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Full Version: Supreme Commander 2 is lame
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No, I have not bought this game, and won't be buying it, despite that the first Supreme Commander, from 2007, was the second best RTS of the last decade. (Warcraft III is of course number one.) The first Supreme Commander is a very deep and complex game that uses a truly massive scale far beyond that of almost any other RTS. The maps are huge, your armies are huge, and the best way to play is often fully zoomed out, looking at just the little symbols that represent units. It's the spiritual sequel to Total Annihilation and is an amazing, amazing game.

So, when people heard about the sequel, which was recently released, like a lot of people I was pretty excited...

And then the demo came out and the reality of the game was revealed. It is not Supreme Commander. It's simplistic and small in scale in comparison, and much less fun as well. Gas Powered Games seems to have been aiming more at the console (Xbox 360) audience for this one, or perhaps the console and C&C audiences, but with C&C4 coming soon, why would C&C fans care? As for console gamers, RTSes never sell well on consoles. Halo Wars did sell a million copies, but other than that... not so much. Why GPG did this is mystifying, but I can't think of any result other than that this game is going to be forgotten and not played very much in the future, while the first SupCom will still be one of the best RTSes ever and a popular game. It's sad...

Here's a review for example: http://pc.gamespy.com/pc/supreme-command...509p1.html

SupCom is awesome. This is pretty sad. :(
Aside from the Gamespy review, most of the others are fairly positive.
Reactions from fans of the first game are decidedly not, however, just like the Gamespy review.

Here's GAF's thread for instance... http://www.neogaf.com/forum/showthread.php?t=388553

Base building minimized (I like base building! I've never really been a fan of no-base-building RTSes like Myth or WiC... they're okay, but not as good as "real" RTSes.), vapid C&C style gameplay but with respawning, not-that-big maps, much less complex resource system, can't queue units you don't have the resources for (and if you queue it but resources go below the level needed you will need to manually re-enable the build), much smaller unit numbers, graphics not much better... "very disappointing for anyone who liked SupCom" pretty much defines the game by almost all accounts.