Tendo City

Full Version: Guild Wars 2 - new trailer and preview
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Preview: http://pc.ign.com/articles/101/1015971p1.html

Trailer: http://pc.ign.com/dor/objects/896298/gui...dgoghsqm0h

I'm not sure what I think, it's still the same concept we heard from GW2 several years ago, and I still think that turning the overworld into one area instead of instanced for each player is VERY un-Guild Wars and is definitely not a good idea. Will I like GW2 as much as I have loved the first one? I don't know, I don't know if it's going to be the same game anymore... hopefully, but we'll see. I mean, I'll probably like it, but without the gameplay of exploring zones with yourself and your heroes/henchies, doing quests and exploring out the zones, killing the enemies as you go and challenging the zone... if it's instead the way it'll probably be, just standard boring MMO "other people killed the monsters, wait for them to respawn" garbage (monsters don't respawn in GW until you go to another zone and come back and reset the zone!)... that's just not right. :(

Oh, Arena.net definitely still has some of the best artists in the industry, that's for sure... this trailer shows that yet again. :)