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Full Version: KQ4 Remake
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http://waywardmind.com/KQ4/

Looks like the last of the pre-KQ5 games is getting the unofficial remake treatment from yet another group out there.

Visual quality, as can be expected, still won't exceed KQ6. Odd that, considering that they should be able to get an adventuring engine made these days that could do some decent "super vga" if they wanted, but oh well, it should still be interesting.

I will say after spending a few hours playing KQ3, there are a few things the old parser interface could do better, at least in terms of letting you try a whole lot of different things with things you find instead of just "using" them in a generic command. I can appreciate the difficulty but in bringing it to mouse operation, if they had the time and inclination to, they could always flesh out the experience by giving every thing you can click on it's own context sensitive list of commands. I only say this because there was a certain something... lost... in KQ3 VGA (though honestly there was not such a loss in KQ2 because that was a total overhaul of the puzzles and even some story elements).

We'll see how this one ends up, and after this since the graphical quality is apparently not meant to exceed the KQ5-6 game engine, plus the rest are already mouse driven, the next step is just to release some sort of perfect emulation "shell" for both windows and DOS versions of the later games so people can actually play them again. I'll say right now if they can use the Windows versions (for their higher res icons and "character portraits" (KQ6)), but fix certain aesthetic issues like the bar across the top of the screen, it'd be fine.
For reference, here's what the original game looked like:

[Image: kings_quest_4_screen2.jpg]

[Image: Kings%20Quest%204%20-%20The%20Perils%20o...sella1.png]

<img src="http://www.sierraplanet.com/kingsquest4/screen6sci.gif">

[Image: kq4b.JPG]
KQIV doesn't look much different from the EGA version of KQ1 that I have, graphically... :)

I can see why, after that, KQV would be such a big deal, despite its seriously flawed game mechanics. 256 color VGA is such a huge step up, not to mention the full voice acting, in a PC game released in 1990...
That bottom pic is from the AGI version of the game (released at the same time as the SCI version for cheaper systems) so pay no mind to that one. Further, the enhanced SCI edition of KQ1 was released shortly after KQ4 so that's why they look the same. But yeah, it was a big leap forward.
The high-res ones are still a far cry from 256 color VGA... 16-color games look very limited, but with 256 you can do about as much as you need to with 2d. Starcraft is only 256-color, after all...

Quote:Further, the enhanced SCI edition of KQ1 was released shortly after KQ4 so that's why they look the same.

Right, and that's obviously the version of KQ1 that PC Gamer included in its classic game collection disc.