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Ya know, I do like the art style, and with a name like that you know it's going to be more upbeat than the last one. However I had a thought. Ya know how the music in newer Zelda games changes it's tone based on the situation, sometimes dynamically like in battles? Yeah, I've been wondering if they could do something like that with the art style. Imagine this bright colorful look for the outdoor world, and then as you descend down into a dank cave the style switches closer to Twilight Princess, and in the dark world it's downright depressing with a charcoal sketch look to it.
Story: (Warning, potential spoilers I guess?)


http://wii.ign.com/articles/109/1098500p1.html

Quote:6:45: How many people remember the scene where Link dives off the cliff in the trailer? That's a very important point for the storyline. This time around, Link is born and raised in a land called Sky Loft, a land floating above the clouds. It may sound unique for someone to live on a floating land, but Link finds it ordinary. A land beneath the clouds is discovered, it's ruled by evil forces, but Link is forced to go there. Link has to travel between the two lands in this adventure. The Skyward Sword is his driving force behind his traveling between lands. That mysterious figure in last year's art is the Skyward Sword. People suspected this to be the Master Sword…but spoiler alert, the Skyward Sword becomes the Master Sword. (laughs).

There are some other things about Zelda in that question session as well.


As for music:

Quote:7:06: Will Zelda have orchestral music and/or voice acting? We can't do what we did in Super Mario Galaxy 2 and not move forward and do the same thing in Zelda. We have people on staff looking forward to getting to work on that.
That's cool. Really cool. In fact, it's the plot of Final Fantasy 3. That's okay though, that game had a nice light hearted feeling to it as well.
Well, it doesn't look like this game will have anything to do with Twilight Princess. So much for Zelda games coming in pairs. :(

I'd rather have a darker Zelda on the Wii since we've been getting light-hearted installments on the DS, but that's just me. I'll probably still love this game.
It's still got a realistic style to it, it's just not "twilight looking" as much. I do get what you mean about how I had thought they had split the series to maintain two different streams.

Here's the deal. They are always free to revisit any art style they want, or invent new ones, so we may see a game looking closer to Twilight at some point. Again, I think there's potential in a graphical system that "shifts" the art style depending on the situation or location. Considering Link's on a floating island above a world filled with darkness, that could very well work with this game. Heck, Twilight Princess did that with the "twilight effect". I'll say it again though, the plot is VERY reminiscent of Final Fantasy 3 (to clarify, I mean the real one, the one remade on the DS, with the Onion Knights).

Oh yeah, it does kinda throw a wrench into the "they come in pairs" thing doesn't it? That's okay though.

I've started wondering lately what it would be like to have a Zelda game where you could fully customize your own character and explore an "open" world in the style of Fallout 3 or something. That is, the combat and the way you interact I would still make based on Zelda, but set in a "free open customizable world and storyline". (Along those lines, examining things in a world that had a LOT of things to examine would take the form of Shen-mu interaction, not a dialog box.) Personally I'd love it. I think Zelda's way of interacting with the world is better than RPGs in general, "western" or otherwise, but those RPGs have a much better way of actually talking to people. I'm sick of "fake choices" in my Zelda games I guess I'm saying.
Hey, it's not the first Zelda game without a pair... how about The Minish Cap?
Capcom's game? I'm not too surprised by that.
Oh, and Zelda's Adventure too... :p

But yes, it is true that most Zelda games have "pair" titles.

... Actually, storyline-wise, WW and TP are sort of "pairs", in that both are set at what might be somewhat similar times, just in different timelines... though of course WW also has PH, it's still true.

On that note, ST is also stand-alone... that's not the WW/PH Link, even if he looks a lot like him.

Also, this game is kind of halfway in between WW and TP graphically, so I don't know how to count it exactly... like a hybrid of the two, in style, I guess? In gameplay, we will see. Evidently it might be denser in terms of content than TP; I think one of the interviews said something about them saying that they wanted to have more 'stuff' to do in each area than there was in TP, and that they were doing that in the next game. Might be a denser world then, like MM did in comparison to OoT? Maybe smaller, maybe not... about that we will have to see.
I don't mind "high awesome density". I also simply disregard those 3 CD-i games. In fact I removed them from the timeline. I'm not sure why you still remember them. I guess it's like in Butterfly Effect where the main character changes the timeline so he has hand scars to prove it to some other guy in prison, even though up until that point no one else in the present is ever aware of the original timeline. You know, a plot hole.
The CD-i games have been disowned by Nintendo themselves and are considered non-canon by the Zelda fandom.

But yeah, there are obviously other exceptions to the "Zelda games come in pairs" rule.
Canon?

