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Full Version: Wind Waker Revisited (possible spoilers within)
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I think this battle of wills is going to be ugly...
WW may not be as hard as MM, but its not frusterating like MM is... its easier but that's not necessarially a bad thing... though by its nature it would be nearly impossible for WW to match MM because it doesn't have a horrible time limit set on it and that makes anything a thousand times easier and more fun...
I also hate being time on anything, especially in games...it builds suspense and everything, but i also puts you into a frenzy and you make mistakes. However, in MM I'm making an exception...MM was truly a great game, and should NOT be underrated. They executed the 3-day system well; better than they did with the sea-going theme in WW.
Wow, N_A has got to be the most sanctimonious jackass to ever grace these boards. DJ put it best when he said that different puzzles are more challengind for different people, but poor little N_A refuses to believe that other people didn't find MM to be as long or exciting as Wind Waker. And the last scavenger hunt part of Wind Waker took me maybe a little more than an hour to beat, so it was nothing.

I absolutely loved the sailing in the game, and I definitely did not have a tougher time with the dungeons in MM than I did in WW. MM is a great game, but it's not as good as Wind Waker or OoT IMO.

Quote:OB1, you're not convincing anyone as to the difficulty of Zelda WW and its uninspired labryinths. I ask you to make a narrative that challenge of what you think is the toughest WW labryinth or quest, and I'll compare it to the narrative of the quest involved to get into and through Ikana, or the Water palace in MM.

Oh shut the hell up. Like I'm going to spend however long to make a walkthrough for the game. Wow. I've never known anyone more pompous than you.

Quote:I know for that all my friends are lamenting the lack of challenge of WW. So does all the reviews online. Compared to MM, which I banged my head on wall and pulled hair, and for the less patient player - fustrated them to death. Again, you're not convincing anyone WW had anything more inspiring or noteworthy than previous Zelda games that makes it top notch stuff. It was original in graphics, and thats it.

Guess what? I don't give a flying fuck if I convince you or not. Aside from the bosses, I found WW to be just as difficult as OoT and MM. It's obvious that this is just a case of you sucking really hard at Majora's Mask and are not willing to accept that some people had an easier time with the game. But hey, it's okay! Some people just suck at certain games. Just drink your warm milk, go to bed early, and give me a call after you wake up in the morning.
LOL. OB1 is getting frustrated.

I'm with you on this N_A all the way. MM was 3x the game that WW was.
Who's frustrated? I just find it very sad how juvenile N_A is.
I don't know... to compensate for the really easy bosses, at least compared to OoT (and I've heard that MM's bosses are harder than OoT's), the dungeons themselves in WW would have to be a lot harder or funner to compensate.

I will say, though, that the sword-fighting in WW is really fun, and funner than fighting most enemies in OoT.
What of the indisputable fact that theres only like 10 different enemies at all in WW? How constantly recycled they are; how they used those pig guards in every dungeon, and chuchus everywhere else...
That's how all Zelda games are, dummy. And real sword fighting was very sparse in both OoT and MM, while in WW there's awesome sword fighting every few minutes in each dungeon. The combat in WW is definitely much, much better than the combat in OoT and MM. I fought maybe two dozen sword-wielding guards in all of OoT, and they were extremely easy to fight. That was very dissapointing. MM isn't much different.
MM has a lot more enemies than OoT though...
Not too many more sword-wielding enemies. Those are the most fun to battle with.
I don't like how many of the enemies only take away a quarter of a heart piece when they hurt you. I mean, come on, 1/4 a heart? That's partly why the game's so easy... there aren't any moments when you're running around on your last heart, the damned alert thing that's in all Zelda games beeping in your ear, struggling to find energy.
Yeah the enemies should have dealt much more damage.
Oracles did that too... you had all those half/quarter hearts (don't remember whiuch exactly) which gave you several times more health than you get in LA...
Say what you will, there were no where near as few baddies in OoT or MM as in WW. Come on, I mean those pig guys constituted 95% of all the enemies you encountered...they were in the first dungeon, the last dungeon...they wree in every dungeon! OoT and MM had vastly more, and vastly more unique ones. Each dungeon had at least some unique enemies.

Those skeleton sword-wielding guys in OoT weren't hard, but they weren't THAT easy; one could easily die confronting all three in the Forest Temple.
The sword fighting was very sparse in OoT and MM.
Sword fighting isn't everything OB1....and what are you talking about, you had to kill all your enemies with the sword; and if you were on Hyrule Field at night, you couldn't rest 5 seconds without another ambush! I appreciate that there was much more swordplay in the dungeons, but a dungeon shouldn't rely on swordplay as much as cool puzzles.
Sword fighting is everything! And I'm talking about real duels and stuff, not simply slashing your sword at dumb enemies. They made this great fighting system in OoT but the player rarely got to use it to its full extent. In WW they made the fighting system even better and added in hundreds of sword-wielding baddies to fight against.

