pain...

Ghost in the Shell
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Another one I haven't played yet. I will say though, they made a GitS game and you play as... a Tachikoma? Huh?

Grandia
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Fantasic RPG! This is one of the best RPGs of the generation, no question. I'm pretty far into it, maybe 30 hours (that's almost halfway, this is a long game -- I'm near the end of disc 1...), and it's one that I keep going back to now and then to get farther in. The characters, music, world design, and artwork are fantastic. It's an upbeat, uplifting game most of the time, which I like in RPGs -- among JRPGs, after Skies of Arcadia, Game Arts' Lunar and Grandia games are my favorites. It's such a great counterpoint to your usual depressing Final Fantasy grindfests. The negatives are few, but important -- the game is fairly easy, so most of the time there is little challenge. As a result, even though the battle system is great and actually has some pretty interesting depth, you are rarely actually required to learn it -- you'll barely have to even think about learning the depth of the battle system, because it's so easy that just setting everyone to basic attack will work 95% of the time. It's unfortunate, really. I mean, I would not want grind, I hate that far more than the game just being a little easy, but I'd like if it was challenging enough that you did have to think and use the depth of the system. I prefer thought in my RPGs, JRPGs are just too mindless and repetitive for me to find them fun way too much of the time. Grandia does not escape that. Also, though the art design is fantastic, the 3d polygonal graphics are technically iffy, due to the limitations of the platform. Oh well, not everything is perfect, and overall, Grandia is a very, very good game. Justin, Feena, and the others are great, likable characters, the story is good, and the game has a sense of adventure and exploration matched by very few other JRPGs. It's a great game.

The Granstream Saga
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This game is an action-RPG from some of the people behind SoulBlazer, Illusion of Gaia, and Terranigma. It's not quite as good as any of those three games, but it is good. The 3d graphics are somewhat simple, and some people complained that the people do not have faces, but it's really not so bad, and the game is fun and has a solid anime-style story. My main complaint would be that it's too easy to get lost in the dungeons, and you do not have a decent map, as you really do need. It can be frustrating and made me want to stop playing several times, due to the irritation factor of the dungeon designs. Still, it's a pretty solid game, probably a little under-rated.

Heart of Darkness
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This game was long in the making, and released on PSX and PC in 1998 after many years. It was made by Eric Chahi, the developer of Out of this World, and has quite similar gameplay to that classic platform-puzzle game. Like in Out of this World, the graphics are beautiful, though hand-drawn here instead of polygon style, and the game is a sidescroller where you need to figure out the right action at each moment or you die. Once you figure out what to do it's easy, but before that point it's quite hard. The game has a fun, cartoony story and some nice cartoon-style character designs and cutscenes, as it tells a story of a boy trying to save his dog from monstrous shadow creatures which kidnapped the dog. It's a two disc game because of the cutscenes. Good stuff. :)

In the Hunt
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Submarine-themed Irem shmup with fantastic, Metal Slug style 2d artwork. In the Hunt is one of the last games that the people who would later leave to form Nazca and make the Metal Slug series made for Irem before leaving the company, and it really does play sort of like "Metal Slug: Submarine Edition". The art design is the same, and has that same extremely detailed and amazing looking style. The shooting action is frenetic and extremely well designed as well, with lots of variety and challenge. The Playstation version is by far the superior version, versus the Saturn -- that version has only the original arcade PCM (chiptune) soundtrack, lots of slowdown, and no saving, while on Playstation the game saves your high scores, has a Playstation-exclusive CD audio soundtrack option as well as an option for the original PCM music, and has much less slowdown. This game is kind of hard to find (I was lucky to find a cheap copy), but recommended!

Jade Cocoon: Story of the Tamamayu
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RPG I knew little about before playing. I haven't gotten far, but based on impressions from playing for a few hours, it's actually pretty good. The story is fairly generic, but is told well. The background art is prerendered CG, and looks fantastic -- this is a good looking game. As always the polygon characters look awful in comparison, but oh well. The gameplay is simple RPG fare with a Pokemon dash, but works well enough. It's not incredibly deep or complex, but it's a decently good game.

Jet Moto
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Futuristic hover-ski racing game. The horrific early Playstation graphics hold the game back for sure, and do impact fun. The bad controls do not help much either. Really, this game isn't that good. Maybe if you don't mind the visuals and can get used to the controls it could eventually be fun, but I didn't have that much patience... it's this kind of thing that is why I disliked the Playstation back in the day, really. I had a little hope for this game, but it's just not very good.

Kartia: The Word of Fate
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Kartia is a somewhat little known strategy-RPG, but it's good, I think. I only got a few missions into it, but the story's somewhat interesting anime style stuff, and teh gameplay is fun enough for a Tactics Ogre/FFT-style game. Pretty good. (As usual for JRPG fantasy worlds the world makes no sense though, the mixture of stuff from different ages is so bizarre... still though, good game. Not the greatest, but good.)

The King of Fighters '99
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KOF'99 on the PSX has some nice added features, like color edit mode, but the load times are just too long. I love the KOF series, and SNK fighting games in general, so this was one of the first PSX games I got when I got the system in early 2006, but while it is still good, the loading is very annoying and makes it so the game just isn't that fun. You wait too long. And supposedly KOF'95 (the other US PSX KOF release) has even worse loading... I do not want to even try it. Play this somewhere where you don't have to deal with all the loading -- it's a fantastic game, great fighting game all around.

King's Field
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I bought this Story of the Tamamayu game a while ago, but never have really played it for more than a few minutes... it's a first-person action-RPG. Doesn't look incredibly intresting, but I haven't played it for long either. This is actually the second game in the series, the first one was Japan-only (and also was on Playstation).

Koudelka
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Actually the first game in the Shadow Hearts series, this four disc game stars the female character Koudelka, who is also on the cover. It's kind of a horror RPG, and that's the problem -- it's half survival horror game, half random-battles JRPG, and the battles ruin the pacing and tension of the survival horror side of the game. The story's interesting survival horror style stuff, I like the characters, and the battle system is a pretty good, strategic combat system with a grid your characters move around on, but the issue between the contrast between battles and survival horror style tension really is an issue that hurts the game. It's also somewhat short, despite being on four discs. Still, it's not bad, and overall I like the game, I think. Koudelka herself is kind of cool, none of the Shadow Hearts games have a female main character.

The Legend of Dragoon
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Another RPG I haven't started yet.

