Tendo City

Full Version: Final Fantasy XII
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Daunting, a word that came to mind as I thought about writing this review. I could write pages about what makes this game so good, why it’s a cut above most any other RPG you’ve played (maybe even most any kind of game), but then I figured I’d try my best to keep it short so as not to delay you from getting to the nearest video game retailer to pick up your very own copy. I’ll get to the point, but I need to pay the game service where it deserves.


Story
If you’re a fan of the series then you know to expect an epic tale of an unlikely group of heroes trying to prevent certain disaster on a grand scale. The stage is set in the world of Ivalice. The neutral kingdome of Dalmasca is under invasion by the powerful Archadian Empire. One for peace, the King of Dalmasca agrees to sign a treaty of occupation in trade of the war’s end. Dalmasca’s King is assassinated and taken over by Archadian forces. Two years past, you are introduced to Vaan, an energetic youth of Dalmasca whose brother, a Dalmascan soldier, was murdered during the assassination on the King. Feeling spiteful, Vaan decides he will take down the empire one theft at a time. He decides to break in to the palace during a banquet event for the arrival of the city’s new rule. Coincidentally, he breaks in the same time as a Dalmascan resistance force attacks the palace and a couple of sky pirates trying looting the palace as well. You acquire something the sky pirates want, so they help you escape the palace. It gets more complicated from here on it, unraveling a roller coaster of ups and downs and surprise turns aplenty, but I’ll just let you play it to find out what happens.

What makes this Final Fantasy different is that there is no single character driving the story. It’s an ensemble of characters whose story’s interweave and create a tale of love, hatred, loss, fortune, treacherous betrayal, unlikely alliances, and more. It’s elegantly crafted to keep you constantly engaged as you explore the story and world before you. Before long the game will hook you and take you ever deeper, getting you more involved in this epic of stories. This is no standard storytelling fare; it’s a prime example of what story telling should be like.
<O:p</O:p
10


Gameplay
I’ll get right to it, the battle system is awesome. Yes, it’s different but not as much as you think. I’ve come to think of it as active time battle system 2.0. It’s just like the battle system in previous Final Fantasy games, save for the entirely turn-based Final Fantasy X, but it’s uninterrupted. Yes, the real major difference here is that you can see your enemies now. It was a much needed overhaul and it absolutely works. The new Gambit system lets you, in essence, have automatic reactions. One could set this up to automatically cast Haste, attack, cure any enemy induced ailments, and move on with you only moving in the direction. If you prefer to be more hands-on, and at times you have to be, you can take control quite easily by simply pressing X and choosing the actions yourself. One could turn the gambits off entirely, but I can’t imagine anyone wanting to do that.

So the battle system does everything for you, great. That is not to say the game is easy…it’s not. In fact, I would say this is among the most challenging RPGs I’ve played through. The enemies can be tough, and the bosses are even tougher. There were instances in the game when I had to level grind in order to defeat a boss, or other times when I simply wanted to go to a new area. Fortunately the new cruise control like battle system makes it easy to level up and move on, but you’ll spend a significant amount of time over the course of the game doing so.

To increase your character stats and abilities is the new license system. It’s similar to Final Fantasy X’s sphere grid in that you get to customize your characters as you see fit, but different in that you can go in any direction you want. Instead of following a path like the sphere grid, you start in a spot and build out as you acquire more licenses. You acquire license points as you defeat enemies. You will acquire thousands of license points over the duration of your journey, but it won’t likely be enough to fill up the whole board (unless you are in it for a long haul). This in turn makes you a bit more decisive on how you want to customize a certain character. However, seeing as how there is little strategy to defeating enemies, there is not an incentive to make anything other than heavy hitters.


There are some downsides. This Final Fantasy has an incredible amount of emphasis on physical strength and defense. You can hack your way through the entire game, relying little on offensive magick. Every enemy, every boss, same strategy- hit them as hard and often as you can while keeping your defense up. Sure, you’ll cast dispel on your enemies quite often, but there really isn’t much strategy to battles. You’ll need the latest weapons and armor to move through the next area, but you’re going to need to earn them. The game is very tight with money, the enemies hardly giving any at all, instead dropping loot to sell to the shops. Fortunately, you’ll accrue a significant amount of loot while you’re out necessarily level grinding. You’ll hardly ever have gil (Final Fantasy currency) to spare though.

