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I'm going to buy a new game in a few days. I have so many that I want to play so I'm having a hard time deciding what to spend my xmas gift cards on. Here's what my play-list looks like...

Prince of Persia Warrior Within
Prince of Persia Two Thrones
Jak X Combat Racing
Grandia 3
Zelda Twilight Princess
Paper Mario The Thousand Year Door
God of War

I just finished a two month venture (about 63 hours) with Final Fantasy XII so I'm not too sure I want another game that's going to require so much time right now, but I'd give in for a really good game (like Twilight Princess). It's either Zelda TP or two of the other titles.
Zelda and the Prince, a good combination. Paper Mario too. Can't speak much on the rest except to say that I'm not much interested in "Combat Racing". The problem is that the Mario Kart imitators seem to just make toys that explode the cars, and nothing else. Mario Kart has things that really mess things up, like those wacky racers in that old cartoon show. What ever happened to an oil slick or smoke screens? Nope, it's all just "here's yet ANOTHER kind of missile", which is boring....
My pick would be Zelda because...well, it's Zelda.

As for a second pick, mine would be Paper Mario. Not only is it a lengthy, story rich (goofy though it may be), and well done RPG with an interesting battle system, it will also be the funniest damn game you'll have played all year. An absolute buy, IMO.
Twilight Princess, of course.
I know you are looking for a shorter game, but Zelda blows away the rest of the games on your list even though they are pretty good games. Give Zelda an hour or two to get warmed up and you will be happy you took the plung.
Zelda it is. I'll get it for my Gamecube as soon as I find it, and it seems I should look for Paper Mario as well...

Another question: When I'm finally ready to play another big RPG, is there anything you would recommend for the GC? I've always been curious about Tales of Symphonia (I've heard it's VERY long), or Baiten Kaitos? I've seen Tales quite cheap over the past few months.
Quote:I've always been curious about Tales of Symphonia (I've heard it's VERY long), or Baiten Kaitos? I've seen Tales quite cheap over the past few months.

Tales and BK are both pretty good, but you also might want to look into Fire Emblem as well.
Fire Emblem is great if you aren't looking for a Final Fantasy-esque RPG. It is definitely one of the best SRPG series out there. BK is a good standard RPG, but I haven't played Tales.
Fire Emblem isn't really an RPG at all. Pure strategy actually. It's great, but don't go in expecting to run around the world talking to people in towns and such, because that's not the sort of game it is.
Don't misunderstand DJ, there is just as much dialogue and character interaction (support convos) as a comparable length Final Fantasy. It's focused very much on battles, with story just being injected in between them, though it manages to build a good tale. The combat system is one I love: exceedingly simple to learn, yet with enough diversity to make it interesting.
EdenMaster Wrote:Don't misunderstand DJ, there is just as much dialogue and character interaction (support convos) as a comparable length Final Fantasy. It's focused very much on battles, with story just being injected in between them, though it manages to build a good tale. The combat system is one I love: exceedingly simple to learn, yet with enough diversity to make it interesting.

Thanks for the insight. I've always loved Zelda games. This is actually the first time since Link to Past when I didn't have a Zelda on release day. I'm just hoping it doesn't take me two months to finish; there are quite a few other games I want to get and finish before summer, when I'm hoping to get a 360.
Reply to a post from three months ago? Why not... :)

Quote:Don't misunderstand DJ, there is just as much dialogue and character interaction (support convos) as a comparable length Final Fantasy. It's focused very much on battles, with story just being injected in between them, though it manages to build a good tale. The combat system is one I love: exceedingly simple to learn, yet with enough diversity to make it interesting.

Erm... so strategy games can't have stories now? You haven't played many strategy games, have you... (hint: Starcraft and Warcraft III, for instance, are not exactly story-light...)

... remember, in my opinion the 'SRPG' term is just a label console gamers give strategy games. I don't consider them RPGs. I know that there is overlap here -- there are RPGs with more strategy than most SRPGs and SRPGs which are more RPG-ish than some strategy games -- but overall I think that the division works.