Lunar: Silver Star Story Complete (four disc collector's edition ver.)
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Ah, Lunar 1, a true classic and one of the best RPGs of the 16-bit console generation... this 32-bit remake is arguably the best version of the game. Some people prefer the Sega CD original, but while that version has some advantages over this one, I like the PSX version more overall, I think. Some of the changes, like making Luna playable for many hours instead of just for a few minutes, was definitely for the better. Making the enemies visible instead of having random battles is also fantastic, that's a great change that makes the game a lot less annoying. The redone visuals are also great looking -- the game's 2d and looks fantastic. The battle system is the same as in the original version, and is just as great here as it was on the Sega CD. The music is outstanding, too -- I really love the Lunar game soundtracks. The characters and story are great, too. The story is a classic by now of course, but it's a good one, sweet and romantic with lots of optimism and a human focus. It's really too bad that the game's a little expensive, because it's such a great game; any JRPG fan should definitely try out Lunar and Lunar 2 for the Sega CD or Playstation (or Saturn, if you know Japanese)!
Respond to something darnit, this took quite a while. :)

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M-Z
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MDK, Medievil II, Mega Man X6, Metal Gear Solid, Mobile Light Force, N2O: Nitrous Oxide, Norse By Norse West: The Return of the Lost Vikings, Oddworld: Abe's Oddysee, Pandemonium, Persona 2: Eternal Punishment, Project Overkill, Punky Skunk, R4: Ridge Racer Type 4, Rival Schools: United by Fate, Rollcage: Limited Edition, Romance of the Three Kingdoms IV: Wall of Fire, Saga Frontier, Sheep, Shooter Space Shot, Shooter Starfighter Sanvein, Silent Hill, Sol Divide, Soul Blade, Space Hulk: Vengeance of the Blood Angels, Star Ocean: The Second Story, Street Racer, Strikers 1945, Super Bubble Pop, Tekken 3, Tempest X3: An Inter-Galactic Battle Zone, Tenchu 2: Birth of the Stealth Assassins, Tenchu: Stealth Assassins, Tetris Plus, Threads of Fate, Tiger Shark, TNN Motorsports Hardcore 4X4, Total Eclipse Turbo, Um Jammer Lammy, Vandal Hearts, Warhawk, Wild 9, WipEout, WipEout XL, WipEout 3, Yu-Gi-Oh! Forbidden Memories


MDK
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A port of the PC 3d action game of the same name. The graphics aren't as good as the PC version of course, and definitely are questionable and gamepad controls are not as good as mouse and keyboard, but still, it's pretty good, as it's a competent port of a good game. Good art design, lots of fun and varied shooting action, jumping, puzzles, and more. I like MDK2 better than the first game, the first one isn't nearly as funny as the second and it has less variety too, but the first MDK is still a pretty good game.

MediEvil II
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I've owned this one for a long time, but quit early on and never have gone back. I didn't like it that much at the beginning, and didn't keep going. The graphics are your usual PSX 3d bad, and the gameplay's average to subpar.

Mega Man X6
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Mega Man X6 is too hard. That is the main thing I get from the game, it's too hard. The game was clearly a rushed production, releasing less than a year after X5 and late in the Playstation's life. The story is the worst of any Mega Man X game up to that point, and the difficulty level was jacked up again; X5 was hard enough, but this goes too far. Only Mega Man 9, the Mega Man Zero series, and Mega Man & Base compare to X6 in difficulty, as far as Mega Man games go. The levels are varied and interesting though, and the gimmicks in the various stages are unique and different. There's some pretty cool stuff here, and it's great to see another 2d Playstation game because it actually has good graphics. It's just too hard. I haven't even gotten to the Sigma levels.

Metal Gear Solid
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Haven't played this yet, but I know based on what I've played of the second one I'm sure the volume of cutscenes will quite annoy me.

Mobile Light Force
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"Mobile Light Force" is actually Gunbird, a good 2d vertical scrolling shmup from Psikyo. It was butchered in localization and is much worse than the Japanese Playstation or Saturn versions, but the core game is still here and is fun. Still, the major alterations, the removal of the entire story and the removal of high score saving, hurt the game a lot. Really, import the Saturn version, or play the English-language rom, if you want to understand the endings. If you just want to play the core game though, this is there. The levels themselves, at least, haven't been changed, and hte actual game is great Psikyo (Sonic Wings/Aero Fighters people, before they formed Psikyo) shooting action. It's hard but great fun as you try (and fail) to dodge the screens full of bullets. I like 16-bit style shmups better than this bullet-hell-ish stuff, but still, Psikyo shmups are great, even if I'm pretty bad at them.

N2O: Nitrous Oxide
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N2O is a 3d tube shooter. It was somewhat inspired by Tempest 2000, but it's nowhere near as good as that classic. I was hoping for this game to be good, but I just don't like it very much. I haven't played this game as much as maybe I should, but I find it somewhat boring and not as fun as it seems it should be. The game's speed is somewhat slow, so you don't feel like you're going really fast. On the other hand, it is sometimes too fast, because the enemies can zip past you and kill you. The balance just isn't that great. Honestly, a static setup like Tempest 2000 probably would have been a better idea. I do like the graphics though, the game has a great, moving "psychedelic" look to it, obviously T2k inspired. There's two player multiplayer too. It's just... not fun enough, and feels slow. Play T2k (or Tempest X3) instead.

Norse By Norsewest: The Return of the Lost Vikings
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Norse By Norsewest is a PC/PSX/Saturn port of Blizzard's The Lost Vikings 2 for the SNES. Unlike the ports of The Lost Vikings to the PC, Genesis, etc., Blizzard didn't make this one internally, unfortunately. The ports are 2d, with prerendered characters on drawn backdrops. Somehow, the graphics, while good, just don't have the same style as the original game's, or LV2 on the SNES either. The PSX version here doesn't have some of the flaws of the PC version (that version had no gamepad support, ridiculously, and a few other problems), but still, somehow it's just not the same... though part of that is the original TLV2, TLV2 just isn't as good as the first Lost Vikings. I don't like how the characters are given too many overlapping powers now. In the first game, the whole point of the game was that the three characters each had different, and complimentary, abilities, and that you'd have to use all three heavily in order to get through. In the second game though, everyone has some kind of jump, a bunch of characters can attack, Baleog has a hard-to-use grappling hook instead of the bow, and more. It's just not anywhere near as good, the pure puzzle nature of the original game is heavily watered down with more generic platforming action. The two new characters are the worst offenders, but the three orignals, as I said, were changed too much too. The game's not terrible though, it's a decent to good 2d platformer with some puzzles and character switching, and it is fun. The humor is back too, and is even funnier thanks to all the voice acting in this version that the SNES didn't have -- some of the jokes in this game are pretty good. "That said 'Do Not Touch', not 'Doughnuts'!" Lol

Oddworld: Abe's Oddysee
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Oddworld is another 2d platformer on the Playstation, but it's a different one from most of the others. It's from the Out of this World, Flashback, or Blackthorne school of platformers, but it's somewhat different from any of those games. Oddworld is a bit more open-ended, and much more (often dark) comedy-centric, than any of those. The concept, of Abe the Mudokon, a humanoid creature who needs to escape from villanous tycoons who are planning on killing his whole race in order to use them as flavoring for a soda. It's good stuff, and Abe is a good character. In the game, you solve puzzles, avoid or defeat enemies in a very Flashback or Blackthorne manner, and rescue other Mudokons. The game uses a system called Gamespeak, where Abe can 'talk' to the other Mudokons to give them orders, ask them things, etc. I've never really liked Gamespeak, though; it's got five or six commands and is kind of confusing, and I just never gave it the time that it'd take to really get used to using it. Overall, Oddworld is a good game, but be prepared to spend some time learning how to properly play it.

Pandemonium
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Pandemonium is a 2.5d platformer, which means polygon graphics with 2d gameplay. It's got nice graphics for early-gen Playstation 3d, good cartoonish art design, fun graphics, and a lot of challenging platforming. That last point is the game's downside too, though, as Pandemonium is simply far too hard. I've never been able to get very far in Pandemonium; I don't know if I've even beaten the third or fourth level, actually. You only have two hit points before you die, and health-ups are not common. The levels are long and full of obstacles, enemies, traps, and tricky jumps, and the result is a ridiculous difficulty level. It's too bad, because apart from the difficulty, I like this game a lot -- the game looks nice, is fun to play, and has a decent soundtrack. I just wish it was a little easier. The password-only saving is kind of lame, too.