EDIT: It was pointed out to me that I need to pay a bit more lip service to magick. I managed to hack my way through the game using a magick routine- dispel the boss's positive attributes, cast haste, protect, shell on your party, and go to work. It really felt like a rinse, wash, repeat ordeal. It works with every boss. However, it was brought to my attention that there were times when offensive magicks (those that inflict damage on the enemy) helped out even more. In other words, don't skimp on building out your magick. It can be useful to incorporate it in to your strategy. It depends on how you want to play.

Despite the nuisances, the game still works incredibly well. It’s a challenge, but one that gives a great sense of accomplishment. It’s not perfect, but it’s pretty close. If you’re a skeptic of SquareEnix’s shift in game play, I dare you to spend just a few minutes with it.

9


Graphics
Gorgeous. It pushes the Playstation 2 to new boundaries. The game is awash in beautiful colors, complex but elegant architecture, varied and vast vistas, and inhabited with bustling populations. Every area in the game is distinguishable with special touches all its own. You will likely be astounded at the amount of detail, care, and high production values that very obviously went in to this game.

10


Audio
The voice acting is superb. The sound effects are surreal, especially on a surround sound system. The soundtrack is of a European flavor, different from previous Final Fantasy games, but it’s a welcome change and very accomplished.

10


Longevity
Ivalice is huge, and there’s enough to do to keep you busy for dozens of hours past the main quest. There are several areas that are completely optional, and most will put up quite the challenge just to explore. There are optional espers (XII’s summons) to obtain, most requiring small side quests simply to gain access, never mind they certainly pose a considerable challenge themselves. There are also marks to take on, special monster hunts posted by Ivalice inhabitants, usually with nice payoffs. Then there are the rare monster hunts which have you seeking out 80 or so monsters that show up in specific parts of Ivalice with given conditions (cloudy, rainy, sunny, time sensitive, etc). There’s a lot to do, and from reports I’ve read, it’s taken many people upwards of 150 hours to complete it all. A game that offers a big bang for your buck whether you’re in it for the main quest or in it for everything.

10



Final Fantasy XII is an epic of a game that reinvents the long running series. It sets new standards in RPG story telling. The battle system and enemy-on-screen overhaul makes for a much needed new feel. It gorgeous, and sounds wonderful, and will keep you entertained for as much as you can likely stand.

9/10





Grading system:
<5-Failure; 6-Okay; 7-Good; 8-Great; 9-Excellent; 10-Perfect
There were times when magick helped, but even fewer times when I felt it was absolutely necessary. I mentioned dispel, and it was very helpful, but it only allowed me to beat the bosses even faster. The boss fight you mentioned, I took down his helpers without any magick. I did caste dispel on him to get rid of his haste, and then I hacked through the entire boss fight in under five minutes by using the usual defensive magicks of haste, shell, and protect (this became routine on every boss, thus the no strategy besides hack away). I'll edit my review to clear this up though.

Thank you. There will be more. I've already decided to do one for Shadow of the Colossus once I beat it. I've also been thinking about doing a massive homage to the Ratchet & Clank series seeing as how it was among the most enjoyable of this past generation. Others will come as I feel inspired to do a shout out on good games.
I finally finished the game today after playing on-and-off since I got it at launch. It is definitely my favorite PS2 Final Fantasy, and I came the closest I ever have (that I know of) to playing a game for 100 hours. I ended at 97 hours, but I could have passed the 100 mark if I felt like taking down the remaining handful of marks I needed to find. That leads me to what I loved the most about this game: the marks. I had always felt that the Final Fantasy games had gotten easier since they became more mainstream. The Weapons in FF7 notwithstanding, I haven't felt too challenged by the games until hunting all the marks in FF12. Some of them were pretty damn hard, and I didn't even get to the last five.

I also ended up liking the gambit system. I barely used it for maybe the first quarter of the game, but then I found a system I really liked and only had to tweak it a little when I fought bosses or marks. I always had a main healer (Penelo and Ashe) in each group whose main priority was to heal, cast esuna, and charge if she got low on MP. Everyone in the group cast Blind on enemies with a lot of HP, and Dispel on any enemies with positive effects. I also had my non-range characters (ie everyone except Balthier and Fran) cast the Shades of Black technique on flying characters. It worked extremely well for me throughout the whole game, and I additionally had every character use a Phoenix Down to revive fallen characters. I originally had them casting Raise, but when I realized that Phoenix Downs can revive my party leader even before the game asks me to choose a new leader I knew I had to use them.

Finally, Balthier is now my favorite Final Fantasy character or all-time, passing up Sepiroth, and passing Edgar from FF6 as my favorite main character. I almost couldn't stop laughing at the end of the game (this isn't spoiling anything) when he sees Fran unconcious under some debris and says "Do I have to do everything myself?"
Yep, I like Balthier too. He's nowhere close to scaling the mountain that is Auron to be my favorite FF character, but he's a worthy second.