Quote:Another question: When I'm finally ready to play another big RPG, is there anything you would recommend for the GC? I've always been curious about Tales of Symphonia (I've heard it's VERY long), or Baiten Kaitos? I've seen Tales quite cheap over the past few months.

Tales of Symphonia is a good, mostly traditional, RPG with action-style battles. I liked it a lot. Baten Kaitos has some fans, but I found it boring... haven't played it much in the better part of a year, and that's not exactly because I finished it.

Skies of Arcadia is the GC's best RPG, IMO, but you've played that (and Paper Mario 2), right?
Quote:I don't consider them RPGs. I know that there is overlap here -- there are RPGs with more strategy than most SRPGs and SRPGs which are more RPG-ish than some strategy games -- but overall I think that the division works.

Real-time strategy = Warcraft/Starcraft
Turn-based strategy = Advance Wars
Strategy RPG = Fire Emblem/Final Fantasy Tactics

It really is no more complicated than that.
Quote:Real-time strategy = Warcraft/Starcraft
Turn-based strategy = Advance Wars
Strategy RPG = Fire Emblem/Final Fantasy Tactics

No, as I said, "SRPGs" are TBSes (except for any that are realtime, though I can't think of any such games). They aren't two separate subgenres.

X-Com: tactical strategy PC game. TBS.
Jagged Alliance: tactical strategy PC game. TBS.
SWAT 2: tactical strategy PC game. TBS, I think (that it wasn't realtime).
Final Fantasy Tactics: tactical strategy console game. RPG-inspired TBS. "SRPG".
Dark Wizard: fantasy strategy console game. TBS bordering on wargame in some respects. "SRPG"
Battle for Wesnoth: freeware PC fantasy strategy game TBS, bordering on wargame. TBS.

And I'm not even getting in to stuff like Disciples or Heroes of Might & Magic...


... erm, yeah, it makes PERFECT sense to pretend that similar games are in completely different genres simply because of the platform they were released on... yup... Rolleyes Of course they were influenced by RPGs, and have significant RPG themes, but that doesn't make them RPGs.
Eh, these people only know about TBS games from Advance Wars, so of course the very concept of levelling up in one is shocking and new and worthy of a genre subdivision, and not at all pretty much expected of the genre in PC games.
Quote:Eh, these people only know about TBS games from Advance Wars, so of course the very concept of levelling up in one is shocking and new and worthy of a genre subdivision.

First, I expanded my above post; see that first. :)

Second... lack of knowledge does not excuse an inability to change your position once you learn the whole picture...

Of course it is difficult because at heart strategy games, RPGs, and wargames all have the same roots, so differentiating between them can be difficult and the line fuzzy, but we have built up definitions of how the three genres are different, and it's very clear that games like Fire Emblem are strategy games.

... yeah, it is hard. I mean, many PC RPGs have much deeper, more strategic combat systems than most early console SRPGs, or many PC strategy games too, but they are RPGs. Games often don't just follow clear, easy to deliniate, genre defintions... but still, we like to categorize games, so we have to create some somehow, and once that is done the definitions need to be evenly applied, not selectively based on factors like the platform the game was released on.
Quote:They aren't two separate subgenres.

Yeah, Risk and Final Fantasy Tactics are pretty much the same.

Hooray for logic!
Quote:Yeah, Risk and Final Fantasy Tactics are pretty much the same.

Hooray for logic!

They are more similar than, say, modern PC and console-style RPGs are...

Seriously...

A Black Falcon Wrote:X-Com: tactical strategy PC game. TBS.
Jagged Alliance: tactical strategy PC game. TBS.
SWAT 2: tactical strategy PC game. TBS, I think (that it wasn't realtime).
Final Fantasy Tactics: tactical strategy console game. RPG-inspired TBS. "SRPG".
Dark Wizard: fantasy strategy console game. TBS bordering on wargame in some respects. "SRPG"
Battle for Wesnoth: freeware PC fantasy strategy game TBS, bordering on wargame. TBS.
Quote:Jagged Alliance: tactical strategy PC game. TBS.