Persona 2: Eternal Punishment
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Persona 2 is an Japanese RPG with a modern day theme. Specifically, it's a grind-heavy game with a dark story set in the Shin Megami Tensei universe, where demons frequently enter the human world causing havoc. It's the sequel to Persona 2: Innocent Sin, a game not released outside of Japan (though now it does have a fan translation patch for the game, I believe), so part of the backstory is lost. The US did get Persona 1 (as Persona: Revelations for the PS1), but not the first part of Persona 2. As for this game though, it's a little unique in starring a 20-something woman, not a teenage boy like usual for a JRPG. This is because it is a sequel, and in the first game the characters were teenagers (and you played as a boy, though this girl was a character in the game). That's cool, it's a little different from other JRPGs, Personas 3 and 4 included, where you play as high school students. The game has 3d environments with 2d sprite characters, and looks decently good. However, the game has some major problems that make it, for me, absolutely no fun at all. First, it's a grind-focused game. In SMT games, you grind, and then you grind some more, and then you grind some more. I just do not find dozens of hours of repetitive, identical battles at all fun, and so I can't enjoy this game. I want to be strong enough to fight the boss when I reach them, I don't want to have to wander around levelling for an hour every time just because. That kind of thing gets me to quit playing games, and that's exactly what happened here.

Also, I find the game a little disturbing. In the battle system, you have the choice of either talking to your demon enemies or fighting them. If you talk to them, you can, if you choose the right dialog options, convince the demons to leave and go home. Each type of monster says different things and requires different dialog options to convince. Honestly, this was my favorite thing about the game. Talking to the monsters and convincing them to leave was much more fun than the standard repetitive battles. However, you can't do this much, because if you convince an enemy to leave, you get no XP. Needless to say, you need lots of that to deal with the mountain of grind, so you usually just have to fight the enemies. My problem was though, the characters never have any kind of moral issue about this. I mean, it's normal in RPGs to kill all kinds of baddies, sure, and then have the characters return to being normal nieve 14 year olds afterwards... but you usually can't convince enemies to leave like you can here. If I don't have to fight them, why should I? They're not all irredeemably evil... but no, the entire concept isn't even mentioned. Oh well, I think this was just me. :)

Project Overkill
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This game is a not too well known early Playstation game with isometric 2d graphics. The gameplay reminds me the most of the Crusader games, No Remorse or No Regret. You run around, collect ammo, solve simple puzzles, kill enemies, and die a lot from the high difficulty level. Ammo is quite limited, so don't waste it! You really don't want to run out, you're a sitting duck if you do. This is a pretty good game, though. It doesn't have the depth of the PC Crusader games, but nor did the console Crusader game, so it's about even probably. The controls definitely do take some getting used to, as is common with isometric games, but once you get used to it it works. There are several playable characters and plenty of game to get through, too. This definitely isn't the greatest game around, the graphics are decent but nothing amazing and the gameplay can be frustrating, but it's interesting enough to probably be worth a look. The controls really will take a while to get used to though, they're somewhat odd and clumsy. Stick with it and learn the game, conserve your ammo, and use the map!

Punky Skunk
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Punky Skunk is a very SNES-ish 2d platformer with a garish early '90s color scheme and an animal mascot hero. But wait, don't leave, it's actually decent. :) The game does have saving on the map between levels, but other than that and the CD audio, it'd be easy to mistake this for a 16-bit game, from the not very next-gen 2d artwork -- Punky Skunk is no competition for Rayman, graphically -- to the Sonic-inspired "cool" anthropomorphic skunk hero. The game, though, is good. It's not very long, and isn't that hard either, but while it lasts the game is good, solid 2d platforming fun. In Japan the character was just supposed to be cute, not "tough" as the 'Punky' name suggests; they tried to make him cool by giving him the name Punky Skunk, but the saccharine cuteness of the actual game is unaltered. If you like cute, fun mascot platformers, though, this one's probably worth looking up, because it's a fun game. Punky has various costumes he puts on in different levels, so in one level he's in a bright pink rollerblading costume, then in the next a neon green flight suit or something like that. Yes, this game is very early '90s. It's simple, but fun, and I like it.

R4: Ridge Racer Type 4
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The fourth game in the Ridge Racer series, R4 is popular among Playstation fans, but I don't like it so much. The graphics aren't as good as Ridge Racer 64's, and the gameplay is classic Ridge Racer, which means extreme frustration as you try to catch up to that guy in first who you might, if you race nearly perfectly, catch on the last turn. This game has more content than the previous games in the series, with more tracks, more cars, a real campaign mode, and more, but the gameplay is what matters, and I just don't like Ridge Racer's style that much. R4's is a little better than RR64's auto-drifting, but not by much. It's still Ridge Racer, and I still don't find it that fun. There is 2 player splitscreen.

The Ridge Racer Turbo Disc is a bonus disc that came with the game that includes a demo of the original Ridge Racer for PSX, and a 60 fps version of it as well showing what they could do with the Playstation now. This really shows how ridiculously limited in content RR was, it's got about 1 1/3 tracks and that's all apart for mirror and reverse modes. This disc's version is even more limited, because there is only one other car on the track; at least in the original release you had a full field of opponents. Maybe they couldn't hold up the 60 fps with more than one other car? Whatever the reason, it's kind of lame. Also, there's still no multiplayer. The best thing on this disc was definitely the Klonoa demo. Heck, that was probably the best thing in the whole package, R4 included.

Rival Schools: United By Fate
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Rival Schools is a 3d fighting game from Capcom. I haven't played it a huge amount, but from what I have, I think that it's mediocre and not as good as I was hoping based on the pretty cool packaging. It's not awful, but I just don't find it that fun. The game's kind of slow, the graphics are ugly, the gameplay thoroughly mediocre... games like this are why 2d fighting games were so, so much better that generation, really. For a 3d fighting game that gen this isn't THAT bad, I guess, but I don't like this very much. The pacing, moves, speed, game flow... somehow it just doesn't work, compared to, say, a 2d Street Fighter or Darkstalkers game. C-grade stuff, maybe. Why is this two discs with two different save files, again? They're not that different...

Rollcage
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Rollcage is a racing game from Psygnosis. It's a fantastic game, maybe even better than their great Wipeout series, and really is a series that I wish would come back. I first played the demo of Rollcage on the PC, and bought Rollcage Stage II for PC back when it came out, so I haven't bought the second one on PSX, but I did get this one because I don't own it for PC, and it was a good decision, as this game is great. Great, challenging gameplay, great graphics, variety, style, music... Rollcage has it all. There really isn't anything negative to say, except that the sequel is even better. Getting used to Rollcage's handling takes time, because it's very tricky and you spin out with barely a tap, and can drive on walls and ceilings as well, but don't give up because it's that handling that makes Rollcage what it is. I wouldn't want it to be any different. It does make the games hard, but it also makes them great. You do get used to the handling eventually. Oh yeah, and the flashy weapon effects are fun too, and the weapons themselves varied and useful. Stuff like driving on walls and ceilings is awesome, and Rollcage cars do with no problem. :) I would strongly recommend the Rollcage games, they're some of the futuristic racing genre's best.