And who said anything about bad guys replacing puzzles? You lose one argument so then you try to blend it into another one?
*tsk tsk tsk*

:stupid:
I'm sorry...I've lost an argument? I wasn't aware of any such defeat. I was about to agree with you that slashing your sword at "dumb enemies" is indeed unfulfilling. Then you claim to add "hundreds of sword-wielding baddies"...when in fact, as I've been saying for weeks now, it's the same 10 enemies recycled with out. Not very original.
*sigh*

So it doesn't count when you fight more than one of the same kind of baddie? You're acting as if all games have hundreds of different enemies. OoT has about 26 regular enemies while WW has about 29 of them.
I'd be willing to bet almost anything that those numbers are opposing: OoT has more. To further hurt your argument that WW has a wide variety, the lackluster (though I loved it) Quest64 has well over a hundred 3D enemies.
Quote:Originally posted by OB1
That's how all Zelda games are, dummy. And real sword fighting was very sparse in both OoT and MM, while in WW there's awesome sword fighting every few minutes in each dungeon. The combat in WW is definitely much, much better than the combat in OoT and MM. I fought maybe two dozen sword-wielding guards in all of OoT, and they were extremely easy to fight. That was very dissapointing. MM isn't much different.


Even so, all the damn sailing is a pain in the ass. Even though you eventually can warp it is still annoying. OoT you never had to worry about "changing the direction of the wind." I admit the game is good but not as good as you are making it out to be.
Ok bucko, here are the regular enemy lists from Oot and WW:

OoT:

Quote:- ANUBIS -
DESCRIPTION: A floating sarcophagus.
USUALLY FOUND: Spirit Temple
WAY IT ATTACKS: Avoids you completely, keeps doors locked
HOW TO KILL IT: Burn it using either a Fire Arrow, Din's Fire, or by activating
fire using a crystal switch.

- ARMOS -
DESCRIPTION: A large, round, stone statue; carries small sword.
USUALLY FOUND: Dodongo's Cavern, Spirit Temple
WAY IT ATTACKS: Bounces around, explodes.
HOW TO KILL IT: If it's moving, use a bomb to damage it, then avoid it until it
explodes.

- BEAMOS -
DESCRIPTION: A rotating eye on top of a stone base.
USUALLY FOUND: Temples.
WAY IT ATTACKS: Shoots blue beams at you (use Mirror Shield to defend).
HOW TO KILL IT: Use a Bomb

- BIG POE -
DESCRIPTION: A big ugly ghost.
USUALLY FOUND: Hyrule Field
WAY IT ATTACKS: Flies through air but doesn't attack.
HOW TO KILL IT: Shoot it with an arrow from Epona.

- BLUE BUBBLE -
DESCRIPTION: A floating skull surrounded by blue flames.
USUALLY FOUND: Forest Temple
WAY IT ATTACKS: Flies around at ground level.
HOW TO KILL IT: Z-Target, shield up, then walk up to it. Hit it with your
shield to make the flames disappear, then attack the skull with your sword.

- DEKU BABA -
DESCRIPTION: A round, blue mouth on a long green stalk.
USUALLY FOUND: Kokiri Forest, Inside the Deku Tree
WAY IT ATTACKS: Either lunges at you (malignant) or rises up and makes chomping
noises (benign).
HOW TO KILL IT: Use your shield if it lunges, then chop it with your sword.

- FIRE KEESE -
DESCRIPTION: A bat on fire that flies around.
USUALLY FOUND: Everywhere, especially Fire Temple
WAY IT ATTACKS: Flies towards you, sets you on fire if it comes in contact.
HOW TO KILL IT: Shoot it with the Hero's Bow.

- FLOORMASTER -
DESCRIPTION: A large brown hand.
USUALLY FOUND: Temples
WAY IT ATTACKS: Flies towards you.
HOW TO KILL IT: Attack it with your sword, then kill the three mini-hands it
leaves. If you don't kill them quickly, they'll grow into more Floormasters.

- FREEZARD -
DESCRIPTION: A pillar of ice.
USUALLY FOUND: Ice Cavern
WAY IT ATTACKS: Breaths ice (if it touches you, you'll be frozen temporarily).
HOW TO KILL IT: Hit it three times with your sword, or shoot it with a Fire
Arrow.

- GREEN BUBBLE -
DESCRIPTION: A floating skull surrounded by green flames.
USUALLY FOUND: Under the Well, Temples
WAY IT ATTACKS: Flies around in circles or through hallways.
HOW TO KILL IT: Shoot it when the flames dissipate briefly.

- GUAY -
DESCRIPTION: A black crow-like bird with a large orange beak.
USUALLY FOUND: Everywhere.
WAY IT ATTACKS: Flies towards you.
HOW TO KILL IT: Shoot it with the Bow (it's no fun to use the sword, Guays are
always fun to kill from a distance, good target practice :)

- ICE KEESE -
DESCRIPTION: A small bat surrounded by icy blue flames.
USUALLY FOUND: Ice Cavern
WAY IT ATTACKS: Flies towards you, freezes you if it comes in contact.
HOW TO KILL IT: Shoot it with the Bow.

