Tendo City

Full Version: Interplay releasing WiiWare Stonekeep & Descent, Clayfighter on DSiWare and WiiWare
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They have already released a port of Titus' SNES game Prehistorik Man for DSiWare, too. (One of Titus' few actual decent games...)

Because they haven't released an actual game in six years now, yet have miraculously avoided going out of business, and now in addition to their Fallout (sorry, "Project V13") MMO are one of the only Western developers doing Wii Virtual Console, they're expanding that to WiiWare and DSiWare too...

Descent and Stonekeep I'm betting will be ports, but Clayfighter... we'll see. The Genesis game is on Virtual Console already, so this one might be new or something? Or based on one of the other titles in the series? We'll see.

I guess it's nice to see this, it's better than nothing I suppose... (I don't think I will ever like Herve Caen...)

http://www.interplay.com/about/article.php?id=44
http://www.interplay.com/about/article.php?id=41

Oh, they have one other upcoming DSiWare title as well, an RTS, Legendary Wars: T-Rex Rumble. It's a cavemen vs. dinosaurs RTS on the DSi, apparently.
http://www.interplay.com/games/t_rex_rumble.php


There's an interview with some of the team on Interplay's site too:
http://www.interplay.com/games/interview...rumble.php

Excerpt:

Quote: Interplay.com: What was the most difficult thing during the development?

Rob [Stevens]: There are a few issues with bringing real RTS gameplay to the DSI. The limited processing power, the small amount of RAM and low resolution screens. We also wanted to take maximum advantage of the DSi dual screens and the touch screen. These finally offer a truly viable alternative to a mouse for console based, RTS style gaming.

Eric [Caen]: DS & DSi are great consoles, but most of the games use the fact they’re handheld as an excuse to stay very basic. They underutilize the display and go with a simple AI. For T-Rex Rumble, Rob had to deal with 3D & 2D real time graphics. Make a sophisticated AI for the cavemen and their enemies. He also had to create an intuitive user interface for an RTS when most RTS’s are played with a mouse and not a stylus. Not easy tasks.

Rob: The user interface design was a challenge. What works best for players? What’s easiest and most intuitive? How do they select one, two, or ten cavemen? I especially wanted to minimize the number of inputs required to issue orders to multiple groups of men. It also had to work equally well for right and left-handed players.

Eric: We tried several ideas before we were satisfied. It’s an RTS, so players need to be able to control many characters with very little effort. And T-Rex Rumble is not a “tower defense” kind of a game. It has some sophisticated missions.


Rob: With a PC, you have a mouse that can be combined with multiple buttons or keys. It’s easy to draw a rectangle around units you want to select before picking a task from a list on the screen. But on DS/DSi we had to create a system that worked purely with a stylus or even a finger, without filling the screen with icons.

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In the past few months Interplay released Prehistorik Man (a port of Titus' SNES version of the game, I believe) for DSiWare in February, and has also announced Clayfighter for DSiWare and WiiWare, Stonekeep for WiiWare, and Descent for WiiWare, but those have been mentioned here before (I see no mention of this game) and do not have any screenshots, artwork, or anything else released about them, just press releases that they exist. This one is obviously farther along. Interplay's site says that it's going to be released Spring 2010, so it's probably not far off...

I guess it's nice to see Interplay actually releasing something again, even if it is still the Caen's Interplay and not the Interplay that was great back in the '80s to the early '00s. The Caens should really call Interplay "The new Titus, because the old one went out of business five years ago"... and given that they founded and still ran Titus, they obviously had responsibility there... maybe that's not entirely fair, there are some old Interplay people working at the company and they are emphasizing Interplay's back library primarily, but when Interplay actually has a good back library while Titus released some of the most infamously horrible games ever (Superman 64 for instance), that is probably not surprising. :) Other than Prehistorik Man DSiWare, good luck finding much of anything Titus-related on the site. :)

I guess Legendary Wars is supposed to be an original title and not related to Prehistorik Man, but it obviously has some strong thematic similarities, both being cavemen and dinosaurs games. Anyway, it might be decent, we'll see...