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Full Version: Duke Nukem Forever to be re-announced this week (at PAX)?
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With a release date that's probably not too far off, hopefully!

I never completely gave up... it did look bad after they had to let the team go in May '09, but I never completely gave up.

The image from George Broussard's twitter:
http://bp0.blogger.com/_awSNbDFeIPs/RjHk...gs-fly.jpg

And this: http://twitter.com/JSJakaDukeNukem/status/22725191360

I mean, I wouldn't be completely shocked if it doesn't happen, or if this is something else. But I really do think that they haven't given up on it, and the rumors that this is it (being completed by another studio) seem pretty strong.
I hate it when people run a good joke into the ground.
Duke Nukem Forever is the joke that keeps on giving.
Laugh all you want, and they definitely deserve some for how long it's taken, but it's real, darnit. :)
Real and probably the worst game ever made.
I don't think so. If it looks anything like these videos from a few years ago (a bunch of stuff relating to the game has leaked in the over a year since they were forced to let the internal team go), I'd say it looks much more like "really good" than anything else...

http://www.dailymotion.com/video/xctziz_...videogames
http://www.youtube.com/watch?v=VRnv_tFKStQ
Keep livin' the dream.
Yeah, because those videos were just made up or something? Rolleyes
Duke Nukem is so sexist... :D
To actually answer the question, though I'm pretty sure it's a joke:

Duke Nukem is an over-the-top stereotype of American machismo, circa the '90s. The whole point is for him to be completely ridiculously overdone.

I mean, in Duke Nukem 2, the story is that Duke is on a TV show talking about his new book "Why I'm So Great", when he gets abducted by aliens and has to stop their invasion of Earth. I think that says all you need to know about him...

I mean yes, of course it's sexist, but it's as much parody as it is serious, really. It's an over-the-top action hero parody/homage.

Of course that isn't exactly my favorite thing, as I haven't watched most of the action movies the Duke series rips its lines and themes off of, that kind of movie just isn't one we watched much. Indeed, the Duke Nukem games aren't among my favorites -- I haven't actually gotten anywhere near the end of any of them, though I have several (Duke 2, Duke 3D, the Duke 3D expansion...) -- but still, they're definitely very good games, and for the latter one part of that's just that they're FPSes, and there aren't many FPSes I ever have really stuck with. I can only think of six games in the genre I've ever beaten... which is probably why I had more fun back then with Duke 2 than the 3D ones, it's a fun platform-action game. :)

Duke Nukem 3D is a game I've meant to play more of for like ten years now (since I got it in 2000 or so from an issue of PC Gamer), but I've just never quite gotten around to it... maybe I should.
You're right, it was a joke, and you're right, the whole premise is a huge parody of that whole thing (not just in movies or TV, but in a lot of 90's video games of the time, like Contra or Double Dragon, which is kind of a parody in it's own right). It's all fine when it's all a huge parody.
http://www.ustream.tv/2kgameslive

Just about to start!

And yes, it's real, and playable at PAX too.
2011
The game looks exactly like the videos that leaked after 3DR fired their internal team. That's good, it looks like the rumors that it was pretty far along and moving well finally when Take Two refused to fund the rest of it were accurate. I'm not surprised, the rumors sounded pretty solid.

It is too bad that now Gearbox will get credit for "saving" the game so that it could actually get released or something like that, because that isn't entirely accurate (had Take Two given them the money they wanted I think the game would have been out by now...), but still, considering what happened it's just great that they were willing to finish it, it couldn't just be left to die after 12 years of work.

Anyway, the gameplay looks just like those videos, and looks pretty good. It's hard to tell exactly because it's just a low-quality stream, but it does look good. :)
Man. Now who's gonna be the poster boy for vaporware?
Episode 3? :)
ABF, was that intentionally vague? I say so because I can think of at least three franchises with a missing episode 3 right now. Let's see... There's Half-Life 2 Episode 3, there's Penny Arcade Episode 3, and there's Shen-mu Episode 3... All of them disappointedly missing. Well, in Penny Arcade's case they're finishing the story in the form of a comic series.
Half-Life 2 Episode 3, of course. Shenmue 3 doesn't seem like it will ever happen.
Well that's vaporware isn't it?
Vaporware generally means something that is supposedly in development, but doesn't seem to be actually coming out. Shenmue 3 is almost certainly not in development, and I don't think it ever was. That's different from something like DNF which has been in development the whole time -- or HL2 Episode 3, which is now several years overdue...
I always took Vaporware to mean something promised for eternity but never delivered on, that is, you suspect that no one's even working on it. It doesn't matter, it's still funny we have 3 episode 3's of series that just aren't materializing.
Except that, of those three, only one is actually likely to ever materialize.