- IRON KNUCKLE -
DESCRIPTION: A very large knight in armor, armed with a giant axe.
USUALLY FOUND: Spirit Temple, Ganondorf's Castle
WAY IT ATTACKS: Slowly walks towards you, then does major damage with its
gigantic axe.
HOW TO KILL IT: Lure it close to you, quickly jump to the side, wait for it to
get its axe stuck, then jump attack it. Above all, dodge the axe at all cost.
Use the defensive maneuvers like side jumping and back flipping. This should be
the only enemy in the game.... heh heh >:-)

- KEESE -
DESCRIPTION: A small black bat.
USUALLY FOUND: Temples
WAY IT ATTACKS: Flies towards you.
HOW TO KILL IT: Shoot it with the Slingshot or Bow.

- LEEVER -
DESCRIPTION: Cone-shaped green monster that hides in sand.
USUALLY FOUND: Desert Colossus
WAY IT ATTACKS: Pops out of the sand and spins around.
HOW TO KILL IT: Use your sword.

- LIKE LIKE -
DESCRIPTION: Large cylandrical blob.
USUALLY FOUND: Temples
WAY IT ATTACKS: Sucks you inside, then usually steals one of your items (your
Hylian Shield or tunics).
HOW TO KILL IT: Shoot it with arrows or kill it with your sword to retrieve
any stolen items (or to get lots of rupees). NOTE: Using the hookshot will
freeze it, but it will also pull you right up close to it. Kill it or get away
before it awakes.

- LIZALFOS -
DESCRIPTION: A large lizard that sounds like it's playing a saxaphone.
LOCATION: Spirit Temple
WAY IT ATTACKS: Dodges attacks and slashes with its sword
HOW TO KILL IT: Stab it immediately after it jumps

- OCTOROK -
DESCRIPTION: Small purple octopus that floats in water.
USUALLY FOUND: Lake Hylia, Zora's River, Forest Temple
WAY IT ATTACKS: Shoots rocks at you.
HOW TO KILL IT: Use your shield to bounce the rocks back at it.

- POE -
DESCRIPTION: A ghost that carries a small lantern.
USUALLY FOUND: Graveyard
WAY IT ATTACKS: Disappears, then spins around and hits you with its lantern.
HOW TO KILL IT: Hit it when it reappears.

- PSYCHO POT -
DESCRIPTION: A clay pot that rises and attacks when you get too close.
USUALLY FOUND: Temples
WAY IT ATTACKS: Flies toward you and uses kamikaze tactics.
HOW TO KILL IT: It kills itself.... Just use your shield to prevent damage.

- RAZOR TRAP -
DESCRIPTION: A block with several metal spikes on it, moves back and forth or
around in circles.
USUALLY FOUND: Temples
WAY IT ATTACKS: Moves along a set path, damaging you if you touch it.
HOW TO KILL IT: You don't.

- SHELL BLADE -
DESCRIPTION: Clam-like enemy.
USUALLY FOUND: Water Temple
WAY IT ATTACKS: Bounces through water and hits you.
HOW TO KILL IT: Use the Hookshot to kill it when it opens its shell.

- STALFOS -
DESCRIPTION: A large skeleton with a sword and shield
LOCATION: Dungeons and temples
WAY IT ATTACKS: Slashes with sword and blocks attacks with shield
HOW TO KILL IT: Block its attacks with your shield, then stab them quickly. You
can also try revolving around it with Z-Targeting and stabbing it in its side.

- TEKTITE -
DESCRIPTION: A spidery-like monster with four yellow legs and a blue or red
body (blue ones are stronger).
USUALLY FOUND: Death Mountain Trail, Lake Hylia, Water Temple
WAY IT ATTACKS: Jumps around.
HOW TO KILL IT: A weak enemy, use your sword to take it out.

- WHITE BUBBLE -
DESCRIPTION: A floating skull.
USUALLY FOUND: Spirit Temple
WAY IT ATTACKS: Flies around spastically
HOW TO KILL IT: Slash it with your sword....

- WOLFOS -
DESCRIPTION: A black and gray wolf that howls a lot.
USUALLY FOUND: Lost Woods, Forest Temple
WAY IT ATTACKS: Runs around you and slashes you with its claws.
HOW TO KILL IT: Z-Target, then stab it right before it attacks (it'll block all
other attacks, but how could an animal have something that blocks sword attacks
on it's arms?).Also try using the quick spin attack.

Total count: 26


WW:

Quote:Armos
Steal: Hearts, rupees, bombs
These living statues hop after Link when he passes by, intent on hurting him with the spikes at their bases. You can tell Armor are near by the grunting sound they make, followed by the hopping noises. The statues are immune to most weapons from the front-- it's the jewel on their back side that's the key to beating them. Slash it with your sword twice and the Armos will hop around in a frenzy before blowing up. The weapon of choice is the Hero's Bow. Arrow hits (even from the front) stun Armos statues, enabling you to safely approach them from the back.