That's not entirely true. The JA series is both real-time AND turn-based, all depending on what is currently happening in the game. And if anything else, JA has loads of RPG elements. Stat building and experience comes first and foremost to mind. A party of characters with personalities and skills.

Please humor me with your definition of an RPG, and then how the JA and FE differ from it. Specifics, please, no more of "the SRPG genre does not exist!!!11". Tell me why they differ.
Quote:That's not entirely true. The JA series is both real-time AND turn-based, all depending on what is currently happening in the game. And if anything else, JA has loads of RPG elements. Stat building and experience comes first and foremost to mind. A party of characters with personalities and skills.

How about I avoid your question by saying "there is such a thing as a 'tactics' (or Tactical Strategy) game, they just are not adaquately defined by calling them 'Strategy RPGs'"? :) (for one thing, the word order used there implies that they are more RPG than strategy, which isn't true...)

Yeah, I thought Jagged Alliance might be realtime, but also remembered it being turnbased so I said that... a bit off I guess. Doesn't matter much. You pretty much state my point here: Jagged Alliance is a tactical strategy game, in the strategy genre, with some RPG influences. So is FF Tactics. Fire Emblem... I wouldn't really call that 'tactics', it feels more like a TBS/Wargame with character items and levelliing to me than a tactics game like Jagged Alliance, X-Com, Shining Force, etc...

As I said, it is hard to pin many of these games into one genre. Jagged Alliance 2 is described on its offical site as part strategy, part tactics, and part RPG; this is true. Sir-Tech's own description of Jagged Alliance 1 was "A Strategy Role-Playing Simulation"... role-playing elements, that is unique characters often with unique stats and inventories, are central to tactics games, certainly. But Sir-Tech doesn't say that the game is an RPG; 'tactical strategy' is the first header, really, and 'tactics' is not 'RPG'. X-Com is different -- its overworld (planetary) map mode is deep, grand-scale strategy, while the missions are isometric tactical battles with individual configurable characters.

This goes both ways; Baldur's Gate has been described as an RTS before, and there's some truth to that -- the game has great strategic depth, and if you don't pause it kind of can play like a (Myth or Ground Control-style, no-buildings) RTS... as I said, separating these things apart is hard because the genres have a common root (both strategy games and RPGs decend from wargames) and some features from each of them often show up in games from the others. See "SRPG"s like Dark Wizard (Sega CD) -- hex map (makes it feel a lot more like a wargame than the basic square maps of many SRPGs...), creatable units (that have default names based on their class which you can change if you wish), stats and rankups to higher classes (I think it's five levels to rank up), sidequests that involve you going to various towns and doing things there (though towns are a simple menu of places to visit, not a place you walk around directly) and sometimes backtrack to continue, etc... many of these features show up in RPG-influenced PC RTSes like Wizardry Battlecry or Warcraft III or PC fantasy TBSes like Disciples II, Battle for Wesnoth, Age of Wonders, etc. Those games are not RPGs -- they are RPG-influenced RTSes and TBSes. Same here.

RPG? An RPG has some form of character upgrade -- levelling, stats which improve as you use certain abilities or do certain actions, etc. This idea, that characters are not simply little generic guys who you have in large numbers and dispose of in battle when needed, is the central feature that separates an RPG from a wargame. The concept for Dungeons & Dragons, the first real RPG, comes from what happened when the creators took a wargame and reduced the number of units to just a few, one per person, and then decided to experiment with giving each one more than one hit point (or something like that), and things went from there. The focus is on an individual or small group, and they improve in skill in some way as you play (and usually have an inventory of some fashion too).

Wargames... wargames are games focused on battlefield combat -- they generally have little resource management beyond supply lines and the like. They are often very complex, with huge amounts of depth. Later wargames often do have a kind of experience system (for rookie or veteran units, for instance), but not generally things like inventories or unit-specific names or stats beyond possibly a historical unit commander listing for that unit's leader; you have far too many units to be able to micromanage the details of every one's progress and roster. Wargames are ususally turnbased, but there is a middle ground between wargaming and RTS that includes games like the ones based on the Sid Meier's Gettysburg! engine (Gettysburg, Antietam!, Waterloo: Napoleon's Last Battle, Austerlitz: Napoleon's Greatest Victory -- usually called realtime wargames), Myth and Myth II (usually called RTSes, but with no base management, I have always put them on the fence), Ground Control (another RTS with just combat, not base management).

