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Yeah you're right! My bad, confused him with Strago. How could I confuse those guys? One of them is an old eccentric magic user in robes, and the other is... oh right.

Well the big tell is he's got more hair than Strago, who's got a mohawk.
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SUPAA MAARIO ABROTHAHS TOOOO
I think it's appropriate that in the SMB2 ad Mario dies... that game is nearly impossible. :)
Mario 2 isn't all that hard. I mean, if you can beat Mario 1, you can beat Mario 2.

And if you've played Lost Levels, Mario 2 is nothing, NOTHING! Lost Levels was insane.

The biggest flaw with Mario 2 which not even Lost Levels suffers from is they limited your continues to 2 (both Mario 1 and Lost Levels allow you to continue from the last world, not level, you were on so long as you don't reset). I've read from numerous places that Doki Doki Panic didn't even have that limit, so why they decided to add it is beyond me. However, if you get good at the slot machine extra life game (and take your time to get as many coins as possible before the end of levels) you should have more than enough lives to get through without much effort. Also, if you play the All-Stars version, you get saves so limited continues were removed. It's the same game, only much better looking and sounding, so if you're just trying to collect the game, find that one. The only gameplay issue with All-Stars is that in Mario 1, and Lost Levels for that matter, the physics of bouncing off blocks was altered, so you lose momentum when you break a block thus making speed runs much tougher.
Um, that Mario 2 (in that ad) is the Japanese version, aka Lost Levels... that's what I was referring to, of course...

I've never actually finished US SMB2 either, but it's certainly nothing compared to SBB2 Japan. As I said, insanely hard game, it's amusing that they have the person die in the ad. :)

Of course, the ad also advertises Zelda 1 and the person dies there too, so it was the theme of the ad obviously, but still, it was funny. :)
Oh, God, the Lost Levels. Don't even get me started on that shit. I unlocked those levels on the GB version of SMB. Needless to say I was ready to chuck my system at the walls an X amount of times. Anyone that can get through that is a God.
Wow, guys. The game isn't that hard.

Kid Chameleon, a.k.a The Greatest 2D Sidescrolling Platformer Ever Made, is far more difficult. And about four times as long.
Eh, I beat the GBC Super Mario Deluxe version of the Lost Levels ("SMB For Super Players"), it was hard but not impossible. However, that's a somewhat neutered version of the game -- the original Famicom Disk System version, and the version in The Lost Levels, have five more worlds, and harder level designs. The GBC game only includes worlds 1-8 of The Lost Levels, leaving out world 9 and worlds A through D. Also, many jumps were altered to make them easier, so that you wouldn't have to make constant leaps of faith (because the draw distance on the GBC screen is less than it would be on a NES). For instance, in the NES and SNES versions some jumps require you to bounce off of turtles in midair in order to make it across a pit, etc.

Oh, also, in the original FDS release there was no saving. Sure, it was on a floppy disk so saving would be free and easy to implement, but even so, no saving. You've got to play the whole thing through in one sitting. On the SNES you can save, but I believe you can only play world 9 if you play through the whole thing in one sitting (otherwise you skip from 8 to A, I think; I haven't played enough of the version to know for sure).

Quote:Wow, guys. The game isn't that hard.

Kid Chameleon, a.k.a The Greatest 2D Sidescrolling Platformer Ever Made, is far more difficult. And about four times as long.

Sure KId Chameleon is much longer, but that much harder? No, I don't think so.

I mean, yeah, it's a very difficult game. But... Lost Levels hard? It just isn't quite on that level of evil. It's mostly hard because of its length, right, and not the insane challenges of LL like the backwards warp zones, poison mushrooms, jumps you have to get over by bouncing on turtles, etc...

I mean, it's probably a better game, because Lost Levels is too hard to befun (in a way despite that it's easier the GBC version is the better version, because it's just easy enough to actually be enjoyable... and the fact that it saves at every stage, and not just every level like the SNES (ie you only save at 1-1, 2-1, etc. on the SNES), or not at all like the FDS, is a major, major plus.

