Tendo City

Full Version: Are you joking Nintendo?
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http://www.examiner.com/examiner/x-12218...-originals

Seriously, that's messed up. I wasn't really interested in picking up what were more or less straight ports anyway, but this more or less seals it. I know there's some sort of online stickers or whatever added, but I don't really care about that. I honestly can't figure out why they'd actually lower the graphics. I mean the Wii itself suffers no slowdown when I play Metroid Prime 1 ON it, and it's basically just a Gamecube with more RAM and faster processors, so why exactly would they feel the need? Apparently there's also censoring? What would need to be sensored? I'm scratching my head there too. The controls just don't look as tight I'll note. I prefer being able to switch weapons instantly with the flick of a control stick to holding some button down and then aiming my Wii remote. From everything I've read, the new control scheme is mandatory, not optional. I think that's my biggest problem with these Wii remakes. They don't seem to want to add in BOTH schemes and let the player decide, they just out and out replace it. It's why I hesitate to get the Wii version of Pikmin (that, and I already own it), and it's a problem I had with Twilight Princess. From what I've read on that game there are a few things that simply control better using a controller.

Nintendo is a little too controlling when it comes to their player base in general these days. Their online is another example. I'd think it's in the best interests of a business to give the people what they want and let them decide what they want to do.
A.) It's in true widescreen (for all games, this requires slightly more of the graphics processor to output)

B.) It's using the Metroid Prime 3 engine for all games, which traded some of its subtle visual effects (warping) and some major ones (real time water) for more on screen sheninanigans, enemies, etc. as well as more instances of real time lighting, bump mapping and a myriad of other niceties including bloom lighting (all of which are now in all 3 games).

imo losing the real time water effect (which also worked on sludge and lava) is a pretty big one. They should have made it work, the subtle visual effects in the beams and the obvious missing gap in the Plasma orientation is just bizarre - a little extra work would have ported those effects easily. They must have been more focused on getting true widescreen and getting the MP3 engine to assimilate 1 and 2. All in all, a strange trade off.

Unfortunately, this is going to become a "THE WII IS SO UNDERPOWERED IT CANT DISPLAY GAMECUBE GRAPHICS OMG IRL WTF ORLY LOL" which will spark debates of Twilight Princess and Resident Evil 4: Wii Edition at which point a smart ass will promptly point out that people are debating the graphical ability of a console based on last generation games because the best graphics seen on the Wii is the texturing of the basketballs in fucking Wii Resort.

(expect Retro and Nintendo to update it and offer a free trade in for a fix'd Metroid Trilogy within the next 6 months *if* this story gets legs. ;D)
Quote:B.) It's using the Metroid Prime 3 engine for all games, which traded some of its subtle visual effects (warping) and some major ones (real time water) for more on screen sheninanigans, enemies, etc. as well as more instances of real time lighting, bump mapping and a myriad of other niceties including bloom lighting (all of which are now in all 3 games).

Given that the Wii is more powerful, they really shouldn't have had to "trade" anything. Wii games should not look worse than Gamecube ones! There's no good reason for it!

... As for the censorship, evidently it's a few mild curse words somewhere in some of the text files you can read in the game. Not really a big deal I think, but kind of odd that it was allowed before but not this time.
I don't think anyone's got the idea that the Wii is less powerful. It's just bad coding on the part of whoever ported these.

Is it really true that they actually pushed the entirety of the first two games into the Prime 3 engine? Why'd they do a fool thing like that when the Wii wouldn't have had any trouble just using the existing engine with a few minor tweaks? I really don't think a slight extension of the screen size would have caused any issues consiering it's on the Wii.
Well based on reviews the game has tweaks, now whether or not those tweaks (graphically and concerning gameplay) warrant the need to reissue the game engine to the 'upgraded' MP3 engine is beyond my knowledge on the subject. I do know that a strict port is very possible but does require a lot of ironing out.

One thing that struck me as odd is that the ice beam no longer crowds the gun with frost and formations of ice crystals when you charge up in the Wii version. What a bizarre thing to leave out.
Okay I found an answer to this. Apparently, for all the gun effects at least, the explanation is in the new "aiming system". The original aiming just moved the camera, but the new one actually animates Samus' gun moving around the screen. It seems the original "special effects" for the various beam weapons were actually all 2D overlays on the screen, and since those would look terrible any time the gun wasn't dead center, they just did the lazy thing and dummied out the visuals entirely rather than recode all the effects in 3D. This doesn't explain the changed water effects though.
Well there's one mystery solved. It could very well be that only a few places had the interactive water so to save resources they removed the functionality to devote it to something else, I cant remember if Metroid Prime on GC had a native 16:9 mode but I know the Metroid Compilation does. So the added viewable area might have been reason enough to kill the physics.
It really couldn't have been. The extra RAM and processing speed is more than enough to cover that. I think it has to do with something else.
The link is broken, apparently.
Well I did post that last year.
Isn't it customary to bring back old threads with some kinda "Thread Necromancy" or "Zombie Thread" image? I don't have time to be checking the dates on posts, I'm busy daydreaming here!
No, I don't think so...
EdenMaster Wrote:Isn't it customary to bring back old threads with some kinda "Thread Necromancy" or "Zombie Thread" image? I don't have time to be checking the dates on posts, I'm busy daydreaming here!

Is it? I don't remember any such image around here. Maybe you're thinking of some other message board? We mainly do lovely cow things...
Yeah, some forums do things like that, but definitely not TC. Some places don't even allow you to bring back old threads, for some reason. We've always been quite different about that stuff. :)