Locations: Dungeons and caves



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Armos Knight
Steal: Hearts, arrows
This larger variation of the Armos statue stands much taller than Link and can't be offed through the power of arrows or your sword. Instead, throw a bomb into the statue's mouth when it opens its mechanical jaw. The explosion will make the Armos Knight go berserk, so roll out of the way and watch the living statue self-destruct from a safe distance.

Locations: Dungeons and caves (eh: Tower of the Gods)



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Big Octo
Steal: n/a
Look for a flock of seagulls when you're traveling the seas in your boat. They are heralds of a huge and dangerous sea monster: the Big Octo. There are three different types of this creature and a total of six of them in existence; one with 4 eyes, three with eight eyes, and two with 12 eyes each. Big Octos will surface once you find their location and try to suck you into their maelstrom. You can use arrows or your ship's cannon to shoot at its eyes, but the best offense is to use the Boomerang to lock onto five eyes at once. It takes two hits per eye to defeat the Big Octo. When it sinks, it leaves a sparkling light circle on the water surface. Use your salvage crane there to reel in a treasure. There is also one special Big Octo (near Two-Eye Reef) that hides a Great Fairy.

Locations: Seven-Star Isles, Tingle Island, Fire Mountain, Private Oasis, Diamond Steppe Island, Two-Eye Reef



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Boko Baba
Steal: Boko Baba Seed, magic
Boko Babas are flesh-eating plants that will attack anything that moves. Approach a Boko Baba and it will pop out of the ground and try to swallow you. A few sword strikes will cause the plant to blow up and leave a Boko Stick behind. The most effective way to dispose of the voracious vine is to hit it with the Boomerang. One hit will do the trick.

Locations: Islands, dungeons, and caves (eg: Forest Haven)



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Bokoblin
Steal: Joy Pendants, rupees, hearts
This skinnier pig goblin cousin of the mighty Moblin comes in three colors: green, blue, and pink. While green Bokoblins often carry shields and cleavers, the blue variety often attacks with sticks or torches. The pink Bokoblin keeps watch on the many sea platforms and rafts, armed only with a spyglass. Bokoblins can be stunned with the Boomerang and defeated easily with pretty much every weapon in the game -- but the sword still works best. Some Bokoblins even hide in pots and attack when you get close.

Locations: Dungeons, caves, rafts, and lookout platforms



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Bubble, Fire
Steal: Arrows, rupees, hearts
These flying skulls wrapped in orange clouds will come after you when they spot you and cause fire damage. Immune to the Boomerang, Bubble skulls are vulnerable to arrows and your sword, but there is another way to defeat them: use the Deku Leaf. A gust of air will cause the flames to go out, dropping Bubbles to the ground like a regular old skulls. That's when you attack with your sword and quickly shatter them to pieces.

Locations: Dungeons and caves



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Bubble, Poison
Steal: hearts
This blue version of the flying Bubble skull possesses the annoying poison/curse ability that prevents you from using weapons for a few a seconds. So keep your distance and avoid contact with the blue smoke. You can attack Blue Bubble skulls with arrows or make them drop with the Deku Leaf, but once you've tried the Ice Arrow, you'll never want to go back.

Locations: Dungeons and caves



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ChuChu
Steal: Chu Jelly
Another classic Zelda enemy, ChuChus come in all sorts of colors. The standard ChuChus -- red and green -- yield red and green Chu Jelly if you use your Grappling Hook to steal (or after you defeat them). You can give this jelly to the potion shop in Windfall to generate red and green potions. Red restores health and green restores magic energy. The much rarer Blue ChuChu is found only on certain islands -- and you will only be able to get Blue Chu Jelly from it once. A yellow, always electric variety also appears. When encountering electric ChuChus of any color, be sure to stun them first with the Boomerang, Deku Leaf, or Grappling Hook (or by pounding the ground with your hammer), then attack with the sword. If you directly attack, you will receive an electric shock. Finally, the Dark ChuChu variety (purple) cannot be harmed unless it is turned to stone through exposure to sunlight. Once it's petrified, you can pick it up and put it on switches or smash it by dropping it or pounding it with your hammer.

Locations: ChuChus are quite common and appear in dungeons and the overworld. The Blue ChuChu, however, can only be seen in the following locations: B-1, C-1, E-1, G-1, B-2, C, 2, E-2, A-3, B-3, C-3, E-3, G-4, A-5, C-5, G-5, A-6, C-6, D-6, G-6, A-7, E-7, and F-7



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Darknut
Steal: Knight's Crest, bombs, hearts, arrows, (only if armor off)
These dog-headed warriors wear such heavy armor that you cannot hurt them with conventional attacks. However, the armor has a weak spot at the rear. Exploit it by attacking from behind, or simply pull off the A Button counter maneuver. Depending on the hit, the Darknut will either lose his helmet or his body armor. The latter will leave him vulnerable to attacks for all sides. Darknuts carry extremely large broadswords that Link can borrow for himself. Please note that should the warrior lose his sword, he will resort to hand-to-hand combat -- which doesn't prompt a counter move.

