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What month is coming up? I forget.
True, and thus a '?' is definitely warranted...
The Official Nintendo Magazine hinted at the same thing so...
Nintendo Power?
It's possible, but with today's Sega, it's anyone's guess as to whether any resulting game will actually be worth playing?

... poor Sega, they have fallen so far...
Dark Jaguar Wrote:Nintendo Power?

The Official Nintendo Magazine [aka ONM].
British mag, I believe. A liscenced "Official" magazine like OPM or OXM in the US, not in-house like Nintendo Power... having your own internal magazine is quite rare.
Great Rumbler Wrote:The Official Nintendo Magazine [aka ONM].

Well then it's not THE official Nintendo magazine, it is AN official Nintendo magazine.
It's the official Nintendo magazine for that region...
Then it should be "The Official Nintendo Magazine (For This Region)". :D

Seriously though, NiGHTS was a fun game, it was. It was short, and the 3D play mode was actually rather dull, but the flying stages were done pretty well and it's fun, as I said.

However, I really don't think the game is worth all the praise so many people put on it. It really isn't THAT good. I mean, Pacman World is fun too. I get the impression that all this praise seems to stem from the few people who originally bought a Saturn instead of a PS1 justifying their purchase or otherwise just being wowed for what was, at the time, a unique idea of a 3D graphics 2D gameplay sort of experience, and also people who never got the game but read all those old reviews just talking out of their arse.
I think a Nights game where you fly around using the Wiimote has potential for awesome. I'd be willing to give it a crack if this rumor holds. I'm a Nights virgin myself, so no frame-of-reference might help.

They could have Nights game skin called "The Nightsmare Before Christmas" where you fly around as Jack Skellington. :p

Holy shit, I just thought of what they could do with a Starfox Wii game. Dogfights over the internet using the Wiimote as a flight stick. Simple button presses for all the typical Arwing moves. Dear Christ, I can't wait for that.
would you use it as a flight stick though? I was have Starfox with two wiimotes so you can have independent aiming for blasters but also because pitch and yaw could be directly translated from the wiimote movements. You could even change the speed of your ship by either thrusting forward or changing the direction of your wiimotes.

| <-- wiimote

| | <--- normal flight

/ \ <---- boost or just speed up

\ / <---- brake or slow down

as well as holding them up to climb and pushing down to dive.

Flight stick would be neat for some games though, like an Ace Combat game. I'd love to see a racing game where you can use the wiimote as a gear shift and actually make the motions of changing gears from 1st to 2nd to 3rd etc. Like steer normally, then hold B to make to make the gear shift changes, let go of B and go back to steering. No one steers while changing gears right?

On a lighter note I shaved my pubic hair and clogged my drain. My crotch is a jungle where elephants hide and tigers eat Elk.
oh but yeah, Nights is gonna be awesome.

Let's hope a Sega Saturn VC is coming soon.

effing burning rangers and an excuse for Resident Evil one with its horrible graphics. And if we're lucky, Samba Di Amigo... but wait did that come out on Saturn?

But yeah Nights woo
NiGHTS was freakin' great. I'd love to see it remade for the VC.

Samba was on DC, and it really needs to be brought back to life through console online stores.
If you go to the link you'll note that the picture of NiGHTS is gone, and there's just an outline now. Sega's lawyers weren't too happy at the early expose, it seems... :)
Sega Saturn VC eh? Well the problem is you could only store roughly ONE of them, and nothing else. The thing is, as I found out by testing, you can't play VC software off of an SD card. It just won't even show up on the list of stuff until you copy it into internal memory. Until Nintendo allows the downloaded content to be actually executed from the memory card, there are issues. At least you can safely STORE the excess on one, but moving everything around is a tad unweildy. Further, some CDs are likely to be completely full. Take it a little further you realize that the internal memory doesn't have the space (sans compressing, which I suppose is possible).

Basically what I'm saying is eventually Nintendo should announce a hard disk add-on via USB. Knowing Nintendo, it would be some proprietary format to prevent, as best as possible, copyright problems. Anything would do really. The alternative is, of course, far less memory via far more expensive memory cards.

Here's another bit to consider. Do you suppose Nintendo will ever take the next step beyond merely emulating old games? I'd like to see them actually improving upon the really big old games, like maybe online multiplayer in some old multiplayer games? As it stands, there is only one downside with the way MS is handling things. For some reason, they seem to insist on putting very in-the-way menues over all those classic startup sequences in the games. It is very ugly... I'd rather they only show that menu after you press "start" to load it instead of that overlay all these remakes insist on using.
One? I don't think you could even fit one... well, some, but not all. The internal memory's actual usable space is 300MB, and that's for everything. The only way to do Saturn VC would be to allow games to be played off of SD cards... and even then, you couldn't have all that many unless you had multiple cards, since isn't the limit... 2GB? 4GB?

It would be really awesome, certainly, but there are some major issues relating to it. Compression would help some (see Castlevania: Symphony of the Night fitting in under 250MB -- I highly doubt the PSX version was that small...), but with the tiny size of the Wii's internal memory, doesn't help enough. Sega CD or TurboGrafx-CD emulation on VC faces the same problem.

Oh, and they'd also have to actually emulate the Saturn, which is hard...
Quote:Oh, and they'd also have to actually emulate the Saturn, which is hard...

And something that's already been done. I've played Panzer Dragoon Saga and Guardian Heroes on an emulator.
Ya know what would be nice? They should stop using "blocks" and use kilobytes like everyone else.
Quote:And something that's already been done. I've played Panzer Dragoon Saga and Guardian Heroes on an emulator.