And it's not the Penny Arcade game or the next Shenmue.
So, Half-Life Episode 3 isn't vaporware?
It's in hiding right now. Valve isn't going to just come around one day and be like "Sorry, we decided we're done with the episodes. Gonna work on something new instead."
I wouldn't think so. Lack of news does not equal lack of development. Valve is known for keeping their cards close to their chest until they have something worth showing, and considering they've also got Portal 2 close to finished and constant updates for Team Fortress and Left 4 Dead, it doesn't surprise me. Only so many people to work on so many games. Though I've heard Gabe Newell in interviews state there will be "three big surprises" in store in 2011.

The Penny Arcade guys got dropped by their publisher due to poor sales, so Episode 3 will not be coming out in game form, instead as a comic.
Quote:Valve is known for keeping their cards close to their chest until they have something worth showing,

So basically, sort of like 3DRealms. :)
At any rate, all this shows is the definition of "vaporware" is fuzzy, like just about every word.
A Black Falcon Wrote:So basically, sort of like 3DRealms. :)

Yes, but only if we assume Valve is run by complete morons.
Miller and Broussard are not morons. :(

Broussard might be a compulsive perfectionist or something like that, but insults are just wrong. Every game he has made has been at least quite good.
When nearly 11 years pass without a new game, despite continued insistence that it's "coming", and the game is eventually taken away and handed to another company to finish, you really have to wonder...
:bang:

...

:bang: :bang: :bang: :bang: :bang:

That is not what happened. Not even remotely. That's the "I Hate 3DR" version of the story, but it's not true.

-3DR never had more than 40-odd people, trying to make a AAA game. Consider that most AAA games these days have teams in the hundreds -- the number of actual hours spent on the game isn't that absurd compared to others this generation.

-They started over several times, because Broussard particularly was never satisfied and wanted to add new stuff every time stuff appeared in other games in the genre that he felt the game couldn't be without. Years of work were wasted with restarts.

-In 2007, 3DR increased the size of the team, to 40-something, hiring new people. The lead (below Miller and Broussard) of this version of the game was the first one to resist his attempts to add more stuff. The game finally started really rolling forward. We saw results soon -- in late 2007 they released a teaser video, the first anyone outside had seen of the game in over six years.

-However, in early 2009, and having spent just about all the money they had, that is $20 million, on the game's development over the years, 3DR needed $6 million more to finish the game. They went to Take Two, their publisher (Take Two had bought the publishing rights from Infogrammes, who had inherited them from GT Interactive when they purchased that company, years earlier; Take Two claims they paid $12 million for the rights, though 3DR got none of that money, only Infogrammes.), asking for the money. Take 2 offered $2.5 million, with maybe 2.5 million more upon completion -- we don't know the details. 3DR (ie Miller and Broussard) considered and maybe initially took the money, but then rejected the offer and returned it, if they had taken it. It wasn't enough.

-So, they fired the team in May 2009, when the money ran out. The game had been on schedule to finish in time for a probable release in 2010 -- I think that had Take Two given 3DR the $6 million, the game would be out by now. It was supposed to have been, and it had been on track since '07.

-After this, 3DR was basically reduced to just a couple of employees, most notably Miller and Broussard. However, some of the fired employees didn't want to let the game die after so much work, and with the end in sight. So, nine of them set up a new company, Triptych Games, and continued work on the game. The existence of this company was not revealed until this Friday.

-In May '09 after the events above, Take Two sued 3DR for breach of contract, and 3DR countersued soon after.

-After the collapse of 3DR, many assets of the game in progress leaked, including multiple gameplay videos and animation tests, lots of screenshots, a text file outline of the game's plot, and more. I linked two of these videos already in this thread, but it's worth linking them again. One: http://www.dailymotion.com/video/xctziz_...videogames Two: http://www.youtube.com/watch?v=VRnv_tFKStQ . If you watch these videos and then look at the footage of the game in action at PAX, you'll notice that it looks almost identical. It should, the PAX demo is 3DR work polished by Triptych and Gearbox, this we know from statements at the show.

