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Full Version: Unofficial: Tekken 6 for 360
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Quote:TK6 Xbox360 will be released in winter 2007, supporting Live.
TK6 PS3: release date still unknown.

The downloadable TK5/DR is there because of a deal between Namco and Sony that Namco must bring at least one new Tekken game to PS3 in 2006. It should have been Tekken 6, but due to the development problem and the PS3 shortage, Namco brings TK5/DR so that the contract is not violated.

Link

Mind you, this information is from the same person who claimed that Virtua Fighter 5 was coming to the 360.

Just to remind you...
Quote:Other publishers, other big-name Japanese publishers aside from Capcom (how we love thee, Capcom), will begin putting their once Sony exclusives on Xbox 360.

What about Namco? We're sworn to secrecy, but the tide is changing here too. Prepare for some real Namco hardcore gaming love in 2007.

http://xbox360.ign.com/articles/749/749547p7.html

I'm not sure why people are surprised by such announcements. Afterall, the Xbox 360 userbase is nearing the 10 million sold mark. That's 10x the userbase of the PS3. Third parties going with the larger installed userbase...oh yeah, that's only happened every generation.
Meh...Soul Calibur's the only fighting series I care to, um, care about.
I take it you played Soul Calibur 3? How would you stack it up against the second game? Did Namco's decision to focus on one console pay off?
While Link was far-and-away the best of the console-specific figthers, the custom character creation gave it some life. I also just like the characters and (for what there is) story of SC.

Tekken is too rigid. I prefer the style of play in Soul Calibur, with freedom of motion, rewards for timing and watching your opponent, and usually multiple weapons with strengths and weaknesses instead of simply changing costumes.

It does have it's flaws though. RING OUT leaps to mind.

Comparing the two, well...SC3 was great, but 2 has a special place in my heart. Especially after I found it at a local arcade. Behold.

[Image: EMscore.jpg]

Forgive the poor image quality, it was taken on a cell phone. If it helps, it all spells out PWNAGE. That beloved machine has since disappeared and one day, one sweet day I will find the machine with the unstoppable EDENMASTER on it, and I shall continue my reign!
Eek! I had a friend who was pretty good with Cervantes, he could really dish it out if properly learned. I thought he was one of the more difficult characters to undertake. I chose to learn Ivy of all characters...and a little bit of Kilik. I have the Xbox version, and Spawn is just okay.
Quote:Third parties going with the larger installed userbase...oh yeah, that's only happened every generation.

Didn't work for the Dreamcast...
Great Rumbler Wrote:Didn't work for the Dreamcast...

There's a whole mess of other issues to bring up in that regard. Financial woes, cautious customers AND developers from Sega's past failures, wavering third party support from the big guys (EA just said no). Xbox 360 is a entirely different story.
It's still an exception to the "always" rule. Dreamcast had the largest userbase until some time after the PS2 came out, but it eventually lost it as the PS2 surged forward on a wave of extreme hype. Coming out early didn't do a thing for the Sega, except maybe prolong the enevitable.

Third parties will developer Xbxo360 games as long as it continue to lead, but that's not assured as a lot of things can change with the next year or two.
Great Rumbler Wrote:It's still an exception to the "always" rule. Dreamcast had the largest userbase until some time after the PS2 came out, but it eventually lost it as the PS2 surged forward on a wave of extreme hype. Coming out early didn't do a thing for the Sega, except maybe prolong the enevitable.

Third parties will developer Xbxo360 games as long as it continue to lead, but that's not assured as a lot of things can change with the next year or two.
Okay, so perhaps the underlying factors warrant investigation...

During Dreamcast, and before the PS2, GC, Xbox:
Developers were still enjoying the 100 million+ fanbase of the Playstation, probably in awe that a console could achieve such mass appeal. PS2 seemed like a sensible business decision, no? Sega was a big risk after the Saturn fiasco, thus the wait and see approach many developers took. Nintendo was going to be late (again), and developers still had a bad taste in their mouths from Nintendo's strict quality standards of the N64 era. Microsoft was going to be a newcomer and a complete unknown (I don't think developers even knew about the Xbox when they started on PS2 projects; from what I read, the Xbox was quite an impulse decision on MS's part in 2000, the year PS2 launched). Sony was the safest bet.

This generation the playing field is completely different. It doesn't resemble the beginnings of the last generation at all. Microsoft has shown they are absolutely committed to staying in the game (they've already committed to a third Xbox), not to mention they are bankrolling many a developer as a publisher. MS has also proven their fanbase buy games, the previous Xbox and now the 360 having considerable software attach rates. Nintendo has proven they are still in the game, but obviously have seperated themselves from the traditional. Sony has just made a mess of themselves. They're late, overpriced, and their development tools are the most difficult (read, costly) of the three manufacturers. In a time of rising development costs, where a publisher needs to sell 500,000 copies just to break even (look up Namco) they can't afford to stay exclusive to a console. In the same time that the North American and European video game markets each outweigh the Japanese market by two, developers MUST think globally if they want to survive. The times have changed.

So yeah, Sega is an exception. Unfortunately for them, nothing was in their favor. However, they did it to themselves. They have a history of terrible decisions and they ran themselves in to the ground. Microsoft has no such history, and it's evident they aren't going anywhere. In other words, Microsoft is NOT Sega...not even a little bit. Microsoft would have to make a huge mistake at this point to turn off the support they've garnered. Sony would have to experience some good fortune (or drop the price) to turn things around. Nintendo can just keep heading in their direction as it seems to be working out quite well for them; seperating themselves from the game and all.