As for "best platformer ever", though, no, I definitely do not agree. It's an okay game, but the graphics are small and somewhat early (it looks nowhere near as good as the best looking Genesis platformers), and it's way too long. I've had it for some time, but never put a lot of time into it. I mean, it's a fun game, I don't dislike it like I do, say, DecapAttack (for some reason I find that game really boring...), but best ever... no. :)
One of my favorite PSX games:

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Quote:It's mostly hard because of its length, right, and not the insane challenges of LL like the backwards warp zones, poison mushrooms, jumps you have to get over by bouncing on turtles, etc...

. . .

have you even played Kid Chameleon?

For more than, like, five levels?

I've played both games extensively over the years. Lost Levels isn't half as frustrating as the last dozen levels of Kid Chameleon.
More than that, the GBC one lacks other things like wind.

Oh and ABF, the FDS version does so have saving. In fact that's the only way you could expect to see worlds A-D in it. The FDS version is for sale on the virtual console store. I wanted to see the original for myself and it was cheap. The continue trick not only works, it works if you reload the game too. Further, it saves how many times you've beaten the games. You actually need to beat it like 10 times in order to unlock the A-D worlds. Annoyingly stupid way of doing it if you ask me. Other than that, it's the same incredibly hard game. The art style is a little more surreal than the first I'd say, though they both look very similar there's little things like those oddly shaped trees.

Kid Chameleon, I need to play that at some point. I recently found out what I THOUGHT was Kid Chameleon was Chameleon Twist instead. I suppose that's different.
Quote:Kid Chameleon, I need to play that at some point. I recently found out what I THOUGHT was Kid Chameleon was Chameleon Twist instead. I suppose that's different.

Chameleon Twist (1 and 2, there were two of them) are fun little 3d platformers for the N64, very different than Kid Chameleon for the Sega Genesis, a 2d platformer with no saving or passwords and over 100 levels. :)

... Kid Chameleon doesn't have an awesome tongue like the Chameleon Twist chameleons do, and plus they're actually chameleons, while he's a human who I assume just has the name because he has various costumes he can use during the game... still, it is a good game.

Quote:More than that, the GBC one lacks other things like wind.

Wind, yeah. Right, I thought that was the other thing, but wasn't certain so I didn't mention it.

Quote:Oh and ABF, the FDS version does so have saving. In fact that's the only way you could expect to see worlds A-D in it. The FDS version is for sale on the virtual console store. I wanted to see the original for myself and it was cheap. The continue trick not only works, it works if you reload the game too. Further, it saves how many times you've beaten the games. You actually need to beat it like 10 times in order to unlock the A-D worlds. Annoyingly stupid way of doing it if you ask me. Other than that, it's the same incredibly hard game. The art style is a little more surreal than the first I'd say, though they both look very similar there's little things like those oddly shaped trees.

I was pretty sure that no, you can't save in the FDS version... I looked it up, though.

I'm almost entirely certain that you cannot save in the FDS version. The disk has no side B, and you are never prompted for saving. Playing the game in an emulator doesn't create a save file. You are, however, right that you needed to play the game multiple times to get to worlds A-D in the FDS version... eight times in a row, to be specific (at least you can use warp zones). I seriously wonder how many people actually did that...

There was a Japanese GBA Famicom Mini release of the game... I wonder if that version has saving or not...

Also, on the FDS you go to World 9 by beating the first 8 worlds by beating all 8 castles along your way. On the SNES you cannot go into any warp zones if you want to get to world 9, but on the FDS you can as long as you beat all 8 castles (possible through using both forward and backward warps). In world 9 you only have one life in it and it infinitely loops (until you lose that life), evidently, at least in the FDS version.

In the Mario All-Stars version, you only need to beat the game once to play worlds A-D. You access world 9 the same way, don't use warp zones. Also of course the game will save, and actually lets you continue from the level you are at, not just the world (SMB1-3 on the cart all just save the world, not the level, that you are at).
Yep, but I'll tell you this. It most certainly does save your progress. Those stars at the top slowly add up, even if you erase the emulator's "quick save" on the Wii download. It also remembers high scores. It doesn't seem to do a prompt or anything, and the "flip the disk over" thing isn't there, but considering how small SMB1 is, I doubt that side b would even be needed for it to save.

