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I recently picked up this PSP port of the old Playstation game, and they've changed a few things. First of all, the entire game has been retranslated, as they have often done with new games. It's a good thing when you consider that up until recently translations weren't exactly top notch. FF8 is the first game I can recall that did a truly excellent job of translation.

Anyway, the first thing they seem to have changed is remaking all the FMVs in the game, on top of outright replacing certain in-game cutscenes with FMV versions (this is as opposed to Chrono Trigger's remake where they play back both the new FMV of certain scenes and the in-game cutscene version). Whereas the FMVs in the original Tactics weren't exactly very high quality, save perhaps art direction, these ones look great. They are done in an interesting style of cel shading that reflects the art style of the character illustrations. Everything has a "sketchy" look to it as well. Further, the FMVs have voice acting, and the voice acting is pretty decent. Apparently the Japanese version had no voice acting at all so there's no way someone can criticize it by saying the US voice acting is "worse" than the Japanese version.

They've added a lot of new side missions, many of them seeming to focus on Delita, so you sort of switch perspectives in the story now. Also, a host of new unlockable characters, namely that cool guy from FFXII Balthier, further since XII is actually set in the same world as Tactics (and Vagrant Story) he actually fits. Cloud's still there, and he makes as little sense as he ever has being in this game (alternate reality machine my foot).

The gameplay has been changed up a bit. More characters can be in your party at once now, which could make things easier but it's a matter of choice anyway if you use that new capacity. However, just as in the original you make your movement choice and then your action choice, and even if you haven't locked your character's action yet your movement choice can't be undone, so pick your moves well as this isn't FFTA. Dark Knights are now available, for everyone, and so are "Onion Knights".

One thing I noticed pretty quick is there seem to be sound issues. That big ol' dark knight in the first mission? His health sucker doesn't seem to have it's full impact of sound effectism when he uses it... For the most part the sound is still good though. Also, if you are wondering, it seems to have the same delays and load time issues as the original, so they didn't really get rid of that problem. All in all, on a technical level I think they should have delayed the game for a while in order to work out these issues. There's really no excuse for them, especially the sound thing.

Back to the retranslation, the script for the original was fairly stylized as it was, but this time they REALLY went with it, fitting with the stylization of FFXII and Vagrant Story's scripts. Unlike the standard Final Fantasy game in which the dialog is more of a "realistic conversation" style, this is a lot more of a classicly trained drama style of dialog.

As an example of it, here's one line for ya.

Original:

Delita: If you must blame someone, blame yourself or god.

Remake:

Delita: Tis your birth and faith that curse you, not I.

That line in particular isn't just highly stylized though, it gives a bit of a different meaning and attitude to what he's saying. There's more of the same and it is hard for me to decide which one "works" better. I'd have an easier time deciding if I knew more of the original Japanese script. I get the feeling that the Japanese script for this game is highly stylized itself.

Oh yes, the Zodiac part of Zodiac Brave Story has more of an impact in battle. I haven't really played long enough to figure out what new effects it has though.

Among the rest there's a new multiplayer mode where you can take your team and fight another team. Unlike Fire Emblem's pitiful multiplayer, this is the real thing. Take your party and put it against another on a map and there are even new "traps" that can be set. When in this mode, everyone's units are colored either red or blue to make them easy to distinguish. Further, and a mode I found one of the best things they added to FFTA, there's a cooperative mission mode, where you and a friend go on special missions that require teamwork.

If I do end up having some issue with the new script or gameplay, it isn't something I can't do anything about. I still have the original version, and I can always rip it to play it on my PSP as well.

This does bring up one thing though. I really wish they had brought FFXII international to the states... That remake apparently really adds a lot of new things to the combat system.

Quoting Wikipedia:
Quote:An international version of the game called Final Fantasy XII International Zodiac Job System (ファイナルファンタジーXII インターナショナル ゾディアックジョブシステム, Fainaru Fantajī Tuerubu Intānashonaru Zodiakku Jobu Shisutemu?) was released in Japan on August 9, 2007 as part of both Final Fantasy 20th anniversary and Ivalice Alliance.[124] The game includes twelve License Boards available (instead of the original one), each corresponding to a different Zodiac sign and job. The battle system as a whole has been tweaked; guest characters and summons are controllable by the player, and pressing the L1 button accelerates the game's speed. Additionally, the game features the English voices and the widescreen 16:9 ratio support of the North American version, as well as a bonus disc based on the one initially released with the North American version. Other new features such as new licenses, new spells and new gambits have been shown as well. There is also a "New Game+" option, as well as a new "Trial Mode" which allows the player to hunt monsters in 100 different maps to gain items and money.[3][125][126][127]

Those "international" versions sure are adding more and more stuff... It really makes me want those editions to actually BE international.

The weirdest thing about these international versions is how they keep using the English voice acting in their versions, because apparently they like the english voices. One would think they'd at least put two DVDs in there, one with the Japanese voice acting and one with the English. If it's a special edition sold at full price that is the sort of extra I'd think they could splurge on. Oh well, it's not really my problem I guess.
Yeah, FFX, X-2, and XII all have 'International' versions that had additions that were never released in the US...
So this is a remake?!

