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Full Version: Final Fantasy IV: The After Years
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http://www.nintendo.com/games/detail/CVj...668F0Za1-E

It's finally out in America. About time! 800 Wii points so, yeah.

I'm still waiting for new stories to add to FF6's world.
I remember reading something about that. I might give it a shot. I hope it's good (better than the FF7 sequels).

I need to go back and finish FF4 for the DS. I'm at the final dungeon, but I'm a bit underleveled, so... yeah. I need to take the time to level up, I guess. I beat the SNES version long ago, but I'd love to see a DS remastering of the ending.

FF6 sequels might be good (there's room for development of Gogo's character), but more than sequels, I want to see FF6 get a DS makeover along the lines of FF4's. And of course, a full-length PS3 remake of FF7 is in order. Instead, they're apparently remaking Advent Children. The fuck!
Sequels? Dirge of Cerberus was pretty nice in my opinion. It wrapped up Vincent's story and stuck to his character pretty well. It did suffer from "I was I was actually doing that" syndrome though, in that far too often there'd be a cut scene where Vincent did something TOTALLY AWESOME and then I'm in control again and I know there's no possible way to do that. I also liked the Advent Children movie, though I must say that it was not really a needed story in that it didn't wrap up any loose ends, it just created some and then wrapped them up.

Crisis Core was completely amazing though, a demonstration of how an addition to a Final Fantasy game should be done. I loved it, and that ending was one of the best game endings ever, yes better than FF7's own ending. I knew already how Zack's story ended from playing FF7, but it was done VERY well and explained how the heck a couple of piddly runts managed to... but then I've said too much. Yes I have some complaints about it, but overall it was simply a great game that I had a very hard time putting down.

In reading about it, it's told using chapters. I'm not really sure I like that idea, mainly because we have to wait for each new chapter to come out and buy them when they do. Still, it's supposed to be pretty good from what I've heard.

Speaking of cell phone games that need to come here, I am waiting for them to port over Before Crisis, the other cell phone game.

I think a really good prequel game for FF6 would be one where I play as Leo. That guy's awesome. It'd take place during the early expansion of the Gestaul Empire and have Leo on missions in the southern continent taking over towns there, and a large portion would focus on him interacting with Terra. I mean that's a large gap that was never really expanded on in the original story. Terra recovered her memory but never really talked about her life growing up in the empire. I know she got that slave crown on her, but that was when she had already grown up and Kefka already snapped and everything, near as I can tell very shortly before her mission to Narshe if the two soldiers talking to each other about it are any indication.

I'd also be interested in a story taking place during the original war of the ancients. There's a LOT of free reign there to come up with characters and events as they see fit, since all that's really established is that the 3 gods warred with each other with 3 tribes of worshippers and they had converted a number of mortals into Espers to help their battles, eventually realizing that their petty bickering was meaningless and ending that war by locking away the Espers in a pocket universe and then turning each other to stone. I'd like a story about the human side of things, like one of the worshippers in, say, Goddess's army (she seems like potentially the most benevolent of those gods). Heck go for the gusto and have this soldier and his/her friends be the catalyst to make the gods realize their mistakes.

They could have a story set after the game with a leader of the cult of Kefka desperatly trying to revive both magic and his god, perhaps trying to kidnap Terra as a means to restore it with her as the one remaining link to the esper world. The end could have the leader realizing his god was just a mad man not at all like he had thought and being redeemed, or killed, it's not up to me to tell you how to play the game. I'd probably put Shadow in there, and let it be his redemption too. Him committing suicide never sat right with me, what with him abandoning his one major connection to the world, Relm.

Perhaps a storyline that takes place during the 1 year gap in the middle of the story, with Cyan's journeys and his eventual decision to wait while sending letters to that woman. It'd explain what happened to the phantom train and the phantom forest. Personally I think that when the world ended that train was destroyed, either it was an esper or else just smashed by Kefka. The way the game goes, aside from the phantom train it seems like there's no afterlife mentioned by anyone and that seems to be the point, life doesn't need to last forever, just be lived as fully as possible. So, perhaps Cyan could discover at best the Phantom Train was just a being of compassion giving the dead a moment of peace before eventually dissipating forever, the "end" being a true end.

Yeah, I'm a total nerd and these ideas probably suck, but what I'm saying is, there's PLENTY of room for Squeenix to grow on here. FF7, for the most part, was an internally complete story that didn't really need sequels. That can't be said for every Final Fantasy, and 6 has a lot of loose ends to tie up.

So does 4 though, and I can't wait to find out what became of Kain's journey to Mt. Ordeals at the end of the first game.
I heard Crisis Core was good. I've meant to give it a try. Aerith, who was my favorite character back in the day, is supposed to be in it quite a bit, though I'm not sure how much.