Strategy games generally have both your units and some form of base -- a town you build or defend, etc. Some fringe strategy games like Myth or Ground Control don't, but most do. You have to manage resources and buildings or towns in addition to armies and soldiers. Grand strategy games like Civ games or 4X titles (Master of Orion, etc) often go even more abstract, with economic aspects becoming even more important. Fantasy strategy games like Warlords, Disciples or Heroes of Might & Magic focus more on the resource points than on your towns; the towns matter, but more as places for your army to return to and as a sign that you are winning (by controlling more towns and resource-giving mines/crystals/whatever). (Wargames also often have these 'map points you must hold at the end of the battle in order to be successful', actually; different application, but similar concept) RTSes and fantasy TBSes often have a linear mission path or, perhaps, a branching one. Grand strategy games more often have one single gameworld in which the whole game takes place; conquer the world or achieve your objectives and the game is over.

Tactics games... tactics games mix and match some elements of all three of those genres... they have lots of variation of course, from the much harder strategy focus of a Fire Emblem or Dark Wizard to the more RPG-ish Ogre Battle or Final Fantasy Tactics., but they do mix from all of those influences. They have individual characters like RPGs, but more of them than in an RPG. They require strategic tactical thinking like strategy games, but usually do not have expendable units like strategy games; or even if they do, since they are often named and upgraded, you are likely more attached to them and don't want to let them die. Economic aspects vary widely... some have them, like ones where as you conquer towns your income goes up (like in a PC fantasy TBS), others just have gold you get from enemies or items more like an RPG...

... no definite conclusions? Oh well, I think I went through the issue well here, for myself as well as anyone reading it... I guess, though, I will say, I would say that tactics games are both strategy games and RPGs, but the strategy segment comes first in importance and the RPG one second.

So... "Tactical Strategy" or "Tactical RPG"? I prefer the former, but even Wikipedia can't make up its mind...

http://en.wikipedia.org/wiki/Tactical_ro...d_strategy

Quote:Many (often ignored) Western PC games have utilized this genre for years, as well. Differences include a tendency toward a stronger military theme without many of the Fantasy elements found in their console (and mainly Japanese) counterparts, as well as greater freedom when interacting with the surrounding environment. Notable examples include the X-COM series, the Jagged Alliance series and the Silent Storm series.

The Battle for Wesnoth is an open-source, multi-platform tactical RPG that is very much in the style of the more popular console variants.

http://en.wikipedia.org/wiki/The_Battle_for_Wesnoth

Quote:Battle for Wesnoth is a turn based strategy game. The game is programmed in C++ and is free software, licensed under the GNU General Public License. It is cross-platform, and runs on AmigaOS 4, BeOS, FreeBSD, Linux, Mac OS X, NetBSD, OpenBSD, Solaris, RISC OS and Microsoft Windows.

Ah... :)

(Battle for Wesnoth itsself uses that second definition -- that paragraphvery similar to the one on the main page of http://www.wesnoth.org . The Wikipedia author of the SRPG article uses the SRPG term for the game anyway.)
You forgot the particle of the article where it said tactical role playing games are:

Quote:A tactical role-playing game (sometimes referred to as tactical RPG, Tactics RPG a strategy role-playing game or S-RPG) is a type of computer or console role-playing game which incorporates elements of traditional turn-based strategy games (including classic forms like Chess and Shogi). This genre is also known as turn-based tactics, and is the computer and video games equivalent of tactical wargaming and table-top role-playing. In Japan these games are known as "Simulation RPGs", a designation which might seem peculiar to native English speakers.
Quote:You forgot the particle of the article where it said tactical role playing games are:

Quote:A tactical role-playing game (sometimes referred to as tactical RPG, Tactics RPG a strategy role-playing game or S-RPG) is a type of computer or console role-playing game which incorporates elements of traditional turn-based strategy games (including classic forms like Chess and Shogi). This genre is also known as turn-based tactics, and is the computer and video games equivalent of tactical wargaming and table-top role-playing. In Japan these games are known as "Simulation RPGs", a designation which might seem peculiar to native English speakers.