Oh and by the way, the game I played, Chameleon Twist, was NOT an N64 game, 1 or 2. It was an NES game. I didn't even know they made sequels.
I can't even FIND a game with "Chameleon" in the title that came out for the NES...
I've made versions of Super Mario Bros. by way of ROM hacking that were far more difficult than The Lost Levels. I've played hacks made by others that put it to shame.

It's got its tough points, but if you've mastered Super Mario Bros., I can't imagine that The Lost Levels really poses any tremendous difficulties.
Good God:

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Weltall Wrote:I've made versions of Super Mario Bros. by way of ROM hacking that were far more difficult than The Lost Levels. I've played hacks made by others that put it to shame.

It's got its tough points, but if you've mastered Super Mario Bros., I can't imagine that The Lost Levels really poses any tremendous difficulties.
I can vouch for Ryan. Go to Youtube and put "custom super mario wordls" into the search bar. Trust me: you'll see some scary stuff.
Look just because you can make a game harder than Lost Levels (easy enough, make a level with an impossible jump, bam, harder game) doesn't mean Lost Levels is easy. To me, even now, Lost Levels is a very tough game to beat, while the first one is pretty easy by comparison. I really don't care about unofficial hacks.

GR, I played some game where the basic story was, you're some kid that turned into a chameleon (why I thought it was Kid Chameleon). He could turn into other things with powerups in the levels. It wasn't any Genesis game, as I didn't have one when I played it. The N64 wasn't even out, and so my options were limited. If you can't find it, you just couldn't find it using whatever sources you have. Deal with it. Heck I wouldn't even know where to send you online to find it.
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first psx comercial

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Unfortunatly I've permanently associated "machinima" style advertising with "our game's been crippled before it's even released unless you preorder" Gamestop advertising.
Dark Jaguar Wrote:GR, I played some game where the basic story was, you're some kid that turned into a chameleon (why I thought it was Kid Chameleon). He could turn into other things with powerups in the levels. It wasn't any Genesis game, as I didn't have one when I played it. The N64 wasn't even out, and so my options were limited. If you can't find it, you just couldn't find it using whatever sources you have. Deal with it. Heck I wouldn't even know where to send you online to find it.

I used Moby Games, several ROM sites, and even Google. I don't doubt that you played this game, but it was probably called something else.
Dark Jaguar Wrote:Look just because you can make a game harder than Lost Levels (easy enough, make a level with an impossible jump, bam, harder game) doesn't mean Lost Levels is easy.

I'm pretty sure I didn't say it was easy--just that you guys are either overstating its challenge, or I'm just a hell of a lot better at Super Mario Bros. than you guys.
Or just skilled in different ways. I myself pretty much mastered the original thanks to the DX edition of the game. Lost Levels is another story. The nerfed version in DX isn't that bad, I beat it fairly quick, but Lost Levels still gives me pause. I've hardly mastered that one. Granted, it's not quite the hardest NES game ever (there are a number of games I'd put above it), but it's certainly the hardest Mario game, and one of the harder Mario style platformers you can find.

Never got very far in that Mario mod you put up here several years ago. As far as unofficial mods, it's certainly harder than Lost Levels. The only disappointing factor is that it's a mod of SMB, not Lost Levels, so it doesn't have any Lost Levels additions to make it even tougher.
Dark Jaguar Wrote:Yep, but I'll tell you this. It most certainly does save your progress. Those stars at the top slowly add up, even if you erase the emulator's "quick save" on the Wii download. It also remembers high scores. It doesn't seem to do a prompt or anything, and the "flip the disk over" thing isn't there, but considering how small SMB1 is, I doubt that side b would even be needed for it to save.

Hmm, that's interesting. Looking at the rom it doesn't save your scores or progress, but stars... that I don't know. I'd have to beat the thing to test whether it saves stars, I guess. Perhaps it does save that. Argh, I don't know if I want to have to do that...

You're probably right about size; usually, FDS games require you to insert them on side A. The game will then load, and then it tells you to swap to side B. You then play. You'll have to flip back to side A when you want to save. Sometimes flipping is required even more frequently than that, but that's the most common way.

Mario 2, however, as you say is small and doesn't have a side B; the entire game is on side A. So yeah, if it does save, it'd be to that side... it doesn't save anything else (progress, scores), but you well might be right that it does save completion stars.