Romance of the Three Kingdoms IV: Wall of Fire
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Port of the strategy game released on many platforms. I really haven't played this much. Very deep and complicated, if I ever get around to giving it some time I'm sure I'll love it, because I do like strategy games a lot.

SaGa Frontier
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Saga Frontier is a JRPG, and part of the SaGa series, which has always had mixed popularity at best. The game is 2d, with decent but not great rendered backgrounds and sprites. As usual with SaGa, the game is somewhat nonlinear, there are many sidequests, and you have a bunch of playable characters. I haven't played this one much, but it seems good.

Sheep
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Sheep is a puzzle game, port of the PC game of the same name. It's a top-down 2d game where you, well, herd sheep. There are several characters to choose from, including a rocker version of Bo Peep. The sheep are actually aliens you see, but still stupid and easily misled, much like Lemmings. Lemmings was an obvious major inspiration here, which is fine considering how great a game Lemmings is. Sheep isn't quite up to Lemmings' level of quality, as the budget just wasn't there and the puzzles get frustrating sometimes due to how difficult herding your sheep in the correct way can sometimes be, but overall it's a good puzzle game with some amusing graphics and challenging and (usually :)) fun gameplay.

Shooter: Space Shot
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Space Shot is a very low budget shmup. The game has 2.5d graphics and anime-style prerendered CG cutscenes, in Japanese with English subtitles. The designers tried to put some depth in the game system, but it's not needed to actually beat the game -- just basic moving and shooting will do fine for that. It's only in the trial mode, or whatever it's called, that some of that comes out. Graphics are budget, as you'd expect. The story is generic anime stuff. The three characters are all male, I think, but with one of them I can't quite tell (the manual says he's male, but who knows). The shooting action is okay, but nothing great. So yeah, this isn't a great game. It's not that awful either, though, just a product of its budget. For something that I don't think was over $10 new, it's not that bad. It won't hold your interest much longer than it takes to play through once, though.

Shooter: Starfighter Sanvein
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Sanvein is a pretty good and unique game. While also part of the same budget line as Space Shot above, this is a very different game, and much more interesting. Sanvein is an arena shooter, pretty much. You control a spaceship, as expected, flying through space. Except instead of just flying up or right, when starting you are presented with a hex grid. You start from one point, and the goal is to defeat all of the boss enemies, which are on specific hexes of the grid. The rest of the hexes have generic, weaker enemies in them. Each battle is a single-screen affair where you and the enemies fly around, trying to destroy eachother. The uniqueness comes from two things: first, you have a time limit which only increases when you beat bosses, so you do not get time back that you spend playing non-boss hexes. Second, however, your weapon power in any given hex depends on the number of adjacent hexes you have beaten, and bosses are tough enough that greater weapon power is often advisable. Also, you don't get game over for dying, but lose time instead. So you need to deal with beating as many hexes around a boss as you can before your time runs out and you get game over. It's an interesting system. The graphics, which are 2.5d, are average at best, but the visual style of the menus and interface is pretty cool. Sanvein is an interesting game that's worth checking out.

Silent Hill
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I haven't played this. I keep buying survival horror games, but rarely actually play them... I have survival horror games for N64, DC, PSX, GC, etc., but haven't actually beaten any... :)

Sol Divide
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Sol Divide is a 2d, side-scrolling fantasy-themed shmup from Psikyo. It's one of their less-regarded games, but as I love fantasy stuff, I do like the game. It's frustrating and you randomly get hit a lot, but the game has good anime-style fantasy graphics and artwork, varied environments, characters, and enemies, and interesting (if a little flawed) game design, with various different spells to collect and use. There are three different playable characters, and the game has some home-exclusive content too, with both the original arcade game and a second, original mode where you have levels, items, and more going through a longer quest. Interesting stuff. Annoying sometimes, as the game is quite hard and isn't the most predictable, pattern-based shmup around, but fun anyway.

However, XS Games completely failed in the localization process. Even though it gets much less attention for it, this game is every bit as horribly mangled as "Mobile Light Force". Perhaps even worse, actually. In that case what was lost were the funny, entertaining stories and endings, some of the character names, high score saving, and the art galleries. Sol Divide is similar -- saving and the story are gone. The endings are intact this time, but they are left in text-only, untranslated Japanese, which is no better, particularly with how all story before that point, with one line excepted (at a point where you can choose two different routes -- the only such point in the arcade game). All the items in Original mode do have their names and item descriptions translated, but that effort was utterly wasted with the game's biggest flaw -- the removal of saving. You see, in the Japanese PSX and Saturn versions, you can save in Original mode at the beginning or at regular checkpoints. When you die you get sent back to the start and lose all of your equipped items, and the Original mode game is long and full of branching paths, so saving is absolutely essential. When you mess up, you can load your save and try that part again, without losing your stuff that will be hard to replace, and without having to start from the beginning of the game again. But... there's no saving in the US version. None at all. This means that when you die, you always lose everything, and get sent back to the very beginning. It's absurd that the game actually shipped like this, and that they'd actually do something so stupid as to remove saving... what in the world were they thinking? I mean, removing the story is one thing, but they utterly ruined a huge part of the game by doing that! Ridiculous. Don't buy this -- import a Japanese copy instead, maybe for Saturn because it's easier to play imports there. You'll have to figure out what items do just by memorization, but at least the game is playable.


Soul Blade
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SoulBlade is a 3d fighting game from Namco. It was pretty popular at the time, and is the first game in the long-running SoulCalibur series, but the first game isn't very good, at least not anymore. The game is slow, has iffy graphics, and is just boring. I have beaten it with a couple of characters and maybe even beaten the adventure mode, but I didn't like it very much, and this is not a game I ever go back and play. It's bland, boring, and not much fun.

Space Hulk: Vengeance of the Blood Angels
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I've owned this game for years now, but never did play it much... this is definitely something that would be a lot more fun with a PC and a mouse, it's complex and has a lot of buttons. The game is a first-person game, but it's not just a shooter, it has a big strategy component too. Looks interesting, but playing it with a gamepad isn't much fun at all. (Oh yeah, and don't even bother without the manual. The game is complex and there is no tutorial.)

Star Ocean: The 2nd Story
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Star Ocean: The 2nd Story is one of my favorite Playstation games. I admittedly haven't finished it, though I did get to the second disc (of two) so I got well into it. The game has a good anime-style story with many twists and turns along the way, good sprite art and 2d dungeons and towns, a bunch of playable characters, lots of depth in the game design from cooking to the little side scenes with characters to the different paths through the game that lead to many variations on the ending, two playable characters (male or female), and different paths at certain points in the game depending on which character you play as, and more. Combat is action-style and fun, with lots of different abilities and skills on your party members. The game is deep and complex, but not too hard to learn or understand either, the mark of a great game. However, while I haven't gotten far enough in the game for it yet, I have heard that at the end the game suddenly turns into a gigantic grind mountain as the difficulty level suddenly spikes through the roof, which doesn't sound like much fun and is one reason I haven't put more time into the game... still though, great game, one of the system's best RPGs.