True, there are a few fanmade emulators, but I don't think that the system has ever been professionally emulated, and I doubt they'd use the work of any current emulators... still though, yes, it is possible. If they wanted to try.

Quote:Ya know what would be nice? They should stop using "blocks" and use kilobytes like everyone else.

But 2000 blocks is a much bigger number than 300MB! It must be better!
and 300,000 KB is an even LARGER number :D.
True, but ever since the N64, Nintendo seems to have decided that they won't display things by their actual size, and unlike the competition didn't change that policy when everyone else did.
Sony changed it first, though MS's XBox had it's own block system. Fortunatly, with the 360 MS caught up with the times too.

Now, here's the annoying part. My SD card is 1 gigabyte, but my Wii tells me it's a bunch of blocks. Now sure I could do the math to figure out what a block translates to, but really why did they even bother? Backwards compatibility? Nah, both Sony (with PS1 saves) and MS (with XBox saves) have no problem displaying total size of old files as bytes, and further, Gamecube saves still require Gamecube memory cards (and can't be moved over). Only stubbornness keeps them using this system. I mean, it would be like if the entire world already WAS Metric and some country insisted on inventing some arbitrary measurement system with no advantages at all just for the hell of it.
Well...

128 N64 Pages = 256KB (123 usable, presuming 5 pages for system to make even multiple of 8)

1024 GC Blocks = 8MB (1019 usable, presuming 5 pages for system to make even multiple of 8)

2000 Wii Blocks = ~300MB (maybe exactly 300? Not sure)

... does the block system for the SD cards use the same scale as the Wii's internal memory?

Quote:I mean, it would be like if the entire world already WAS Metric and some country insisted on inventing some arbitrary measurement system with no advantages at all just for the hell of it.

But the entire world already had systems, and they invented Metric just for the fun of it... :D
What's wrong with using blocks?
It is inefficient to learn a new system when one is already in place. It's just plain stupid.
It also wastes space... blocks are larger than kb, after all... I know it's not nearly as bad as the PSX where those blocks are quite large compared to the size of the card, but still, it does waste some space.
Dark Jaguar Wrote:It is inefficient to learn a new system when one is already in place. It's just plain stupid.

Remembering two things at once make Krug angry!!! Krug rip own head off!!
Looking good... I've never played the original Nights though, just saw some videos.
Great Rumbler Wrote:Remembering two things at once make Krug angry!!! Krug rip own head off!!

Exactly, but could you try it without the sarcasm?

The fact is, Nintendo's file system is horrible compared to existing file systems, and not just in terms of not using bytes. Block size is larger, which is inefficient as well (meaning more data is taken by files than is needed), and further it doesn't have all the options of modern file systems.

It's not like they need to spend any money here. Plenty are free and open source.
With blocks though you get an exact measure of how much space you have left, instead of files that millions of bytes in size you get files that are several dozen blocks in size. Therefore, it's easier to see how much space you have left and how big a file is relative to other files.
....how?
Shenanigans. Blocks and Kilobytes don't matter much to me. If I can tell what a filesize is in relation to the total amount of available space, then I don't care what kind of measurement unit is being used.

Regarding the storage issue... SD cards have become amazingly cheap. You can get 1GB cards for under fifteen dollars, and 512MB cards for under ten, if you know where to look.
Be careful. There's a lot of unliscensed "knockoff" cards, and they are very unreliable. I'm not talking different brands necessarily, I'm talking ones that are literally counterfeits.
Quote:Shenanigans. Blocks and Kilobytes don't matter much to me. If I can tell what a filesize is in relation to the total amount of available space, then I don't care what kind of measurement unit is being used.

Exactly. GR, you don't need to defend Nintendo even when they're wrong...
A Black Falcon Wrote:Exactly. GR, you don't need to defend Nintendo even when they're wrong...

How is what Ryan said counter to what I said?
Quote:How is what Ryan said counter to what I said?

Good question... I probably meant to quote DJ's post three above it instead. :)

Anyway (thanks to neogaf),
[Image: 20070402_09_01.jpg]
[Image: 20070402_09_02.jpg]
http://blogs.yahoo.co.jp/gemaga1985/2362495.html
Well Famitsu says it's official. Hopefully this'll be longer than the original. I mean, even Megaman games are epic compaired to NiGHTS's length.
But it's from the team that made Shadow the Hedgehog. :\
Which is also the team that has at least two members who worked on NiGHTS Into Dreams and the director of Sonic Adventure 1.
Yeah... they made Shadow the Hedgehog.
I'm with the doubters on this. Nights was a great game, but so were a lot of Sega games in the days when they made their own consoles. As much as everybody is anticipating the Nights sequel, I am curbing my enthusiasm given Sega's track record over the past few years.
There's hope here...just not very much.
Better to lower you expectations and be pleasantly surprised.
True, the new Sega is not in good shape. Can't disagree there. Still, even though it was by a different team, Sonic Wii was a bit better... but it is the Shadow team. We'll see... but the screenshots at least look decent. And they didn't give NiGHTS a gun. (... yet? :D)
Bo Jackson Wrote:Better to lower you expectations and be pleasantly surprised.

Hey, I watched someone play the first level of Shadow the Hedgehog, so no, my expectations are not high at all.
It better have a nude code.

I'm psyched for it. Fuck you ALL.
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