Oh, on an actual FDS, you did have to manually flip the disk, too -- it couldn't read both sides, you have to take it out and turn it over (in an emulator you use a keyboard command to tell the emulator to flip the disk, it's not automated). The system has load times, too, at least as bad as CD games. Plus within a year of releasing the thing Nintendo had battery-backed carts and carts as large as the disks out, too (initially one advantage of the FDS was that its disks were larger than any carts available at the time, and could save too). And the things are somewhat fragile and have some parts in them that frequently fail. Oh, and the disks were easily pirated, and lots of pirate disks are still out there.

Yeah, I can't imagine why Nintendo dramatically scaled back support for the FDS after just two years... :)

The FDS got most of Nintendo's major titles from 1986-1988 in Japan (Zelda 1 and 2, Mario 2, Kid Icarus, Metroid, various RPGs and adventure games we didn't get over here, etc.), but after that they cut back significantly; in later years pretty much all Nintendo published on the thing were a few more of those adventure or RPG games and some cart-game ports.

Oh, Doki Doki Panic is also an FDS-only game; later on they released "Super Mario USA" on cart, but Doki Doki Panic was a disk. It does save (worlds you've completed, anyway, not individual stages), and you need to beat the game with all four characters in order to beat the game. Of course in US SMB2 you can't save, but you don't need to beat it four times to complete it, either.

Quote:Oh and by the way, the game I played, Chameleon Twist, was NOT an N64 game, 1 or 2. It was an NES game. I didn't even know they made sequels.

As GR said, there's no game on the NES with "Chameleon" in the title... but there are two N64 3d platformers with that title, well, 1 and 2 in the series. What game are you thinking of? I have no idea...
Well it was some cheesy platformer where you were a kid who turned into a chameleon, because it was "radical" that way. It was released when the SNES was already out I'm pretty sure. I know he rode a skateboard, and there were little panels floating around that were powerups for things like shooting fireballs.

I've read a lot of interesting things about the FDS along those lines. I've read VERY thorough documents all about both Dream Factory: Doki Doki Panic, SMB2, and Super Mario USA. It's weird that, considering saving had been removed from the game, they had to go even further and limit your continues to 2.

There may be some limitations in your emulator when it comes to disk saving. I don't know because I don't know about all the emulators out there. Instead of actually writing to the ROM as FDS games did, for example, it might make a seperate file (allowing those games to be "reset"). Considering I now actually own the original version of Lost Levels (it's still called SMB2, it's the Japanese ROM, and is apparently completely in English anyway, as many old Japanese games were for some reason), I may just "extract" it. It's easier than finding the ROM. As it turns out some nice homebrew person made a neat little PC app that lets you extract game ROMs from the various Wii Virtual Console files. Just copy them to an SD card, tell it what sort of system it is, and presto. I don't know if it works for all systems, but it seems to work fine for Genesis, NES, N64, and SNES games. I wish I knew where I found it so I could get an updated version. Apparently they kept the emulator mostly unchanged from game to game, so it knows what to look for if it just knows what emulator combo-file it's working with.

Anyway, for now I'll say that Lost Levels uses the same "continue" system as SMB1, hold down B (or A?, I forget the button) after a Game Over and you can continue from the last world (but not level). In SMB1 it could be done an infinite number of times, but it was lost when you turned off the system. In Lost Levels it seems to have no problem remembering the last world for this "trick" even after power is cut. "Seems" because it's, again, Nintendo's emulator here, so they may have some special bookmarking they're doing.
Quote:I've read a lot of interesting things about the FDS along those lines. I've read VERY thorough documents all about both Dream Factory: Doki Doki Panic, SMB2, and Super Mario USA. It's weird that, considering saving had been removed from the game, they had to go even further and limit your continues to 2.

I agree, that is annoying. No other Mario game has a continue limit like that... Super Mario Land does have limited continues, but it's "you get one per 100,000 points", not "you get two period". They shouldn't have done that.

Quote:Anyway, for now I'll say that Lost Levels uses the same "continue" system as SMB1, hold down B (or A?, I forget the button) after a Game Over and you can continue from the last world (but not level). In SMB1 it could be done an infinite number of times, but it was lost when you turned off the system. In Lost Levels it seems to have no problem remembering the last world for this "trick" even after power is cut. "Seems" because it's, again, Nintendo's emulator here, so they may have some special bookmarking they're doing.