Street Racer
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Street Racer is an Ubisoft racing game that was first on the SNES, but also saw Genesis, Game Boy, Playstation, and Saturn versions. The Genesis and GB versions are entirely different, but the PSX and Saturn versions are upgraded versions of the SNES game, which is a pretty good, Mode 7, Mario Kart clone with a 4-player splitscreen mode. The Saturn version is quite superior visually to this Playstation version, but unfortunately didn't get a US release so it's import (Japan or Europe) only. Both the PSX and Saturn versions do have 8 player splitscreen multiplayer with two multitaps, though, which is pretty cool -- it's the only splitscreen racing game on either system with support for more than four players. Even if the Saturn version looks nicer, PSX Street Racer is still a fun game. Gameplay-wise it's still pretty much flat, Mario Kart style, so do not expect Mario Kart 64, but it's a good game. I'm not sure if I actually like it more than the SNES game, because just because it has better graphics doesn't mean the gameplay is better, but it is a quality title for sure either way. Fun game for kart racing fans. Look up the SNES and import Saturn versions too, though.

Strikers 1945
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This game is actually Strikers 1945 II, but as the first one didn't have a Western release, Agetec renamed it to just Strikers 1945. The Strikers 1945 series is a series of shmups clearly descended from Aero Fighters and 1942, and are from Psikyo. As with those games it is a vertical scrolling shooter with 2d graphics and great, classic gameplay. The 2d artwork is great and the game runs very well -- this is definitely some of the better 2d work I've seen on the Playstation. It's short but hard and has lots of replay value, like all the best shmups. The options are similar to the other Psikyo games I have for PSX, Mobile Light Force and Sol Divide, except Agetec didn't completely butcher this port like XS Games did to those two. They didn't remove the high-score saving, most importantly. There's no autosave, so you need to remember to save, but at least the feature is there. This game is great, probably my favorite of the shmups I own for PSX. It was also the first Playstation shmup I bought, the day I bought the system in Jan. '06, and it was a great choice, I haven't seen it very often since. The only removed feature from the US version is Tate mode, for vertical monitors, but overall it's a great game, very highly recommended.

Super Bubble Pop
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Super Bubble Pop is a low-budget puzzle game released on the PSX, GBA, GC, and Xbox. The game got extremely low scores. The basic game is the same on all platforms, but there's only 2-player multiplayer on the GC and Xbox -- the PSX and GBA don't have any, annoyingly. It's a puzzle game, I expect multiplayer. What is here, though, is a cheap looking, but somewhat fun and addictive, puzzle game. The game is sort of 3d, with a polygon character shooting colored bubbles. You move left and right on an isometric plane, and fire towards the arrays of bubbles. The bubbles move towards you slowly in patterns, and they pop when you line up three in a row vertically or horizontally. You can't shoot up though, so you need to pop a bubble below in order to pop a differently colored one above. Making horizontal chains is hard, because as soon as the bubbles move forward from the back wall they start from, when you fire to the left or right of a bubble you'll shoot all the way to the back, and bubbles will stack up, not really allow you to fire again and fill in holes, so to speak. As a result you mostly make vertical columns. It's a little odd, but the simple, classic design works, and despite the abysmal scores this game got, I found myself having fun. It's not a puzzle game you're going to be playing for years, but if you find it cheap it might be worth a thought.

Tekken 3
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I don't really like Tekken. Somehow the game's style just doesn't quite work for me, and I would not rank Tekken that high in my list of the great 3d fighting game franchises. The game looks good, has very short load times, and plays fast and fairly smooth, but somehow I just don't like it that much. The beat 'em up mode was fun, but the main game just isn't my thing. This is a case where a game is obviously good, but I just don't like it thatmuch. This is the only Tekken game I own, I don't want to spend much for games I just don't find all that fun... the game is too fast, matches are over in seconds. I prefer fighting game that are a bit slower, like 2d SNK games or the Street Fighter series.

Tempest X3
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Tempest X3 is the slightly inferior Playstation port of the Jaguar great Tempest 2000, which is the best game on the Jaguar and one of the best games of the entire fifth generation. The CD audio soundtrack is pretty cool, but the gameplay changes, including adding many more levels and increasing the difficulty level through changes like making spikes extremely hard to destroy, do not improve the game. Tempest X3 is still a great game, with good techno music and great psychedelic-style visuals paired with good, classic arcade gameplay, but anyone who's played the Jaguar version knows that the original really is the best. I love this game even so though, I'd put it in the upper tier of my Playstation games for sure. The Jaguar original would rank higher, but this version is still very good. Interplay slightly messed it up in the porting, but enough of the brilliant T2k shooting and flying action is here for this game to still be an amazing experience.

Tenchu: Stealth Assassins
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Tenchu is a simple stealth game. It's not little of the depth of a Thief, but for a console game in 1998 did a good job with a stealth system. You're a ninja, so you sneak around killing people from the shadows. Explore the levels, figure out guards' patterns and how to sneak up behind them, and kill them. It's best to avoid getting detected when you can. The game has an okay story, decent to good gameplay, and average 3d graphics. It's definitely got issues, with the sometimes mediocre graphics, with the draw distance, with the controls, and with the simple, pattern-based nature of the gameplay, but it is fun and works. The voice acting deserves special mention, it's in that great zone of games with voice acting so bad that it's good. Some parts of the game are pretty entertaining due to the sometimes iffy script and awful voice acting... :) I actually beat this game, as I said at the top.

Tenchu 2: Birth of the Stealth Assassins
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Tenchu 2 is like Tenchu 1, but with slightly improved graphics, a very, very annoying forced-stealth-only first mission, a skimpier costume for Ayane, and better (and thus worse) voice acting and script. Oh, and the controls were altered. I liked Tenchu 1's controls better. The base gameplay is the same. Tenchu 2 is a decent game, but could have been better. It's okay, but I like the first game more overall. The control change is hard to get used to, the first level is just awful, and it doesn't have the entertainment value the first one's script and voice acting did. It is still good, though, and overall very similar to the first.

Tetris Plus
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Tetris Plus is a puzzle game, obviously. It's a port of the arcade game of the same name and had an Egyptian tomb exploration theme. It includes both a classic Tetris mode and a new puzzle mode where you have to get the professor down to the exit before the slowly dropping ceiling crushes him, by making lines to clear a path for him to drop down. It's simple, with straightforward 2d graphics and not that many options or modes, but it's fun classic Tetris action and plays quite well. I do kind of wish it was Russian themed, though, that fits Tetris best...

Threads of Fate
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Called Dewprism in Japan, the US title is much more serious. I like the Japanese name more. I've finished this game, and it's a fantastic game that is easily one of my favorite games on the Playstation. The game is a platform-action-RPG much like its predecessor Brave Fencer Musashi, but simplified in some ways down to its core. The somewhat confusing timing and day elements of Brave Fencer Musashi are gone, for instance, replaced with a much more straightforward system where time passes as you progress through the game. You get two playable characters, each with a completely different storyline, improved graphics, and lots of great gameplay throughout. Threads of Fate has a narrow focus, not a wide one -- instead of exploring the world, you have one single hub village from which you set out on various missions in the area. You revisit many areas multiple times, taking different routes each time. I really like this design, not every game needs to be about travelling around teh whole world and seeing every country. JRPGs much overdo that theme, really; PC RPGs have been more likely to use this kind of design than Japanese games. They should try it more, it works really well when done right, as it is here. The game is on the short side, but it feels absolutely right, like any more length would just be padding and instead they designed it for the perfect length for the story. The only reason I could possibly complain is because I liked it so much that I wished it'd last longer, but that's much more praise than anything else. It lasts the right amount of time.