"Is she <i>airship</i> enough for you?"

I don't recall my exact playtime, but i think my game lasted about 110 hours, another FFX runner-up.

All told, XII was an incredible game, although I HATED the Pharos at Ridorana. GRUELING.
i really enjoyed this for the time i played it. these games are too long for me, i tells ya. no time to play them.
It was too long for me too, which is why it took me nearly half a year to beat it.
I couldn't finish it because of tp
Yeah, I took a big break from it while playing Twilight Princess. It was tough for me playing two long games like that back-to-back, but I "struggled" through because they were both awesome games.
I did that too, was halfway through when TP rolled around (get it? TP? Rolled? Ah, nevermind.)

So since I wanted to play TP but didn't want to leave XII hanging, I compromised. I alternated, one day I would play XII, the next day, TP, and so on and so forth. Eventually I did beat XII so I could devote myself to TP, which I then beta shortly after. I went from too many games to none :D.

Long though it may have been, XII was an incredible game, one I'm sure I'll come back to for several replays in the future.
Quote:but I "struggled" through because they were both awesome games.

Playing two great games at once? How did you stand it...
A Black Falcon Wrote:Playing two great games at once? How did you stand it...

I didn't. If you used something called reading for understanding you would have learned I took a break from FFXII while playing Twilight Princess. ;)
Quote:I didn't. If you used something called reading for understanding you would have learned I took a break from FFXII while playing Twilight Princess.

I usually use the brilliant strategy of buying large numbers of old used games, barely touching most of them, and finishing almost nothing, these days... :D

Some things I finish, but not that many. For instance, I'm only like a quarter of the way into Twilight Princess... I am getting near to the end in Advance Wars DS though, which I bought in March. I've always been better at finishing handheld games... probably because they're usually shorter and easier, I guess. For instance, I finished almost every single one of my original GB games, but when I look at the PC games I owned back then, I finished very few of those, even though I'm sure I was playing PC games more than GB ones.

... I did completely spoil the ending (of TP) for myself, though. :evilcube: Couldn't help it...
A Black Falcon Wrote:... I did completely spoil the ending (of TP) for myself, though. :evilcube: Couldn't help it...


It wasn't that great, and you're not missing much with the rest of the game.
Paco Wrote:It wasn't that great, and you're not missing much with the rest of the game.

BLAPHEMER.

How, and why, did yuo ruin the end of the game?
I was really disappointed by the ending, too. And the last two dungeons, which were only sorta-dungeons.

Overally though, amazing game.
Bo Jackson Wrote:I was really disappointed by the ending, too. And the last two dungeons, which were only sorta-dungeons.

Overally though, amazing game.

The best part of the game for me was the Gerrudo dungeon, the boss fights especially. Other than that, the big ball and chain was fun for a while in the ice house.

I think I would feel differently if they didn't drag out every part of the game for so long. I would have much rather prefered a length like Wind Waker.
A Black Falcon Wrote:By reading about what happens and then watching a video of the final scene, that's how. :)

What

Ok...that covers the how...now how about the why?
Quote:Ok...that covers the how...now how about the why?

Why not? It's not like the story was thrilling anyway, and I exactly didn't think I'd be finishing the game anytime soon and wanted to know.
A Black Falcon Wrote:Why not? It's not like the story was thrilling anyway, and I exactly didn't think I'd be finishing the game anytime soon and wanted to know.

:shake:

What? Do you flip ahead and read the last chapter halfway through a book? Or check Wikipedia for the plot before seeing a movie? People who ruin games for themselves, regardless of whether it's a good story or not, makes absolutely no sense to me. Why even play?
Quote:What? Do you flip ahead and read the last chapter halfway through a book?

Sometimes (though I then read the rest). Or in fantasy books with switching viewpoints, sometimes I'll skip ahead and read future chapters with the characters I'm more interested in, going back and filling in the parts I skipped later...

Quote:Or check Wikipedia for the plot before seeing a movie?

No, not usually.

Quote:People who ruin games for themselves, regardless of whether it's a good story or not, makes absolutely no sense to me. Why even play?

Well, if you want to know what happens and don't want to wait all that time until you finish it... (this counts more for games than books or movies, of course, since they usually take longer to finish...)
Quote:Then why bother reading it all? Just read the last chapter and move on. Speed reading at it's finest. Sheesh.

