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Full Version: Original Xbox Live Disconnected
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That is, for the original Xbox. Downloads are already gone, online play will follow in a few months.



On the one hand, honestly, it's kind of surprising that they even kept it going this long... this kind of thing has happened to PC games for as long as they have been online, and it has been a very frequent source of frustration. Companies often just ditch older services the first chance they can get. I know a lot of people have compared this negatively to PC games, but if you look at older PC games, most PC games more than a couple of years old which had built-in online services are now offline, and can only be played online through network spoofing on Gamespy Arcade and services like that, provided that the game allowed network play. It is actually only the bare few older PC games which still have their original online servies still running... Blizzard is still running battle.net for all of the games it supports, but they are very much the exception. Westwood Chat, for instance, which ran the multiplayer for all earlier Westwood titles (C&C Red Alert for instance), was shut down years ago. It was replaced by a fan-run server which the games can still see, so if you go online with those games they will still work, but it isn't the original service. There are other similar examples of fan-run servers saving officially disconnected online games, some with official sanction like that one, some with a sort of official sanction like NetStorm's, and some unauthorized like SubSpace (Continuum)'s.

For the less popular majority of titles, though, those online services are gone now unless emulators or replacements have stepped in. Anything that did its multiplayer through TEN, or MPlayer, or the other pay services... gone unless there's some IPX spoofing or something. Any of Sierra's games with online play... not via Sierra's online networks, Sierra is gone now. It's the same for any of Ubisoft's older titles, anything that ran on Microsoft's Internet Gaming Zone (later known as the MSN Gaming Zone), pretty much any online EA game not from the past year (this applies to almost all of their online console games too), etc. Unless there's a replacement fansite thing, those games' services are gone.


Of course, because they are PC games, things like fan-run servers, hacked games that can see the fan-run clients, agreements with the publisher to redirect the online service to a new fan-run client, IPX spoofer technology, or direct-IP options still leave many of these games with some kind of online play, if you know someone else to play against. On consoles these kinds of things are much harder to do; I know the Xbox has been hacked, though, so I wonder if anything like these things is possible for Xbox... perhaps not, consoles are always much more secured, but I don't know.

Of course, games that use player-run servers, such as the Gamespy server browser setup found in many FPSes, are mostly excempt from this. As long as someone wants there to be a server, there will be. But that mostly applies to FPSes, not other genres,

For another console example, look at the Dreamcast. Maybe five games have been successfully hacked to see fan-run servers (Phantasy Star Online) or have designs that allow it to still be played (Quake III Arena, 4x4 Evolution), but the rest are offline forever with no known workaround, or at least none that people care to try to figure out.

But anyway, on the one hand, yes, these things are awful. It makes playing games online much more difficult in the easy cases and impossible in the hard cases, and that's very frustrating. I know that finding games with older titles is harder, and maintaining a server that few people are using can seem like a waste of resources to the company, I guess, but still, it's cruel, and gaming would be better if we could start finding ways to keep this form happening, or to make workarounds easier, once official service has been terminated. Just because games are older does not mean that they are less worth playing!
Wow, I didn't think it was even going this long.. Still I bet even though the service was still running, I bet a lot of online games jumped ship long ago. Still the games still running on the original XBOX live being shut down, I bet that will piss allot of people off, I bet some of those classic games will be sorely missed.

....Holy shit! I just had a thought! No more Halo 1 or 2! Please say it isn't so..
That game basically made XBOX live the huge hit it is.

I know people who eat, sleep, and dream Halo ass kicking. Their like Halo ninja's out there! I know their is Halo 3 but loosing 1 and 2 is really going to hurt.

Ow, well... You will be missed. It's like when Circuit City, or Ritz camera, closed there doors forever just recently, these are changing times. Unless something is a cash cow... it gets the ax. It's a sad reality of these hard times.

It's the end of an era.
Halo 1 wasn't online, but yes, Halo 2 was, and evidently was still being played by a lot of people... they are definitely the ones the most unhappy about this.
MS was keeping all the games that supported it online. It wasn't even any of the companies that made games supporting it.

What did I pay those yearly fees for if they're just taking it down?

The downloadable content is all back up, at least until it all goes down for good. I'm taking this time to get my original XBox loaded up with all the content I can find, so that down the line if I ever SHOULD get some of those old games for keeps, I'll have them prepatched and fully content... able...

At the very least, just about every single original xbox game that supported Live also supported system linking, so there are 3rd party solutions that'll work for that, it's just a lot more awkward.

These games being supported held back the friend list to never break 100 friends. I never had a problem with that, and neither has anyone else here I take it. I think I have about 16 or so friends max. However, there was an easy solution. Make XBox players able to "flag" friends in the list as "original XBox" friends. Only 100 can be so flagged, and only those friends will be sent to the friend list requests from original XBox games. Bam, problem solved and I'm still awesome.

Part of the problem was when they cancelled the project to emulate all the 360 games. That itself led to them being forced to stop adding more "XBox Originals". Selling classic games is still good money, and keeping those old games compatible was just good practice. They never did fix the horrible backwards compatibility for Marvel vs Capcom 2 (instead just porting it to their arcade).

Eh, oh well. The real frustrating thing was when they turned off support for Chromehounds. That was a fun game, and it was a 360 game. What gives? They could have kept that going much longer, and multiplayer is about the only reason to play it. Worse still, there is NO alternative to that. It didn't have system link. They even took down all the DLC. Now one issue is the "party chat" does defeat the in-game mechanic of "communication mechs" who's job was to keep everyone in contact with each other, but MS really could have found a simple solution to that. Simply allow games to disable party chat automatically if the developers feel it would defeat a communication mechanic in the game. One simple patch to Chromehounds later, problem resolved. Wow, I'm a genius.

At any rate, this is basically where problems with networks like Live come in. I don't expect a company to last forever. I do expect them to at least work with the consumer to allow them to find their own solutions should they cancel support for online modes. XBox original games have system link mode, so they're set up well enough. 360 games, very often, lack this mode entirely, so they're screwed. Further, downloadable content being removed is a real kick in the pants. I like to think the things I buy will be there forever. Taking them down when by all rights you could keep them up on your servers, without hurting anything when it's size is measured in kilobytes and the servers are up all the time anyway, is just cheesy.

And yes, once again I have to vent my frustration at "preorder exclusive" content deals. It hurts a game's long term sales if someone feels like they "missed out" on getting the full experience.