Also, there's replay value by playing as the other character, because the two play quite differently. Mint, a very spoiled princess, has a quite funny story about how she was thrown out of her kingdom due to her sister and the royal advisor's scheming. She has a a weakness, you see... :) Now, she wants the ultimate power of the Dewprism (of the JP title) to get revenge and take over the world... whatever exactly the Dewprism is, nobody's quite clear on it, except that it supposedly has great powers. She uses magic spells, and as you progress through the game you gradually get better and better spells. Rue, on the other hand, has a sadder story. He is a boy with no memory, who woke up in the middle of nowhere. He met a woman living there, and he was staying with her, when they were attacked and she was killed. He's trying to figure out who it is and who attacked. He uses a power that allows him to take the form of his enemies, so instead of upgrading in skills you just find stronger enemies as you go along. I find Mint's side much more fun, the entertaining story fits the game better, though there is a definite serious side to the story no matter who you play as, and the magic is more fun than the shapeshifting. The game does a great job of mixing funny and sad or nostalgic moments, and it never feels wrong. Every element of the game is done brilliantly, from the platforming to the stories to the action to the RPG elements to the music. Fun platform jumping, great, memorable bosses, cool dungeons, interesting gameplay mechanics, a good story, and more... Threads of Fate is outstanding.

TigerShark
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TigerShark is an extremely hard 3d undersea combat sim. The graphics are not-very-good-looking earlier Playstation 3d, the d-pad only controls are not good, and the challenge level is immense. It feels like a game that could be pretty fun if I could get into it, as I like futuristic vehicular combat sims like this (it's a bit like a space sim underwater), but the difficulty level makes that hard. The PC version, with joystick controls, would probably be more fun...

TNN Motorsports Hardocre 4x4
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This game is an early PSX racing game. Between the poor 3d graphics and the bland, uninteresting gameplay, I doubt many people today will play it for long. I haven't. It's not the worst thing ever, there just are very few reasons to play it of the very many much better racing games you could be playing instead. Maybe fans of 4x4 truck racing would get a bit more out of it than I can. I prefer hovercars with turbo-jets, myself. :)

Total Eclipse Turbo
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Total Eclipse Turbo is a 3DO port rail shooter. The graphics look about what you'd expect considering that it was originally supposed to be on the 3DO, and the gameplay isn't much above average for the genre. It isn't a bad game -- I like rail shooters, and the game is fun -- but it's clearly early and suffers from some definite flaws, most notably the very close, and distracting, draw distance. You really can't see very far in front of you. Also as usual d-pads are not good control schemes for 3d games... still, it does have a good challenge, some variety of settings and environments, some nice weapons, and some cool challenges, such as when you're going through narrow tunnels. It's okay. It's also definitely a product of its time, though. The game has a sequel, Solar Eclipse for the Saturn, but I haven't played that one yet. That one has more live-action FMV video, yay!

UmJammer Lammy
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Music game where you have to press the buttons in time. Very difficult, I'm utterly horrible at it and can't beat a single level. The graphics are good and the songs funny, but I'm utterly hopeless at this genre.

Vandal Hearts
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Vandal Hearts is a tactical strategy game of the Tactics Ogre or Final Fantasy Tactics style, but simpler than those games. Vandal Hearts has 3d environments and 2d sprite characters, like FFT. The game is more straightforward than that one, though. I think it's pretty good, it's got enough depth to require definite strategy and thought, but isn't so complex that you feel that you need to play with a guide by you at all times in order to make it worth playing at all, like games like FFT and the Ogre Battle games often seem to be like. It's a good game, a little under the radar but definitely worth checking out.

WarHawk
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WarHawk was considered one of the best early Playstation games in 1995, and I can see why. The game is great, definitely one of the best of the early Playstation lineup along with Wipeout. Warhawk is a 3d flight combat game where you fly a helicopter around, destroying enemies and doing missions in order to save the world. The game has live-action-video FMV cutscenes, which are entertaining enough but not great. They work I guess, but it's the gameplay that really makes this game good. It definitely has aged from 1995, and in visuals and gameplay you can tell that it's an early Playstation game, but the high quality of the game shines through even so and it is still quite fun. The password-only save system is annoying, though, why couldn't it just use the memory card? Still, this is a pretty good game, as long as you keep in mind that it is from 1995.

Wild 9
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Wild 9 is a 2.5d platform-action game from Shiny, the makers of Earthworm Jim. Advertised with the slogan "Torture your enemies!", the game was aimed at an older audience than their past titles, and didn't do as well as Shiny hoped. The game's okay, but not great. The graphics are mediocre polygonal Playstation 3d, which means not that good. Sure, there are hardware limits, but the system can do better. Despite that though the game can be fun. Levels are large and full of enemies and some puzzles, and there are some bike shooting stages to mix up the platforming. It's fun until it starts getting repetitive, which it will eventually, as the game somewhat lacks in variety. Your weapons are definitely entertaining, they focused the advertising on them for a reason -- it's obviously a major focal point of the design, and it works, some of the time -- whacking the enemies around can be amusing for sure. Still though, maybe they should have spent more time on the gameplay, less on the weapons? Also, the "extreme" tone of the game gets annoying fast, as does the main character. Earthworm Jim this guy is not... Overall though, it's at least an okay game and maybe better (graphics aside), and is another decent platform-action game in the Playstation's library. The PSX really doesn't get enough credit for its substantial 2d and 2.5d platformer library, I think...

WipEout
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Wipeout is the original classic, the most influential futuristic racing game since Wipeout years earlier. It helped spark the futuristic racing genre's rapid growth, and the series is still around and great. The original game, though, has some real problems thanks to a few bad design decisions that were improved on with each successive release in the series. On the positive side, Wipeout has very good graphics with some flashy special effects, great track designs, decent controls for a d-pad racing game, and outstanding design, music, and style. However, the game is hard and incredibly unforgiving. For some reason, Psygnosis made it so that when you hit a wall you lose almost all of your speed. This single problem has a massive impact and makes it so that in order to win, which you must if you expect to finish the game, you must be perfect. Memorize the courses exactly. Use your left and right airbrakes at the right time on each turn, and hope you don't mess up. It's just too unforgivingly difficult, and I have never even finished the first, and easier and slower, of the game's two circuits. Also you can't save during a circuit, and in the harder circuit you only go to the last track if you're in first place overall after the first six tracks. You only get three chances at each track to finish in the top three, or it's game over. Brutal. The game has multiplayer, but system link only, lamely.

The game also was ported to PC and Saturn. I'm not sure about the PC version, but in the Saturn version made a critical improvement in speed loss when you hit walls -- instead of your acceleration going to zero as on PSX, on Saturn you just lose a bit of speed. It makes the game incredibly more fun and playable. The Saturn version has worse graphics (the effects particularly look less impressive) and no system link multiplayer, but in gameplay it is vastly superior. The game is a definite classic on any platform, but play it on Saturn if you want to actually have fun and get somewhere.