Locations: Dungeons and caves



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Darknut, Golden
Steal: Knight's Crest, bombs, hearts, arrows, (only if armor off)
This more powerful version of the standard Darknut wears golden armor and a fiercer looking helmet. Outside his slightly stronger armor, the Golden Darknut is identical to the standard one.

Locations: Dungeons and caves



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Darknut, Mighty
Steal: Knight's Crest, bombs, hearts, arrows, (only if armor off)
See Darknut. This is the most powerful Darknut warrior in the game. Mighty Darknuts often only appear as mini-bosses or as the final challenge in battle dungeons. Note that the three versions of the Darknut require separate photos for the gallery.

Locations: Dungeons and caves



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Gyorg
Steal: N/A
Gyorgs are shark-like monsters that haunt the great sea. Listen for the Jaws-like jingle to let you know that they're near. Gyorgs move quite fast and will try to ram the boat from the front to make Link drop into the sea, but you can easily avoid them by jumping over them with your boat. If you want to fight them, use the Boomerang for best effect.

Locations: the open sea



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Kargorok
Steal: Golden Feathers, hearts
If there's an enemy in the game that deserves to die just on the base of the sound it makes, then it's this multi-colored moaning bird. Kargorok's will attack you both on land and while you're on your boat and often leave behind a Golden Feather when defeated. The safest way to take them out is with the Boomerang (two hits), but a single shot with a fire arrow of course works even better.

Locations: Great Sea, nesting on top of rock spires or perching on platforms (eg: Dragon Roost Island)



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Keese
Steal: nothing
There are two different varieties of "Keese" bats in Wind Waker: the standard dark Keese and the flaming fire type. The latter obviously causes more damage if you come into contact. The best weapon to take out these airborne pests is the Boomerang, although the Grappling Hook comes in almost as handy when dealing with low numbers of Keese. Be careful not to attack with your sword if you're standing on a bridge or narrow walkway, as you could easily fall off when performing a combo attack.

Locations: Dungeons and caves (eg: Dragon Roost Cavern)



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Magtails
Steal: Nothing
These fire caterpillars come crawling out of pits filled with lava and can only be harmed when they open their mandibles. To get them to do this, let them come close and wait. The Magtail will be vulnerable only when it's about to strike. The counter move will take it out with one hit, but that's not always what you want. Strike the Magtail with the sword the normal way and it'll roll up in a ball. In this state, it can serve as weight to push down switches. The same effect can be achieved by throwing a pot filled with water at the fiery creature. The most potent weapon against Magtails, outside the no-brainer ice arrows, is the Skull Hammer.

Locations: Dungeons and caves (eg: Dragon Roost Cavern)



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Miniblin
Steal: Magic, hearts, rupees
These annoying little imps often appear in large groups -- and in some instances, they will respawn forever. The pitchfork wielding Miniblins seek strength in numbers and swarm in from all directions, even walking on walls and climbing over obstacles to get to Link. Luckily, single hits with defeat them. Swords work best as you can perform spin attacks to do away with multiple opponents, but be sure to try out the Skull Hammer at least once for some amusing results.

Locations: Islands, dungeons and caves (eg: Forsaken Fortress)



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Moblin
Steal: Skull Necklace, rupees, hearts, magic
These classic Zelda enemies first appear as guards that Link must avoid in the Forsaken Fortress, but later on Moblins appear in many more dungeons and caves. The hulking pig warriors carry burning oil lamps, which they throw at Link, and long fighting spears. The weapon has incredible reach, so don't stand too close when a Moblin swings his stick. Moblins are vulnerable to most weapons, but they are able to block attacks as long as they have their spear. The most effective maneuver remains the special counter move, but varying your sword attack (lounge forward when the Moblin is blocking) will also work just fine. Moblins wear tacky Skull Necklaces around their necks that you can swipe with the Grappling Hook.

Locations: Dungeons and caves (eg: Forsaken Fortress)



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Morth
Steal: Nothing
These tiny, spiky balls move towards Link when he approaches and stick to his clothes. Though they are unable to cause damage, Morth will slow down Link enough to cause trouble in battle. The best weapon against Morth is the Boomerang, which thanks to its multi-lock-on feature can dispose of five or more of them at once. Once the Morth stick to Link, perform a roll move to get rid of them in the heat of battle, or stand aside and do a spin attack. Morth appear in clusters on their own, are summoned by Wizrobes, or dispersed by Mothulas.

Location: Dungeons and caves (eg: Forbidden Woods)



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Mothula
Steal: Golden Feather, magic, heart (wingless: heart)
These magic moths fly through the air and pull streaks of fire behind them. Hit Mothula with the Boomerang or Hero's Bow repeatedly to cause it to lose its wings. The quickest way to defeat a Mothula is to fire an Ice Arrow. This will cause it to freeze in the air, fall to the ground, and shatter into little pieces. You can also use the Grappling Hook to swipe a Golden Feather. Without its wings, Mothulas will attack by shooting numerous Morth at you (spiky balls that stick to Link and slow him down), then come in closer to cause damage. Perform spin attack maneuvers against the Morth and attack the wingless moth with your sword to take it down. Note that the wingless Mothula sometimes appears as a standalone enemy as well.