Because just because you know what happens at the end doesn't mean that you know all of the events in between... really, you're making a big logical leap which doesn't exist: that if you spoil the ending, you aren't interested in actually playing the rest of the game or reading the rest of the book. That's just not true, for me at least. If I don't finish the game or the book, it won't be because of whether I looked at the ending or not...

In addition, some things you can't avoid spoiling if you're just reading the forums for the game or reviews or something -- people talk about the games extensively and if you want to avoid those spoilers you'd either have had to play the games soon after their release or ignore a lot of stuff... some examples of that would include Aeris dying, Zelda=Sheik, what happens in the last scenes of NWN2 and KotOR2 (it's hard for people to complain about how weak the endings are in those games, as they often do,
without saying what happens in at least some detail...), etc.

Also, for instance (to counter some of your point), why watch the Star Wars prequel movies? You know what happens at the end... :)

You're right of course that there are some things better not spoiled, such as the whole plot of Planescape: Torment, the game with the best story ever, but that doesn't apply to everything... games, particularly older ones, were usually designed with gameplay first and story second; for the most part, I'd say that the Zelda games still follow that design concept. I think I would have been disappointed if I'd spoiled the ending of Wind Waker, but Twilight Princess... no, not really.

Those spoilers: three games I haven't played, obviously. I've heard of the MGS3 plot stuff, though. Not so much MGS2... I plan on actually finishing it some year (since I do own it for PC now, but haven't gotten around to installing it yet...)... :D
A Black Falcon Wrote:In addition, some things you can't avoid spoiling if you're just reading the forums for the game or reviews or something -- people talk about the games extensively and if you want to avoid those spoilers you'd either have had to play the games soon after their release or ignore a lot of stuff... some examples of that would include Aeris dying, Zelda=Sheik, what happens in the last scenes of NWN2 and KotOR2 (it's hard for people to complain about how weak the endings are in those games, as they often do,
without saying what happens in at least some detail...), etc.

I make it a point to avoid such forums. Reviews, for the most part, are usually spoiler-free, and most forum users so try to warn of spoilers in their posts. Hence why we even have a special code for such here at TC. And how is it tough to talk about a weak ending without revealign it? I've never played KotOR, yet you just told me it has a weak ending. The end. Nothing spoiled. If you want to DISCUSS the ending of a game, thats a conversation I know to avoid, as well.

Quote:Also, for instance (to counter some of your point), why watch the Star Wars prequel movies? You know what happens at the end... :)

That's different and you know it. The series consists of one very long story, and six smaller stories, and the six smaller are what you are watching, not the whole thing as one entity.

Quote:You're right of course that there are some things better not spoiled, such as the whole plot of Planescape: Torment, the game with the best story ever, but that doesn't apply to everything... games, particularly older ones, were usually designed with gameplay first and story second; for the most part, I'd say that the Zelda games still follow that design concept. I think I would have been disappointed if I'd spoiled the ending of Wind Waker, but Twilight Princess... no, not really.

I'm not disagreeing with you that TP did have a fairly lackluster ending, the topic we're on isn't that you read ahead about it, it's that you read ahead at all. Older games, yes, did put story on the backburner, but nowadays it's a crucial part of almost any game worth the $50.

Quote:Those spoilers: three games I haven't played, obviously. I've heard of the MGS3 plot stuff, though. Not so much MGS2... I plan on actually finishing it some year (since I do own it for PC now, but haven't gotten around to installing it yet...)... :D

DO NOT spoil MSG3 for yourself. It's got a fantastic story and the final revelation is one of my all-time favorite gaming moments.

I still don't get it.
Quote:I make it a point to avoid such forums. Reviews, for the most part, are usually spoiler-free, and most forum users so try to warn of spoilers in their posts. Hence why we even have a special code for such here at TC. And how is it tough to talk about a weak ending without revealign it? I've never played KotOR, yet you just told me it has a weak ending. The end. Nothing spoiled. If you want to DISCUSS the ending of a game, thats a conversation I know to avoid, as well.

KotOR 2, not KotOR 1. The first one's ending is fine, from what I know; I almost finished the game, but not quite, and know enough to know part of what happens at the end, but not all of it.

KotOR 2's problem is that they only had a year to make it and didn't quite finish it, so the last part of the game was in many ways unfinished... and yes, the point is that people discuss why it is weak on forums about the game, not just 'it was weak'.

Quote:That's different and you know it. The series consists of one very long story, and six smaller stories, and the six smaller are what you are watching, not the whole thing as one entity.

The point is that you already know what happens in the end of the third movie before you start it, but you watch anyway because it's interesting... reading the ending to a book doesn't tell you all the events that happen in between either.