WipEout XL
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Wipeout XL is probably the most popular of the Playstation Wipeout games, and it is indeed a great game. As with the first game you have to use the d-pad or neGcon/racing wheel, and racing wheels just aren't that great for Wipeout, I've found. The game is easier with d-pad, which means much less precision than an analog stick has, and it does affect how much fun the game is, particularly compared to Wipeout 64, which has very similar graphics, but analog controls and 4-player splitscreen. Wipeout 64 is better than Wipeout XL. On its own though XL is a good game. The graphics are good, better looking than the first game in many ways, and the gameplay is similarly improved. Multiplayer, however, is system link only again.

Also, partway through they throw a nasty change at you -- while the first part of the game has you playing each of the six tracks individually, which was great, after you get first in all of them then you have to play a circuit, all six tracks in one go with no saving. This one's even harder than Wipeout 1's circuit, though, as you only get three tries for the whole thing, not three tries for each track, regenerating once you beat the race. It's just crazy hard at that point, I wish they'd stuck with the design of the first part of the game throughout. It wasn't until Wipeout 64, and then Wipeout 3 after it, that Psygnosis finally stopped it with the circuits, and went to designs where you could save after every race. I just wish they'd started sooner. Still, this game is a true classic, and definitely is something worth playing. Despite its flaws it's a great game.

WipEout 3
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Wipeout 3 has outstanding, high resolution graphics for the PS1, a lot of content, multiple gameplay modes, two player splitscreen, analog support on the dualshock controller so that finally PSX Wipeout has controls about as good as the N64 version, and more. Featureswise it sounds outstanding, and it is. Some of the tracks are very cool looking, and the graphics do impress me for the system. As with all Wipeout games, it's very good at its core. However, gameplay and design wise the game is somewhat disappointing. First, again, the game is insanely hard and technical. This is perhaps the most technical game of all the 5th gen Wipeouts, and that's even including the PSX version of the first game. The courses are narrow, twisting, and require great precision, skill, and memorization to master. The addition of a turbo boost that drains your shields doesn't help either, the game expects you to use it but it makes things harder more than anything. I wish they hadn't put it in, really. The loss of the Quake weapon is also unfortunate, I liked it. The biggest problem with the game, though, is the amount of technical skill it requires to get good at. This is a much, much harder game than Wipeout 64 or Wipeout Fusion, and is definitely harder than XL as well. When it's good Wipeout 3 is very good, but it'll be frustrating and tedious much more of the time.

Yu-Gi-Oh! Forbidden Memories
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I don't know how to play the Yugioh card game, so I have no idea how to play this because it really gives you no help.
A Black Falcon, re: Star Ocean Wrote:However, while I haven't gotten far enough in the game for it yet, I have heard that at the end the game suddenly turns into a gigantic grind mountain as the difficulty level suddenly spikes through the roof, which doesn't sound like much fun and is one reason I haven't put more time into the game...

Entirely untrue. You can go through the entire main part of the game without ever having to grind once, especially if you're good at Item Creation and skill point allocation. Equipment and strategy are far more important than stats.

The extra dungeon is significantly more difficult, but the monsters give significantly more experience to compensate. You'll easily gain 50+ levels going through it without even really trying.
You know, ABF, you should really get a blog or something. You spend all the time to make these huge sweeping posts and lists and reviews knowing full well only 5 or 6 people will read it if you're lucky.
I realized I missed Wild 9, so I added a review of it.

Quote:Entirely untrue. You can go through the entire main part of the game without ever having to grind once, especially if you're good at Item Creation and skill point allocation. Equipment and strategy are far more important than stats.

The extra dungeon is significantly more difficult, but the monsters give significantly more experience to compensate. You'll easily gain 50+ levels going through it without even really trying.

That's good to hear. I don't know why I stopped playing, back shortly after I got the system in '06-07 I played a lot of this game, but I stopped for some reason and haven't gotten back into it... I really should, it was really good. It does require a time commitment, like all RPGs, and I forgot what I was doing and haven't gotten back into it and spent the time to remember what I should be doing, etc...

Quote:You know, ABF, you should really get a blog or something. You spend all the time to make these huge sweeping posts and lists and reviews knowing full well only 5 or 6 people will read it if you're lucky.

I'll probably post it at a couple of other forums too, but what good would having a blog do? One more new blog no one reads, would that really get more visibility?
You only have to grind at the end of SO2 if you accidentally do the one scene that causes the final boss to become insanely powerful. Of course, since you don't know you're doing it at the time, that can be a little tricky. I never came across it though, but my brother did.

Quote:You know, ABF, you should really get a blog or something. You spend all the time to make these huge sweeping posts and lists and reviews knowing full well only 5 or 6 people will read it if you're lucky.

I tried that, but he didn't really want to do it. On the other hand, I abandoned my own blog after only a few weeks, so whatever.
Oh, I also added lists of the titles in each post to the beginnings of each post, to make it easier to figure out exactly which games I have. Obviously quite useful when there are like 87 games or something listed.

Quote:I tried that, but he didn't really want to do it. On the other hand, I abandoned my own blog after only a few weeks, so whatever.

If we ever follow through on our old idea of making an "official" TC blog of some kind I'd probably do something for it, I think... as for your blog, you wanted me to do TG16 games if I recall, which I haven't played that much of this year, excepting certain titles (ones I actually own mostly, like Cyber-Core, Blazing Lazers, Sidearms, Dungeon Explorer...)... and then you abandoned it anyway.
Actually, I have been working on starting a sort-of blog that is about reviewing obscure old-school games. I was thinking about taking on extra writers, because I have only so much of my own time to devote, and it's not much fun by myself anyway.

Site is http://www.vminutes.com. The original idea was to review a game after playing it for five minutes (thus the title), but it didn't work out so well. I'm not sure precisely what format I want to use, or even if I want to stick to one in particular.
If we do do a blog, shouldn't everyone involved be involved in creating it?
I had not precisely intended for there to be an official connection between vminutes and Tendo City. Originally, I was going to do it on my own, but I think it would be a better site, and the content more interesting, with different people contributing.

It's still very much a work in progress, which is why I haven't said anything about it until now, even though I started it over a month ago.
My point is, though, that it seems like it'd make more sense if we wanted to actually have other people work on it for us to work on some concept together, instead of each person making a site and then hoping that the others join or something. We could do that if you want, though. I could come up with a site name too, I'm sure. :)
I honestly don't think making it a "blog" would give him more readers by default. I mean, people still wouldn't know it exists.
True. And yes, that is a reason why I'm not sure if there's a good point.
I was more of the mind that I would attempt to recruit interested parties to write for vminutes. And, possibly, establish a better format than what it currently has.

Hell, even the name doesn't have to stick, though I did already purchase the domain. If you guys haven't noticed throughout the years, I'm not precisely anything more than a marginally-competent administrator of websites. I'm a guy who wants to play music but possesses limited natural talent, so to speak.
Fair enough. As a log with multiple input, it'd be more likely to draw at least SOME readership, maybe, during certain phases of the moon.
Purchases since Sept. '10 reviewed in this post: Ballerburg: Castle Chaos, The Bombing Islands, Deathtrap Dungeon, Midway Presents Atari's Greatest Arcade Hits Vol. 2, Pac-Man World: 20th Anniversary, Rayman, Spin Jam

Games I have bought since then that I have not yet played, will review once I try them: Alundra, Army Men Air Combat 2, Broken Helix, Chrono Cross, Critical Depth, Driver 2, Midway Presents Atari's Greatest Arcade Hits Vol. 2, Namco Museum Vol. 1, Namco Museum Vol. 3, Robotron X, Spyro the Dragon, Spyro 2: Ripto's Rage, Spyro (3): Year of the Dragon, Street Fighter Collection 2

Ballerburg: Castle Chaos
Ballerburg: Castle Chaos is a port of a PC game released under several different titles, including Ballerburg and Castle Siege Ballerburg. It's a very late PS1 release from the last years of the system. Basically this is an artillery game, sort of Scorched Earth-style, crossed with some basic strategy game elements such as simple base-building. It's a low-budget game and it shows, though, with mediocre at best graphics and sound. Also, importantly, the controls are frustrating -- this game would be much better with a mouse! It's not a particularly good game, but because I like the theme and concept I find it a little enjoyable. Shooting cannons and catapults at other castles, aiming to hit them taking wind into consideration, and building up your fortress are fun, even if not implemented here nearly as well as they could have been.