Locations: Dungeons and caves (eg: Forbidden Woods)



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Octorok
Steal: hearts
This strange octopus pops its head out of the water and attacks by spitting rocks at you. While you're on the ocean, your best defense is to throw your Boomerang or shoot arrows or cannonballs, but when you're walking around a slightly different technique works even better. Instead of attacking, simply defend yourself by holding up your shield. This will bounce back the Octorok's projectile and take it out in one go. You don't actually have to adjust the direction of the shield, although you can certainly change the angle while you're holding R.

Locations: Dungeons, islands and the open sea (eg: Forest Haven)



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Peahat
Steal: Golden Feather
Peahats are helicopter-like, flying foes that appeared through the Legend of Zelda series in different forms. Wind Waker's Peahats are very small, but can still be meddlesome foes when you're trying to climb platforms or attack enemies on the ground. The biggest problem with Peahats is that they're armored and can't be harmed with your sword. However, hit a Peahat with a Boomerang or with a gust of wind from the Deku Leaf, and it will fall to the ground where you can now attack it. A second hit with the Boomerang will do the trick, so use it as the weapon of choice whenever possible.

Locations: Dungeons and caves (eg: Wind Temple)



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Phantom Ganon
Steal: hearts
This astral version of Ganondorf first appeared in Ocarina of Time. The new Phantom Ganon has left his horse behind, however, and he's much easier to defeat as well. Whenever he throws a fireball at you, hit it back with a simple sword strike. Repeat until Phantom Ganon gets hit by his own attack, then run in close and slash at him with your sword. Use a spin attack against his multi-fireball attack and keep an eye on the specter's position. Sometimes, he descends without getting hurt to take a swing at you. That's your chance to go in close and attack without having to "play tennis".

Locations: Forsaken Fortress and Ganon's Tower



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Poe
Steal: hearts
These ghosts can't be defeated with conventional weapons. Try to hit them and your sword will cut through them as if they weren't there. But what works for treasure chests also works for ghosts: bring light into the dark. You can use light to stun them and make them "attackable" at which point they're easy to defeat with your sword or arrows. Another way to victory is to just let the ghosts possess you. Simply hit the Poe once, then wait for it to enter your body. This will mess up your controls for a short while, but the ghost will soon leave you alone. To speed up this process, move into a beam of light while you're possessed to perform a quick enlightening exorcism.

Locations: Dungeons and caves (eg: Headstone Island)



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Rat
Steal: nothing
Rats infest many dungeons, caves, and submarines in Wind Waker, and although they don't cause much physical damage, they can be really annoying. For one, rats are able to destroy your disguise when you're hiding under a barrel. They can also knock you into another enemy and make you drop rupees that they will then try to steal. A single hit with your sword will end their wretched lives, but the Boomerang remains the weapon of choice for quick and easy pest control. Note that certain rats are actually able to talk. Drop some bait in front of a rat hole and you will see.

Locations: Dungeons and caves (eg: Forsaken Fortress)



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ReDead
Steal: hearts
ReDeads may have changed their appearance since first seen in Ocarina of Time, but they're still up to their old tricks. Don't look into these zombies' eyes or you will get temporarily stunned (and shrieked at). The best way to get rid of ReDeads is to attack them with your sword from behind or stun them with a beam of light courtesy of your Mirror Shield.

Locations: Dungeons and caves (eg: Headstone Island)



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Seagat
Steal: N/A
Seahats are water-based cousins of the much smaller, flying Peahats. Seahats are easily spotted because of their size -- that is, if the helicopter sound hasn't given them away by then. The flying fish will attack by ramming the boat, knocking Link into the water. Hit it with your arrows -- or best, the Boomerang -- and it will lose its rotor. Hit it again to defeat it and always reveal an item orb. You can also use a single cannon shot to blow it to tomorrow.

Locations: the open sea



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Stalfos
Steal: magic power, hearts
This classic Zelda enemy has gotten a big makeover in Wind Waker. No longer a nimble and agile skeleton warrior, Stalfos now tries to swing an oversized warclub, which sends the undead creature off balance. The best way to attack is with the sword or hammer as standard projectiles do very little. Once the skeleton's body is in shambles, immediately go after the head and slash at it repeatedly as quickly as possible. If you don't destroy it fast, it'll rejoin the body and the Stalfos will attack again. A horizontal attack against Stalfos sometimes cuts the skeleton in half.