"Forgot"? No, I think that the 'SRPG/Tactical RPG' article is flawed, that's what i think. It fails to recognize the point that there is disagreement about the question of whether these games are actually RPGs -- the point about that article calling Wesnoth an SRPG, while the game's own website calls it a turn-based strategy game, is an important one.

Reading that it made me guess that perhaps "SRPG" as "Strategy RPG" came about because of the Japanese term "SRPG" meaning "Simulation RPG" but people only saw the short form and they filled in the "S" as "Strategy" since that genre is obviously the other main influence for the category; I don't know if that's true, but I wouldn't be at all surprised if it was...

Also, that paragraph isn't correct. "computer and video games equivalent of tactical wargaming and table-top role-playing."? No, that's wrong. Table-top role playing games do not have larger troop numbers like tactics games usually do (unless that is 'the players and their NPC allies' in some cases, but that's different -- the players do not directly control those NPC allies.). As for tactical wargaming, that's probably true, but that only reinforces the strategy/wargaming side of the tactics genre, not the RPG side.

PC tactical combat games consistently do NOT use the terms "SRPG", "Strategy RPG', or "Tactical RPG" to refer to their games. Those are console-exclusive terms. PC tactical combat games call themselves what they are: tactical combat games. Wikipedia's article fails to mention those important facts.

Examples:
http://www.jaggedalliance2.com (FAQ page link)
http://www.nma-fallout.com/fallout_tacti.../faq.shtml (mirror of the now-dead official site FAQ)

In both cases, the games are called tactical combat games with RPG elements such as character development. JA2 also discusses strategy elements like mines to control for income; FT: BOS only talks about tactics and RPG elements, which implies that the tactics elements are the strategy elements, but that the game doesn't have as complex an economic model as JA2.
Or maybe this whole genre defining thing is just sophist pointlessness?
Quote:Or maybe this whole genre defining thing is just sophist pointlessness?

Definitions do matter, though. Not as much as other things, sure, but definitions definitely matter. How we think of something based on the word used to describe it helps shape our thoughts on the topic, particularly if those words have other meanings, like in the acronyms and terms here...
I try to make sure I don't make the words I use lead to false conclusions. I've heard some really stupid (well thought out, but fatally flawed) arguments that, when broken down, turn out to be little more than semantic nonsense, like those old "if a tree fell in a forest" sort of things. Call it what you will, it doesn't really matter so long as the definition is held consistantly and agreed upon before hand, and as a rule I tend to allow someone making an argument to define whatever terms they will beforehand, so that if they are inconsistant I can call them on their old definitions.

So they want to call it a strategy/RPG, is that really going to drastically change how it's viewed? Semantics, nothing more. If they DO allow it's label to affect how they view it, it's a logical error.
Arguing about definitions is relevant, darnit! :)

Quote:So they want to call it a strategy/RPG, is that really going to drastically change how it's viewed? Semantics, nothing more. If they DO allow it's label to affect how they view it, it's a logical error.

But they aren't RPGs... :( (It annoys me...)
A strategy/RPG is not an RPG. That's what we're saying. A SRPG is a Strategy game with <i>RPG elements</i>. At it's heart, it is still a strategy game.
EdenMaster Wrote:A strategy/RPG is not an RPG. That's what we're saying. A SRPG is a Strategy game with <i>RPG elements</i>. At it's heart, it is still a strategy game.

This I agree with... but really, think about it. "RPG" has a definition as a term. "S"? Nope. So you say "SRPG" and the connotation is "RPG with some modifications" -- like "ARPG" for action-RPG, which are most often thought of as RPGs first and action games second. "SRPG"s are strategy games first and RPGs second (or third, if tactics is included as the first 'genre' in the category), so it makes no sense to use a definition which fails to recognize that.