The Bombing Islands
A puzzle game, this got some bad reviews. It stars Kid Klown, but unfortunately it's not nearly as good as his earlier platformers. The game's not terrible, but it's not that good either. You move around the field, trying to figure out where to move the bombs to so that they'll destroy all the bombs in one blast; somehow if they all go off at once you're safe, but if you fail to destroy them all you get blown up. Huh. It quickly gets hard and frustrating. Very mediocre 3d graphics too.

Deathtrap Dungeon
I'm only a few levels into it, but so far I actually like this game. It's a little bit like a fantasy Tomb Raider, but it's also enough different that it's its own thing. It's a fantasy medieval dungeon crawling game where you choose to play as a male or female character braving the dungeon. You explore dungeons, kill monsters (most die in just a hit or two, which is different, bosses excepted), solve puzzles, find switches, jump between platforms, and more. The digital-only controls are frustrating though, I really wish it had analog. The graphics are similarly iffy, it's not awful looking for its time and platform but, well, most 3d Playstation games haven't aged well, and this isn't one of the best looking ones. Still the good art direction does shine through, and the game has a good sense of atmosphere. I can see it potentially getting frustrating, as even in the early levels the puzzles can be tricky, but it seems pretty good really, I'm surprised.

Pac-Man World: 20th Anniversary
Pac-Man World is an isometric 3d platformer. You view the whole game from the side, moving Pac-Man through various standard 2d and 3d platformer-style situations. Kill the enemies, collect the dots, etc. Graphics have decent style, but the usual awful Playstation 3d look that make them look not very good. The isometric perspective also can be tricky, some jumps are hard to determine thanks to the view. However, the game's not bad. It's definitely got some fun platforming, and eventually you get used to the perspective. I like the Pac-Maney touches like the areas where you stop and collect all the dots in a mazelike area, hunted by ghosts. It's an alright game that is some fun, graphics and controls aside. Still, the sequels are probably better games.

Rayman
Ah, Rayman... Rayman 1 is a classic 2d platformer from the mid '90s that was released on a variety of platforms. I got it for the PC back around ten years ago, and found it incredibly difficult and frustrating, but beautiful graphically and very well designed. It's the same on Playstation as it was on PC, a very nice looking game with incredibly difficult and frustrating gameplay. The limited lives and continues are also a real pain, sure you can save but eventually you run low and have to beat levels with very few lives, increasing the difficulty even higher. I've never got anywhere near the end of Rayman, it's just too hard. That's too bad too, because the concept, graphics, gameplay, and design are all great... they just went overboard with the challenge and frustration.

Spin Jam
Spin Jam is a simple, low budget puzzle game that rips off Bust-A-Move, but with its own unique twist. In the game you shoot bubbles at a spinning wheel centerpoint. The bubbles will stick to that point, but then by shooting 2 or more bubbles they will pop. When they do this, bubbles on the other side of the spinning wheel will fly off, away from the circle. Your goal is to get bubbles into the colored "petals" surrounding the spinning wheel. As a result, what you try to do is shoot the other side of the wheel from where you want to shoot at, when the bubbles are lined up right to hit the outer edge (I haven't played this in a few weeks so the details might be slightly off, but that's about how it works). The game's alright, but limited -- that's all you do in this game, and it just doesn't have the depth of better puzzle games like, well, Bust-A-Move. The graphics are pretty average too, the art's not exactly the best (it's European "anime-style" art, and has the questionable quality you expect from such things). It's a low budget puzzle game, though, so how much can be expected... this game does get repetitive, but it's okay I guess.
Looking back at this list I realized I missed a couple of games... hopefully there aren't any more. :(



Circuit Breakers - Racing game from the same developers as Micro Machines 2, V3, and V4, among others. This game feels like a Micro Machines game, except that instead of being from a top-down perspective, it's sort of three quarters behind. The result is it's not directly behind the car, and not overhead, but something in between. The graphics are okay; definitely nothing special, but for the PSX it looks okay and has a decent style. The gameplay is fun, anyone who likes Micro Machines as I do likely will like this game. It's got a good challenge level, but isn't impossible. Four player multiplayer (with multitap).

ShipWreckers
ShipWreckers is a Psygnosis game also released for the PC. As such, it has the usual reasonably good graphics (as far as the PS1 can do anyway) Psygnosis PSX games usually have, which is nice. It's a 3d, top view pirate ship action game. You sail your little ship around, shooting at baddies, picking up weapons and powerups, and wiping out the enemies. You can fire left and right, with your left and right broadsides, each on a different button. The levels are large and get complex, and have plenty of exploration and stuff to find in them. There is a nice variety of weapons, too. The game's challenging, as expected from them, but a lot of fun. This is a pretty good game. I only wish it had analog support. Four player (multitap required).
Two new ones. Also O.D.T. can be added to the "have but haven't played" list.


Critical Depth - 3d sub combat game from Singletrac. It's an arena combat game, essentially, except in 3d space. There are 12 subs to choose from, a story mode where you go through levels (it's very hard, limited lives...), and more. The d-pad only controls are an issue though, this kind of game badly needs analog control... Graphics are okay for the system, but nothing special for sure. It looks grainy and pixelated as expected. Still, tolerable visuals and the gameplay can be fun, this game's alright. Getting good enough to not die, though, might take a while. You need to not just kill the enemies, but also keep them from gathering all five of the item pieces, because in the main (story) mode if you do that you can win immediately, if no one shoots you before you get to the portal. It is tough to do that without killing everyone, but it is possible. There are several other game modes too, though all of course involve shooting. Two player, this is the kind of thing you wish you could play with four people... still, a decent effort for the system.

Space Griffon VF-9 - This game is an early Playstation release, which means a longbox title. Cool, those cases are so much better looking than small jewelcases... :) As for the game, this is a mech first person shooter. The game's about a team of people told to enter a colony that has lost contact with the outside world and find out what went wrong. The game has lots of story, as the characters talk to eachother as they explore the place. Fortunately the English dubbing isn't too bad, and the story's decent enough anime-ish stuff. There are only a few actual cutscenes, most is just in-engine with talking heads, but it works. The gameplay itself is slow and heavily maze-based, as you wander around the game shooting enemies and going to your next objective points, but it's decently fun. There is an onscreen map, which is an extremely important part of why I find the game good -- no getting lost in this game! :) The draw distance isn't too good, but that's very common in 3d games from this time, and it's enough to be playable. Yeah, overall I kind of liked this game. It's not bad, nothing amazing for sure but fine at what it does and fun to play.