Huh? In the rom, when you get game over, you get a menu where you choose between Continue and Reset. Choose Continue and you start from the first level of the world you died in. Choose Reset and you go back to the main menu, and I don't believe that holding either A or B down when you press start on the Mario or Luigi screen does anything, from that screen you can only start from level 1... and that's the only screen you see when you turn the game on, there's no way to start from where you got to last time.
Quote:There may be some limitations in your emulator when it comes to disk saving. I don't know because I don't know about all the emulators out there. Instead of actually writing to the ROM as FDS games did, for example, it might make a seperate file (allowing those games to be "reset").

I just checked a few of the roms, the emulator I'm using (Nestopia) does save FDS games to the actual FDS files, not to separate save files. The Zelda 1 rom for instance has some random save files on it which I definitely didn't make myself, and I didn't download save files too or anything.
It's either you hold A or B before pressing start and it'll do a continue thing. It works in SMB1 too, it just doesn't remember it when you turn off the power. It's not a menu option though...

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Wow... I mean firstly that's oddly well drawn for a commercial. Secondly, it's weird considering how often people back then complained about Square's games showing "misleading FMVs" that this apparently was slid by without so much as a comment. At least the FMVs are actually in the game. Thirdly, in spite of that, it does a surprising job of telling you pretty much exactly what you can expect from the game.

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"Hey now! Come on!" Heh, that's our stereotype eh? It bugs me sometimes when people talk about speech in movies being "realistic", but apparently our "realistic" speech is a comical stereotype abroad. Otherwise, this commercial is bizarre and hilarious. The various weird mustache smiles are just... mesmerizing.
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Birdo...
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This leads us naturally to a game I wish they'd translate and release here on DS or something...

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There are no words...
I didn't see most of these commercials, yet this thread makes me so nostalgic for the 90's. Fuck, I wish I were still a kid with no job and could just sit around playing video games all summer long like I used to. :(
Warning, this is disgusting...

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I guess as a kid I was too filled with Ren and Stimpy to really notice, but wow this is not just gross (for a commercial), but a complete ripoff of Monty Python. I just don't get it. Combine stuff like this with the magazine ads like the full page spread of a disgusting jar of toe nail clippings and you just gotta wonder how Nintendo expected anyone to actually WANT anything Nintendo made. In this specific case, I really doubt any parents wanted to buy Yoshi's Island after seeing this, and only pleas from kids saying that the game's got nothing to do with that would convince them otherwise.

I believe this weird phase of Nintendo advertisting also spawned their complete obsession with cramming Master Belch down everyone's throats (now there's a horrible thought) during their ill-conceived advertising for Earthbound way back when, their "This game stinks" campaign. Master Belch wasn't even very important to the game overall, but they tried to basically turn the guy into the game's mascot for advertising purposes, trying to sell it as a "gross out humor" game, even though that's barely a part of the game at all. They really reached for things they could turn into a "gross out" joke too, like going on for a full page in a review about how you can find a hamburger in a garbage can (once, I might add, and the in-game dialog really doesn't mention anything further than that you found a burger). It's really crazy. I personally was way more interested in the game because of the Americana stuff than any ill-conceived attempt to trick consumers into thinking the entire game was one big Ren and Stimpy episode.

Their "commercial" was better.

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Well, not really a TV ad, apparently this was only shown in stores (never saw it at the time myself, who watches in-store ads anyway?). It's still pretty bad. The clips are not very informative at all, and their attempt to advertise a game feature (the auto-win if you highly out level an enemy) would actually misinform people in such a way that they wouldn't want to play the game. Without any context or explanation, if you see that just walking into a snake is enough to "win", what conclusion do you reach? Probably that the fighting in the game isn't very fun. That's a very dry commercial, and not one that's going to grab either kids or parents. Really, Nintendo's "gross out" phase couldn't have ended too soon, and it seems to me that Earthbound's sales were a casualty of that era, which is a shame because aside from their poor advertising, they did everything right, from a solid translation to including a player's guide with the game (as well as some scratch n sniff stickers, though really that only tied into the gross out thing, with them asking you to willingly smell clouds of noxious green gas and garbage).
Oh man, I remember that Yoshi's Island commercial! Used to see it all the time back then. Lol