Locations: Dungeons (eg: Headstone Island)



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Wizrobe, Blue
Steal: Magic, hearts, rupees
This magical creature heralds all the way back to the very first Legend of Zelda game. The Wind Waker version of the Blue Wizrobe will teleport around the room and attack you with fireballs or by unleashing simple creatures on you, such as the sticky little Morth. You can stun Wizrobes with your Boomerang and/or directly attack them with your sword, but the best way to take them out is with arrows. Add a little fire to your arrows and it'll be a much shorter battle.

Locations: Dungeons, caves, and lookout platforms (eg: Wind Temple)



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Wizrobe, Red
Steal: Magic, hearts, rupees
This is the meaner version of the Blue Wizrobe. Wearing ornate headgear, this more resilient and magically adept Wizrobe takes a bit longer to defeat. Red Wizrobe's conjure up more powerful enemies that it sends into battle against you while it itself teleports to safe locations and attacks with fireballs from far away. It's not unusual for a Red Wizrobe to call Stalfos or Bokoblins for help. Use fire arrows for best effect.

Locations: Dungeons and caves (eg: Wind Temple)

Total count: 29

Now correct me if I'm wrong, but I believe that 29 is a larger number than 26.

So :shake: :shake: :shake: :shake: :shake: :shake: :shake:
funny when I looked for the enemies for OoT I came up witha much larger number than that hun...


Quote: From: http://www.thezeldafan.com/games/oot/ootenemies.shtml
Anuebis
Armos
Baby Dodongo
Barinade
Beamos
Big Leever
Big Poe
Big Poe Boss
Big Skulltula
Bigocto
Blue Bubble
Bongo Bongo
Shabom
Shell Blade
Dark Link
Deku Baba
Deku Baba
Dodongo
Gohma
Fire Keese
Flame Wall
Floor Master Spawn
Flying pot
Ganon
Ganondorf
Big Deku Baba
Gibdos
Gohma Larva
Golden Skulltula
Biri
Keese
King Dodongo
Kotake
Koume
Torch Slug
Leever
Like Like
Lizalfos
Morphia
Dead Hand
Orange Bird
Parisitic Tenticle
Peahat
Phantom Ganon
Red Bubble
REdead
Skulltula
Small Poe
Spike Trap
Spike Wall
Spike
Stalchild
Stalfos Knight
Stinger
Twinrova
Volvagia
Wall Master
White Wolfos
Wolfos
Yellow Bubble
Mad Scrub
Peahat larva
Tailpasaran
Moblin
Guardian Moblin
Skullwaltula
Red Teketite
Business Scrub
Bari
Blue Teketite
Giant Yellow Bubble
Octorok
Amy Poe Boss
Flare Dancer
Freezzard
Ice Keese
Ice Blades

I counted a total of 77
I think you left out a few enemies...
Many in that list are duplicates or bosses... but not all.

What about the skeletons in OoT in Hyrule Field? Are they Stalfoses? I'm not sure... Or the Baby Dodongos... and the spiders! There are the little spiders, the Skulltullas, and the big ones that drop in front of you... you don't list any of those I think OB1... and I'm sure I've forgotten some.
Moiraine: I intentionally left out mini-bosses and regular bosses. That's why I said regular enemies.

But the list might no be complete since I ripped it off of gamefaqs.
Moblin, Giant Moblin (I wouldn't call him a boss anyway...), Skulltulla, Gold Skulltulla, Giant Skulltulla, the Hyrule Field skeletons, and Baby Dodongo aren't bosses!
LOL....OB1's regime crumbles before his eyes. Even minus the bosses and mini bosses your list is vastly abridged....SOOOO.....



:shake: :shake: :shake: :shake: :shake: :shake: :shake: :shake:
I wouldn't call those little skulltullas real enemies. The Skeletons and baby Dodongo are, however. But the WW list is also missing a few enemies so it evens out.
So what are they, fake enemies? I don't think so!

Chickens are enemies too... they do hurt you... :)
Quote:Originally posted by Darunia
LOL....OB1's regime crumbles before his eyes. Even minus the bosses and mini bosses your list is vastly abridged....SOOOO.....



:shake: :shake: :shake: :shake: :shake: :shake: :shake: :shake:


"Vastly"? I wouldn't call a few enemies missing vastly abridged.
Quote:Originally posted by OB1
Moiraine: I intentionally left out mini-bosses and regular bosses. That's why I said regular enemies.

But the list might no be complete since I ripped it off of gamefaqs.


Even without the Enemies which were mini bosses or whatever in OoT.. The game still has a better variety of enemies in it.

By the way Since when were there "poes" in WW?..
Quote:Originally posted by A Black Falcon
So what are they, fake enemies? I don't think so!

Chickens are enemies too... they do hurt you... :)


The skulltullas don't even attack you! You have to run right into them in order to get hurt. They're there for collecting.
That OoT list is missing 6 of 7 enemies, minimum... to put it over the WW list. Can you say the WW list is missing enough to give it more? Doubtful...

And they are right, the enemies in OoT have more variety.
Quote: "Vastly"? I wouldn't call a few enemies missing vastly abridged.

