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Full Version: Link's Awakening commercial
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Wow...
That is awesome, isn't it...
I remember that, and the one that looked like an island resort commercial (thinly connected, because it's like Link is also on an island?).

Heh, check this out.

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(Is currently playing through OOT... AGAIN! It never stops!)

Oh, one other note. I'll be playing Wind Waker again after I'm done with another playthrough of OOT. I think I was too harsh on the difficulty. Yeah, it was easier than I wanted, but I think I thought it was just SO easy because I had JUST beaten Master Quest before picking it up (MQ being the preorder bonus for Wind Waker back in the day if you'll recall), and after beating THAT version's water dungeon, well, anything's going to seem easy.
I'm pretty sure that the Gameboy didn't have that high of a resolution.
Yeah, the sound was vaguely GB-ish, but the high resolution picture completely ruins it... that looks nothing like a Game Boy game.
Well yeah the sound was about all they put the real work into. I still thought it was neat though.

Found this:

http://www.zreomusic.com/

Amazing stuff. I'd always wanted to hear some orchastrated versions of tunes from Link's Awakening.
<img src="http://www.brawlinthefamily.com/comics/2008-08-29-73-Awakening.jpg">
That, my friends, is why I loved the 90s.
Dark Jaguar Wrote:<img src="http://www.brawlinthefamily.com/comics/2008-08-29-73-Awakening.jpg">

... That is brilliant... it fits so well, and is funny too. Great stuff. :)
Epona's song is awesome.

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What gets me is how everyone loves Link's Awakening, even if it's "just a dream", but for some reason in SMB2 everyone gets all upset about how it was "just a dream". I mean firstly you know GOING INTO SMB2 that it's all a dream. IT SAYS SO RIGHT THERE IN THE INTRODUCTION AND THE MANUAL! Further, in both cases, it's not really "just a dream", it's more like "dream LAND", as in a fictional WORLD of dreams shared by everyone. In Link's Awakening, it's an island dream world created by a giant whale god that Link gets stranded in. In SMB2, it's Subcon, the Land of Dreams (Subcon is short for Subconcious after all), and Wart took the whole thing over and cursed Mario to endless sleep (or something, he's apparently been cursed but they don't specify what the curse is). He's told all about this IN a dream, wakes up to find a staircase leading TO the world in his dream, and considering that curse comment, seems he did a "fake wake". His friends are with him, so they're caught in the dream curse too. Then when he saves Subcon, he wakes up. I honestly don't get why that upsets people. They knew it was coming!

Anyway, yeah...
There are people upset about SMB2?
Well there's like a dozen vidoes where it's like "now it's MY turn to make fun of SMB2's ending".
Complaining about the story [or lack of it] in a Mario game should punished by being lined up against a wall and shot with pickles.
You, you're saying the ACT of complaining should be shot, as opposed to the one doing it? How would you pull that off exactly?
I think that it's just that a lot of people seem to dislike Mario 2 in general, thanks to it being strange, different, and "not a Mario game", so they look for things to criticize it about... and it's too bad, because I've always thought that it's a great game.

It is true that 'it was alll a dream" is often a cop-out ending, but in Link's Awakening particularly it really isn't. The entire game is designed around it being a dream, from long before you become aware of it. It's a rare example of the "it was a dream" ending actually being done really, really well, instead of badly and making the whole thing annoying as is much more common, I think.

Mario 2 is somewhere in between, but the thing is that as GR suggests, the story really doesn't matter much because it's a Mario game. Plot is always somewhere around last on the list for Mario games.
Firstly, I agree that "it's a dream" is done well when it's the entire point of the story. The reason "it's a dream" is a cop out ending most of the time isn't that it's a dream, it's that it is inconsequential! It's saying all that the character went through didn't happen. When you're talking about Link's Awakening, it's all a dream, and yet it all mattered. In the end he woke up a slumbering god, and this mysterious island created in the real world by his dream disappeared, leaving Link tossed into a barren ocean with the wreckage of his ship.

I also agree with GR. Mario stories are like Looney Toons stories. They're there to have fun with. Mario needed at least one "dream world" story. Sometimes things get a little heavy, but all in all, Mario's stories are supposed to be an enjoyable ride. Sometimes you still get good characterization, in the same way that sometimes Looney Toons does good characterization, but it's not meant to be overly analyzed.

And I'd say they relate to each other. Saying the story of Mario 2's ending was a copout for being a dream, in other words saying it was all of no consequence, is stupid because it's ALWAYS of no consequence. Every game is it's own little narrative. Like Looney Toons, their whole situation changes every single game. Reality itself is in flux, if you will. Sometimes Bowser has kids, sometimes he doesn't. Sometimes the Mushroom Kingdom has 7 different kings, and sometimes it's just "Princess" Peach, and with Peach, you know you're never ever going to see her parents, and you don't care. It would be like asking how Yosemite Sam runs a fortress or ship all by himself, or how Pete ever got to run a steamboat when he treats everyone he meets like garbage.

More to the point, the it's a dream thing is EXACLTY like Link's Awakening, because the entire game TELLS you it's a dream from the start, and just like Link's Awakening, it's a dream world they're stuck inside due to Wart trying to take over a dream land.

Heck no one complains about Kirby's games all taking place in Dreamland. No one complains that all of those games are "just a dream".