28th April 2009, 12:46 AM
http://kotaku.com/5230207/dantes-inferno...-like-hell
Here's an interesting sneak peak.
I gotta say, it's about what I expected going in. Noting "it rips off God of War" kinda misses one obvious point that God of War "ripped off" Devil May Cry. Not that that's a bad thing necessarily.
I will say this. I don't think a DMC style game is the best fit for Dante's Inferno. Firstly, why are we Dante instead of Virgil? Sure Dante's in the name of the game but so was Zelda and I never minded not playing as her. Of the two, I would expect Virgil to be the one capable of fighting demons.
However, that brings me to my second issue, which is why the heck are we fighting all the time for this? They've clearly had to change large parts of the story and just use the poem as a rough guideline already. It's likely to only get worse.
Personally I say that, if they had to have fighting, it should have been a Zelda style adventure game. Then you'd have a lot more character interaction and exploring with some puzzle solving. Heck, it would probably have worked best as a pure adventure game without fighting. I think doing various tasks for lost souls would be very engaging. Of course I'm sorta the sort who thinks puzzle game interfaces should sorta go back to not highlighting interactable objects and giving you a list of possible ways to interact with things (touch, look, talk) instead of the do-all clicker so I'd end up going that way, but at any rate I think that of all the ways to travel through Dante's Inferno that'd be the most satisfying.
Here's an interesting sneak peak.
I gotta say, it's about what I expected going in. Noting "it rips off God of War" kinda misses one obvious point that God of War "ripped off" Devil May Cry. Not that that's a bad thing necessarily.
I will say this. I don't think a DMC style game is the best fit for Dante's Inferno. Firstly, why are we Dante instead of Virgil? Sure Dante's in the name of the game but so was Zelda and I never minded not playing as her. Of the two, I would expect Virgil to be the one capable of fighting demons.
However, that brings me to my second issue, which is why the heck are we fighting all the time for this? They've clearly had to change large parts of the story and just use the poem as a rough guideline already. It's likely to only get worse.
Personally I say that, if they had to have fighting, it should have been a Zelda style adventure game. Then you'd have a lot more character interaction and exploring with some puzzle solving. Heck, it would probably have worked best as a pure adventure game without fighting. I think doing various tasks for lost souls would be very engaging. Of course I'm sorta the sort who thinks puzzle game interfaces should sorta go back to not highlighting interactable objects and giving you a list of possible ways to interact with things (touch, look, talk) instead of the do-all clicker so I'd end up going that way, but at any rate I think that of all the ways to travel through Dante's Inferno that'd be the most satisfying.