I also wouldn't call a few missing enemies vastle abridged....BUT YOUR COUNT WAS less than HALF of them! 29 to 77, I mean come on now OB1! You're fighting a lost war here OB1.
Quote:Originally posted by Moiraine
Even with the Enemies which were mini bosses or whatever in OoT.. The game still has a better variety of enemies in it.

By the way Since when were there "poes" in WW?..


You several different varieties of the same enemies; I didn't. The number of regular enemies in OoT is about the same as WW. But then WW has many more enemies that you can duel with. In OoT there were very few encounters where you actually got to have a great sword fight with.

And the poes in WW are those fat ghosts that you have to shine light on in order to kill.
Quote:Originally posted by Darunia
I also wouldn't call a few missing enemies vastle abridged....BUT YOUR COUNT WAS less than HALF of them! 29 to 77, I mean come on now OB1! You're fighting a lost war here OB1.


You're delusional. As I already said, Moiraine listed several different variations of the same enemies, as well as mini bosses and regular bosses.
Gold Skulltullas yes, but not standard or giant ones, OB1...

And can you deny that OoT has more variety of enemies? Its kind of hard when you look at those lists...
Oh...thanks for clarifying it for us. A family of enemies counts as ONE enemy. And the only enemies that get onto OB1's list are sword-toting ones. That makes sense. Face it OB1 your list just plain sucked man.
Quote:Originally posted by OB1
You several different varieties of the same enemies; I didn't. The number of regular enemies in OoT is about the same as WW. But then WW has many more enemies that you can duel with. In OoT there were very few encounters where you actually got to have a great sword fight with.

And the poes in WW are those fat ghosts that you have to shine light on in order to kill.


Yea but more duels aren't always the best after awhile it can get agravating when you are trying to get acoss a cliff persay and all the sudden 100 lil miniblins come at you.

Oh and about the poes I didn't know I haven't beaten the game yet but I am close. I was just wondering.
Quote:Originally posted by OB1
You're delusional. As I already said, Moiraine listed several different variations of the same enemies, as well as mini bosses and regular bosses.


It does not matter if they are variations of the same enemies.. As long as they do not have the same name they are classified as a seperate enemy!
Like those 2 Wizrobes in your list, OB1... :)
Suck it up OB1.:evil:
Quote:Gold Skulltullas yes, but not standard or giant ones, OB1...

That's what I'm talking about...

Quote:And can you deny that OoT has more variety of enemies? Its kind of hard when you look at those lists...

Not at all. Most of the enemies on that list are just variations of other enemies.

Quote:Oh...thanks for clarifying it for us. A family of enemies counts as ONE enemy. And the only enemies that get onto OB1's list are sword-toting ones. That makes sense. Face it OB1 your list just plain sucked man.

Rolleyes That's correct, a family of enemies counts as one enemy in these lists. That is why I didn't list all of the different varations of the WW enemies. And yes there are many more sword-weilding enemies in WW than there are in OoT.

Quote:Yea but more duels aren't always the best after awhile it can get agravating when you are trying to get acoss a cliff persay and all the sudden 100 lil miniblins come at you.

Are you kidding me? Why oh why wouldn't you want to fight dozens of enemies at once? It's so much fun in WW! The battles are much better and more frequent in WW than in OoT, which is one of the many reasons why I like WW more than Oot.

Quote:It does not matter if they are variations of the same enemies.. As long as they do not have the same name they are classified as a seperate enemy!

Read my above reply, okay?

Quote:Like those 2 Wizrobes in your list, OB1...

Whups. There are also two other variations that I didn't notice, but ign also left out a few enemies like the Warshipsand Floor Master. But Moiraine listed a dozen of them.
That doesn't change anything; just because you'd like to think that every enemy of a similar shape and make counts as one doesn't make it so. Either way, no matter how you look at it, the bottom line is that WW still has drastically fewer enemies. Why can't you just admit it.
Darunia, I didn't count the variations because there are also many different enemy variations in Wind Waker. Shall I repeat that a few more times for you?
If you want lots of enemies, play the 2d games... they all have lots more guys to fight (if less variety)...
But the combat in WW is the most fun. Battles are very frequent and the battle system is more refined and polished than it was in OoT and MM. The only other game (non-fighting game) with a better battle system is The Mark of Kri.

God I wish MoK sold better. Then we'd actually get the planned sequels. Same goes for ICO. Sony finally makes some AAA action and adventure games and they end up selling like crap. It's a damn shame.
If you want sword combat, I remember the old PC game Die by the Sword had a unique and complex sword system... some newer games have things like that but not too many.

Jedi Outcast isn't exactly in that same category, I'd say.
Not at all. Ever played Mark of Kri? The combat system is unparalleled. Depending on the weapon you use, you can target up to eight different enemies at once, and they each get assigned a button (or two enemies get assigned one button if you're targeting eight guys). There is a very large amount of moves you can perform, and there are also unarmed attacks where you can grab someone's weapon right before they hit you and use it against them. It's a very innovative, fun, and surprisingly deep fighting system.
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