Most SRPGs are tactical combat games. Some I would call TBSes, like Fire Emblem; Ogre Battle 64 I would probably just say is an RTS, though of course a very unique one (like how Sid Meier's Gettysburg is a quite unique wargame that borders on being an RTS, but isn't quite).
ABF, you are playing the semantics game here. They already explained what they meant by the phrase. Now you are going too far, saying "but you used an "S", so you didn't actually mean that". That's silly and based on nothing.
You can't be serious.

RPG is an <i>abbreviation</i>, you nincompoop! Yes, it has become widely used but it's still known that it stands for Role-Playing Game. SRPG = Strategy/Role-Playing Game. You think Strategy should have "top billing", as it were, in the abbreviation of the genre?

Now you're just grasping at straws :shake:.
As I said, semantic nonsense. ABF, I bet when he plays as a rogue he prefers the term "treasure hunter", even if he hunts for it in other people's pockets, there's a HUGE difference :D.
It's more like "I am sticking with the PC game definition of the genre and think that the console one is wrong". The same applies to "adventure" games, a debate we have had here before... (adventure game means graphic/text adventure, not action/adventure like Tomb Raider or Zelda-style game!)

Part of it is also 'genre creep'... if TBSes are RPGs, what next? Next adventure games are RPGs too? I just find it annoying when people start talking about RPGs and then strategy games, some action games or platformers, etc, etc all get dragged in as if they were all RPGs, while a lot of them really aren't...

They are tactics/tactical combat games and TBSes, not SRPGs. :)
He's a PC nerd!!
A Black Falcon Wrote:It's more like "I am sticking with the PC game definition of the genre and think that the console one is wrong". The same applies to "adventure" games, a debate we have had here before... (adventure game means graphic/text adventure, not action/adventure like Tomb Raider or Zelda-style game!)

Part of it is also 'genre creep'... if TBSes are RPGs, what next? Next adventure games are RPGs too? I just find it annoying when people start talking about RPGs and then strategy games, some action games or platformers, etc, etc all get dragged in as if they were all RPGs, while a lot of them really aren't...

They are tactics/tactical combat games and TBSes, not SRPGs. :)
Slippery slope fallacy? Do you really think anyone's going to end up calling Mortal Kombat a puzzler, ever? We'll always have distinct catagories. Languages change over time, it happens. I don't think you actually have to worry about everything blending into a single genre. New terms will come out to take up the slack perhaps, like the innane "shmup" for example (used to just call them action games actually, then it was subdivided out of the rest of them).
Quote:like the innane "shmup" for example (used to just call them action games actually, then it was subdivided out of the rest of them).

Darn FPSes for stealing the good term "shooter", which is what I'd say they used to be called... :) ("action" is just too broad a term, that covers a lot of things)
What is with you guys drudging up old threads?

In case you're wondering, I've since played and beaten Jak X Combat Racing, Twilight Princess, and God of War. Two of them were good, and the other amazing. I'll let you guess which is what.

Now I'm playing Fable and Kingdom Hearts 2. KH2 is okay, not as good as the first, and Fable has become incredibly fun (I'm sad to read it's so short). I still intend on playing the other games in the original post.
Paco Wrote:Now I'm playing Fable and Kingdom Hearts 2. KH2 is okay, not as good as the first, and Fable has become incredibly fun (I'm sad to read it's so short). I still intend on playing the other games in the original post.

Fable is meh. Just meh.

KH2 on the other hand is worlds better than the first in every possible way. How can you even compare? The Gummi Ship is actually <i>fun</i> now (both to build and to fly), the story is more engaging (and surprisingly dark, or as dark as Disney gets anyhow), the stages are more elaborate, you've got a stage modeled after Pirates of the Caribbean which has realistic graphics, item synthesis is easier, and you can get fucking <i>Auron</i> in your party!

I don't know what else you could possibly want in a game. Unless you wanted to be all greedy and expect something like Limit Breaks.

OH WAIT.
I like your avatar, can't wait until Banjo hits the 360.
Go with Zelda TP! Or paper Mario for a much shorter time killing game...