I didn't really like Advent Children. I liked it quite a bit the first time I watched it because it was all my favorite characters in awesome CGI, but upon repeated viewings, the fanservice wears off and it's just a mediocre story and an unnecessary addition to what was, as you said, a game with essentially no loose ends.

As for Dirge of Cerberus, Vincent was cool in the cut scenes and his voice was awesome (Stephen Jay Blum FTW), but I didn't really like the controls. I was hoping for something more along the lines of Devil May Cry, I guess.

But yes, you are right that FF6 has many loose ends left untied at the end, so it could could certainly use a sequel a lot more than FF7 could. I, too, didn't like the idea of Shadow committing suicide at the end, especially after I made damn sure that he survived the destruction of the Floating Continent midway through the game. I'd like to think that he survived the destruction of Kefka's Tower and has been continuing life as a rogue ninja as he did prior to the game and during the World of Balance.

Regarding the War of the Magi: I wonder why it is that games, anime, and such always take place after some big war has ended and we only hear about the war, occasionally seeing bits of it in flashbacks. Meanwhile, all the action of the game or anime consists of minor skirmishes, eventually escalating into the fate of the entire world being at stake. I guess the beginning of a story isn't supposed to be all that intense, but... I don't know, it just always leaves me feeling like I missed something big, important, and interesting.
After Porom. She's either wearing a strapless pink undersuit/bathing suit like thing or whatever underneath the transparent layer, or the whole thing is just transparent... it's hard to tell which it is. Probably the former? Either way, the appeal to fanservice is pretty blatant, considering that after Palom's costume looks much more like their costumes in the original game, but for some reason ( Rolleyes ) the female character's now wearing very little...

Anyway, a sequel to FF6 would be hard because of the whole 'there is no magic anymore' thing... how do you get out of THAT and make the game interesting?

As for this, it's a new-but-archaic very oldschool JRPG with random battles, a high encounter rate, etc. And it's a sequel to a game I haven't played. I doubt I'd like it very much... though I haven't played the original for the same reasons as this one, really. Why can't they all at least have visible enemies? Why in the world didn't that become standard years and years ago? It makes no sense... :(
Heh, then there's the inverted form with the prediction of future amazing important events but you're stuck in the past where none of that's the case.

Earthbound had that to a small extent, but by the end I had kinda forgotten about that doomed future that dung beetle came from at the start.

I think I'm mainly thinking about the first two Terminator movies. For years that's all I had, and I had that same feeling you talk about. Those two, especially the second, were good movies, but I always got the feeling that the BIG stuff was off in the future, mainly because they kept SAYING the big stuff is off in the future. Now they have the sequels and the series and everything so it's all getting filled in. I'm saying they could do the same with FF6 basically, and that'd be cool.
Eh, if they made an FF6 sequel, they could just invent some new reason for magic to return, or find some other means of creating a magic-like power.

Seeing random encounter enemies would be a major plus. That's one reason why Super Mario RPG and Chrono Trigger are so awesome.
I think that just making magic come back would be a big insult to the storyline.

I had a huge post explaining this, but suffice it to say there's no need at all for magic to make a fun combat system. Edgar, Cyan, Sabin, and Shadow's special abilities, for the most part, don't invoke anything magical and are still awesome. Only Terra, Celes, Mog, Strago, Relm, and Setzer (to a smaller extent, he can still throw darts) are drastically affected by the lack of magic. The rest are fully capable fighters even loosing their more magical abilities. Of those worst affected, only Terra and Celes are really attractive as potential characters to play as, and both are capable of melee combat to a certain extent, even if the swords aren't magical any more. Besides, if the game centered around Shadow, he's a ninja! Do ninjas need magic to be awesome?
^In Naruto they do, but admittedly, that's hardly a series about ninjas when their only connection to ninjas is the occasional use of kunai and shuriken. But that's off topic. :)

A game revolving around Shadow could work. He still has loose ends that need resolving, and it wouldn't be too much of a stretch for Squeenix to say that he survived the destruction of Kefka's Tower considering all the FF7 characters who survived near-death experiences (like Rufus being blown up with the 70th story of the Shinra building by Diamond Weapon, or Tseng being skewered by Sephiroth, left for dead in a temple that would soon shrink to palm size, and not appearing again for the rest of the game's two remaining discs). Hell, even the FF4 cast survived mortal injury and came back within the very same game and not in some sequel. Tellah was the only one who actually died.

But back on the topic of Shadow, he's an awesome character, and like Vincent, he could carry his own game. Let's face it: people like the dark, emo characters. :FuckYou: