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Full Version: TMNT: The Arcade Game coming to Xbox Live?
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Seems so... it hasn't been announced, but leaks from Partnernet (network for the press, etc, to see coming-up xbox live stuff that isn't supposed to get out; stuff does though, like Ikaruga (which might also be coming) and this...)

http://www.insidegamer.nl/xboxlivearcade...ideos/1868

This game is, of course, the best arcade game of the early '90s. :)

Oh yes... in other X360 Xbox Live news, (Jeff Minter's) Space Giraffe is coming along nicely and looks fantastic... 40 minuite (divx) video download available on his blog. :)

http://stinkygoat.livejournal.com/
That's cool. Definitely one of my all-time favorite arcade games.

Whoever played that demo really sucks, though. :D
Fun game, and of course that game had a few moves, but the only one you should actually use is diagonal jump attacks repeatedly until everything dies.
That takes too long, though.
But it is THE perfect strategy for pretty much everything in the game, if you have patience.
Maybe the person has never played a classic beat 'em up before or something? Because yeah, they aren't very good, but do seem to get slightly better with time... well, not so much at dodging Rocksteady's bullets, but other than that. :)

Such a great, great game... I know that part of why I loved it was the liscence, but oh well. When a game is this good, using a liscence that you love just makes it even better...
Really they just need to make the ultimate Double Dragon/Battletoads/Ninja Turtles/Streets of Rage/Final Fight beat 'em up crossover game.

There was also that one arcade X-Men game, the one before the fighting games (which themselves are pretty good too, but not what I'm talking about).
Konami's X-Men beat 'em up, you mean? Fantastic game... I've played the full 6-player arcade cabinet version a couple of times. Very cool. :)

The other big one (that is, Konami arcade beat 'em up) of course (other than Turtles in Time) is The Simpsons arcade game... also incredible...

Both of those surely have liscencing issues, but if this news is real and Ubisoft and Konami came to an agreement that lets them release this, then why not those liscencees too...
I've seen that one, set up on two TV screens so that the middle sorta "warps" across the line seperating the screens and is a little distorted, also one screen had different calabration than the other one, not at all noticable! :D Fun game.

And yes, the Simpsons. That one is just plain hilariously good. What do you think those Japanese programmers were thinking making that gem? Do you think they even "get" the Simpsons? I mean a lot of that show's humor comes from manipulations of the English language, like Futurama.
The SNES [Genesis?] version of this game was totally awesome.
Which one? Ninja Turtles? The SNES wasn't so much a version as it was the 4th in the series of games, Turtles in Time, and the Genesis version of that lacked some things. This one coming to Live however is the first arcade game, and likely the arcade version, so better graphics and sound than the NES game.

Apparently they put Turtles in Time in one of the newer Ninja Turtles games, the arcade version, but they replaced all the music and a lot of fans were upset by this.

Really when reading this article:
http://en.wikipedia.org/wiki/Turtles_in_time
I get the impression that if they do port it to XBox Live some time in the future, they should basically amalgam the SNES and Arcade versions to get the best of both worlds, and also add online play. Pretend the "Hyperstone Heist" never happened.

So, I'd say use the Arcade game as the base (and all that implies, like better graphics and harder enemies), and then just add the extra levels, bosses (including the alternate Shredder battles, the SNES had more than one and they were cooler), better character controls, full option menu, and the modified mode 7 version of one of the scrolling levels, and you get the ultimate game. Oh, toss in online play.

As for THIS game, I wonder if they'll add in the two exclusive NES version levels, as well as that fly guy boss?
Quote:The SNES [Genesis?] version of this game was totally awesome.

Erm... it was only ported to the NES and PC (DOS port of the NES game), and like all arcade-to-NES games of the time, it was nowhwere near as good as the original game...

Turtles in Time (Arcade, SNES) was the second arcade Turtles game.

Teenage Mutant Ninja Turtles (Arcade beat 'em up)
Teenage Mutant Ninja Turtles (NES and PC (DOS) sidescrolling platformer)
TMNT II: The Arcade Game (NES/PC port of arcade beat 'em up)
TMNT III: The Manhattan Project (NES/PC exclusive beat 'em up)
TMNT: Turtles in Time (Arcade beat 'em up; might sometimes be called 'Turtles 2')
TMNT IV: Turtles in Time (SNES -- arcade port with several levels added, but 2-player max instead of four and not quite as good graphics)
TMNT: The Hyperstone Heist (Genesis -- kind of half of Turtles in Time and half of Turtles 1 (arcade), slightly altered.)

... that's not counting the three GB games, either (sidescrollers). Or TMNT: Tournament Fighters (NES, Genesis, and SNES, but each version is a completely different game -- it's fantastic on SNES, but not very good on Genesis and NES.)

... the only part of that I had to look up was the name of the Genesis TMNT game (Hyperstone Heist)... not my fault, I've never played it... :)
ABF, from what I've read and played, really aside from graphics, sound, and the lack of 4 player mode, the NES version was pretty much the same game, but with extra levels and an extra boss. As I said above, if they just add the few things the NES actually had over the arcade game to the arcade game, it'll be the best of both worlds.
The NES version was horrible. It had a lot of the content, but it didn't play with anywhere near the fluidity. And, I always felt there was a major collision control problem, i.e. enemies not being hit when you hit them, unless you were on the exact same vertical position as they were, pixel for pixel. Most other games like this compensated and had a little more leeway in that regard. Including the Arcade version.
Yeah, I was thinking of Turtles in Time. Which was awesome, by the way.
Ryan Wrote:The NES version was horrible. It had a lot of the content, but it didn't play with anywhere near the fluidity. And, I always felt there was a major collision control problem, i.e. enemies not being hit when you hit them, unless you were on the exact same vertical position as they were, pixel for pixel. Most other games like this compensated and had a little more leeway in that regard. Including the Arcade version.

Allow me to say right now I played the NES version way more than the arcade version, since that's what I had available to me at the time (not that I owned it, but renting something in some sort of perpetual limbo is almost like owning it). You're right, it had pretty aweful collision detection. Guess I never really noticed with the arcade game that it was easier. I guess I just got used to lining myself up just right. Also, it was the first gaming example I can think of with inserted advertising (Pizza Hut) but games set in modern day in an urban setting don't suffer from that, just EVERYTHING ELSE EVER. Middle Earth doesn't HAVE billboards! I'm not buying this "the money we get from the advertising leads to better games" stuff. I WATCHED I. Robot! I know better! Um, what were we talking about?
Dark Jaguar Wrote:ABF, from what I've read and played, really aside from graphics, sound, and the lack of 4 player mode, the NES version was pretty much the same game, but with extra levels and an extra boss. As I said above, if they just add the few things the NES actually had over the arcade game to the arcade game, it'll be the best of both worlds.

Ryan Wrote:The NES version was horrible. It had a lot of the content, but it didn't play with anywhere near the fluidity. And, I always felt there was a major collision control problem, i.e. enemies not being hit when you hit them, unless you were on the exact same vertical position as they were, pixel for pixel. Most other games like this compensated and had a little more leeway in that regard. Including the Arcade version.

Yup. Obviously, of course, it's also quite lacking graphically in comparison... :)

I don't think it had any added content either, unlike Turtles in Time for SNES and its several added levels.

Quote:Yeah, I was thinking of Turtles in Time. Which was awesome, by the way.

Turtles in Time is indeed awesome (I have it for SNES, fantastic game), but the original arcade game is just as good.

Quote:Also, it was the first gaming example I can think of with inserted advertising (Pizza Hut) but games set in modern day in an urban setting don't suffer from that, just EVERYTHING ELSE EVER. Middle Earth doesn't HAVE billboards! I'm not buying this "the money we get from the advertising leads to better games" stuff. I WATCHED I. Robot! I know better! Um, what were we talking about?

Well, at least for the case of the Ninja Turtles, pizza company advertising makes sense... :)
Yeah certainly. Along with Garfield the 1980's really sold Italian food.
And it's official! $5 too... cheap.

http://uk.xbox360.ign.com/articles/770/770555p1.html
Nice. I'd still like those additional levels, and the extra boss, from the NES version added.
http://en.wikipedia.org/wiki/Teenage_Mut...de_game%29
They'd need to have the original code and add in all-new levels though, since obviously NES graphics wouldn't exactly cut it... there's no way they'd do something like that for this.