Fans hate them and nothing in them is ever referenced in other Zelda games. I think the best thing Nintendo learned from that whole thing was not to just toss out licenses to any company that can spare a dime their way. On the other hand, Mario Teaches Typing was pretty neat.
By canon, I mean they are not accepted as part of the Zelda series timeline by fans or by Nintendo. They're about as canon as the cartoon series. Some will even try to squeeze Super Smash Bros., Soul Caliber 4, and even Super Mario RPG based on Link's small cameo into the timeline, but the CD-i games? Were it not for YouTube Poops, they would be forever doomed to the bowels of obscurity.
I wasn't saying that the CD-i games are in the canon; I agree, they're almost certainly not. I was just saying that the last one didn't have a pair title, that's all. :)
The three games together form what the fandom calls the Unholy Triforce. :)
Did you just call youtube uploaders "poops"? I think that's hilariously appropriate at times, since a lot of it does look like video BM.
Youtube Poops is actually the term coined for videos that consist of complete gibberish and unintelligible garble, usually scenes from a show rearranged in ways that may be humorous or perhaps just annoying. These videos commonly draw from the CD-i Zelda games, Hotel Mario for the CD-i, Adventures of Sonic the Hedgehog, and other cartoons.

Example:
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I find the very concept of removing to them as "poops" insulting. No. There's times where I don't so much mind being "out of the loop" with weird internet fads.
That's funny, I assumed it was directly after WW. Link and Tetra scour the ocean for New Hyrule, find a new land and begin to settle. The oceans recede and the new land is on the mountain peak above the clouds, miles above the now empty ocean floor. WW has Link at let's say 8 years old, and now in his 30's he can explore the old Hyrule under the clouds.

The start of the video shows link riding Epona, Majora's Mask, the Red Lion boat and finally Link's wolf form. The mask threw me for a loop because all the forms have Link except the Majora's mask. I guess it was a simple 'progression' montage but it got me thinking - SS could be after the events of TP.
The Hyrule that Link and Tetra sought at the end of Wind Waker (and Phantom Hourglass for that matter) is the Hyrule of Spirit Tracks (defeating my original theory that it would be the Hyrule of A Link to the Past, although I haven't really studied the two's terrains very thoroughly, so if they're similar enough, the theory could still have merit). Your theory of the ocean drying up and the land below being the old Hyrule of Ocarina of Time is an interesting one though. We'll have to wait for the game to come out to determine if it has any merit though.
Well WW specifically says that the land under the ocean IS OOT's Hyrule. As for it ever "drying up", not sure. After all, the whole point of WW is to not be so connected to the past you sacrifice everything just to return to it and instead live for the future. Deciding to bring it back anyway would kinda shoot that message in the foot. It'd be like, say, Blizzard negating the "the world no longer needs guardians, the future of the world has always been in the hands of mortals" by deciding to have some storyline of making a NEW guardian. Oh wait...
*nelson laugh* ;D

Well I dunno, i've yet to play Spirit Tracks so I cant really comment on its story. Its art style does suggest a link to WW but it shows an industrial world, technology, etc. That would make more sense to me if the story was set after TP which shows some technological invention, especially in the dungeons and towns. It's still 'old west' but not quite to the point of steam engines. So ST would be a logical jump. Keeping that in mind, the world of ST is very outlandish such as the race of people who are on wheels. That seems to fit more in tune with the WW style of more fantasy than realism.
Well Spirit Tracks is set quite a bit afterwards, so there's time for new inventions to come about.

As near as I can tell, their stance seems to be to split the timeline into one universe that has a more realistic and serious art style and one that has a more cartoony casual art style.
Ironically, the one with the cartoonier art style is the timeline with the dark plot twist in which Hyrule is flooded whereas the one with the darker art style is the timeline in which Hyrule survives.

But yeah, Spirit Tracks is set 100 years after Phantom Hourglass, which takes place immediately after Wind Waker. Niko, one of the pirates from WW/PH, is still alive in ST.
I dunno, they decided to "execute" an "innocent" Ganondorf in the TP timeline. That's pretty dark.
...is it at all possible that the split caused by OoT created the path of OT>LttP>TP and MM>WW>ST?

So it's possible that SS is a sequel to Spirit Tracks?
http://www.joystiq.com/2010/07/21/existe...verse-con/

This confirms two things. One, they think about this stuff. Two, the placement in the timeline. Apparently Skyward Sword takes place before Ocarina of Time. So, I guess this story explains how the Master Sword ended up in the Temple of Time. I suppose the big villain isn't going to be Ganon this time around, which fits the pattern I suppose.
Set before Ocarina, origin of the Master Sword? That is news? I mean, isn't that pretty much exactly what the quote I posted in the second post of this thread says?

As for a "master timeline", they've mentioned that many times over the years, but never shown it, so I think of it as a semi-mythical object... :)
Well I only read that it HAD the master sword, we were all just guessing when it was set, as this thread's history shows.
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From something awful:

Quote:-Skyloft is the "hub" and is like WW's Great Sea, but with flying
-Hyrule is one giant dungeon, and the actual temples are like dungeons-within-dungeons
-Giant birds replace the horse/boat
-You will be required to revisit dungeons you've already beaten, a la Metroid
-Items will be upgradeable, but you'll have to find the necessary materials
-Dungeons have warp points like the cauldrons in WW, but they warp you back to Skyloft
-Zelda is a Saria/Malon/Ilia-type character and does not start the game as royalty
-There is orchestrated music, and it's awesome