Actually, I've been looking for it off and on for years, but always thought that it for a Kirby game for some reason.
Incidentally here is the Japanese commercial for Yoshi's Island. Unfortunately they disabled embedding on this one.

http://www.youtube.com/watch?v=GuCDkfjVE5E

So yeah, notice something? Notice how it actually advertises the GAME instead of a fat man exploding? Notice that instead of it being completely insane and gross, it actually fits the tone of a game that, at heart, is like a children's storybook? Sometimes I get the impression that at NOA, the advertisers at the time actually RESENTED that Nintendo wasn't trying to make gross out games. That commercial really shows off the "child's drawing" art style of the game very well. Granted, it has one other thing that's annoying, baby Mario's crying, but at least it's at a minimum.

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The GBA version's commercial was a lot better. It went for that "cute ain't cool, he's gotta be shown as some sort of super powered psychopath" angle that Nintendo of America went with for Kirby for years on end, but it's funny, and it doesn't have some fat man exploding.

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Meanwhile in Japan, this one again does a great job. It's the same basic concept, but this time with some new hand drawn animation for it. Now that's some effort.

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Wow, now that was kinda... intense. Donkey Kong's head, a million times as cannonballs, and screaming the name of the game (which in Japan was apparently "Super Donkey Kong 2", so does that mean DKCR was "Super Donkey Kong Returns" over there?). Yeah, they can't all be winners...

One thing's for sure, I really have no idea why BOTH American and Japan were convinced "rapping in an abandoned factory" was the way to go to promote Zelda games for so long.
Here is a Kirby commercial.

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Bet you thought that was for Epic Yarn at first right? Nope! As you can tell from the end, its for Kirby's Adventure for NES! From that I can tell that the idea of making Kirby into yarn must have been getting kicked around for quite some time indeed! Neat!

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Honestly I think the US Paper Mario commercial is a LOT better here.
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What the....
MOTHER 2!!! SHIT YEA!~What the hell is Mother 2!?!?!?
You should burn for this...

Um, ahem, actually what I mean to say is Mother 2 is the Japanese name for what we call Earthbound. Mother 1 was never released in America.
You've never seen an adventure like this!

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Super Mario Bros. 2 ad, I remember this and I remember being really excited, though not as much as I ended up being for Mario 3.

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Um... Uh... Yeah....

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And thus we get back to where Mario 2 USA got it's start, Doki Doki Panic. Typical cheesy humor I guess... Odd that the last little flash card at the end shows Mario and Peach there.

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This isn't a commercial, and the dialog is a little stilted, but this guy has a similar sentiment to my own. I don't get why people claim Mario 2 sucked, and not only that, that it sucked BECAUSE it was an altered version of a previous Nintendo game. That doesn't make sense. It doesn't belong on any list of "worst Mario games of all time". The other half of the complaints are that this game "screwed us out of" the real Mario 2. While that was true during the NES days, that was fixed pretty quickly when Super Mario All-Stars came along with Lost Levels. Since most kids became aware of the missing game BECAUSE of the announcement of this game, I really don't get their complaints, since they're complaining about us "not getting" it years, decades even, after it WAS made available in the US. Heck, not only that they did port it (in an "easy mode" version) to the GBC with Super Mario Bros. DX, and with the Wii, the original Famicom version was finally released, completely unaltered, as a Wii console download in all regions. I bought it! To top it all off, while I personally am disappointed in how they handled it, you CAN get Mario All-Stars for the Wii now, which still has Lost Levels in it, so not only did we get the game pretty quickly in the US (compared to games like the real Final Fanasy 2 & 3 or the still-unreleased Mother 1), but it's been released 4 seperate times over the years, two very recently, so really, what is there to possibly complain about? Just enjoy the game we got, enjoy the memories, AND enjoy "Lost Levels" in whatever way you want to get it.
SUPER CASTLEVANIA!

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...wow... That was... energetic...

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Symphony of the ... X? Yeah so, yep. Certainly a turn-around in tone.

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Serious then one liner, that's the style of 90's era game commercials.

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http://www.youtube.com/watch?v=FepWbqPpJh0
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