-However, that small group wasn't enough to finish the game, they needed more developers. So, in late 2009, Gearbox started work on finishing the game. They are not making a new game, but, working with Triptych, 3DR (Miller and Broussard), and, in some unknown capacity, Piranha Games (we have no idea what they are doing on the project), finishing the game 3DR was so close to completing.

-In June or July of 2010, a settlement was reached to the lawsuits. We do not know the details of the settlement in any detail, and what we do know raises a lot of unanswered questions. We might learn more tomorrow at Gearbox's event, I'm hoping we do. We'll see though. Anyway, what we do know is that Take Two has publishing rights for the game forever. Gearbox now owns the Duke Nukem IP and the game. What we don't know is, why did Gearbox get the IP? I really want to know what forced Miller and Broussard to sell off their prime IP, and what if anything they got for it... I mean, 3DR is pretty much gone now. What are they going to do now? Will they get royalties from the game to maybe rebuild something if it does well, or are they just done? That would be pretty sad, with the game actually almost out... But we don't know, we'll see.

So yeah, that's the actual story of the game's progress in the past few years.
I'm just wondering if those poor souls that still have decade-old faded receipts for the preorder of this game will all be taking them in :D.
I just like how your dated things start in 2007, ten years after the game was first announced. Lots of time wasted on restarts for ten years sounds a little absurd.
ABF's timeline starts at 2007, but 3D Realms and Duke Nukem Forever were already industry laughing stocks as early as 2004.
2004? The game started winning vaporware-of-the-year awards in 2002, you know. They kept going anyway. :)

Quote:I just like how your dated things start in 2007, ten years after the game was first announced. Lots of time wasted on restarts for ten years sounds a little absurd.

Oh, I definitely wish that they'd been a bit less perfectionistic. The 1998 and 2001 DNF trailers are both AMAZING, among the greatest trailers ever for videogames... it's really sad that we'll never see those versions of the game. The 1998 one looks dated now, but pretty good for 1998. That versio nof the game looks like it'd have been pretty fun. The 2001 one looks just great, period. Music, graphics, gameplay, design... both looked outstanding on all fronts. It's really too bad that instead of getting a great game or two, they kept starting over again and again, switching engines once or twice, upgrading the engine so little was left of previous efforts, etc...

So yes, Broussard's flaw is that he's too perfectionistic. No question.

1998:
<object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/EPTaLxtIafk?fs=1&amp;hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/EPTaLxtIafk?fs=1&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>

2001 trailer:<object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/TDlB2P1leRM?fs=1&amp;hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/TDlB2P1leRM?fs=1&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>
Trailers don't get much better than that.

The new trailer for the release version isn't ready yet; it's at PAX, but it's not ESRB rated yet so they can't show it online until that's done (they knew that had they rated it sooner the secret would have leaked out, so they didn't... as it is they did an amazing job of keeping the secret, the rumor that Gearbox was working on DNF did slip out several months ago but no one knew for sure that it was true until PAX began. Pretty good work there.). The reveal itself online was a little weak, here's a little footage from the Take Two livestream (that I watched live)...

<object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/bslRpN2NT7U?fs=1&amp;hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/bslRpN2NT7U?fs=1&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>

Overall what do we know from the game...

-Two weapons only, like Halo -- Causing something of a meltdown on GAF... It is kind of annoying. You should be able to have them all at once of course.
-The demo systems (at PAX) are PCs, even though 360 controllers are being used.
-Duke fights a giant alien with a rocket launcher like thing
-A few small tastes of the interactivity that has always been promised for DNF -- being able to draw on the whiteboard with a marker, being able to use the urinals, etc.
-Driving segment in a truck, and a stationary turret shooting segment as well
-Ego meter - Your healthbar. It doesn't auto-regenerate, you heal when you do "cool things" or things which would boost Duke's ego.
-Shrink ray is in the game
A Black Falcon Wrote:-Shrink ray is in the game

[Image: Birdman-reducto.gif]
This just in: Steven Colbert is also in the game, to boost your Patriotic Arsekicker stat.

This also just in: Duke isn't some pansy spartan, he doesn't need a suit and he can carry all weapons, everywhere, forever!

On another note, I say the shrink ray should work in reverse, because Duke's so cool he insists on making all his enemies 5 times bigger just to make things interesting.