Quote:I'm not disagreeing with you that TP did have a fairly lackluster ending, the topic we're on isn't that you read ahead about it, it's that you read ahead at all. Older games, yes, did put story on the backburner, but nowadays it's a crucial part of almost any game worth the $50.

I got far enough to get very dissapointed in the way the story was going, and didn't want to wait fifty hours of gameplay to know if it'd get any better. I don't think I did the wrong thing. (and it's not just the ending to the game that was weak, it was pretty much the whole story...)

Quote:DO NOT spoil MSG3 for yourself. It's got a fantastic story and the final revelation is one of my all-time favorite gaming moments.

I still don't get it.

Eh, it's not like I'll be playing that game at any point in the forseeable future...
A Black Falcon Wrote:KotOR 2, not KotOR 1. The first one's ending is fine, from what I know; I almost finished the game, but not quite, and know enough to know part of what happens at the end, but not all of it.

KotOR 2's problem is that they only had a year to make it and didn't quite finish it, so the last part of the game was in many ways unfinished... and yes, the point is that people discuss why it is weak on forums about the game, not just 'it was weak'.

And when the conversation turns there, I turn away.

Quote:The point is that you already know what happens in the end of the third movie before you start it, but you watch anyway because it's interesting... reading the ending to a book doesn't tell you all the events that happen in between either.

Yes, but I'm referring to watching/reading/playing something the first time through. The first time I play through a game, I play for the story. I save the analysis and conquest of the game for my second play. You have any idea how many times I have played through Final Fantasy X? I know the entire story, backstory, every facet of every characters personality, and a nearly encylopedic memory of the entire history of Spira. Yet I can, and do, still enjoy the game, because I'm not focusing on the storyline (not entirely, anyway) and I'm focusing soley on the game itself. I also never read FAQ's on a game on the firts play unless I'm stuck on something for a considerable length of time (like, two weeks).

Quote:I got far enough to get very dissapointed in the way the story was going, and didn't want to wait fifty hours of gameplay to know if it'd get any better. I don't think I did the wrong thing. (and it's not just the ending to the game that was weak, it was pretty much the whole story...)

You yourself said that LoZ is never heavily reliant on it's storylines. It's kinda like storyline in porn. It's there, but nobody really pays attention to it :D. WW was an exception, that one had quite an interesting plot. Still though...I dunno. I don't get it.

Quote:Eh, it's not like I'll be playing that game at any point in the forseeable future...

It doesn't matter. Putting aside the fact that it's one of the hallmark games of the PS2, the storyline is fantastic. Please, do yourself a favor and play it. It's a couple years old so you should be able to find it pretty cheap used. Then, please, please don't ruin it for yourself.

Anyway, I'm done with this discussion here. The reviews forum isn't where a topic like this should be. If you still want to discuss this, move the pertinent posts or make a new thread elsewhere.
Quote:Anyway, I'm done with this discussion here. The reviews forum isn't where a topic like this should be. If you still want to discuss this, move the pertinent posts or make a new thread elsewhere.

No, I disagree. Just because the topic is slightly different doesn't mean we should tear apart threads as a result...

Quote:Yes, but I'm referring to watching/reading/playing something the first time through. The first time I play through a game, I play for the story. I save the analysis and conquest of the game for my second play. You have any idea how many times I have played through Final Fantasy X? I know the entire story, backstory, every facet of every characters personality, and a nearly encylopedic memory of the entire history of Spira. Yet I can, and do, still enjoy the game, because I'm not focusing on the storyline (not entirely, anyway) and I'm focusing soley on the game itself. I also never read FAQ's on a game on the firts play unless I'm stuck on something for a considerable length of time (like, two weeks).

I don't replay games very often... well, ones that are designed to be replayed, like 2d fighting games or shmups or stuff sure, but longer games... no. Not often. And if I do start it a second time, it's unlikely that I'll actually finish again... there are some exceptions, like how I finished Link's Awakening like five times, but that is an exception.

I do also use FAQs when I get stuck. Not for every kind of game, but for some, when I get more annoyed with them. I wouldn't have gotten through many graphic adventure games without FAQs, that's for sure... oldschool 2d fighting games also virtually require their use because there's no other way of learning the extremely complex fighting systems, since they tell you nothing ingame. Same for hidden gameplay mechanics in many RPGs and stuff -- relationship systems with hidden variables and key points, etc... I don't want to learn later that I could have done things much better with some other decision at some arbitrary point along the way, that's cruel. Hiding stuff like that is bad game design, I feel...