Looks at copy of original Final Fantasy Tactics

Cool, now I don't need to buy a PSP. Thanks.
Yeah, just a remake. The only new "FFT" game coming is FFT A2 for the DS, and that's looking a lot more like FFTA than FFT...
Well I'm pretty sure the A stands for Advance so it's sort of Advance 2. My guess is it'll continue the story of FFTA, which had a seperate storyline from the original Tactics. The only thing the same is the setting, and in the context of FFTA, that setting is a fictional video game world come to life.

I'm certainly looking forward to it as well.
I got a few missions from the end of FFTA (25-30 hours?), but just couldn't get myself to finish it because I just didn't care... it wasn't awful, but it wasn't great either.

Of course, I've owned PSX FFT for over a year now and have played like two missions of it, but I blame that partially on the fact that I usually don't hook up my PSX because I don't like Sony. :D

During the last break (late Sept.) I even took just my PSX and GC with me home... and the only PSX games I ended up playing much of were Tempest X3, Sanvein, and Strikers 1945. That is, 2d shooters. :)

Of course, I also abandoned Ogre Battle 64 way too early in the game, but for that at least I had the excuse that the game was hard and I gave up... :)
Careful with that Tempest. It'll transport you, to the 80's! Where flashy cardboard cutout borders surround rapid camera spins and zooms on excited people in rooms full of flashing lights.
Tempest X3 is the (somewhat altered and slightly inferior) PSX port of (the Jaguar original) Tempest 2000, you might know, though classic Tempest is included too. Awesome, awesome game... (flashing lights and colors are fun! :))
A Black Falcon Wrote:Yeah, just a remake. The only new "FFT" game coming is FFT A2 for the DS, and that's looking a lot more like FFTA than FFT...

That's amazing news because I enjoyed FFTA sooooo much. I put 90 hours on that game, more than any other two RPGs I've played combined!
Upcoming FF-titled games

FFT A2 DS (like FFTA, released in Japan)
FF VII Crisis Core PSP (released in Japan)
FFCC DS (released in Japan, multiplayer focus)
FFCC Wii (single player focus, not that much known)
FFCC WiiWare ('Little King' or something? Seems strategy-ish)
FFXII RW DS (kind of FPS-like like Heroes of Mana)
FFIV DS (coming soon in Japan... it's 3d now, FFIII DS-style. Joy.)
another FFXI expansion PC/PS2/X360
FF XIII PS3
FF Versus XIII PS3
Dissidia: Final Fantasy PSP (fighting)
various mobile phone games

Add to that the three DS Dragon Quest remakes that are coming up (DQ IV-V-VI), DQ Monsters: Joker (DS, US release very soon), etc, and as has been said before, Square-Enix is doing nothing if not using their main franchise names a lot... a LOT...
Then there's the THREE new Kingdom Hearts games.

It is as they said a while ago. They planned on focusing on their "three pillars" of Dragon Quest, Final Fantasy, and new (at the time) Kingdom Hearts series. On this, they kept their word.
Oh right, the three Kingdom Hearts games... forget the platforms exactly. Between those three franchises does Square have much room for anything actually different? Though you could say that they're doing it by making all kinds of different games and just all branding them in the same universes... but even so...
In the orignal your Zodiac alignment meant a plus or minus in the percent of your overall abilities to the unit your using the move on. So the two fish and the lion would work well together, cast any HP up magic and you get a 5% bonus possibility. But the cancer and the lion dont work together well, so you get a 5% decrease possibility. But then you have to factor critical hits and evade potential, then whatever their brave and faith are to equal your final possibility and percentage. It's pretty involved but nerdcore awesome.

I always loved the line "Blame yourself or God". The new line is krap. 'Someone drank all the coffee...' "BLAME YOURSELF OR GOD". Classic.

*does the entire FFT story in a highly stylized dance routine that involves techno and tasteful frontal nudity*
You're right, I didn't use the phrase highly stylized enough. Well, that's the way I put it when I find something that isn't utterly bland, lifeless, and uninteresting.
...is that a fat joke?

I thought the CG scenes were swell in the original. But what about the summons? did they get updated? and wtf is an onion knight?
Why, are you fat? In anser, no.

The CG scenes have been redone and I like the look. There are also a bunch of new ones. One very important video was removed though, and that's the one you see when you wait for a while on the title screen. That would happen to be the entire background of the war of the lions and why it's happening. The thing is, that one was just 2D images panning around and fading in so they didn't need to update it. They didn't even need to make it wide screen, and the new translation didn't alter any of the names in that video so they didn't need to alter that either. Kinda important to leave out, but the gist is still in the instruction booklet.

Summons no get updated. In fact the battle scenes, aside from being wide now, were not updated in the least. No graphical changes.

I figure you know what a dark knight is (it was already on one character, it's just others can now play as it now). An onion knight? I STILL don't know what that is. In FF3 it was everyone's starter class, which obtained the abilities of all the other classes you leveled up and could equip the legendary "onion gear". The remake of 3 replaced onion with a different "bare" class but onion knight is still in the game as a hidden class. Same concept. I guess in this game the onion knight will basically inherit all other mastered classes' "native" abilities. Not really sure though, as I haven't unlocked it. Not sure if they also added onion gear to the game, but I figure if anyone could just out and out FORGE it, it would be you eh?

And no, I have no idea why they call it "onion". Japanese people are weird.