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Full Version: Mega Man 9 confirmed for WiiWare, NES-style
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Sweet! Will it end the storyline of the original Mega Man allowing Mega Man X to have a double meaning of Mega Man 10, or will it still leave us wondering what the heck happened to the original robo-savior?

Now if we can only get a Mega Man movie made in the style of modern super hero movies, I'd be set!

*Checks out scans*

Wait a sec here... The visual style is like the old NES games too? Hmm... Not sure how I feel about that. I mean they upped the ante pretty big with Mega Man 7 and Mega Man 8. Taking a step down just for naustalgia? Hmm...
NES Mega Man is better than SNES/PSX Mega Man, so I'm happy with the decision. :)

All they really need to do is add in the added features of MMIV/V for GB...
I actually thought MM7 was really good.
It's good, I guess, but really, the only NES MM game not as good as the later ones is 6...

7, 8, and MM&B hugely increase the difficulty level over the NES titles, though, and I don't think that was really a good move. They're just too hard in parts... maybe not X6 or MMZero series hard, but those are too hard too.
I didn't find 7 or 8 any harder than, say, 3. Well, the final Wily boss in 7 is harder than any other Wily boss save Megaman and Bass, and the snowboarding sections of 8 are pretty annoying, but aside from that I don't see it.

I loved everything about 7 actually. Megaman and Bass was also a good game, and yes THAT one punched up the difficulty by a few orders of magnitude.

This really just seems like an odd choice on their part...
The boarding sections of 8 are just completely insane... I've never beaten the first Wily's Fortress level in 8 because of how hard they are (and then that spider boss is pretty tough too and I die and have to start over and give up).

I've also never beaten 7; gotten partway through Wily's Fortress.

In MM&B I didn't even get to halfway. That game is HARD.

On the other hand, I've beaten 1-6. 5 and 6 are pretty easy, and 6 is lacking in comparison to the other titles, but all six are fun.
Jump Jump! Slide Slide! Uuuuwaaagh!
I got to the final boss of MM&B and could never beat it. Then my dog chewed up the cartridge.

I beat MM7 a while back on the SNES, but oddly, have never been able to in the MMAC.
Birdman: Kill the dog...

MM7's gameplay isn't any different between versions, so that is odd. Maybe it was a lucky fluke the first time around? Learning to dodge and predict each of Wily's moves (and learning to perfectly avoid all attacks in his initial bouncy form to make sure of full health in second form) really is tough...

They did change some other things though... The ending was altered. I don't think it was censorship so much as poor SNES emulation. It's also an interesting ending showing when Megaman managed to surpass his original programming and freely decide to ignore the Asimov style law that prevents him from killing Wily time and time again.

I guess I'm okay with the decision to go retro for the art style. It won't make it any less serious than the old NES games were. Certainly it's better than Megaman Powered Up (seriously, I hated the art direction that remake went with, though not nearly as much as I hated "Bomberman Zero").
Yeah, they didn't bother doing Mode 7 emulation in MMAC, so they pretty much just removed most of MM7's ending. :(

But really, I'm very happy that it's NES-style. As I said, I had some major problems with all three of the later titles -- difficulty, art style, camera (way too close in 7...), movement speed (way too slow in 8), etc... they feel quite different from the NES games, and for some reason it just doesn't work as well. The 8-bit games are quite a bit better.

The great 16/32-bit Mega Man games are the X series.
Camera? There's no zoom in a 2D game.

I actually thought the art style in MM8 and MM&B was pretty much spot on to the concept art, which is what I wanted.
Nostalgia = cheap
In this case, literally.
Camera, as in you're closer in to the screen and Mega Man is larger. Look at 7 and then 8; in 7 Mega Man (and enemies) are large, like the Game Boy games, while in 8 MM is tiny... and really slow moving. Plus, they have a new art style for Mega Man (consistent in both games and MM&B despite the different distances), which I don't like as much as the NES MM sprite or MMX...
Um, MM7 used different art than MM8 and MM&B. It was all changed.

However, it actually was a marked improvement. Megaman actually was facing forward, instead of standing sideways and facing right or left, like Mario did in Mario 1. I tried standing like that. It hurt my neck!
Quote:Um, MM7 used different art than MM8 and MM&B. It was all changed.

Maybe the specific sprites are different, I'm not sure, but the art style for the Mega Man sprite is exactly the same in 7, 8, and MM&B.
Preview with screenshots:

http://www.gamesradar.com/wii/mega-man-9...5055938021

It does indeed look like a NES game.

... can I have the NES cartridge version? :D

(I wish they'd make one...)

Inafune interview:
http://www.gamesradar.com/f/mega-man-9-e...7152878013

Quote:This formula went unchanged for years, oddly shaken up by the Game Boy port of Mega Man IV, the first game to introduce buyable items. It was integrated into Mega Man 7 and 8, and it's also part of Mega Man 9, making it the first NES-style game to contain Dr. Light's shop. Items include an energy balancer (distributes energy to weapons that need it most), spike shoes (protect against one-hit kills) and new armor that reduces damage by half. You're also able to remove his helmet and play the game with Mega's black hair flowing free. Doesn't sound like much, but fans (like us) are bouncing off the walls with misty eyed glee.

Great news!

Mega Man IV wasn't a port of course (idiots...), but it's great to see the MMIV/V/7/MM&B-style shop show up here, as it should have in 6 if the game hadn't been so cut-rate and rushed.

It is disappointing that there seems like there might not be the slide (from MM3 on) or charged shots (from MM4 on), though. I think that the series was significantly improved by both of those additions...
http://www.gamespite.net/toastywiki/inde...RightAgain

Good article saying why this is a good move... (though the MM4/5 bashing is annoying)

There are also these:
http://seanmalstrom.wordpress.com/2008/0...nnovation/
http://seanmalstrom.wordpress.com/2008/0...ega-man-9/
http://www.joystiq.com/2008/07/23/capcom...-9-shirts/

This is awesome/terrible shirt art.
Woah, that's actually official? That's so, so awesome... it would be cool to have one of those. :)